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Videogame facts that blow your mind (SuperMarioBros. SHOCKING SECRET INSIDE p #70)

Something simple yet effective I noticed in super metroid yesterday, when samus changes rooms and the screen fades to black then back again, her green visor never fades so it glows in the dark, it's a really neat simple effect.
 

McNum

Member
I remember renting the game from Blockbuster and never being able to get past it.

How do you get past it? I need to know!
Press up to make the barrel move up, press down to make it move down. Time the up and down with the movements of the barrel to extend how far it travels. Jump off when you can get out at the bottom.
 

Alx

Member
isaac-asimov.jpg

That's Asimov ? First time I've ever seen him without sideburns. *mindblown* :p
 

CB3

intangibles, motherfucker
Has anyone posted this one yet?

There are hidden Sonic statues at the top of the Hydrocity Zone.

A1cIB.png


THEY ARE A WARNING

VL6d6.png

shiiiiiiiiiiiiiiiiiiiiiiiiit

One of my top 5 games of all time and i never noticed.

And that carnival zone area was easy
 

televator

Member
I remember renting the game from Blockbuster and never being able to get past it.

How do you get past it? I need to know!

Press up to make the barrel move up, press down to make it move down. Time the up and down with the movements of the barrel to extend how far it travels. Jump off when you can get out at the bottom.

Yeah it's a one and only contextual game play element/control mechanic that's never even hinted at in the entire game. That's bad enough in itself, but apparently that doesn't suffice for the "mightier than thou" jerks who insist that it was so obvious and totally easy because you are stupid and they are magnificent geniuses.
 

dekline

Member
This might be obvious as hell, and I'm sure it's been lurking in the back of my mind forever, but I just fully realized the other day that Isaac Clarke's name is probably a reference/tribute to Isaac Asimov and Arthur C. Clarke.

That's interesting. I never thought of that.
 

Roto13

Member
Yeah it's a one and only contextual game play element/control mechanic that's never even hinted at in the entire game. That's bad enough in itself, but apparently that doesn't suffice for the "mightier than thou" jerks who insist that it was so obvious and totally easy because you are stupid and they are magnificent geniuses.

Anyone who says they weren't stuck at that point just doesn't remember being stuck.
 
I still don't get why people had and have trouble with this section. It's so moronically easy.

I called the official Sega tipline days after the game came out, the only time I ever did so, and they didn't yet know how to get past it.

Also, if you played in Sonic and Tails mode, Tails would sometimes get into a fit of jumping, which screwed with the momentum of it. And that could throw you off if you were just starting to figure it out.
 

MNC

Member
The camera left and right buttons on sm3dl are n64 C-buttons.

Posting from iPhone so I couldn't upload my own image :(

They're pretty much just buttons with arrows on them. Also, the C buttons didn't have darkened arrows, they were just embedded/embossed/whatever the proper word is in English.
 
Maps in games have never worked. Like how in every RPG ever the world map makes no sense.

OYflc.jpg


If this was in a Square-Enix RPG, you'd start at A and steer your airship north past the North Pole, and appear at the South Pole still heading north towards B. In reality you should just appear at the top somewhere near C heading south. At least that's how my brain sees it.
 

c0Zm1c

Member
Has anyone posted this one yet?

There are hidden Sonic statues at the top of the Hydrocity Zone.

A1cIB.png


THEY ARE A WARNING

VL6d6.png
I remember getting stuck at that part in Sonic 3. I even bought a game guide (it was sealed so I couldn't read it in the shop) but even that didn't tell me anything about how to get past it. Eventually I worked it out for myself. A real "doh!" moment.
 
Maps in games have never worked. Like how in every RPG ever the world map makes no sense.

OYflc.jpg


If this was in a Square-Enix RPG, you'd start at A and steer your airship north past the North Pole, and appear at the South Pole still heading north towards B. In reality you should just appear at the top somewhere near C heading south. At least that's how my brain sees it.

You could loop around the map like that if it were oriented differently:

P5irN.jpg


But that kills the horizontal wrapping.
 
In Assassin's Creed Revelations; Ezio takes on a ship in Istanbul and arrives to Cappadocia by the same ship. The weird part is there's no sea, river, canal, or river anywhere near Cappadocia.

It's a mystery how anyone can travel there by a ship

Aliens%2Bmeme.jpg


God I hate boxing the pope in an alien spaceship so bad...
 
Maps in games have never worked. Like how in every RPG ever the world map makes no sense.

OYflc.jpg


If this was in a Square-Enix RPG, you'd start at A and steer your airship north past the North Pole, and appear at the South Pole still heading north towards B. In reality you should just appear at the top somewhere near C heading south. At least that's how my brain sees it.
This is more of a qurik in how tile maps work than a factual error, just like a lot of technical limitations in video games.
 

Mike M

Nick N
Somehow the RPG map thing never occurred to me. I understand why it's the way it is, but I never even noticed it was wrong until it was pointed out.
 
Wait, how did they manage to put the world map on a globe in FFVIII then?

jATJ4.jpg

Huh. Did the globe twist around or something?

EDIT: No, wait, the GROUND twisted around. It was a true 3D model, so you could approach land masses, islands, etc from different sides. On a flat map the orientation never changes... north is always up, etc. This is true whether it's Mode 7 (where it's still just a flat map, just shown enlarged and at an angle) or whether it's in a tiny little window. It's a flat map, so when you get to the top, the only choice is to warp you back to the bottom unless they want to show the map upside down or something, which would be silly. But when flying around a 3d globe (the ground, not the HUD I mean), the globe is really there... so north isn't always up, the direction you're facing is "up" (or "forward" is probably a better word) and as you turn, the globe rotates.
 

Yottamole

Banned
Maps in games have never worked. Like how in every RPG ever the world map makes no sense.

OYflc.jpg


If this was in a Square-Enix RPG, you'd start at A and steer your airship north past the North Pole, and appear at the South Pole still heading north towards B. In reality you should just appear at the top somewhere near C heading south. At least that's how my brain sees it.
The world map was actually in a Square Enix RPG. Dragon Quest III.
 

McNum

Member
Yeah it's a one and only contextual game play element/control mechanic that's never even hinted at in the entire game. That's bad enough in itself, but apparently that doesn't suffice for the "mightier than thou" jerks who insist that it was so obvious and totally easy because you are stupid and they are magnificent geniuses.
I admit I got stuck there for a while, until I found a way past it.

But, there actually is a subtle hint what to do. Check the decoration on the barrel. Triangles pointing up and down. I needed to be a lot more obvious, though, and the barrel is featured with the same pattern several places in the level, so it's something you'd pick up on.
 

BHZ Mayor

Member
I admit I got stuck there for a while, until I found a way past it.

But, there actually is a subtle hint what to do. Check the decoration on the barrel. Triangles pointing up and down. I needed to be a lot more obvious, though, and the barrel is featured with the same pattern several places in the level, so it's something you'd pick up on.

It didn't help that they don't even work the same way in Act 1.
 

Myriadis

Member
Maybe already mentioned, but
Using the Fairy Spell in Adventure of Link lets you get though locked doors without the need of a key.
Honestly, I didn't knew it. Same with these Pink Berries in SMW, which summon a coin-throwing cloud if Yoshi eats two in the same stage.
 

Cheerilee

Member
Maps in games have never worked. Like how in every RPG ever the world map makes no sense.

OYflc.jpg


If this was in a Square-Enix RPG, you'd start at A and steer your airship north past the North Pole, and appear at the South Pole still heading north towards B. In reality you should just appear at the top somewhere near C heading south. At least that's how my brain sees it.

ERAUQS SI DLROW EHT
 
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