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Media Create Sales: Week 13, 2012 (Mar 26 - Apr 01)

donny2112

Member
Like I've said earlier in this thread, a friend in Japan of mine said the same. I'm seriously beginning to wonder if the ground is salted.

If the problem for many was that Kingdom Hearts games on Nintendo systems aren't very good, a dual release in Japan (on PSP) might've helped to alleviate those concerns.

In that case, it's the only hope for Wii U, too. "Core titles on Wii stunk, so they'll stink on Wii U, too. Oh, it's a multi-platform release? Maybe it's okay, then!"

Edit:
Thinking about it, it's the only reason I've been thinking ACreed 3 on Wii U might actually be good. If it was an exclusive ACreed on Wii U, the first reaction would be that it's a B-team shovelware project. :lol
 

Raonak

Banned
every week, i come here to see if vita has dropped below 10k.
every week so far, i leave satisfied.
 

Nekki

Member
every week, i come here to see if vita has dropped below 10k.
every week so far, i leave satisfied.

I know what you mean, but i wouldn't be anywhere near satisfied D:


Nice HW numbers for 3DS, and a bit of shock at KH:DDD. I honestly thought it'd perform better since it seemed like a serious effort.

Then again people raise enough good points in the thread about not only losing strength due to having too many releases/convoluted story and previous efforts on Nintendo platforms not being all that good.

I hope the game has some legs, even if it won't be anything on the level of nintendogs-type sellers (not solid numbers, but % increase related to first week) but at least to get to a respectable number.

Rest of the chart, nothing too noteworthy except that it's nice seeing other games still hanging around the top 20. If vita had at least small games released more often, i'm sure it's sales would at least go up to 15k, but i don't know if even that would change the game one bit.
 

donny2112

Member
A direct comparison is taking a port of a big last gen game released 4 months after launch (TOA) and comparing it with another port of a big last gen game released 4 months after launch (TOE).

With Eternia being released on a system that was guaranteed with pre-launch hype to be getting a Final Fantasy VII prequel. Final Fantasy tends to seed the ground for better Tales sales. While Abyss would probably sell better now than it did last Summer, announce a FFVII remake on 3DS (even years out), and Tales would probably do a *lot* better still.
 

muu

Member
Interesting analysis from media create regarding KH. 64% sell through doesn't sound good, but they continue to say that preorder numbers for the game was around 150k for KH3D vs 90k for 358/2days. Definitely supports my belief that there's not enough 3ds's out there amongst users who are fans, but not fans hardcore enough to buy a system for the game. Don't know if this bodes well for KH's legs though.
 
It was also more successful on PS2 versus GC, both the original ones and the graphically inferior port of Symphonia and on PS1 versus SNES Phantasia (which of course was a new IP on an expensive cartridge medium). So it's fully correct to say that up until Innocence Vita Tales was doing better on Sony platforms even when they got inferior efforts.

Again, my point here is about actual causal factors vs. correlation. People use Sales-Age as a vaguely legitimate place to sublimate system-warz bullshit so we see a lot of consideration of brand name as the primary (or even sole) factor behind events that are more complicated than that.

In this particular case, I think it's really silly to say that something "changed" because the 3DS' Tales re-release outsold the Vita's -- 3DS and Vita are new systems and although there are philosophical elements in both systems' designs that connect them to their predecessors, the "Nintendo" and "Sony" on the packaging aren't the most interesting factors here.
 
Interesting analysis from media create regarding KH. 64% sell through doesn't sound good, but they continue to say that preorder numbers for the game was around 150k for KH3D vs 90k for 358/2days. Definitely supports my belief that there's not enough 3ds's out there amongst users who are fans, but not fans hardcore enough to buy a system for the game. Don't know if this bodes well for KH's legs though.

Unless there's a DQIX dripfeed of DLC, probably not because by the time they get the 3DS they'll have plenty of used games in circulation.
 

extralite

Member
While this thread has had this argument ad nauseam, what you're saying is in fact true, but it doesn't in any way explain why this phenomenom happens.

Well it's pretty obvious why it's happening. Tales first achieved its high sales on PS1, probably thanks to the cheaper CD medium and the general RPG boom on this platform. Many new (Arc the Lad) and semi new IPs (that had done up to 300 000 on the SNES with their first releases, SO and ToP) profitted from not being as expensive as a Gameboy Advance anymore.

Tales maintained these sales of close to a million on PS2. Then Namco tried to (?) shift the series to GC, got better sales than on SNES but much worse than on PS1/2. When the PS2 port hit it outsold the GC version and added sales of both versions were close to previous Tales's sales on PS1/2. Which indicates that a large number of fans followed Tales to the GC, but the majority stayed on PS2.

This also showed loyal Sony fans that there was no need to get the Tales games on other platforms as they would be eventually ported to a Sony platform. All further attempts of putting Tales on non-Sony platforms suffered for this reason, selling well below the GC Symphonia and also because there were so many new installments on more than just one platform where a move to could maybe have successfully been made.

Vita simply is too expensive to build the user base necessary to sustain the usual Tales sales. Abyss won't do much to establish 3DS as a viable Tales platform either and I think there will be a wait and see game among Tales fans much as with the PS3. Once the Vita won't appear overpriced to them anymore it might match PSP successes. Although, if the support for Vita dries up for it before that it might never happen.
 

Erethian

Member
Unlike on forums consumers don't treat their console/handheld manufacturers like football teams or political parties.

If any series has had better sales on a particular platform it's because of the composition of that userbase as a result what software has been released prior. Like if there is overlap between two franchises due to being in similar genres, or pursuing a similar aesthetic, or sharing other qualities that result in a crossover between fans.

This can eventually result in a particular console manufacturer being identified with particular genres and franchises, which can help build that audience. And of course there are other factors like OS functionality, though that's a more recent phenomenon. But none of this stuff is so intrinsic that it can't be overcome. Dragon Quest didn't have any trouble transitioning from Nintendo to Sony, then back to Nintendo, and still being just as successful throughout.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Read about a major bug in KH 3D ... this won't be good for its legs. Big 3DS third party games and their bugs, like they all plan to rerelease their titles for the holiday season as complete editions.
 

extralite

Member
Unlike on forums consumers don't treat their console/handheld manufacturers like football teams or political parties.
You seriously think that certain prejudices towards a console (like being kiddy, casual, graphically inferior, or complicated/Western in the case of the 360) don't factor into what hardware people buy? And if you bought Sony and avoided Nintendo before it will take some convincing to change this way of viewing a platform. Enough exclusive titles they want to play can achieve this, but each individual one of them (like Symphonia or DDD) will suffer for being a lonesome pioneer.

Dragon Quest didn't have any trouble transitioning from Nintendo to Sony, then back to Nintendo, and still being just as successful throughout.

The PS1 was perceived to be the new Famicom and cross over with the FF audience which approached new heights on it made DQVII the best selling entry at the time. But on PS2 FF declined and although not quite as bad, DQ did too.

DS was a fallback to Famicom audience taste, DQ shares more in common with Mario and Zelda trope wise than other JRPGs which makes it more of a Nintendo franchise in the first place and DQ doesn't suffer for not having the best imaginable graphics as it doesn't rely on that. Also, DQ is a mainstream franchise reaching out to audiences beyond a fandom, as opposed to Tales.

Unless there's a DQIX dripfeed of DLC, probably not because by the time they get the 3DS they'll have plenty of used games in circulation.
Days had a multiplayer component that surely helped sales. I guess this is missing in 3D?
 

Aostia

El Capitan Todd
Interesting analysis from media create regarding KH. 64% sell through doesn't sound good, but they continue to say that preorder numbers for the game was around 150k for KH3D vs 90k for 358/2days. Definitely supports my belief that there's not enough 3ds's out there amongst users who are fans, but not fans hardcore enough to buy a system for the game. Don't know if this bodes well for KH's legs though.

I agree, but the lack of multiplayer/DLC and the bug I've read about could hurt its legs.

Anyway, I saw this:

Famitsu March sales from Adriansang:
[PS3] 01. One Piece Pirate Musou (Namco Bandai, 03.01.2012): 770,873
[NDS] 02. Pokemon Conquest (Pokemon, 03.17.2012): 242,912
[3DS] 03. Kid Icarus Uprising (Nintendo, 03.22.2012): 144,468
[PSP] 04. Shining Blade (Sega, 03.15.2012): 138,959
[3DS] 05. Hatsune Miku And Future Stars Project Mirai (Sega, 03.08.2012): 111,465
[3DS] 06. Mario & Sonic at London Olympics (Sega, 03.01.2012): 105,454
[PSP] 07. Yakuza Black Panther 2 (Sega, 03.22.2012): 94,833
[PSP] 08. Mahou Shojo Madoka Magica Portable (Namco Bandai, 03.15.2012): 78,575
[3DS] 09. Monster Hunter 3G (Capcom, 12.10.2011): 76,850 (total 1,289,794)
[PS3] 10. Street Fighter x Tekken (Capcom, 03.08.2012): 72,079

Was it already reported?
I would like to ask Gaf a question about MH3G:

Thanks to the bundle, but also to its popularity, MH3G was able to sell 76K during march, and could reach 1.3 Mil after 4 months from its release.
In your opinion, how could it perform from now on?
I think that the 1.5 Million mark is quiet sure, but what about the 2mil mark?
Plus: will Capcom release a "budget/thebest/reprint" version of it?

An another question: do you have details about the performances of the different SKUs released for each episode on PSP in Japan? I would like to compare MH3G "basic sku" (no reprint) with the Portable episodes, in order to understand if and when Capcom will release the budget SKUs reprint for this title.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Thinking about it, it's the only reason I've been thinking ACreed 3 on Wii U might actually be good. If it was an exclusive ACreed on Wii U, the first reaction would be that it's a B-team shovelware project. :lol

Have you also skipped (the exclusive) Prince of Persia: Forgotten Sands Wii because of this? I ask because it's a really fresh experience and one of the best PoP games out there. Easily better than the main PoPFS on the HD consoles :).
 

Chris1964

Sales-Age Genius
01./00. [3DS] Kingdom Hearts 3D -Dream Drop Distance- # <RPG> (Square Enix) {2012.03.29} (¥6.090) - 213.579 / NEW <64,20%>
___

21./05. [PS3] Ninja Gaiden 3 # <ACT> (Koei Tecmo) {2012.03.22} (¥8.190)
22./14. [PSP] Fairy Tail: Zelef Kakusei <ACT> (Konami) {2012.03.22} (¥5.800)
23./06. [PS3] Attouteki Yuugi: Mugen Souls # <RPG> (Compile Heart) {2012.03.22} (¥7.329)
24./25. [PSP] Monster Hunter Freedom 3 (PSP the Best) <ACT> (Capcom) {2011.09.22} (¥2.990)
25./30. [WII] Wii Party # <ETC> (Nintendo) {2010.07.08} (¥4.800)
26./00. [PSP] Oumagatoki: Kaidan Romance # <ADV> (QuinRose) {2012.03.29} (¥6.300)
27./32. [3DS] Nintendogs + Cats: French Bulldog / Shiba / Toy Poodle & New Friends <ETC> (Nintendo) {2011.02.26} (¥4.800)
28./11. [PSP] Hakuoki: Bakumatsu Musou Roku # <ACT> (Idea Factory) {2012.03.22} (¥6.090)
29./31. [WII] Just Dance Wii <ACT> (Nintendo) {2011.10.13} (¥5.800)
30./23. [WII] Mario Kart Wii <RCE> (Nintendo) {2008.04.10} (¥5.800)
31./22. [3DS] Theatrhythm Final Fantasy <ACT> (Square Enix) {2012.02.16} (¥6.090)
32./00. [PSP] Sengoku Hime 3: Tenka o Kirisaku Hikari to Kage # <SLG> (SystemSoft Alpha) {2012.03.29} (¥6.090)
33./00. [360] Mahjong Dream C Club <TBL> (D3 Publisher) {2012.03.29} (¥7.140)
34./26. [3DS] Doraemon: Nobita and the Island of Miracles <ETC> (FuRyu) {2012.03.01} (¥5.229)
35./38. [WII] Go Vacation <ETC> (Bandai Namco Games) {2011.10.20} (¥5.800)
36./27. [PS3] Winning Post 7 2012 <SLG> (Koei Tecmo) {2012.03.15} (¥7.560)
37./40. [NDS] Pokemon Black / White # <RPG> (Pokemon Co.) {2010.09.18} (¥4.800)
38./37. [WII] Kirby's Return to Dream Land <ACT> (Nintendo) {2011.10.27} (¥5.800)
39./18. [PSP] Puella Magi Madoka Magica Portable # <RPG> (Bandai Namco Games) {2012.03.15} (¥6.480)
40./24. [3DS] Metal Gear Solid: Snake Eater 3D # <ADV> (Konami) {2012.03.08} (¥5.980)
41./45. [WII] New Super Mario Bros. Wii <ACT> (Nintendo) {2009.12.03} (¥5.800)
42./19. [PSP] Hanaoni: Yume no Tsudzuki # <ADV> (Idea Factory) {2012.03.22} (¥6.090)
43./28. [PS3] Mobile Suit Gundam UC # <ACT> (Bandai Namco Games) {2012.03.08} (¥5.040)
44./39. [3DS] Inazuma Eleven Go: Shine / Dark <RPG> (Level 5) {2011.12.15} (¥5.800)
45./44. [WII] Mario & Sonic at the London 2012 Olympic Games <SPT> (Nintendo) {2011.12.08} (¥5.800)
46./50. [WII] Family Fishing # <SPT> (Bandai Namco Games) {2011.08.04} (¥5.040)
47./43. [3DS] Girls RPG: Cinderella Life <SLG> (Level 5) {2012.03.08} (¥4.980)
48./48. [PS3] Gran Turismo 5 XL Edition <RCE> (Sony Computer Entertainment) {2012.02.02} (¥4.980)
49./29. [PSP] Tokimeki Memorial: Girl's Side Premium - 3rd Story # <SLG> (Konami) {2012.03.15} (¥6.090)
50./00. [PSP] World Soccer Winning Eleven 2012 <SPT> (Konami) {2011.11.03} (¥4.980)

Top 50

3DS - 14
PSP - 12
PS3 - 10
WII - 9
NDS - 2
PSV - 2
360 - 1

SOFTWARE
Code:
--------------------------------------------------------------------------
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |
--------------------------------------------------------------------------
|  ALL  |  1.057.000 |  1.035.000 |    867.019 | 12.664.000 | 12.692.000 |
--------------------------------------------------------------------------
 

Aostia

El Capitan Todd
47./43. [3DS] Girls RPG: Cinderella Life <SLG> (Level 5) {2012.03.08} (¥4.980)

Well, at least it's hanging on.

Well, I think that this one:
44./39. [3DS] Inazuma Eleven Go: Shine / Dark <RPG> (Level 5) {2011.12.15} (¥5.800)
In hanging slightly better :p
 

Aostia

El Capitan Todd
Theatrhythm continues to hang on as well, and even MGS3D is in the top 50 still

Not every game is performing greatly on 3DS, but the great popularity of the system is helping decent sales also in the medium (it's not long for those two titles, for example) term for a good number of games for sure.
 

Erethian

Member
No Vita title in the top 20-50. I don't know at what stage Sony will push the panic button. Perhaps very soon, as they will hold a conference next week:

http://www.ubergizmo.com/2012/04/april-12-sees-sony-announce-turnaround-plan/

I expect a price drop to be announced.

That isn't a videogame conference, rather they're talking about Kaz Hirai presenting a new strategic vision for the company as a whole. And they don't even cite a source.

Edit: Oh wait, there's a link to the original Forbes article at the bottom.

http://www.forbes.com/sites/brianca...ng-microsoft-sony-to-outline-turnaround-plan/
 

stilgar

Member
Agreed, shocked at the handful of people in here that have said "nice bump" for the Vita. The 10,000 mark is just a marker for futility and barely floating above it means nothing.

I don't think anybody said that seriously. Right guys? Right?


At this point it's like Sony want to know who are the true diehard fans. And then bring the games, for the populace.
 

marc^o^

Nintendo's Pro Bono PR Firm
The issue with the Vita is games, not price.
A price drop would have an immediate impact on sales, and it would give 3rd parties confidence on the platform. By all means Sony needs to build a decent userbase at a faster pace, which will greenlight 2013 Vita projects.
 
I wonder if MGS3DS can reach 100k eventually?
I'd bet against it; it seems rare for Metal Gear to do much more than double its first week. Acid tripled, but it was essentially a launch game. Portable Ops Plus actually ended up quadrupling its first week.
Agreed, shocked at the handful of people in here that have said "nice bump" for the Vita. The 10,000 mark is just a marker for futility and barely floating above it means nothing.
You just have to look at it the right way.
2012-02-27
 

Aostia

El Capitan Todd
I'd bet against it; it seems rare for Metal Gear to do much more than double its first week. Acid tripled, but it was essentially a launch game. Portable Ops Plus actually ended up quadrupling its first week.

Me too I don't think it will reach that target.
But I'm curious about its LTD, so I'll look for it in the Famitsu top 500 at the end of the year.
I hope that eventually Konami decide to develop a proper portable MGS for 3DS to take advantage of streetpass/spotpass functions later in the lifecycle of the console.
 

Road

Member
Preorders

358/2: 90k
DDD: 150K

Comg points

358/2: 588pt
DDD: 241pt

We need a specific comgnet pro to give his lights.
All I see is that COMGNET is a better representation of the market than we thought. It hinted at the lower first week sales despite the higher pre-order in other stores. =P
 
I hope that eventually Konami decide to develop a proper portable MGS for 3DS to take advantage of streetpass/spotpass functions later in the lifecycle of the console.
I think the best 3DS can hope for is more ports (MGS1/2/5). That's the plan anyway.

Personally, I wish Kojipro would do a "2D" overhead Metal Gear for it. I never understood why they never followed up Ghost Babel on GBA or DS, I guess we got Boktai instead?
 
A price drop would have an immediate impact on sales, and it would give 3rd parties confidence on the platform. By all means Sony needs to build a decent userbase at a faster pace, which will greenlight 2013 Vita projects.

With the software lineup being what it is, I think a price drop in the very near future would at best double Vita's weekly sales to the low-to-mid 20Ks. Which is around where 3DS was last spring and summer, when third parties were losing faith in it.
 
Read about a major bug in KH 3D ... this won't be good for its legs. Big 3DS third party games and their bugs, like they all plan to rerelease their titles for the holiday season as complete editions.
I'd blame Nintendo as well for not supporting patches.

Also, death at this Google Translated comment: "patch will come soon, do not make noise." :lol
 

Aostia

El Capitan Todd
I think the best 3DS can hope for is more ports (MGS1/2/5). That's the plan anyway.

Personally, I wish Kojipro would do a "2D" overhead Metal Gear for it. I never understood why they never followed up Ghost Babel on GBA or DS, I guess we got Boktai instead?

Well, I think that a dedicated episode would perfomr way better than a port.
On PSP they did well, in my opinion, and this MGS3 port is in line with other similar experiments, so I still hope for a brand new episode also on 3DS :p
 
It's both, just like it was with 3DS. Vita's price issues are more complex though thanks to mutiple skus, subscription considerations and the ass backwards memory structure.
The reason why is barely selling 10k is because of software, not price. Currently is being outsold by the PS3, also it isn't making the same numbers than the 3ds was doing before the price cut. Sony needs games that draws focus to the platform, make it desirable in the consumers eyes, they haven't done so yet. They could cut the price first but if the games are missing they would lose more money on the vita.



A price drop would have an immediate impact on sales, and it would give 3rd parties confidence on the platform. By all means Sony needs to build a decent userbase at a faster pace, which will greenlight 2013 Vita projects.
An effective price drop needs to be bring the hw to a higher selling tier than where it was prior to it. Without the games a price drop would do little more than just a temporary boost in numbers, in no way would help the current situation in the long run.

No, the two factors go hand in hand.

No they don't, games are always more important than price. We are talking about gaming, games are the sole reason why these devices exist, it surprises me that this fact is lost on so many "gamers".
 
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