• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo |OT2| Hyper-Athletic Speed And Mass And Weight and Power

Raide

Member
Yeah, I'd really like some variation of territories, where you have to hold multiple objectives. Generator defense went a bit in that direction, but it ended up flawed and inflexible, and there's so much more that could be done.

I'm still saddened we never got a Firefight game type where the ammo rack was removed. That alone would encourage map movement.

I like the Invasion additions of Objectives but they just need to make way more variety for Halo 4. Just arming bombs gets boring fast and just collecting the core at the end also gets a bit boring. Just make more variety!

Also, add a Battlefield Conquest style mode. Thanks!
 

Kibbles

Member
BR renders:
i5LwYzgApuPak.jpg

iu8ze8b8S3Ccd.jpg
 

Tunavi

Banned
BR = Hitscan confirmed.

On armor abilities/equipment/power-ups: "Halo 4’s system will be a logical evolution, but based on lessons and inspiration from the (matchmaking) successes and less-than-successes in prior titles."
 

CyReN

Member
"Short version, yes. Assassinations are altered, but they’re back. The weapon question isn’t something we’re going to answer today."

Please be campaign only.
 
"Short version, yes. Assassinations are altered, but they’re back. The weapon question isn’t something we’re going to answer today."

Please be campaign only.
Or please be a toggle so that I don't have to deal with accidentally doing useless time wasters.
 

Tawpgun

Member
On armor abilities/equipment/power-ups: "Halo 4’s system will be a logical evolution, but based on lessons and inspiration from the (matchmaking) successes and less-than-successes in prior titles."

Yeah, so were Armor Abilities...

Hopefully they know what they're doing.
 

ManBearPanda

Neo Member
Will there be a color-blind option? Even in Reach where contrast is high, people such as myself have a hard time even with Blue Team’s colors against the dark grays of Countdown. –HamboBlank

We have a lot of color-blind players in the studio, including myself (100% red/green, which is why I seldom break the Tashi Ceiling), but we will not be producing a color-blindness “mode.” However, we have considered it as an art team, in how we choose palettes and types of contrast. The Spartans and UI elements help tremendously, and so far I am doing a bit better than I’d expect in that area.

Hah, I said wow.
 
K

kittens

Unconfirmed Member
The Cyclops 2 seen in the center of War House will not be playable. But we will have some vehicle surprises, at least one of which will dwarf that weapon.
Oooooohhhhh!

Frankie also says bloom will not exist as it currently does in vanilla Reach. And no bloom at all on the BR. Yeah, I predict a 3x scope high-ROF DMR with bloom, then.
 
The BR is a three-shot burst weapon. It is hitscan. In its current tuning, it has recoil (not bloom) which causes it to rise slightly (in a predictable and suppressible way). It is not a replacement for the DMR as has been discussed in the community. You will not see bloom as it currently exists in Vanilla Reach on any weapon, but there will be different methods for reticle targeting that vary depending on the weapon, and players will have a wide arsenal of weapons to choose from. More news about that later.
Y1Vki.gif
 

Domino Theory

Crystal Dynamics
Hitscan BR. OM NOM NOM.

edit: So maybe we still get bloom on power weapons like the Sniper Rifle? I don't see any other explanation for 'different weapons having different targeting mechanics'.
 
K

kittens

Unconfirmed Member
Frankie says map remakes aren't being ruled out. As long as they're good maps, I'm okay.

And again: awesome update.
 

ManBearPanda

Neo Member
You will not see bloom as it currently exists in Vanilla Reach on any weapon, but there will be different methods for reticle targeting that vary depending on the weapon, and players will have a wide arsenal of weapons to choose from. More news about that later.

This is somewhat worrying, frankly. It either means that we're going back to the Halo 1-3 kind of "bloom", as it were, or there will be a tweaked version of Reach's system of bloom on certain weapons.

I sincerely hope its the former, but I'll reserve judgment until we know more.
 

Stinkles

Clothed, sober, cooperative
This is pretty worrying, frankly. It either means that we're going back to the Halo 1-3 kind of "bloom", as it were, or there will be a tweaked version of Reach's system of bloom on certain weapons.

I sincerely hope its the former, but I'll reserve judgment until we know more.

It is your job to worry about things that you don't know about yet.
 
This is somewhat worrying, frankly. It either means that we're going back to the Halo 1-3 kind of "bloom", as it were, or there will be a tweaked version of Reach's system of bloom on certain weapons.

I sincerely hope its the former, but I'll reserve judgment until we know more.
It doesn't affect the BR so who cares. She says there is nothing like vanilla Reach bloom on any of the weapons, and while that doesn't exactly rule out TU bloom, eh, like I said, BR's fine so who cares.
 

CyReN

Member
Good update overall.

Pretty cool to see that the Covenant are back. (first I heard of them with Halo 4 so I may be slow on this)
 

Thermite

Member

What the fuck, holy shit I'm in tears

Hitscan BR. OM NOM NOM.

edit: So maybe we still get bloom on power weapons like the Sniper Rifle? I don't see any other explanation for 'different weapons having different targeting mechanics'.

The way they specifically pointed out that bloom as it exists in vanilla Reach won't be in Halo 4 makes me think that maybe 85% will make it in on some weapons.
 
Top Bottom