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Hideki Kamiya annoyed on twitter, tells fanboy to use his own brain

Fuu

Formerly Alaluef (not Aladuf)
I bet no one gave two shits about the credits before they were removed. Not that removing them was the right thing, but there's nothing that special or unique about them.
Bullshit. I played it on PS2 and couldn't give 2 shits about the Wii version (I'm not even aware of how exactly the credits were removed/edited). The great song I kept listening for months after I beat the game, the way the scenes are displayed, the parchment layout, Amaterasu walking and meeting animals and characters on the lower area of the screen. It's just memorable on all accounts. Everyone who played this long game to the end and fully enjoyed it like I did felt something with that credit roll. Also, people who worked on the game being listed where it's due.
 

The Boat

Member
Bullshit. I played it on PS2 and couldn't give 2 shits about the Wii version (I'm not even aware of how exactly it was removed/edited). The great song, the way they the scenes are re displayed, the parchment layout, Amaterasu walking and meeting animals and characters on the lower area of the screen. It's just memorable on all accounts. Everyone who played it through the end and fully enjoyed it like I did felt something with those credit rolls. Also, people who worked on the game being listed where it's due.
I played through it and didn't care. It's a cool, well done credit roll, but that's it, it's nothing extraordinary. Do you honestly think that if it hadn't been removed we would hear all these songs of praise?
Like I said, removing it wasn't right, no one's arguing that.
 

Fuu

Formerly Alaluef (not Aladuf)
I played through it and didn't care. It's a cool, well done, credit roll, but that's it, it's nothing extraordinary. Do you honestly think that if it hadn't been removed we would hear all these songs of praise?
Like I said, removing it wasn't right, no one's arguing that.
I'm just speaking for myself here, I don't know about any songs of praise because like I said I didn't even keep up with the discussion regarding the Wii port. I just replied because you said no one gave two shits about the credits before they were removed and it's factually untrue. Reading Kamiya's tweet made me think back on it and realize it's my favorite roll because credit rolls aren't usually something you think back on or remember fondly. It's not mind-blowing or whatever, it's well done and memorable because of it, and in this case it's part of the ending.
 

The Boat

Member
I'm just speaking for myself here, I don't know about any songs of praise because like I said I didn't even keep up with the discussion regarding the Wii port. I just replied because you said no one gave two shits about the credits before they were removed and it's factually untrue. Reading Kamiya's tweet made me think back on it and realize it's my favorite roll because credits roll aren't usually something you think back on or remember fondly.
It was just an expression, of course I can't know what everyone thinks about the credits, my point is that removing them lead to an exaggerated reaction towards the credits, not that nobody liked them. I liked them (I realize I said I didn't care, bad wording). The real issue was taking credit away from the original team, that's the real crime.
 

Fuu

Formerly Alaluef (not Aladuf)
It was just an expression, of course I can't know what everyone thinks about the credits, my point is that removing them lead to an exaggerated reaction towards the credits, not that nobody liked them. I liked them (I realize I said I didn't care, bad wording). The real issue was taking credit away from the original team, that's the real crime.
Fair enough, I do agree that if they weren't removed people wouldn't talk about it as much or pay so much attention (Kamiya's tweet about it wouldn't even exist considering it was prompted by the possibility of the credits being absent again), and there are probably a bunch of players that watched it on youtube and got outraged when they heard it wasn't there. Regardless of what I feel, the original team being credited is indeed the most important issue here.
 
R

Retro_

Unconfirmed Member
I bet no one gave two shits about the credits before they were removed. Not that removing them was the right thing, but there's nothing that special or unique about them.

Kamiya did.

http://www.facebook.com/pages/PlatinumGames-Inc/19840559024

Kamiya here.

The other day, I was surfing the net looking at some sites and I was a bit shocked and disappointed by what I found... Apparently, in Okami for the Nintendo Wii, released last week in the US, the staff credits after the ending have been cut from the game. The fan comments that I read were in English, so I wasn’t sure if I was misunderstanding things, but our localization staff checked into the issue and confirmed it as fact.

I don’t know the details behind why the staff roll was cut... But what do you all think about the issue? I’m not disappointed because my name was removed from the game. Of course, we all have pride in our work; we all want to stand up and say “I made this!” Yet more importantly, I find it extremely regrettable that the omoi that went into the staff roll is gone from the game as well. (Translator's note: The Japanese word - 想い – omoi – is best defined as a combination of thoughts, emotions, and messages. I’ve left it in Japanese as I feel it better suits Kamiya-san’s intentions.)

It takes a great deal of time and energy to complete a game. The more difficult the challenges a player faces, the greater their sense of accomplishment at the end. Players who complete a game want to feel this sense of accomplishment, whether it is because the game was difficult or simply because the journey was long. In Okami’s case, I did my best to lower the level of difficulty in battle; however, as the majestic adventure itself requires 20-30 hours, and you can spend even more time devoted to the game, it is clear that completing Okami is no simple task. Of course, not everyone will reach the ending, so players who do should what the staff roll filled with this omoi. That is why every game that I’ve guided does not end by simply introducing the staff, but ends full of this special omoi that bring a sense of closure to the game.

In Resident Evil 2, the Zapping System gave way to two different endings, a Sub-Ending and a Main Ending, and each of these endings was accompanied by a completely different kind of music. The Sub-Ending featured a ballad meant to signify the healing of the main character after their battle ends. The Main Ending played against a valiant rock song meant to praise users for their mastery of the game. Even though they were simply credits, they were meant to wash players in the emotions of their post-game experience.

Devil May Cry’s staff roll came along with advances in technology that allowed us to play video with the credits (something I had wanted to do with Resident Evil 2 but gave up on because of compression artifacts), so I changed the video along with the music. The beginning of the credits sequence, coming directly after Trish and Dante head off towards a new fight, is a video of the hero and heroine in a balletic display of martial prowess matched to an uptempo track. This crossfades into a gentle choral song in the second half, as the video transitions to images of the sea based upon the idea of motherly love found in Devil May Cry’s story.

Viewtiful Joe’s credits were like a curtain call, meant to intertwine with the game’s theme of movies and the incredible events that took place within. It came from the idea that within the game, your friends were your friends and your enemies your enemies, but once everything came to a close, one and all were friends! Thus it was like a wrap party, introducing the cast along with a medley of each stage’s music. Since the game had elements of comedy, we wanted people to feel how much fun we had making the game via the credits.

Finally, we arrive at Okami. Since I’m sure there are plenty of people who will still be playing Okami, I won’t go into specific details... However, it was the first time for us to make a long adventure, and so the staff roll was filled with all of the omoi appropriate for the end of a long journey. Of course, these weren’t just my omoi. They were the omoi of everyone who worked on the project, put together in a moment of bliss held out just for those who completed the journey. It was a special staff roll for a special moment. And now it is gone. All of it. ...It’s incredibly disappointing and sad.

Not just in Okami’s case, but with all the games we make... I want as many people to play them as possible. Everything is for the players who are kind enough to play our work. That’s the feeling we carry with us as we go about the business of creating games. Even though I have absolutely no interest in the business of gaming (apologies to my bosses), a user’s joy is a creator’s joy, and having more joyful users is always better. If you can prove a game’s worth, and get it into the hands of many gamers, this should lead to sales and a greater contribution to the company at large... Right? (If I’m wrong... apologies to my bosses!)
Even if we don’t see the results right away, we know that when our spirit shines through, the flower of success will bloom. Then everyone, the creators, the players, and the businessmen, will all be happy. To me, that is the ideal.

I wonder who could have possibly been pleased with Okami’s staff roll being cut? I’ve long decided that the minute I can’t make games that users can say “This is fun!” towards, I would quit this job. However, until the very last second, I plan to keep the feeling in my heart that everything I do is to make the player happy.

That’s all for now!

So yeah I kinda really disagree with the last part of your post. The sequence had more effort and intent behind it than a usual staff roll, and I think that's why people were upset at its exclusion from the game.
 

LiK

Member
Fun fact: When I tweeted to Kamiya about my love for the Okami ending credits way back, he mentioned that his mother did the calligraphy for the Japanese characters in the credits. That was pretty cool.
 

Duffyside

Banned
My disgust with the removal of the staff credits isn't so much about my own selfish player experience, but that the people who made the game should be credited, and their original vision preserved as much as possible.
 

Fuu

Formerly Alaluef (not Aladuf)
My disgust with the removal of the staff credits isn't so much about my own selfish player experience, but that the people who made the game should be credited, and their original vision preserved as much as possible.
Caring about the player experience and the devs being credited aren't mutually exclusive concerns anyway, like Kamiya himself shows in that post. I'm not even buying the PS3 version but I'd like to know that the game was released intact.

Just checked and apparently the removal had to do with the Clover logo, the credits being pre-rendered and Capcom not having the source to the credit movie? Sounds weak but unfortunately I can see them using the same excuse again, unless someone there goes out of their way to rectify it.
 
My own tendency after beating a game is to Google it and check up on its production stuff. I tend to steer clear of that beforehand because I find spoilers. After I beat Okami, my thought was "that's it?" I felt unsettled, like the game wasn't completely brought to a close. Then I found the credits online and watched them, and they brought me to the closure the Wii version did not.
 

Duffyside

Banned
Caring about the player experience and the devs being credited aren't mutually exclusive concerns anyway, like Kamiya himself shows in that post. I'm not even buying the PS3 version but I'd like to know that the game was released intact.

Just checked and apparently the removal had to do with the Clover logo, the credits being pre-rendered and Capcom not having the source to the credit movie? Sounds weak but unfortunately I can see them using the same excuse again, unless someone there goes out of their way to rectify it.

I actually bet they somehow find a way into the game. Capcom raised a shitstorm last time, and the excuse strikes me as bogus, so they'll avoid creating a stir again.
 
This Thread lacks the respond to my tweet I got.


kamiya_cheapshot.jpg

kamiya_sentai.jpg

kamiya_tweet00ahc.png
 

Boss Doggie

all my loli wolf companions are so moe
On a related note I just chuckled at the people requesting P-100 to be ported - somehow they forgot that Nintendo owns the product.
 

jooey

The Motorcycle That Wouldn't Slow Down
He's right though, Kamiya can't do anything about the Credits. It's the costumers who need to make noise about it.

I don't think one should have such responsibilities if all they do is Okami cosplay
 

The Boat

Member
Kamiya did.

http://www.facebook.com/pages/PlatinumGames-Inc/19840559024



So yeah I kinda really disagree with the last part of your post. The sequence had more effort and intent behind it than a usual staff roll, and I think that's why people were upset at its exclusion from the game.

I honestly think I already said everything I need to say about this, but I'll say it again. It's a good credit roll, it shouldn't have been removed, the staff needs to be credited for their work, but if it wasn't removed, no one would talk about it.
EDIT:
Just checked and apparently the removal had to do with the Clover logo, the credits being pre-rendered and Capcom not having the source to the credit movie? Sounds weak but unfortunately I can see them using the same excuse again, unless someone there goes out of their way to rectify it.
That excuse would fly if the JP version of the game didn't include the original credits.
 
I honestly think I already said everything I need to say about this, but I'll say it again. It's a good credit roll, it shouldn't have been removed, the staff needs to be credited for their work, but if it wasn't removed, no one would talk about it.
EDIT:
That excuse would fly if the JP version of the game didn't include the original credits.

huh?
did you just create a paradox?
 

Brazil

Living in the shadow of Amaz
I honestly think I already said everything I need to say about this, but I'll say it again. It's a good credit roll, it shouldn't have been removed, the staff needs to be credited for their work, but if it wasn't removed, no one would talk about it.

Uhhhhh...
 

Brazil

Living in the shadow of Amaz
Is it that hard to understand? You know what, I covered this before, feel free to read my previous posts, if you don't get it well, not my problem.

Your argument is ridiculous, and that's your problem, yeah. How can you expect people to talk about cut content if such content isn't cut?
 

Seda

Member
Your argument is ridiculous, and that's your problem, yeah. How can you expect people to talk about cut content if such content isn't cut?

I think all he's saying is that if the whole cut credits thing never happened, people wouldn't consider the credits sequence to be all too unique or interesting. Only because the credits were cut, people now hold Okami's credit in higher regard in comparison to other credits.

I think.
 

The Boat

Member
Your argument is ridiculous, and that's your problem, yeah. How can you expect people to talk about cut content if such content isn't cut?

Seriously? lol I'll try to put this simply since you seem to be trying really hard not to understand:

If the credits weren't cut, people wouldn't have talked about the credits so much. As in, the praise the credits get is exaggerated just because they were cut.

EDIT: Seda gets it. Fuu got it. Seriously.
 

Brazil

Living in the shadow of Amaz
I think all he's saying is that if the whole cut credits thing never happened, people wouldn't consider the credits sequence to be all too unique or interesting. Only because the credits were cut, people now hold Okami's credit in higher regard in comparison to other credits.

I think.

I don't think that's the case at all. I really doubt people started liking the credits sequence because of the controversy. What did happen is that more people paid more attention during the credits because of it.

And if that's what the guy's trying to say, well, then he might as well not say anything, because such observation doesn't add anything to the discussion.

Wasn't hard to understand what you were saying at all. Must be a language barrier thing. Also, you're right.

Yeah, no. It's just that I thought he was trying to make an actual point.
 

JesseZao

Member
Seriously? lol I'll try to put this simply since you seem to be trying really hard not to understand:

If the credits weren't cut, people wouldn't have talked about the credits so much. As in, the praise the credits get is exaggerated just because they were cut.

EDIT: Seda gets it. Fuu got it. Seriously.

Wasn't hard to understand what you were saying at all. Must be a language barrier thing. Also, you're right.
 

The Boat

Member
I don't think that's the case at all. I really doubt people started liking the credits sequence because of the controversy. Maybe some just paid more attention because of it.

And if that's what the guy's trying to say, well, then he might as well not say anything, because such observation doesn't add absolutely anything to the discussion.

OK, if you think so, thank you for your post that adds so much to the discussion.
EDIT:

Wasn't hard to understand what you were saying at all. Must be a language barrier thing. Also, you're right.
Thanks, good to know I'm not losing my grasp of the English language :p
 

Seda

Member
I played Okami on PS2. Pretty good game. Way too long for my taste, though. Not really interested in playing it again. I don't remember the credits sequence at all. I didn't know about the cut credits in the Wii version until yesterday.
 
OK, if you think so, thank you for your post that adds so much to the discussion.
EDIT:


Thanks, good to know I'm not losing my grasp of the English language :p

The irony is palpable.
your veiled diss was 100% moot and didn't add to the discussion about credits being removed at all.
 

Whats sad is the sheep will eat it up because its now like every other generic shooter now on the market. I have friends who never gave a shit about RE (one called Resident Evil remake boring because you had to conserve ammo and not waste it like a moron) before but love Gears and COD that now are pissing themselves over this game.
 
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