These are both considerable problems with the game, yes. MM7 has a lot of great design that's hampered by mechanical issues, which is why everyone loves the demake so much, since it feels exactly like 1-6.[*]Mega Man is HUGE. He seems at least twice as big, which I could see being a potential problem with platforming and avoiding getting hit (not to mention what they can fit on screen in terms of viewable parts of a level).
[*]Music, perhaps due to the nature of the SNES sound chip, sounds really muted. I already miss the NES tracks.
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The original Mega Man is okay, but I would say the main reason for playing it is to see how much Mega Man 2 improved the series. No other two consecutive titles in the series have a gap im quality like that.
I would say X1-3 are also worth playing, and even X4-6 are alright... the games get sort of bogged down by taking themselves too seriously and continuing a bad mythology, but the stages and bosses remain fun. Capcom has a tendency to overload their games as time goes on, which is too bad since "pure" Mega Man gameplay is so good.
The Zero titles do much better than the later X-series, and I would say each of them is worth playing.
Don't ignore MM9 or 10! They are both great.
Mega Man 9 is my favorite Mega Man. I feel like they took everything that made MM2 awesome and turned it up to 11.
Mega Man & Bass is the worst. :/
Do not play any X games after X3.
Mega Man 9 is my favorite Mega Man. I feel like they took everything that made MM2 awesome and turned it up to 11.
Mega Man & Bass is the worst. :/
Do not play any X games after X3.
Charge kick was quite the letdown, I was expecting some kind of charging dash of death and destruction but yeah that isn't quite the case.Mega Man 5 is like the epitome of a middle of the ground Mega Man game. It's inoffensive in all manners, but doesn't really stand out in any way. It's by far the easiest game in the series, but it's still pretty fun. Most of the music is pretty average, stuff you'll bob your head to while playing but probably won't remember when you're done, but that's a huge step up from the offensively bad MM4 soundtrack. Though as an exception, Wave Man's tune is one of the best in the series.
Charge Man is one of my favorite robot masters. Some people might say his design is stupid, but I say that's exactly why he's amazing. It's ridiculous, but not overly complex like many of the MM6 robot masters. He's just a dude with a train for a head. It's just a shame his weapon's so damn useless.
I really think MM5 and 6 get a bad rap. The formula may have been stale after 6 years in a row, but they both execute the formula perfectly fine, and refine some of the more annoying aspects of previous games.
I don't know, Gravity Hold seems pretty damn broken at times, it's like having a win button that wipes enemies off the screen.I actually played 5 last night because of this thread and as a wind down to an eventful day.
Great levels but man are the weapons useless. Only good one is Gyro mans!
thats just wrong. 3 improved on 2 in nearly every way. although i can understand liking 2 more than 3, but ranking it lower than 4 and 5?2 > 1 > 5 > 6 > 4 > 3
Mega Man 5 is like the epitome of a middle of the ground Mega Man game. It's inoffensive in all manners, but doesn't really stand out in any way. It's by far the easiest game in the series, but it's still pretty fun. Most of the music is pretty average, stuff you'll bob your head to while playing but probably won't remember when you're done, but that's a huge step up from the offensively bad MM4 soundtrack. Though as an exception, Wave Man's tune is one of the best in the series.
thats just wrong. 3 improved on 2 in nearly every way. although i can understand liking 2 more than 3, but ranking it lower than 4 and 5?
3 > 2 > 6 > 1 > 5 > 4
4 and 5 is a toss-up for me. they're about equal, but one of them has to go last. 1 ranks higher for me strictly because of nostalgia purposes even though it's the game i enjoy the least replaying.I'll agree with you on 3 and 2 being the top two games, but 4 last? meh.
3 > 2 > 4 > 5 > 1 > 6
4 and 5 is a toss-up for me. they're about equal, but one of them has to go last. 1 ranks higher for me strictly because of nostalgia purposes even though it's the game i enjoy the least replaying.
9 > 2 > 6 > 5 > 3 > 10 > 4 > 1
I don't get how anyone could put 4 above anything but 1.
I agree wholeheartedly: I've been saying this to my brother for years. (I don't really enjoy the first MM to be honest, even though it was my introduction to the series in '88 after a friend sold it to me for $20.)I like them... but I don't love them. I really think Megaman 2-5 and X are the top-tier of the oldschool.
Man, MM7 has one of my favorite soundtracks in the series. It's soo, so great.I always worry that conversations about game rankings will get out of control, but I guess that just goes to show just how passionate and important some of these games (and this series in general) are to folks.
I'm having a bit of a hard time getting into MM7. Not sure if it's just me, but it seems like enemies take way too many shots to destroy. Maybe they were trying to make them feel more like mid-bosses, but it kind of kills your momentum. Still not feeling the soundtrack, though, but hopefully it clicks soon!
I forgot I had this and MHX! I remember what a big deal they were leading up to release 6 years ago. Bought both of them, but admittedly, I did quite poorly on both. Felt like I needed to support them, though, even though I had little connection to the series. Folks were really rallying behind them, though... sort of like GripShift PSP around the same time. I'll definitely dust of MMPU this weekend just to see... and maybe finish.Don't forget about Megaman Powered Up, the arranged mode is like Megaman 1.5 and pretty much paved the way for how they were going to design Megaman 9.
9 > 2 > 6 > 5 > 3 > 10 > 4 > 1
I don't get how anyone could put 4 above anything but 1.
I always worry that conversations about game rankings will get out of control, but I guess that just goes to show just how passionate and important some of these games (and this series in general) are to folks.
I'm having a bit of a hard time getting into MM7. Not sure if it's just me, but it seems like enemies take way too many shots to destroy. Maybe they were trying to make them feel more like mid-bosses, but it kind of kills your momentum. Still not feeling the soundtrack, though, but hopefully it clicks soon!
Mega Man 9 is my favorite Mega Man. I feel like they took everything that made MM2 awesome and turned it up to 11.
Mega Man & Bass is the worst. :/
Do not play any X games after X4.
I went ahead and corrected your post.
The amount of hits enemies take? His charge-up also seems to take a lot longer in MM7 to get going.Its the curse of the charged shot and buster upgrades.
I noticed a couple of non-Japanese names in MM6 when they were going through all the designers of the Robot Masters. Were those a result of fan-made design submissions?Miss the times when Capcom took submissions for bosses.
Nintendo Power seemed a lot more fun then too.
The amount of hits enemies take? His charge-up also seems to take a lot longer in MM7 to get going.
I noticed a couple of non-Japanese names in MM6 when they were going through all the designers of the Robot Masters. Were those a result of fan-made design submissions?
No you messed it up.
X4, while easily the best PSX era MM game, is the beginning of the end of that series. It's a decent prototype for MMZ though.
This is incidentally why I don't like MM10 as much as 9, they got too afraid to make the platforming as challenging, so they tried to compensate by making the enemies harder to kill (on top of very crappy weapon selection in general).I just mean that in general after the charge shot was introduced, it allowed them to get lazier with enemies. SHOOT THEM A LOT often seems substituted for particular weapon weaknesses.
Oh come on, X4 was a fantastic game. If anything, it was X5 that plunged the series into mediocrity.
The amount of hits enemies take? His charge-up also seems to take a lot longer in MM7 to get going.
I noticed a couple of non-Japanese names in MM6 when they were going through all the designers of the Robot Masters. Were those a result of fan-made design submissions?
The amount of hits enemies take? His charge-up also seems to take a lot longer in MM7 to get going.
I noticed a couple of non-Japanese names in MM6 when they were going through all the designers of the Robot Masters. Were those a result of fan-made design submissions?
My friend and I spent weeks creating a pitch for Archon III back in '85. So much effort. We sent it to EA, and didn't even get so much as a "Thanks, but no thanks". At least you got a letter!Yup, I remember seeing the contest in Nintendo Power where American fans were allowed to submit their own monster designs. I remember submitting one of my own called "Garbage Man", a robot shaped like a garbage can and his level was a junkyard I got a letter back from Nintendo Power hyping up Mega Man 5 from all that
Famicom cartridges are so colorful. I really like the original artwork. The replacement art we got is often quite pitiful in comparison.I bought these recently, the cart artworks are so much better than the NES version.
I'll post more when I'm through the rest of the mainline games, but I finished MM7 last night. Man, I had some kind of mental block with that last Dr. Wily battle. He just kicked my ass six ways to Sunday. I honestly don't know if I would have done it without the E and W tanks I had.
OK, good to know it wasn't just me. LOL Could *not* seem to get into any sort of groove avoiding those flying orbs. I just tried my best to avoid the ice & fire ones... the ice ones in particular!No you didn't, it's just plain hard. I was really surprised at how difficult that final fight was.