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The Wii U Speculation Thread VI: The Undiscovered Country

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EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
What I mean by 'noticeable'.

Microsoft and Sony's next system will out class the Wii U's processing capabilities by a degree significant enough to quite easily produce better looking games. As in, side by side, most people will instantly acknowledge the processing capabilities and image quality is much higher on these systems.

The onus is on developers to use this power, and you'll always get people going "but I like Game X on the Wii U more" (eg: Super Mario Galaxy looks gorgeous regardless of the Wii's shitty hardware), but this all comes down to art and subjectivity. By large, people look at the Xbox 360 and PlayStation 3 and see a significant leap in graphics over the Wii. The line isn't blurred. And I don't think that line will blur for the Wii U either.

It wont be pixel counting. The games will look better, because the hardware is better.
 
Given what I know about the specs, I don't think Sony or Microsoft have anything to worry about with the Wii U. They can quite comfortably let Nintendo do their thing at this E3. When they actually show off their systems next year the difference in processing power will be enough for them to draw attention their way.

You know the specs ?, cool, spill the beans ;).
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
You know the specs ?, cool, spill the beans ;).

I'm not going to share specs. You don't need to believe me. Nobody does. You'll see it come to fruition regardless.
 

magash

Member
And by people im not talking core gamer either....

I dont know...even the core gamers might not necessarily appreciate the level of fidelity that the new consoles will bring. For example I distinctly remember a fellow Gaf member claiming that the Samaritan demo (the original demo not the downgraded one) was at best 2X the fidelity of current generation games.
 
What I mean by 'noticeable'.

Microsoft and Sony's next system will out class the Wii U's processing capabilities by a degree significant enough to quite easily produce better looking games. As in, side by side, most people will instantly acknowledge the processing capabilities and image quality is much higher on these systems.

The onus is on developers to use this power, and you'll always get people going "but I like Game X on the Wii U more" (eg: Super Mario Galaxy looks gorgeous regardless of the Wii's shitty hardware), but this all comes down to art and subjectivity. By large, people look at the Xbox 360 and PlayStation 3 and see a significant leap in graphics over the Wii. The line isn't blurred. And I don't think that line will blur for the Wii U either.

It wont be pixel counting. The games will look better, because the hardware is better.

So you are calling it an SD vs HD gap?

so WiiU is just another Wii when it all comes down to specs?
 

AzaK

Member
No matter what, I expect both of the others to offer very, very stiff competition. In fact, I tend to think that Nintendo's a bit of an underdog going into next gen as far as marketshare goes, which may seem odd, considering the numbers they put up over the past six years. Cracking the core market won't be nearly as easy as targeting a blue ocean demo, and I honestly don't see the other two doing Nintendo any favors, making Sony-in-2006-style mistakes that'll help this time around.

If Nintendo sells over GameCube levels, I'd be quite content. I know that this is setting the bar rather low, but I have a vague hunch such that I don't see the three consoles doing the same kinds of numbers that they did with this generation.. and Nintendo has perhaps the steepest hill of all to climb.
I can see Nintendo being an underdog too.

It's their first HD console
Their first console with significant online
The specs are a moderate bump from what we already have - Biggest issue I see in attracting "core gamers"
Current HD consoles have room for price drops
Current consoles have a lot of units out there making big efforts into ports hard to justify
MS have done a stellar job moving into the casual space and are selling real well
They have to sell the controller to people and make them understand it, and NOT as an iPad competitor
Controller is again irregular and aesthetic is casual so courting core games might be hard
The casual and family friendly market (read Nintendo's high profit margin audience) that Nintendo owned has Apple as a choice now.

Given the impressions we've heard about hardware, I fully believe Nintendo will get a very, very small number of MS and Sony owners moving over. Nintendo would have had to build a beast to get them, or do something like buy the GTA and CoD franchises :)

So again I see the audience being both Nintendo faithful and casuals. This time however the Nintendo faithful will have 3rd party games, online, a cool controller and hopefully a living breathing system for an entire generation. This will help Nintendo's profits and that's what it comes down to in the end.
 
What I mean by 'noticeable'.

Microsoft and Sony's next system will out class the Wii U's processing capabilities by a degree significant enough to quite easily produce better looking games. As in, side by side, most people will instantly acknowledge the processing capabilities and image quality is much higher on these systems.

The onus is on developers to use this power, and you'll always get people going "but I like Game X on the Wii U more" (eg: Super Mario Galaxy looks gorgeous regardless of the Wii's shitty hardware), but this all comes down to art and subjectivity. By large, people look at the Xbox 360 and PlayStation 3 and see a significant leap in graphics over the Wii. The line isn't blurred. And I don't think that line will blur for the Wii U either.

It wont be pixel counting. The games will look better, because the hardware is better.

i really doubt the difference will be the same as wii-> Xbox360/Ps3....this difference its just not significant, its night and day....WiiU uses modern tech...
 

BY2K

Membero Americo
What I mean by 'noticeable'.

Microsoft and Sony's next system will out class the Wii U's processing capabilities by a degree significant enough to quite easily produce better looking games. As in, side by side, most people will instantly acknowledge the processing capabilities and image quality is much higher on these systems.

The onus is on developers to use this power, and you'll always get people going "but I like Game X on the Wii U more" (eg: Super Mario Galaxy looks gorgeous regardless of the Wii's shitty hardware), but this all comes down to art and subjectivity. By large, people look at the Xbox 360 and PlayStation 3 and see a significant leap in graphics over the Wii. The line isn't blurred. And I don't think that line will blur for the Wii U either.

It wont be pixel counting. The games will look better, because the hardware is better.

I just hope the hardware tech is close enough so third-parties can just make "downgraded" ports of Xbox720/PS4 games to the Wii U.

Or it's just going to be the Wii all over again.
 

dacuk

Member
What I mean by 'noticeable'.

Microsoft and Sony's next system will out class the Wii U's processing capabilities by a degree significant enough to quite easily produce better looking games. As in, side by side, most people will instantly acknowledge the processing capabilities and image quality is much higher on these systems.

The onus is on developers to use this power, and you'll always get people going "but I like Game X on the Wii U more" (eg: Super Mario Galaxy looks gorgeous regardless of the Wii's shitty hardware), but this all comes down to art and subjectivity. By large, people look at the Xbox 360 and PlayStation 3 and see a significant leap in graphics over the Wii. The line isn't blurred. And I don't think that line will blur for the Wii U either.

It wont be pixel counting. The games will look better, because the hardware is better.

Will this be actually smart? I mean, game consoles can't start costing $599, there is an economic downturn, game developers can't afford to spend hundreds of millions in games that may not be returned in profit, exclusives are less important in this generation and the platform holders need a good ROI as soon as possible.
Having power just for the sake of it, in this current environment, is not anymore the end-all-wars weapon it was (or at least, considered) for some developers.
 

HylianTom

Banned
I have no doubt in my mind that they'll look better, but if the U is at 360 levels or better, I'm going to end-up rolling my eyes at anyone using technical visuals as a serious bash on the system; contrast this with the current generation, where I can at least understand the bashing against the Wii's dated capabilities. After a certain point, it reeks of penis measuring to me, haha..

(and I know there's a PC joke somewhere in the midst of all of this..) :)

We're getting to the point where I'm more concerned about chosen artistic style more than I am technical ability.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
What I mean by 'noticeable'.

Microsoft and Sony's next system will out class the Wii U's processing capabilities by a degree significant enough to quite easily produce better looking games. As in, side by side, most people will instantly acknowledge the processing capabilities and image quality is much higher on these systems.

The onus is on developers to use this power, and you'll always get people going "but I like Game X on the Wii U more" (eg: Super Mario Galaxy looks gorgeous regardless of the Wii's shitty hardware), but this all comes down to art and subjectivity. By large, people look at the Xbox 360 and PlayStation 3 and see a significant leap in graphics over the Wii. The line isn't blurred. And I don't think that line will blur for the Wii U either.

It wont be pixel counting. The games will look better, because the hardware is better.
I think you highly overestimate Joe's ability to tell graphics advancements. You might need to read more 'console-quality graphics!!!' impressions from ipad2 reviewers/gamers.
 
As long as the WiiU has a GPU with 2009/2010 level tech and anywhere from 1.5 to 2 GB of dedicated video RAM I'll be happy with it. Is that expecting too much?
 

onilink88

Member
i really doubt the difference will be the same as wii-> Xbox360/Ps3....this difference its just not significant, its night and day....WiiU uses modern tech...

The Wii U having modern tech just means that it won't get snubbed out of third party ports (for the most part). Not that there can't be a night and day difference between the visuals of each platform from what I'm understanding.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I think, end of the day, the people who are going to be most disappointed in the Wii U's specs and graphical capabilities are those who insist on having a pissing contest with Microsoft and Sony. Like, people who insist on treating this as a competition that Nintendo has to win, desperately clinging to every straw they have that might put the Wii U ahead. Rather than crunch numbers, focus on how good the games actually look when they're shown.

So you are calling it an SD vs HD gap?

so WiiU is just another Wii when it all comes down to specs?

I don't know. As I've said before, the Wii was a unique case because it had shit all on the Xbox 360 and PlayStation 3. This was a generation of shaders, as shaders made all the difference. And the TEV was fucking useless compared to what Microsoft and Sony were doing. It made the Wii's ageing hardware look even worse than it probably should. Look at the Zelda Wii U tech demo to see what touching up GameCube/Wii assets with some extra geometric detail, and them throwing shaders all over them, can do to make a difference.

Plus, I fully expect games to still run at 720p next generation. Mass consumers wont see a difference between 720p/1080p, and developers will instead make use of the free resources at 720p for overall more complex graphics. There's no demand for 1080p, unfortunately.

But I fully expect the gap to be noticeably bigger than, say, the PS2 to the Xbox/GCN. It will be big enough to be easily noticeable, and depending on game complexity and engines may prove problematic for high end next generation ports.

Nothing is definitive. There's a whole bunch of maybes and unknown variables. What I do know is that both Sony and Microsoft's systems are much stronger than the Wii U. Enough to be visible.
 
I have no doubt in my mind that they'll look better, but if the U is at 360 levels or better, I'm going to end-up rolling my eyes at anyone using technical visuals as a serious bash on the system; contrast this with the current generation, where I can at least understand the bashing against the Wii's dated capabilities. After a certain point, it reeks of penis measuring to me, haha..

(and I know there's a PC joke somewhere in the midst of all of this..) :)

We're getting to the point where I'm more concerned about chosen artistic style more than I am technical ability.

Maybe it will be 360 vs PC like the Witcher 2 port gap that could be pretty ugly
 

magash

Member
We're getting to the point where I'm more concerned about chosen artistic style more than I am technical ability.

For me its about the business side of the industry that I am worried about. A game like Ghost Recon costing $63 million is just stupid.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
This is all relatively speculative, especially without even seeing any Wii U games that display the system's power, but one issue is just how long it takes for the PS4/720 to show those types of games that clearly outclass the Wii U. If they are showing PC ports next summer that clearly look like a generation above, then obviously that could make Wii U look dated very quickly.

I *suspect* that will not happen though, and we are going to have a few years of limbo where the very best of PS360/Wii U/PS4720 all are kind of in the same general ballpark.
 
I'm not going to share specs. You don't need to believe me. Nobody does. You'll see it come to fruition regardless.

It's not a question of believing you mate, (which i do by the way).

Was just wondering if you, BG and Ideaman could paint a general picture of how powerful it will be so that we are not disappointed at E3.

Everyone pretty much knows it has 2GB's of system Ram and 560MB of it is for the OS.

What about the CPU / GPU tho, if they are enough so that we will 'notice the difference' over PS360 then i don't see why it won't be able to run UE4 / CryEngine 3 at 720p.

Also if your saying PS4 / 720 will be another leap above Wii U, then that is into the realm of every game running at full HD, 60 fps and current gen PC like textures / effects is it not ?.

Thanks for reply if you do.
 
^ That 560MB came from that rumor. Don't bother quoting some of those things like the OS amount.

And by people im not talking core gamer either....

I mentioned that worst-case scenario you'd be looking at difference like this.

http://www.youtube.com/watch?v=HkHoDEh0FWc

Anyone would be able to see that.

But I have also suggested that the differences you'll see may not be things that people will feel the need to boast about.

You know the specs ?, cool, spill the beans ;).

I mentioned the basic PS4 specs awhile back since someone leaked them already.

And the masses will give a shit about it... What do really know about the different consoles? Not everything i expect ;)

Is that supposed to be "What do we really know ..."? Anyway yeah the masses won't really care. This is why MS might "shoot themselves in the foot" if they are making a set top box with Kinect. I can easily see that taking away from Xbox 3 sales. At the same time I put that in quotes because I can see the set top box doing well for them.
 

HylianTom

Banned
For me its about the business side of the industry that I am worried about. A game like Ghost Recon costing $63 million is just stupid.
Hmm. In cases like that, I find it hard to muster any pity for the company making such decisions. But I feel quite bad for the poor folks who are affected by such decisions.

So again I see the audience being both Nintendo faithful and casuals. This time however the Nintendo faithful will have 3rd party games, online, a cool controller and hopefully a living breathing system for an entire generation. This will help Nintendo's profits and that's what it comes down to in the end.
Yup. Nintendo can take their time in the technological race. So long as they live on to keep making those magical games, I'm quite content. I want to be playing their games until I'm an old, old man. I'm quite excited at getting even the lower end of what's been projected for this system.
 
I think, end of the day, the people who are going to be most disappointed in the Wii U's specs and graphical capabilities are those who insist on having a pissing contest with Microsoft and Sony. Like, people who insist on treating this as a competition that Nintendo has to win, desperately clinging to every straw they have that might put the Wii U ahead. Rather than crunch numbers, focus on how good the games actually look when they're shown.



I don't know. As I've said before, the Wii was a unique case because it had shit all on the Xbox 360 and PlayStation 3. This was a generation of shaders, as shaders made all the difference. And the TEV was fucking useless compared to what Microsoft and Sony were doing. It made the Wii's ageing hardware look even worse than it probably should. Look at the Zelda Wii U tech demo to see what touching up GameCube/Wii assets with some extra geometric detail, and them throwing shaders all over them, can do to make a difference.

Plus, I fully expect games to still run at 720p next generation. Mass consumers wont see a difference between 720p/1080p, and developers will instead make use of the free resources at 720p for overall more complex graphics. There's no demand for 1080p, unfortunately.

But I fully expect the gap to be noticeably bigger than, say, the PS2 to the Xbox/GCN. It will be big enough to be easily noticeable, and depending on game complexity and engines may prove problematic for high end next generation ports.

Nothing is definitive. There's a whole bunch of maybes and unknown variables. What I do know is that both Sony and Microsoft's systems are much stronger than the Wii U. Enough to be visible.

Well I am amazed by what a year in tech makes I have no doubt about you or BG knowing the specs and where MS/SONY are headed. I am not one of those people who thinks Nintendo needs to fight Specs head on since they never gave any indication that was ever a goal I am just happy they are entering HD

cannot wait for all of these platforms to be on the market :)
 

AzaK

Member
I tend to think the best course of action, is to buy the Wii U, then stop visiting forums and just play games. That way we can just enjoy them without worrying that our console happens to not be as photorealistic as another. It just does my head in to be honest. Before Wii U was announced I hardly visited forums, bit since following its development it's actually hard to fight the doom and gloom that pervades the scene. Especially wrt Nintendo and their graphics.
 
Smiles and Cries said:
this could work in MS/SONY's favor too

if they can keep quiet long enough about next generation plans

the perception of WiiU stuck between generation grows... when they announce late next year people will start seeing those platforms as TRUE Next GEN
That perception can be a pretty ephemeral thing, though. This is something Sony was able to play up with PS3 by launching later and showing CG demos while X360 was in the phase of showing off their visually least impressive, but actual, games. None of that mattered once everybody was actually on the market and games like Gears of War were available for hardware that cost much less.
LegendofJoe said:
As long as the WiiU has a GPU with 2009/2010 level tech and anywhere from 1.5 to 2 GB of dedicated video RAM I'll be happy with it. Is that expecting too much?
2009/2010 tech is asking too little. Sounds like the system will have 1.5 to 2 GB of RAM total, so it is asking too much for that much to be dedicated to one subset of the machine.
 

hammster

Archbishop of Canterburny
Guys who know specs (and I guess those who don't can join in), going by your gut feeling based on what you know, will we see most multi-platform games be Wii U/PS4/720 or PS4/720?
 
We're getting to the point where I'm more concerned about chosen artistic style more than I am technical ability.

Same. UE4 demo pics are a prime example of that.

As long as the WiiU has a GPU with 2009/2010 level tech and anywhere from 1.5 to 2 GB of dedicated video RAM I'll be happy with it. Is that expecting too much?

Not at all, though the system will be more than likely using a unified pool of memory instead of a dedicated VRAM pool. :)
 
I tend to think the best course of action, is to buy the Wii U, then stop visiting forums and just play games. That way we can just enjoy them without worrying that our console happens to not be as photorealistic as another. It just does my head in to be honest. Before Wii U was announced I hardly visited forums, bit since following its development it's actually hard to fight the doom and gloom that pervades the scene. Especially wrt Nintendo and their graphics.

I don't take it as doom and gloom, or at least not how it being discussed right now. It's just pointing out what the console should be capable of. It would be different if there were multiple people saying Wii U won't be getting PS4 and Xbox 3 ports and saying Wii U will be another Wii.

Guys who know specs (and I guess those who don't can join in), going by your gut feeling based on what you know, will we see most multi-platform games be Wii U/PS4/720 or PS4/720?

I think it's going to come down to developer effort. When I say that I don't only mean being lazy.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
So you are calling it an SD vs HD gap?

so WiiU is just another Wii when it all comes down to specs?

We'll most likely never see that gap again unless some new television technology takes off (which, given the "success" of 3D TVs, it probably won't).
 
2009/2010 tech is asking too little. Sounds like the system will have 1.5 to 2 GB of RAM total, so it is asking too much for that much to be dedicated to one subset of the machine.

Not at all, though the system will be more than likely using a unified pool of memory instead of a dedicated VRAM pool. :)

Thanks for answering my question guys. Is this is true my expectations will be met, let the games begin.
 
Is that supposed to be "What do we really know ..."? Anyway yeah the masses won't really care. This is why MS might "shoot themselves in the foot" if they are making a set top box with Kinect. I can easily see that taking away from Xbox 3 sales. At the same time I put that in quotes because I can see the set top box doing well for them.

Yes Sir^^ Sorry my written english is very bad, but i´m able to reading it like it was my mothers tongue. I don´t think you and EC know everything about the specs of PS4720, even not all of WiiU Specs :p But it´s nice to read your thoughts about it.

You once mentioned the "Splinter Cell" Ps2 to XBox comparison as worst case scenario, how do you see it now?
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
I think it's going to come down to developer effort. When I say that I don't only mean being lazy.

And based on recent developer efforts, I'll take that as a "PS4/720."
 

HylianTom

Banned
I tend to think the best course of action, is to buy the Wii U, then stop visiting forums and just play games. That way we can just enjoy them without worrying that our console happens to not be as photorealistic as another. It just does my head in to be honest. Before Wii U was announced I hardly visited forums, bit since following its development it's actually hard to fight the doom and gloom that pervades the scene. Especially wrt Nintendo and their graphics.
I've kinda done a variation of that. My bookmarks folder for gaming-related sites is much shorter.

And sticking to here has been quite positive, overall. There's no shortage of disagreement among Nintendo fans either about various issues, so there's usually some lively discussion to be had when the topic turns to the serious.

I went through a time period from November 2011 to February 2012 where I played through every console Zelda ever, with my iPad on the coffee table in front of me. The Wii U Speculation Thread was on one tab, and another tab was open to either RMC's site or to NWR. Honing my exposure down to those places, in addition to just enjoying gaming, made it a very cheerful experience for the most part. It was a lesson I'm going to try to carry with me onward.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I don't have a spreadsheet of all the specs to leak, not of the Wii U anyhow. Only bits and pieces and summaries and so on.

What about the CPU / GPU tho, if they are enough so that we will 'notice the difference' over PS360 then i don't see why it won't be able to run UE4 / CryEngine 3 at 720p.

The resolution a game runs in, and it's performance, is directly proportional to the game complexity. I have no doubts both the Xbox 360 and PlayStation 3 could run CryEngine 3 at native 720p, probably even 1080p, if the game was basic enough (and I mean super basic). The resolution the Wii U runs games in, their performance, and what engine is being used, entirely depends on how complex the game will be.

I don't have any reason to believe the Wii U isn't capable of better looking games than the Xbox 360 and PlayStation 3. How much better looking depends on game complexity, type, and use of the Wii U pad. IdeaMan, I think it was, noted this. If you're rendering two complex 3D scenes from a game, one on the TV and one on the pad, you're chewing up a lot of resources. Low pad complexity = more resources to make your games look better (unless Nintendo has a lock on this, which would be stupid so I doubt it).

Ground up full detail Wii U games should look wonderful.

Also if your saying PS4 / 720 will be another leap above Wii U, then that is into the realm of every game running at full HD, 60 fps and current gen PC like textures / effects is it not ?.

See above. 60fps and full HD are not feature sets of hardware. They're relative to the game you're making, engine optimisation, asset quality, and hardware performance. Developers probably wont bother with anything above 720p for most part, as to the average consumer the value of 1080p will be less obvious than the value of extra resources available for rendering graphics and effects at 720p.

Framerate is relative. Devs wont target 60fps because they've never done so. Only the cool developers who know how important it is will :p.

Texture quality, effect complexity, geometric detail, scale, and so on will all exceed the Wii U's capabilities.

Yo EC, are the community forums getting closed for E3 too?

Good question. No idea. I'll get back to you on that one.
 

tkscz

Member
What does tech matter as long as they support the same level of shaders? I honestly don't care about geometry level, I know that's important and all, but if the 3DS taught us anything, it's that if you slap enough shaders on it, you won't notice unless you look hard enough.

People who know the specs, not asking for the specs, just asking if you think the WiiU could pull this off.

http://www.youtube.com/watch?v=-uae3ufFaGM

This is the DX9 version of the Cryengine 3.4. It is a noticeable step up from the current gen, but it's not at the levels of the DX11 detailed version.

http://www.youtube.com/watch?v=n7hIyF8cbk0
 
Will this be actually smart? I mean, game consoles can't start costing $599

Why d think MS are trialling a subscription based model on the 360? If the next gen consoles are to be that expensive they will have to subsidize the base HW somehow(especially given the next Xbox will surely come with a Kinect which can't be cheap).
 
will you spec knowers leak the WiiU specs after launch?

you know Nintendo will never share that stuff

Like I mentioned I know the general performance and have only tried to put tangible specs on that.

Yes Sir^^ Sorry my written english is very bad, but i´m able to reading it like it was my mothers tongue. I don´t think you and EC know everything about the specs of PS4720, even not all of WiiU Specs :p But it´s nice to read your thoughts about it.

You once mentioned the "Splinter Cell" Ps2 to XBox comparison as worst case scenario, how do you see it now?

I see it the same. There's been no dramatic changes.

And we know enough about them to have those thoughts in the first place. :)

And based on recent developer efforts, I'll take that as a "PS4/720."

They have been so used to dedicating resources to two consoles and PC, it's like what antonz, I believe, said. Now they have another platform to consider. Additionally they need to know that incorporating the extra console is worth it.
 
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