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Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

Not being able to stream VC games to the Upad is something I'm pessimistically counting on. Even if it happens, it won't be until a future firmware update is my theory. I'm hoping I'm wrong because as an example, it'd be nuts if you could play NSMB Mii in bed but not Super Mario World, ya know? :/
 

Shurayuki

Member
So it seems i can't sleep, let me check the thread again what's new...

Stories about Thunder Monkey peeing on doctors...just the usual i see...♥

Oh so you're saying that it was their opinion that they thought it wouldn't have one?

But yeah that first one was saying that the GPU had the capability of outputting multiple streams. In other words it is supposed to have the ability to support more than one controller. That goes back to Iwata saying it was possible.

And of course that was early confirmation that UE3 and Cryengine 3 could be run on Wii U.

Well, yes. As i didn't read that i kinda tried to not explicitly state it in case i was wrong but that's what it said. I tend to make myself kinda hard to understand when i'm not sure about something in hopes that people just drop the issue^^; (ITT: serious self-analysis)

Hm yeah, but why a:4 b:SD streams. Since it had pretty official sounding names it sounded very...not rumorish. I thought max we would get was 2 Padlets. (Okay the SD is because of Padlets, so the 4 was just hope/rumormongering for 4 pads eh?)

Yeah the second thing was kinda uneventful, i put it rather awkwardly because i wanted it to be close to the japanese so people can cross-reference it with google transl./babelfish or smth...

For sure.

I bet the console will go into WII MODE or VIRTUAL CONSOLE MODE and have absolutely no compatibility with the controller screen whatsoever.

About that, i at least expect something similar to 3DS sandboxing/hypervisor. That of course doesn't mean they couldn't make Wii U functionality (it would need that for streaming i guess?) work there...but for securities sake some kind of Wii mode at least makes a lot of sense (and looking at the many eshop exploits, both on dsi and vita, maybe for VC too?).
 

Log4Girlz

Member
Ok power spread

Xbox 360 level of power with some extra effects and just a smidge more brawn, with 1 to 1.5 GB of RAM. Would be disappointing, though Nintendo games would look spectacular. This would fit quite nicely in the tiny Wii U case (in terms of volume, its tiny).

2X overall power of the Xbox, 1-1.5 GB ram. Can allow current gen level graphics at 720p, 30 fps on the big screen and tablet (with a totally different scene with the same graphic complexity as the big screen, like for instance, someone playing player 2 in an FPS on the tablet). Or, if the tablet is used as nothing more than a hud or map, it could run an Xbox class game at twice the resolution or twice the framerate with better textures (more ram) and perhaps better IQ (facilitated by the embedded memory).

3-5X overall power of the Xbox, 1.5-2 GB ram. Bare minimum spec for Unreal Engine 4 (at 720p, 30 fps). This should allow an Xbox title to run at 1080p and 60 fps with some nicer textures, or sacrifices can be made to either resolution or framerate for greater complexity (which is the norm in modern day games). Running an equally complex scene on the tablet as well will need the system to be closer to the 5x (like the IGN rumor :p). This scenario would make me very happy. It would be a Dreamcast of the generation.
 
So it seems i can't sleep, let me check the thread again what's new...

Stories about Thunder Monkey peeing on doctors...just the usual i see...♥



Well, yes. As i didn't read that i kinda tried to not explicitly state it in case i was wrong but that's what it said. I tend to make myself kinda hard to understand when i'm not sure about something in hopes that people just drop the issue^^; (ITT: serious self-analysis)

Hm yeah, but why a:4 b:SD streams. Since it had pretty official sounding names it sounded very...not rumorish. I thought max we would get was 2 Padlets. (Okay the SD is because of Padlets, so the 4 was just hope/rumormongering for 4 pads eh?)

Yeah the second thing was kinda uneventful, i put it rather awkwardly because i wanted it to be close to the japanese so people can cross-reference it with google transl./babelfish or smth...



About that, i at least expect something similar to 3DS sandboxing/hypervisor. That of course doesn't mean they couldn't make Wii U functionality (it would need that for streaming i guess?) work there...but for securities sake some kind of Wii mode at least makes a lot of sense (and looking at the many eshop exploits, both on dsi and vita, maybe for VC too?).

I wouldn't call it uneventful as it reaffirmed the level of games Wii U would be capable of. I wanted to get a clearer understanding of what it was saying.

As for multiple controllers the GPU has the ability to output to four controllers, but that's also not the same as rendering to four controllers. Using the demos as an example, in the Zelda demo when the controller is showing the same thing as what is on the main screen, the GPU should be able to output that to four controllers at the same time. With the bird demo that isn't as likely because it goes from just being a stream, but to rendering a second view. Since Nintendo likes balance and using two at a time is really about all that's needed, two would be the most likely target. But in the simplest of uses, four would be possible.
 

DCharlie

And even i am moderately surprised
Hm yeah, but why a:4 b:SD streams. Since it had pretty official sounding names it sounded very...not rumorish. I thought max we would get was 2 Padlets. (Okay the SD is because of Padlets, so the 4 was just hope/rumormongering for 4 pads eh?)

4x 3DS surely?

I'm expecting some games (some OBVIOUS ones) to use this set up.

It's also another reason why i'm convinced that the 3DS redesign will mirror the control set up of the UPad.
 
About that, i at least expect something similar to 3DS sandboxing/hypervisor. That of course doesn't mean they couldn't make Wii U functionality (it would need that for streaming i guess?) work there...but for securities sake some kind of Wii mode at least makes a lot of sense (and looking at the many eshop exploits, both on dsi and vita, maybe for VC too?).

I'm gonna predict.... The game manual for the VC game appears on the DRC, and you can page through it while playing.

I don't think this is an original prediction, though. I vaguely recall somebody suggesting it a few months ago.
 
4x 3DS surely?

I'm expecting some games (some OBVIOUS ones) to use this set up.

It's also another reason why i'm convinced that the 3DS redesign will mirror the control set up of the UPad.

Do you think that the revised 3DS will have a second wireless transceiver to communicate with the Wii U?
 

boiled goose

good with gravy
Ok power spread


3-5X overall power of the Xbox, 1.5-2 GB ram. Bare minimum spec for Unreal Engine 4 (at 720p, 30 fps). This should allow an Xbox title to run at 1080p and 60 fps with some nicer textures, or sacrifices can be made to either resolution or framerate for greater complexity (which is the norm in modern day games). Running an equally complex scene on the tablet as well will need the system to be closer to the 5x (like the IGN rumor :p). This scenario would make me very happy. It would be a Dreamcast of the generation.

Only way I am buying the console near launch at full price.
 
Ok power spread

Xbox 360 level of power with some extra effects and just a smidge more brawn, with 1 to 1.5 GB of RAM. Would be disappointing, though Nintendo games would look spectacular. This would fit quite nicely in the tiny Wii U case (in terms of volume, its tiny).

2X overall power of the Xbox, 1-1.5 GB ram. Can allow current gen level graphics at 720p, 30 fps on the big screen and tablet (with a totally different scene with the same graphic complexity as the big screen, like for instance, someone playing player 2 in an FPS on the tablet). Or, if the tablet is used as nothing more than a hud or map, it could run an Xbox class game at twice the resolution or twice the framerate with better textures (more ram) and perhaps better IQ (facilitated by the embedded memory).

3-5X overall power of the Xbox, 1.5-2 GB ram. Bare minimum spec for Unreal Engine 4 (at 720p, 30 fps). This should allow an Xbox title to run at 1080p and 60 fps with some nicer textures, or sacrifices can be made to either resolution or framerate for greater complexity (which is the norm in modern day games). Running an equally complex scene on the tablet as well will need the system to be closer to the 5x (like the IGN rumor :p). This scenario would make me very happy. It would be a Dreamcast of the generation.

Based on this my projection would be "2.5x".

4x 3DS surely?

I'm expecting some games (some OBVIOUS ones) to use this set up.

It's also another reason why i'm convinced that the 3DS redesign will mirror the control set up of the UPad.

I seriously doubt it deals with 3DS, though they could make the 3DS receive the stream if they wanted.
 

Shurayuki

Member
I wouldn't call it uneventful as it reaffirmed the level of games Wii U would be capable of. I wanted to get a clearer understanding of what it was saying.

As for multiple controllers the GPU has the ability to output to four controllers, but that's also not the same as rendering to four controllers. Using the demos as an example, in the Zelda demo when the controller is showing the same thing as what is on the main screen, the GPU should be able to output that to four controllers at the same time. With the bird demo that isn't as likely because it goes from just being a stream, but to rendering a second view. Since Nintendo likes balance and using two at a time is really about all that's needed, two would be the most likely target. But in the simplest of uses, four would be possible.

4x 3DS surely?

I'm expecting some games (some OBVIOUS ones) to use this set up.

It's also another reason why i'm convinced that the 3DS redesign will mirror the control set up of the UPad.

Well i hadn't seen the quote bgassassin gave in the article before so i didn't have any context, but now cross-reading the 4gamers article (not because it's better, it has the same info imho, just was searching if they had newer articles - they don't) it came from Marc Diana talking about Eyefinity as a "hidden power of the GPU", from which people took that it would be possible to create 4 different SD streams. The 4gamers article goes on to mention that Nintendo would probably not use it for cost reasons, but mention that the possibility is there.
Dcharlie you can possibly read all that stuff in a more timely manner than me, if you want to check it out and/or correct anything i've said, shoot the messenger! (me :D)

The 3DS gets mentioned so often, i'm sure if we think of it so often in regards to Wii U connectivity Nintendo will should have evaluated the idea.
 
The 3DS gets mentioned so often, i'm sure if we think of it so often in regards to Wii U connectivity Nintendo will should have evaluated the idea.

This is certain, but it's important to reassert that the current 3DS cannot communicate on the Wii U's display protocol. It would only be able to connect in the same way that you'd, for instance, connect the Wii to the NDS.
 

AzaK

Member
Ok power spread

Xbox 360 level of power with some extra effects and just a smidge more brawn, with 1 to 1.5 GB of RAM. Would be disappointing, though Nintendo games would look spectacular. This would fit quite nicely in the tiny Wii U case (in terms of volume, its tiny).

2X overall power of the Xbox, 1-1.5 GB ram. Can allow current gen level graphics at 720p, 30 fps on the big screen and tablet (with a totally different scene with the same graphic complexity as the big screen, like for instance, someone playing player 2 in an FPS on the tablet). Or, if the tablet is used as nothing more than a hud or map, it could run an Xbox class game at twice the resolution or twice the framerate with better textures (more ram) and perhaps better IQ (facilitated by the embedded memory).

3-5X overall power of the Xbox, 1.5-2 GB ram. Bare minimum spec for Unreal Engine 4 (at 720p, 30 fps). This should allow an Xbox title to run at 1080p and 60 fps with some nicer textures, or sacrifices can be made to either resolution or framerate for greater complexity (which is the norm in modern day games). Running an equally complex scene on the tablet as well will need the system to be closer to the 5x (like the IGN rumor :p). This scenario would make me very happy. It would be a Dreamcast of the generation.

I will say >2 mainly because I do not believe they will miss out on supporting UE4. So whatever is needed in terms of features and grunt, I think Nintendo will do just enough to hit it. I also think it will be >2 because info from Ideaman suggests that it can render two different scenes (Subscreen and TV) and they look a bit better than 360 already, without being fully optimised for Wii U or adding special Wii U effects.

I don't however think they will hit nicer than 360 at 1080p60
 

Log4Girlz

Member
I will say >2 mainly because I do not believe they will miss out on supporting UE4. So whatever is needed in terms of features and grunt, I think Nintendo will do just enough to hit it. I also think it will be >2 because info from Ideaman suggests that it can render two different scenes (Subscreen and TV) and they look a bit better than 360 already, without being fully optimised for Wii U or adding special Wii U effects.

If you can display slightly better than Xbox graphics at 720 p and 30 fps on the main screen and controller without even thinking about it essentially, without much code specifically targeted at the Wii U, then yeah it could be well above the 2x level. We shall see.
 

guek

Banned
UE4 support will show us whether or not nintendo is actually committed to reclaiming 3rd party content. I'm happy either way but will be decidedly more pleased with one outcome over the other.
 
I value your opinion. So I will stick by your projection as well. Nintendo games are going to look stupid good. STUPID GOOD. But alas, I believe this level of power will turn off a lot of third party devs.

Maybe. At this point I see Nintendo at best doing just enough to add some "future proofing". I can see the UE4 compatibility, but not pushing 1080p/60 in the aspect of the third category for example.

Beaten by Azak. :)

Well i hadn't seen the quote bgassassin gave in the article before so i didn't have any context, but now cross-reading the 4gamers article (not because it's better, it has the same info imho, just was searching if they had newer articles - they don't) it came from Marc Diana talking about Eyefinity as a "hidden power of the GPU", from which people took that it would be possible to create 4 different SD streams. The 4gamers article goes on to mention that Nintendo would probably not use it for cost reasons, but mention that the possibility is there.
Dcharlie you can possibly read all that stuff in a more timely manner than me, if you want to check it out and/or correct anything i've said, shoot the messenger! (me :D)

The 3DS gets mentioned so often, i'm sure if we think of it so often in regards to Wii U connectivity Nintendo will should have evaluated the idea.

That's the article that I got Marc Diana's name from and tied him with that info on Game Watch. I just couldn't remember (and was being too lazy to look) where I saw it.
 

AzaK

Member
UE4 support will show us whether or not nintendo is actually committed to reclaiming 3rd party content. I'm happy either way but will be decidedly more pleased with one outcome over the other.

Agreed, this will be very telling. One thing I don't know about UE3 vs UE4 is if games made in 4 will be fallback compatible with 3. If they are Nintendo might be OK, but if not and their hardware cannot be used for UE4, I think there will be trouble a few years down the track.
 

Shurayuki

Member
That's the article that I got Marc Diana's name from and tied him with that info on Game Watch. I just couldn't remember (and was being too lazy to look) where I saw it.

Haha great, so we finally got all the pieces together where that quote came from. We're like the ScoobyDoo team, except we have a monkey who does unspeakable things to his orifices.
It also captures the GroundhogDay nature of this thread.
(There's a funny mention that the tesselator wasn't used for many titles this gen -on consoles mind you- and so they wonder what it will be able to do for Wii U)
 
UE4 support will show us whether or not nintendo is actually committed to reclaiming 3rd party content. I'm happy either way but will be decidedly more pleased with one outcome over the other.

I think that has a bit more to do with pushing hard for 3rd party support and thus seeing those products sell decent. If it supports UE4 or whatever next-gen engines well enough, I think that's all that really matters HW wise.

Nintendo could release a console 100x as powerful as a 360 and still barely get any 3rd party support if those dev's don't see it as a financially viable platform. I'd argue that specs have little to do with it at all. It's Nintendo's storied history of less than desirable 3rd party relations, poor sales compared to competitors, and fighting Nintendo IP for recognition. If Nintendo effectively addressed these issues in a timely manner, it could be barely if at all more powerful than a 360 and get great support. But initially that requires a lot of moneyhatting, convincing and effort on Nintendo's part.
 

HylianTom

Banned
Ok power spread

Xbox 360 level of power with some extra effects and just a smidge more brawn, with 1 to 1.5 GB of RAM. Would be disappointing, though Nintendo games would look spectacular. This would fit quite nicely in the tiny Wii U case (in terms of volume, its tiny).

2X overall power of the Xbox, 1-1.5 GB ram. Can allow current gen level graphics at 720p, 30 fps on the big screen and tablet (with a totally different scene with the same graphic complexity as the big screen, like for instance, someone playing player 2 in an FPS on the tablet). Or, if the tablet is used as nothing more than a hud or map, it could run an Xbox class game at twice the resolution or twice the framerate with better textures (more ram) and perhaps better IQ (facilitated by the embedded memory).

3-5X overall power of the Xbox, 1.5-2 GB ram. Bare minimum spec for Unreal Engine 4 (at 720p, 30 fps). This should allow an Xbox title to run at 1080p and 60 fps with some nicer textures, or sacrifices can be made to either resolution or framerate for greater complexity (which is the norm in modern day games). Running an equally complex scene on the tablet as well will need the system to be closer to the 5x (like the IGN rumor :p). This scenario would make me very happy. It would be a Dreamcast of the generation.

I go back-and-forth between Door #2 and Door #3, Monty, but if forced to pick, I'd guess on the low end of Door #3's range.

My reasons list (off of the top of my head):
- going by the bird demo and the Zelda demo
- the encouraging and unusual level of praise from Mark Rein
- reports of Nintendo actively seeking input from third parties on hardware
- the ability to shift power allocation between the uPad and the TV screen
- Reggie's remarkable statement about the console price being aimed at households with more disposable income
- Iwata's statements about learning from Wii in context of pursuing the core audience

Truthfully, having seen the two big demos, and having seen what the 360 is capable of, I'll be quite content, regardless of whether it's Door #1, 2, or 3. It's going to be a jump in tech of more than a decade, from 1999 GameCube guts to a more recent year's tech. If not the biggest technological jump from one console to its successor, it's gotta be up there.

The main context that I care about graphical power - as so many here have oft-stated - is within the context of gaining third-party support. And I care about support while also being pretty damn convinced that western developers will be making-up all sorts of creative, paper-thin bullshit reasons to avoid the U; the display of mental and linguistic gymnastics that they will demonstrate for us when feebly attempting to justify their bullshit in the coming years will be downright remarkable. Meanwhile, we'll get to witness another generation of western gaming media deliberately parroting those bullshit reasons - and largely without holding them to the slightest bit of scrutiny. Heaven forbid they do a journalist's job, right?
(that, and let me grab my tinfoil hat here for a moment: I wouldn't be surprised if some outlets and/or developers are in someone's pockets. There.. I said it.)

So I think we're in for a real treat from Nintendo in the next few years. Zelda and Mario and Smash and Icarus and Pikmin and Kirby and Metroid and StarFox and F-Zero and Eternal Darkness games running on the beefiest hardware yet! If we're truly fortunate, maybe Japanese developers will recognize the opportunity provided by the U, and they will
come aboard.. in which case, I think that this generation will be fantastic for core gamers on Nintendo's platform - especially if you like Japanese games.

I see this thread go down into a spiral of "oh fuck" negativity all too often, where we (myself included) lose sight of the fortunate position that we find ourselves in. So while I originally intended on just shouting-out simple answer to Log, I figured, "hey.. why not a bit of pep?" I'm certainly not blind to the pitfalls or shortcomings we're guaranteed to witness from the big N, but we dwell on those plenty enough, right? This generation is going to ROCK.

Hmmm...
 

Linkhero1

Member
I value your opinion. So I will stick by your projection as well. Nintendo games are going to look stupid good. STUPID GOOD. But alas, I believe this level of power will turn off a lot of third party devs.

This is what I'm worried about. I didn't want to buy more than one console next gen but I'm afraid it might be the case.
 
This is what I'm worried about. I didn't want to buy more than one console next gen but I'm afraid it might be the case.

It's been the case ever since the SNES and Genesis days, we've always had to buy multiple consoles. There's no reason to think this coming gen will be any different. But in any case the power or lack thereof concerning specs would never change that.
 

Linkhero1

Member
It's been the case ever since the SNES and Genesis days, we've always had to buy multiple consoles. There's no reason to think this coming gen will be any different. But in any case the power or lack thereof concerning specs would never change that.

I know but I'm talking in terms of multiplats. All I need is Fallout on my Wii U and I'll be fine.
 

Shurayuki

Member
When i see people talking about Nintendo going for 3rd parties, personally i think of japanese 3rd parties.
They just seem the most likely to give Nintendo a chance, are easier for them to talk to and -let's be honest- are the most likely to not be creating their games at the bleeding edge of technology.

Between the ever increasing support for Nintendo handhelds with japan's biggest franchises (who would have thought MH would jump over) and Iwata mending a few relationships here and there, it think
okay: hope, dream, beg
a few devs will move to handhelds or put their stuff on Wii U, maybe with a upscaled version for Nextbox/PS4 - for cost reasons.
Would they really need UE4 for that? With development staying on UE3 for the longest time (japanese devs actually use UE right? it's the one middleware i hear mentioned with j-devs). Will more J-devs use middleware in the future?

Not that people haven't said that 300 times already. Just trying my part to be assimilated into the GAFmind.

Well won't you look at that

See! I already think like our sentient dog (no insult intended), and i just ordered a bag of figs from amazon. Hold me.

I know but I'm talking in terms of multiplats. All I need is Fallout on my Wii U and I'll be fine.

Well seeing how we're getting an Infinity Engine Baldur's Gate for i-devices it should be possible on Wii U!
F2 is my favorite game of all times, New Vegas was neat but i want my IE back :(

Also: People! PC! Steam! Do it! (with the stupid amount of money you save you can buy an amazing pc)
 
Ah, yet another "X times 360 power" night. Let me attempt a derail...

So, guys, what are some franchises not already hinted at or confirmed that haven't had entries for the last two gens of either Nintendo's home consoles or their portables which you think will get some action on the U?
 
I know but I'm talking in terms of multiplats. All I need is Fallout on my Wii U and I'll be fine.

If Bethesda or Obsidian is doing it, it'll be guaranteed to run on the Wii U, bugs and glitches included. :p

I doubt it'll have any problems with multiplats, especially early on assuming it sells decent. The real problems will strike home when the X3/PS4 begin to become the "lead platforms" and the Wii U versions are ported down. So I think even then it'll have ports except in cases where the HW or features just wouldn't make a port desirable, or once again if 3rd parties see the Nintendo version not selling well.

So getting multiplats I don't foresee being a problem. It just a situation where the Wii U version will be considered the "inferior port" eventually, or much later a situation where the games just aren't selling well enough on Wii U.

I'm actually more looking forward to the dev's who do exclusives for the system. Otherwise among ports it'll be the same general Upad usage over and over, sort of like the tired waggle stapled onto ports. As cool as inventory and the other "extras" could be on the Upad, it'll get old if nobody really does anything widely different.
 

Linkhero1

Member
I doubt it'll have any problems with multiplats, especially early on assuming it sells decent. The real problems will strike home when the X3/PS4 begin to become the "lead platforms" and the Wii U versions are ported down. So I think even then it'll have port except in cases where the HW or features just wouldn't make a port desirable, or once again if 3rd parties see the Nintendo version not selling well.

So getting multiplats I don't foresee being a problem. It just a situation where the Wii U version will be considered the "inferior port" eventually, or much later a situation where the games just aren't selling well enough on Wii U.

I'm actually more looking forward to the dev's who do exclusives for the system. Otherwise among ports it'll be the same general Upad usage over and over, sort of like the tired waggle stapled onto ports. As cool as inventory and the other "extras" could be on the Upad, it'll get old if nobody really does anything widely different.

I really hope so. I'm pretty sure it will get some good exclusives and I'm definitely excited for those.

Has Suda said anything regarding the Wii U?
 

HylianTom

Banned
I know but I'm talking in terms of multiplats. All I need is Fallout on my Wii U and I'll be fine.

Ah, yet another "X times 360 power" night. Let me attempt a derail...

So, guys, what are some franchises not already hinted at or confirmed that haven't had entries for the last two gens of either Nintendo's home consoles or their portables which you think will get some action on the U?

Yeppers! The loop continues! We'll be talking about developer excuses once again in no time!

I'm drawing a blank on that one. I'd give a kidney for StarTropics to be a top-tier or second-tier action-adventure-puzzle franchise, but I don't see it happening, sadly.

I also wouldn't mind Nintendo buying the rights to Faxanadu from Konami (who now holds Hudson's IPs) so that they could build their stable of action-adventure games.. but that'll never happen. Few people seem to remember the game.
 

Shurayuki

Member
Ah, yet another "X times 360 power" night. Let me attempt a derail...

So, guys, what are some franchises not already hinted at or confirmed that haven't had entries for the last two gens of either Nintendo's home consoles or their portables which you think will get some action on the U?

That's unfair, the DS has pretty much every franchise i want on Wii U :3

Uhhh...i guess it never had a Persona title per se so that. (SMT and Devil isn't the same, everything, i want all of Atlus)

If i'm allowed to cheat i'll list stuff nobody cares about that i want:
Idolm@ster, hell yeah
Disgaea, wooooboy
Everybody hated it but i want another Oneechanbara, the flailing makes it actually the only version i'm interested in playing (and with every Musou game i showed my friend, hes said it's fine but it doesn't have *flails arms*)
 
I also wouldn't mind Nintendo buying the rights to Faxanadu from Konami (who now holds Hudson's IPs) so that they could build their stable of action-adventure games.. but that'll never happen. Few people seem to remember the game.

Hell yes, Nintendo, go get Hudson IPs from fucking Konami, ASAP.

Faxanadu, Bomberman, Nectaris, etc.
 

HylianTom

Banned
See! I already think like our sentient dog (no insult intended), and i just ordered a bag of figs from amazon. Hold me.

Also: People! PC! Steam! Do it! (with the stupid amount of money you save you can buy an amazing pc)

Hmm.. no offense taken, I think. I'm not following for some reason. But then again, I worked 16 hours today and I'm exhausted.

And re: PC:
Already ahead of you! Between Civilization and Elder Scrolls games, I always have something to play when waiting for the next big title to come for the Nintendo platform. Those two series by themselves have near-infinite replayability.


Hell yes, Nintendo, go get Hudson IPs from fucking Konami, ASAP.

Faxanadu, Bomberman, Nectaris, etc.
I'd also like Adventure Island and Milon's Secret Castle.
(I played through Faxanadu on Sunday. It still holds-up really well, and it's quite tough.)
 

Shurayuki

Member
Hmm.. no offense taken, I think. I'm not following for some reason. But then again, I worked 16 hours today and I'm exhausted.

And re: PC:
Already ahead of you! Between Civilization and Elder Scrolls games, I always have something to play when waiting for the next big title to come for the Nintendo platform. Those two series by themselves have near-infinite replayability.

We said the same thing about japanese devs on Wii U.

And stuff!

Woof!

The thing about the PC is that it get's an incredible amount of games that you play for an infinity of time. Console titles tend to be more...concise i guess? I mean you can reply many games, but the real timesinks aren't there yet (if you don't play online shooters *frown* the industry atm isn't for me)
 

Shurayuki

Member
I don't think so, but he needs to just come out and announce Killer 8! A Grasshopper teaser would be a really cool E3 surprise too.

Only if Mikami is on board :3

Grasshopper♥Platinum, that would be a Colabo of dreams. Well really Platinum themselves are insane with their big names, but we need Suda's insanity.

(that reminds me i never finished Killer7, it's great though, one "corridor shooter" i can get behind)
 

HylianTom

Banned
We said the same thing about japanese devs on Wii U.

And stuff!

Woof!

Ahh!

(not much of an fps gamer myself)

(<<my Jake was more of a talker than a barker. "Roo-ro-roo-ro-rou!" Very articulate - he could break-up his sentences into words and have whole conversations. When he got argumentative, I'd call it his "Jenny Jones mode," inspired by the bratty eight-year-olds on her talk show.. hehe.. and he always liked to yell at Metroid's space pirates. And he camped-out with me for both the Wii and the GameCube. He was the ultimate gaming buddy.)
 

guek

Banned
Ah okay, well hopefully this time he'll make the game outside of combat and bosses less repetitive and fun. The action elements, bosses and wacky story in NMH were great, everything else was kind of lame.

NMH1 and Killer 7 are some of the best examples of games as art. Actually, they're probably the best examples I can think of as games unoccupied with the notion that being pretty = art and more concerned with subtext, parody, and satire. They just don't always work as well as they should as actual games though.

Still love em to death regardless.
 

HylianTom

Banned
NMH1 and Killer 7 are some of the best examples of games as art. Actually, they're probably the best examples I can think of as games unoccupied with the notion that being pretty = art and more concerned with subtext, parody, and satire. They just don't always work as well as they should as actual games though.

Still love em to death regardless.

I think parody and satire are two of the more under-used devices in gaming, still at this late point in the medium's evolution.

Maybe someday gaming will get its own Mel Brooks? We can only hope so.
GoodtobetheKing.jpg

"It's good to be the king!"
 

Shurayuki

Member
Ahh!

(not much of an fps gamer myself)

(<<my Jake was more of a talker than a barker. "Roo-ro-roo-ro-rou!" Very articulate - he could break-up his sentences into words and have whole conversations. When he got argumentative, I'd call it his "Jenny Jones mode," inspired by the bratty eight-year-olds on her talk show.. hehe.. and he always liked to yell at Metroid's space pirates. And he camped-out with me for both the Wii and the GameCube. He was the ultimate gaming buddy.)

Oh he's not with us anymore? Sounds like one hell of a dog! (you know, that actually jogs my memory about you as a poster!)

I think there is a lot of parody, actually 99% of Indie games seem to play off of that. In most cases it's more of an excuse to rip of the gameplay though.

Hell yes, Jump The Queen! GANGBAAAAAANG

NMH1 and Killer 7 are some of the best examples of games as art. Actually, they're probably the best examples I can think of as games unoccupied with the notion that being pretty = art and more concerned with subtext, parody, and satire. They just don't always work as well as they should as actual games though.

Still love em to death regardless.

It's funny these always seem to go together. I would say about the same thing about TheLongestJourney and Dreamfall. You would think the artists would find partners that marry their vision with the actual game part of video/computer games, but it seems almost impossible by now.
 
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