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Romero on Twitter: 'I Have Plans for Old-School FPS'

Odrion

Banned
Apparently the last game he designed, Ravenwood Fair, had 25 Million players.

So he's still around, not entirely irrelevant.
 
CC+TI+Caesar+Romero.jpg
 

Krilekk

Banned
Apparently the last game he designed, Ravenwood Fair, had 25 Million players.

So he's still around, not entirely irrelevant.

However as with all Facebook games he only made money off 3 % of those players. A Facebook game with 25 million players is not a success story.

I don't need an oldschool FPS by Romero. He never was a good designer. He was a great level designer at a time where you didn't need a degree in architecture to make an impact, that's it. And it would probably be an iOS game anyway.
 

Dipswitch

Member
Call me a cynic, but I've never seen a Romero designed game that doesn't blow chunks. And no Doom doesn't count - that was an iD production and I've never been able to tell whether he was responsible for game design there. Or just level design.
 
Stevie Case (Killcreek) as level designer or bust. They could even rekindle that long lost love affair of theirs for maximum marketing effect ;).
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
John Romero's about to make a game that no one will care about.

SUCK IT DOWN.
 

Liamario

Banned
I wouldn't have thought there would be much demand for an "old school" FPS.
Didn't duke nukem forever prove how undesirable they are?
 

WhyMe6

Member
Wow, this could be amazing.

No mouselook, open, exploration-focused level design, 3D environment but 2D enemies, health & armour pickups, no reloads, more than two weapons allowed, manual saves during levels, optional Doom/Duke style autoaim and secrets, secrets, secrets!


I wouldn't have thought there would be much demand for an "old school" FPS.
Didn't duke nukem forever prove how undesirable they are?

There was nothing truly "oldschool" about DNF. It resembled a dated attempt at a Half-Life style scripted shooter that was "dated" insomuch that it was primitively designed. Closed, linear levels, no exploration, no multiple weapons.
 

Mistouze

user-friendly man-cashews
I never was your bitch mister Romero. If he's not working with Carmack, I don't see the point of giving him money. MEEEEH
 

Drencrom

Member
I wouldn't have thought there would be much demand for an "old school" FPS.
Didn't duke nukem forever prove how undesirable they are?

DNF wasn't really a full on old school fps. It had health regen, two wpn slots (two more slots were added on pc), mostly linear levels and so on. It sold pretty well also.
 
Done right a real old school fps could be really good, i knew plenty of people that loved wolfenstein and doom that really couldnt give a shit about call of duty and other modern shooters, hell even my dad liked doom
 

MoGamesXNA

Unconfirmed Member
I have a renewed obsession with Doom 1 due to the amazing Brutal Doom mod, so this news makes me happy.

Check out Brutal Doom if you're a fan of Doom and haven't seen it already:

http://youtu.be/UzhvJc6S24Y


I'm not a fan of the FPS genre in the modern era, so it's surprised me how much fun I'm having playing back through Doom 1, 2 and Hexen with modern mods. Perhaps I just like the maze-like levels more than the point-to-point corridor wack-a-mole level designs we get now.
 

.la1n

Member
I think he had enough time to make come back to the FPS scene. This could backfire but consider me interested. He's probably the last person left that remembers what it's like to create an old school FPS (sorry Carmack.)
 

Sentenza

Member
I think he had enough time to make come back to the FPS scene. This could backfire but consider me interested. He's probably the last person left that remembers what it's like to create an old school FPS (sorry Carmack.)
Someone didn't play Serious Sam 3.
 
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