• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 22, 2012 (May 28 - Jun 03)

Do we have any MMO of any strong brand on consoles to see which was its performance?

I only can think at FFXI and its numbers are...

953+-+Final+Fantasy+XI+-+PS2
XI was released in various forms; considering only the first one is quite misleading. And that is beside the fact that most people are playing it on PC anyway.
 

tiku

Member
XI was released in various forms; considering only the first one is quite misleading. And that is beside the fact that most people are playing it on PC anyway.

Yes, i know, but i'm asking if FFXI it's the only "reference" we have on consoles because I can't remember any other MMO from a strong brand to "compare" a possible performance with DQX
 

muu

Member
FFXI released very early in the PS2s lifespan and it eventually came out on PC and in international markets, too. It had way more potential to generate money over a long period of time than DQX. The MMO market is also way more competitive now than it was ten years ago.

John tv is playing Dairy Queen.

Japan hasn't had a AAA mmo since FF11 though (ignoring the stillborn FF14). WoW isn't there, SWROTShwateverthefuck isn't there. Just a shitton of Korean MMOs and throwaway MMOs directed at the F2P crowd. MHF ('frontier', not 'freedom') isn't quite a MMO. And FF11 had huge barriers to entry in terms of required hardware.

I wouldn't bet on 1million, but 500K should be achievable. Consider that it took PC releases and international versions for FF11 to get that many concurrent subscribers, and that it was still basically the breadwinner for Square Enix, and that's a fantastic number.
 
Yes, i know, but i'm asking if FFXI it's the only "reference" we have on consoles because I can't remember any other MMO from a strong brand to "compare" a possible performance with DQX
I can't either; the closest shift I can think of is WoW being RTS to MMO; which, well, is too rare a happening to be used a metric.


The moderator in question personally localized DQ6, so I think it's fair to say that he's not going to break NDA or discuss anything he's not allowed to. :p
there's a general NDA going around on beta testers that they can't spill the beans? Or is it limited to VIP persons?

(btw, didn't know they had worked on so many games, really great - and John is such as nice guy too :D)
 

Alexios

Cores, shaders and BIOS oh my!
plus, as ^^ said, even XI became hugely successful commercially.
I didn't comment on profitability I commented on amount of sales on one platform compared to real mainline titles.

I do think it will do well for itself if it's not an awful experiment gone wrong like FFXIV.
 
I didn't comment on profitability I commented on amount of sales on one platform compared to real mainline titles.

I do think it will do well for itself if it's not an awful experiment like FFXIV.
It's a given people who will enjoy DQX will be less than those of previous games.

I think for SE, it will do better than any DQ.
 
I don't think that just because it has the X on the title people will suddenly ignore/overlook/forget that it's an MMORPG spin and therefor buy it in droves regardless. It didn't happen for FFXI so why would it happen for DQX?

Dragon Quest is really popular in Japan, though. It's a game for the masses; it may convince people to play a MMORPG for the first time.
 
I think 1 million is stretching it, though it could get close with the Wii U version.

Right now I'm thinking 500Kish for the Wii version.
This is what I'm expecting, like 400-600k for the Wii version. I think the Wii U version could do more though given MMORPGs tend to have longer tails with rereleases/expansions.
 

Kandinsky

Member
The important thing is how many people will keep paying for DQ, around 250k should be fine I guess, good luck achieving that SE lol.
 

Takao

Banned
Dragon Quest is really popular in Japan, though. It's a game for the masses; it may convince people to play a MMORPG for the first time.

It was a long time ago, but there once were days when Final Fantasy was a game for the masses. Maybe not to the degree of Dragon Quest, but it was the opposite of niche.
 
It was a long time ago, but there once were days when Final Fantasy was a game for the masses. Maybe not to the degree of Dragon Quest, but it was the opposite of niche.
Yeah but DQ is at a completely different level of sales in Japan than FF was and DQ has been doing it consistently for a long time. Unlike in FF where you can see a clear rise and fall for the franchise. FF's popularity was declining by the time FF11 released. However, I don't see a giant MMO market emerging because of DQX.

The important thing is how many people will keep paying for DQ, around 250k should be fine I guess, good luck achieving that SE lol.
So you think SE will be lucky to get sales of around what FF11 did despite the fact that DQ has been a much more massive seller for a lot longer, will be releasing on two systems and you won't have to go through a convoluted way to play the game.
 

Man God

Non-Canon Member
I fear that DQ X is about a year too late but I think it can do 500k easily.

Could have been the game to play in 2011 though.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Just a question: Comgnet hasn't updated for two days, and they haven't updated the weekly chart yet. What's going on?
 
MGS collection and Project Diva F. I don't think MGS is going to do anything but Project Diva should pull decent numbers.

There's also Soul Sacrifice coming in 2012, could be "big".

Edit: Oh and there's a Kiseki remake coming in August too.

And new white SKU at end of June.

I hope PSV can shift at least 60-80k in June thanks to it.
 

Dalthien

Member
Well the install base of the Vita is still only around 700,000 so it would still need a decent attach rate to outsell the best selling launch title.

The biggest launch title was only like a 60k opening. If P4G can't beat that somewhat easily, then a lot of people have wasted the last 6 months talking about P4G as being an important upcoming title for Vita.
 

Aostia

El Capitan Todd
The biggest launch title was only like a 60k opening. If P4G can't beat that somewhat easily, then a lot of people have wasted the last 6 months talking about P4G as being an important upcoming title for Vita.

I agree. Not because I think that P4 must be a great success under general terms, but because the best opening week for a Vita title is pretty low.
 
I agree. Not because I think that P4 must be a great success under general terms, but because the best opening week for a Vita title is pretty low.

Still, to make 60K in sales, approximately 1 in every 11 Vita owners in Japan will have to pick up the game week 1.

Is it possible? Absolutely. Is it probable? I'd say so. Is it all but guaranteed? wouldn't go that far, because this is the first major title since launch, and we don't know what those Vita owners are up to, or what their retail game buying habits are etc.
 

Aostia

El Capitan Todd
Still, to make 60K in sales, approximately 1 in every 11 Vita owners in Japan will have to pick up the game week 1.

Is it possible? Absolutely. Is it probable? I'd say so. Is it all but guaranteed? wouldn't go that far, because this is the first major title since launch, and we don't know what those Vita owners are up to, or what their retail game buying habits are etc.

Well, obviously it's not guarantee.
But I think that to judge P4 debut in a positive way, we should set a "target": considering how it is the "biggest" title coming out for Vita from a long time, I think that it should reach that "milestone". Otherwise we could see it as a "negative" debut (and not a very good sign for Vita, I think). Of course, if it will do 59K instead of 61, it will be the same, I'm saying that it must set the opening "record" at all.
 

Road

Member
Vita Top 10 software (physical retail only; Enterbrain/Famitsu):

Code:
115,000 - [PSV] Hot Shots Golf: World Invitational (SCE) {2011-12-17}
 87,000 - [PSV] Uncharted: Golden Abyss (SCE) {2011-12-17}
 73,000 - [PSV] Dynasty Warriors Next (Koei Tecmo) {2011-12-17}
 72,000 - [PSV] Gravity Rush (SCE) {2012-02-09}
 69,000 - [PSV] Tales of Innocence R (Bandai Namco) {2012-01-26}
 67,000 - [PSV] Lord of Apocalypse (Square Enix) {2011-12-17}
 62,000 - [PSV] Ragnarok Odyssey (GungHo Online Entertainment) {2012-02-02}
 53,000 - [PSV] Disgaea 3: Absense of Detention (Nippon Ichi) {2011-12-17}
 45,000 - [PSV] Ridge Racer (Bandai Namco) {2011-12-17}
 38,000 - [PSV] Ciel Nosurge: Ushinawareta Hoshi e Sasagu Uta (Gust) {2012-04-26}
Source: http://ebten.jp/eb-store/p/9784047276819/#

If anyone in Japan can check it out so we know the exact numbers and the date, we'd appreciate. =P
 

Chris1964

Sales-Age Genius
Famitsu Sales: Week 24, 2012 (Jun 04 - Jun 10)

01./00. [PS3] Tokyo Jungle <ACT> (Sony Computer Entertainment) {2012.06.07} (¥4.980)
02./01. [3DS] Dragon Quest Monsters: Terry's Wonderland 3D # <RPG> (Square Enix) {2012.05.31} (¥5.490)
03./00. [PSV] Mobile Suit Gundam Seed: Battle Destiny <ACT> (Bandai Namco Games) {2012.06.07} (¥5.980)
04./02. [PS3] Dragons Dogma <ACT> (Capcom) {2012.05.24} (¥7.990)
05./03. [3DS] Mario Tennis Open <SPT> (Nintendo) {2012.05.24} (¥4.800)
06./04. [WII] Mario Party 9 <ETC> (Nintendo) {2012.04.26} (¥5.800)
07./00. [PSP] Storm Lover Kai!! # <ADV> (D3 Publisher) {2012.06.07} (¥5.040)
08./09. [3DS] Super Mario 3D Land # <ACT> (Nintendo) {2011.11.03} (¥4.800)
09./10. [3DS] Monster Hunter 3G # <ACT> (Capcom) {2011.12.10} (¥5.800)
10./11. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800)
 

jonno394

Member
Big drop off for DQM if it's beaten in to second by Tokyo Jungle (or are we expecting big numbers for that)??

Will this be because of stocking issues for DQM after the 93% sellthrough last week?
 

Aostia

El Capitan Todd
Big drop off for DQM if it's beaten in to second by Tokyo Jungle (or are we expecting big numbers for that)??

Will this be because of stocking issues for DQM after the 93% sellthrough last week?

could be both.
with a ST so high it was probably hard to restock quickly enough, but the preorder for tokyo were not so disappointing.
 

Road

Member
Big drop off for DQM if it's beaten in to second by Tokyo Jungle (or are we expecting big numbers for that)??

Will this be because of stocking issues for DQM after the 93% sellthrough last week?

Tokyo Jungle might be over 100k, but still probably stock issues:

2nd weeks:

[NDS] Dragon Quest Monsters: Joker 2 (Square Enix) {2010.04.28} - 209,832 / 891,846
[NDS] Dragon Quest Monsters: Joker (Square Enix) {2006.12.28} - 247,558 / 880,642
 
Are there any reports hinting whether DQ has been supply-restrained?
Did they manage eventually to restock to meet demand or is it just a steep drop-off?
 

Chris1964

Sales-Age Genius
Famitsu says strong start for Tokyo Jungle and slow start for Gundam.

Tokyo Jungle could be somewhere close to 100k.
 
Top Bottom