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Dark Souls PC trailer [Matchmaking, new bosses, enemies, NPCs, weapons, armor, areas]

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casabolg

Banned
frpg_120319_181657_HQSS-630x354.jpg


Calling it right now. Spoilers:
That hand is not a boss, it's located behind the Hydra in the Darkroot Basin, where Dusk is trapped inside of the crystal golem, and picks you up (ala frampt) and transports you to the new area(s).

Well it's hand is covered with teeth so it's still bound to not go well.
 
There is no way the resolution will be locked at 720p, that's absurd and unheard of. Even if it somehow was locked I'm sure there will be a way to edit an .ini file of some sort and change the res. The translation may be correct and Miyazaki said "resolutions" but he prob meant graphics options overall and mistakenly used resolutions as that word.
 

UrbanRats

Member
GFWL, 30fps, no effort whatsoever for graphical update or resolution, make the console version sound like a better pick right now, it look like Namco saying " don't buy this we will make it as horrible as possible "

honestly this port sound like a complete disaster already and an example on how a publisher take one request from the fans and shit all over it.

Yeah, pretty funny how they're destroying it even before it comes out.
I wasn't expecting high quality assets, but Jesus Christ, this is beyond cheap.

"Oh but this is a test, to see how mcuh interest there is on the PC platform, for the Dark Souls franchise!" Fuck off, so they'll blame it on piracy and other shit, while providing a cheap ass port? Not unheard of, but still annoying as ever.

So now it'll go down to: buy an awful job of a port, or else you'll never see it again on the platform.
 
D

Deleted member 17706

Unconfirmed Member
"Sparse" graphics options sounds like Darksiders to me - perfectly acceptable.

The whole locked resolution thing is probably another case of "game journalism FUCK YEAH".

No. It's from the Famitsu interview where Miyazaki specifically says that the game will not be 60fps and that it's resolution will not be changed from the console versions.
 

mxgt

Banned
Except the game doesn't have unplayable framerates anywhere in the game. Blight town is slow, but perfectly playable. After you beat it once you can pretty much run through it skipping almost all of the enemies. It is a breeze. You can make it to the first bonfire in less than a minute if you just run for it and know the area.

I am extremely uncomfortable with anything below 20fps, which Dark Souls is frequently.

If it was any other game I would have quit and sold it. I don't know why people defend the performance issues, it makes no sense.
 

KAOz

Short bus special
Any further developments for Dark Souls Prepare to Die edition will likely be heavily influenced by sales performance, with Namco Bandai acknowledging that Dark Souls is something of a test case for them to gauge interest in the IP which, outside of the petition that supposedly facilitated this launch, remains unknown.

Wow, this sounds quite bad for the PC-players.

I mean, due to how they are seemingly handling the port, they will lose sales. And Namco might think it's due to lack of interest.
Thereby not porting another entry in the series to PC.

Shit, talk about "damned if you don't, damned if you do."
 

kodt

Banned
I am extremely uncomfortable with anything below 20fps, which Dark Souls is frequently.

If it was any other game I would have quit and sold it. I don't know why people defend the performance issues, it makes no sense.

I am not defending it. I am just saying the game is still playable, and it is worth dealing with the framerate issues in a few areas because it is so good.
 

Durante

Member
There is no way the resolution will be locked at 720p, that's absurd and unheard of.
Yeah, and if it is, the developer deserves all the shit they will get.

I defend the GFWL decision since, even though I don't like the system much, I can see the clear advantages it provides for a development studio new to PC that is porting a 360 game. But rewriting your entire network/platform code is in no way comparable to enabling such a basic feature as letting the user adjust the rendering resolution. It's just something that is absolutely required.


No. It's from the Famitsu interview where Miyazaki specifically says that the game will not be 60fps and that it's resolution will not be changed from the console versions.
Could still be a miscommunication or mistranslation. "Resolution" instead of "fidelity" or "texture resolution". It wouldn't be the first time it happened. And the alternative is just too ridiculous.
 

Orayn

Member
August is too far away for me to get worked up about this. A 30 FPS cap would be disappointing, but probably fixable. Fixed resolution... I'm hoping that's just a mistranslation.
 

Glass Rebel

Member
Sounds like PC gamers can finally taste some of that Capcom test juice Wii gamers have been enjoying for years!

Fuck you, Namco. And fuck you too, Capcom. Just because.
 

Gvaz

Banned
Wow, this sounds quite bad for the PC-players.

I mean, due to how they are seemingly handling the port, they will lose sales. And Namco might think it's due to lack of interest.
Thereby not porting another entry in the series to PC.

Shit, talk about "damned if you don't, damned if you do."
Thats what pc fans have been saying since the beginning! We don't want to just bend over and take a shitty port, but we also don't want the game to set anything but a good precedent. There has to be a middle ground reached.
 

UrbanRats

Member
Wow, this sounds quite bad for the PC-players.

I mean, due to how they are seemingly handling the port, they will lose sales. And Namco might think it's due to lack of interest.
Thereby not porting another entry in the series to PC.

Shit, talk about "damned if you don't, damned if you do."

I still think people should not buy it, if doesn't meet their expectations.
Having to beg for it was strange enough, having to buy a shitty port (assuming it will be) just to keep them happy it's absurd.
It's a (highly) competitive market, where this shit shouldn't fly.

Anyway yeah, personally i'll wait a few days after realease and see how things go, if someone is able to hack it etc etc.
 
What's funny about this resolution news is that:

from the OP said:
New Bosses - Including Artorias of Abyss, Chimera of Tomb, and more
PVP Online Matchmaking System - Quick matching for co-op or PVP
New Areas – Including Oolacile Tomb, Old Ruins and more
New Enemies – Including Abyss Guard, Chained Prisoner and more
New NPCs – Including Hawkeye Gough and more
New Weapons and Armor – Equip some from the new bosses, enemies, and NPCs

...they're putting a bunch of new content in the game so it's not a "straight port". Clearly effort is involved here as they didn't have to create new content, so it makes no sense at all for resolution to be locked. That's why I think this is a misunderstanding.
 

Zimbardo

Member
Sounds like PC gamers can finally taste some of that Capcom test juice Wii gamers have been enjoying for years!

Fuck you, Namco. And fuck you too, Capcom. Just because.


i'm not familiar with the Capcom/Wii relationship, but i just gotta say that Capcom, over the last few years, have done some very nice jobs on their PC ports.

Devil May Cry 4 and Lost Planet 2 were both very well done, imo.


Namco/From Software should have a talk with them maybe.
 

Nabs

Member
What's funny about this resolution news is that:



...they're putting a bunch of new content in the game so it's not a "straight port". Clearly effort is involved here as they didn't have to create new content, so it makes no sense at all for resolution to be locked. That's why I think this is a misunderstanding.

Who says they created the new content for the PC? It's probably stuff they were working on for a console release.
 

UrbanRats

Member
What's funny about this resolution news is that:



...they're putting a bunch of new content in the game so it's not a "straight port". Clearly effort is involved here as they didn't have to create new content, so it makes no sense at all for resolution to be locked. That's why I think this is a misunderstanding.
That stuff was most likely being developed as DLC for consoles.
EDIT: Beaten.
 

M.D

Member
I'm thinking they are just colorfully saying that you get Artorias' armor and can dress as him.
But even still, he's a boss. I'm very confused.

"travel through time to the past and play as Sir Knight Artorias." - Unless it's a case of bad translation, this doesn't sound like "Dress as Artorias".

Playing as him in the past? I guess this is when he was turned into a
Darkwraith
, possibly bringing more lore details to the game about
Pygmy
and the reasons
Artorias choose to join his enemies
.

I don't really think playing as him in any other context would be interesting. Yes, he was super powerful and awesome, but you could probably make a build more powerful and just wear his armor, if it will be available (It probably will). They won't build new mechanics into the game just to make you see how awesome he was.

frpg_120319_181657_HQSS-630x354.jpg


Calling it right now. Spoilers:
That hand is not a boss, it's located behind the Hydra in the Darkroot Basin, where Dusk is trapped inside of the crystal golem, and picks you up (ala frampt) and transports you to the new area(s).

I called this in the first few pages :D
 

Gvaz

Banned
The interview says the content was actually been worked on since the game was released on consoles, so it's obvious that they meant to release the content there. However then the PC petition came up and namco went "hrm, lets stick it with the pc version and see how well that goes"
 

Orayn

Member
Guys, if GFWL isn't completely nailed down yet, there's no reason to treat such easily changed details as resolution and framerate cap as set in stone. Let's just be patient and wait for more information.
 
D

Deleted member 17706

Unconfirmed Member
Could still be a miscommunication or mistranslation. "Resolution" instead of "fidelity" or "texture resolution". It wouldn't be the first time it happened. And the alternative is just too ridiculous.

Being the one who translated it in this thread... no.

He used the word for "resolution" (as in rendering resolution) and didn't qualify it by mentioning textures or anything.
 

Durante

Member
Being the one who translated it in this thread... no.

He used the word for "resolution" (as in rendering resolution) and didn't qualify it by mentioning textures or anything.
Well, then it's not a mistranslation but rather a miscommunication.

Or, indeed, a case of asshat developer after all.
 

Glass Rebel

Member
i'm not familiar with the Capcom/Wii relationship, but i just gotta say that Capcom, over the last few years, have done some very nice jobs on their PC ports.

Devil May Cry 4 and Lost Planet 2 were both very well done, imo.


Namco/From Software should have a talk with them maybe.

Never played Lost Planet 2 but DMC4 was a fantastic port. Still looks great on my ancient PC.
 

Nabs

Member
Being the one who translated it in this thread... no.

He used the word for "resolution" (as in rendering resolution) and didn't qualify it by mentioning textures or anything.

Sounds like MW3PC with Extra checked off (instead of native). It would render the game at console resolution and upscale it to your resolution of choice. Made for some really shitty screenshots on the first day.
 

wutwutwut

Member
Guys, if GFWL isn't completely nailed down yet, there's no reason to treat such easily changed details as resolution and framerate cap as set in stone. Let's just be patient and wait for more information.
Yeah, switching from GFWL to Steamworks would seemingly involve more work than removing a resolution lock.

That's what I have my hopes pinned on now... :(
 
Never played Lost Planet 2 but DMC4 was a fantastic port. Still looks great on my ancient PC.

All of Capcom's MT Framework based releases are fucking amazing on PC, especially in terms of performance. Dead Rising 2 wasn't MT Framework but it ran pretty -alright- and for sure the PC version was definitive given how rough the console versions were.
 

Cyrano

Member
Ugh, if the port is really handled this horribly, I'd like to unsign the petition.
Sort of seems to me that they simply weren't ready to release any details at all. Literally a PR nightmare, more than anything else. Not a few days ago, GFWL was set in stone, now Namco Bandai is stating, "well yeah, but not really." Mostly just seems like either Namco or From rushing things too much (or, I suspect, both), and not getting enough feedback from their consumers before deciding on the approach to take to the game.
 
D

Deleted member 17706

Unconfirmed Member
Well, then it's not a mistranslation but rather a miscommunication.

Or, indeed, a case of asshat developer after all.

I'm hoping he somehow is just wrong... I don't want to believe it!
 
Holy shit... what the fuck?



This is fucking bullshit. Maybe I won't buy this after all. They're going to lock the resolution and framerate? Huh?

I honestly think the dude has no clue what he is talking about.

He said in the 1up interview that he wasn't familar with PC development. He also isn't a programmer or anything.

It seems that he thinks that things like framerate and resolution improvements would require more than it actually does. Like it would require them to overhaul their engine or something because he keeps using the word "straight port" as if that automatically magically means "same performance."

He simply doesn't know what the fuck he is talking about.
 

Dascu

Member
I honestly think the dude has no fucking clue what he is talking about.

He said in the 1up interview that he wasn't familar with PC development. He also isn't a programmer or anything.

It seems that he thinks that things like framerate and resolution improvements would require more than it actually does.

He simply doesn't know what the fuck he is talking about.

This is my impression. Either way, too early to judge. We'll see what the settings are at release and we'll see what (unofficial) modding or tweaking options are available.

Personally, I'm just glad I get to play the game, even if it's just the same quality as the console builds.
 

Teknoman

Member
A framerate and resolution cap in this generation would be as bad as what we had to deal with in the Oddworld: Strangers Wrath PC port's release month.
 

RedSwirl

Junior Member
I honestly think the dude has no clue what he is talking about.

He said in the 1up interview that he wasn't familar with PC development. He also isn't a programmer or anything.

It seems that he thinks that things like framerate and resolution improvements would require more than it actually does. Like it would require them to overhaul their engine or something because he keeps using the word "straight port" as if that automatically magically means "same performance."

He simply doesn't know what the fuck he is talking about.

Maybe, but From has made PC games before I understand.

So far they've just implied a 30fps and 720p cap, but all that would actually require extra work beyond just doing a "striaght" port.

I'm fully expecting the kind of port you get with Mass Effect, plus controller support. I'll be fine with that.
 

SapientWolf

Trucker Sexologist
i'm not familiar with the Capcom/Wii relationship, but i just gotta say that Capcom, over the last few years, have done some very nice jobs on their PC ports.

Devil May Cry 4 and Lost Planet 2 were both very well done, imo.


Namco/From Software should have a talk with them maybe.
MT Framework is a PC native engine, so in actuality the console versions were the ports.
 

Durante

Member
I honestly think the dude has no clue what he is talking about.

He said in the 1up interview that he wasn't familar with PC development. He also isn't a programmer or anything.

It seems that he thinks that things like framerate and resolution improvements would require more than it actually does. Like it would require them to overhaul their engine or something because he keeps using the word "straight port" as if that automatically magically means "same performance."

He simply doesn't know what the fuck he is talking about.
I'd normally never accuse any developer of not knowing about his own game, but the alternative is so ridiculous that I'm willing to consider it.
 
Maybe, but From has made PC games before I understand.

So far they've just implied a 30fps and 720p cap, but all that would actually require extra work beyond just doing a "striaght" port.

I'm fully expecting the kind of port you get with Mass Effect, plus controller support. I'll be fine with that.

Well I just looked up Ninja Blade PC port info and it seems that it was barebones in the options menu but you could edit the config files to change the resolution. It also apparently ran at 60fps.

So if we go by their previous PC game, I guess things might turn out fine.
 

Zimbardo

Member
MT Framework is a PC native engine, so in actuality the console versions were the ports.

interesting ...makes sense as to why it was so well done on PC then.


Capcom came a long way with their PC games tho eh? Resident Evil 4 was terrible before the mod community got their hands on it ...and i heard that Devil May Cry 3 was atrocious.

thankfully they came around to doing it right.
 

wutwutwut

Member
interesting ...makes sense as to why it was so well done on PC then.


Capcom came a long way with their PC games tho eh? Resident Evil 4 was terrible before the mod community got their hands on it ...and i heard that Devil May Cry 3 was atrocious.

thankfully they came around to doing it right.
Yes, RE4 and DMC3 are awful. I haven't played RE5, but DMC4 is a great PC port, notwithstanding the required controller.
 
I'd normally never accuse any developer of not knowing about his own game, but the alternative is so ridiculous that I'm willing to consider it.

Well he says this in the EGM interview:

EGM: So, originally, did you think that a game like Dark Souls wouldn’t be fitting for the PC market, or was it simply something you just never considered?

Miyazaki: I had no experience making PC games, so it was simply a case of never even thinking about it.

And he keeps using the phrase "straight port" as it it means "same performance" time and time again. He really seems to think these two things mean the same thing.
 

Gvaz

Banned
RE5 was a great port performance wise but design wise it was very much a console game.

Also GFWL is shit and sucks, I had to deal with that shit when playing RE5 coop with my friend, never again.
 
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