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Metal Gear Solid 4 Guns of The Patriots 2.0 |OT| Kept you waiting, huh?

It's literally been years since I last played this game. A side effect of that is that I have no clue anymore about how to help out the rebel fighters win each confrontation. Even the Youtube vids that once showed me have long been buried.

What, you're supposed to help them? I just do ma thang sneaking around lol. The only time they wouldnt shoot at me was the beginning and the place they stood before the APC and where you get an rpg.
 

ScOULaris

Member
It's literally been years since I last played this game. A side effect of that is that I have no clue anymore about how to help out the rebel fighters win each confrontation. Even the Youtube vids that once showed me have long been buried.

You know what I never understood... Is it even possible to align yourself with the PMC troops? I know that killing PMC's and giving rations to the rebels in Acts I and II got the rebels on your good side, but I never saw any opportunities to do the same with the PMC's. When the wartime aspects of the game were being pitched prior to launch, it sounded like you could help out either side (or neither).

My biggest learning from MGS4 was don't answer every question about your fiction. That was the greatest disservice we could have done. I remember peeking into the TUS forums a month after MGS4 shipped and saw the damage we did -- there was no more discussion, no more debates, no more passion. Whether or not people liked all the answers, we explained every mystery and subsequently smothered the fun of our crazy fiction. Never again.

I am torn on this issue. While some of the retcons and just plain odd explanations for past loose ends (or minute details) were quite the letdown, I also appreciated the effort that went into trying to tie everything together and make sense of it all. The MGS4 Database, while not quite canonical, was an awesome freebie that I still browse through occasionally today. I always wanted some kind of authoritative tome for MGS series lore, and the Database is closer to that than I ever thought we'd get.

It all comes down to choosing your battles when it comes to answering longstanding questions in a series' fiction. There was no need to retcon Sigint as being Donald Anderson or Para-Medic as being Dr. Clark. That kind of "explanation" is just unnecessary and rubs fans the wrong way. Explaining away Vamp's supernatural immortality with nanomachines is an example of answering an oft-debated question with a just flat-out uninteresting explanation.

As much as MGS4's story trips over itself with inconsistencies and some straight-up plot holes, I still loved every second of it on my first playthrough. Even when revisiting it with a more critical eye, I can't deny the love that was put into the total package. MGS4 was designed to feel like an epic conclusion to a series that has entertained us for decade(s), and on that front I think it succeeded.
 
What, you're supposed to help them? I just do ma thang sneaking around lol. The only time they wouldnt shoot at me was the beginning and the place they stood before the APC and where you get an rpg.

You help them in the beginning by using the rpg to blow up the APC, taking out PMC trooper for them or you can give them rations. just equip a ration stand in front of them and press triangle.
 
For crawling you MUST be moving (or at least that's what I've always heard). That's why you need to find some wall to crawl into that doesn't automatically knock you up (pun intended).. For all of the others you don't have to move (or so, once again, I believe).

Also, I've just uploaded some videos and put them into the walkthrough regarding Emblems. Currently it's just regarding an easy way to get Blue Bird, how to get Battle Highs, getting praised by the Militia, what counts as a sideways roll and how to get the enemies in the Red Zone to respawn for hold ups, headshots and searches but I'll try to get one for each (or most) emblem eventually).

Thanks. I currently have Snake sitting in a box in the militia safe house for tortoise, haha.
I just need to find a better spot to work on Gibbon, Ant, and Bear. There's one enemy in Red Zone that's easy to do it to, but is there an area with 3 or 4 guys that I can grab like that and then run out of the area and get them to respawn? That would be great

For Chicken and Blue Bird I collected 50 rations, then ate 50 and died, then gave 50 to the militia for Blue Bird and died again. I know it hasn't been confirmed if this works or not, but we will see I guess.

Edit: also, I couldn't seem to get rebels to praise me in Red Zone. Hopefully I'll have better luck in Downtown.
 
Thanks. I currently have Snake sitting in a box in the militia safe house for tortoise, haha.
I just need to find a better spot to work on Gibbon, Ant, and Bear. There's one enemy in Red Zone that's easy to do it to, but is there an area with 3 or 4 guys that I can grab like that and then run out of the area and get them to respawn? That would be great

For Chicken and Blue Bird I collected 50 rations, then ate 50 and died, then gave 50 to the militia for Blue Bird and died again. I know it hasn't been confirmed if this works or not, but we will see I guess.
Yes there is. In the Red Zone you can hold up three enemies there, one at a time starting with the back, to get Gibbon, Ant and Bear. You'll have to grab them first though because they are crouching by default (if you just hold them up they'll lie down so you can't CQC them) so you must grab them, leave them go, hold them up and then choke them.

EDIT: For the praise, use a tranquiliser. I have a video uploading currently on a new Youtube Account so Ant+Gibbon will be demonstrated in the Red Zone (a long with Eagle) in one and then how to get praise in the Red Zone in another. I'll post them in this post when the upload is complete, as well as the OP.
 

StuBurns

Banned
Do they give me something special? Like an iPod song or something?
They let you go through their base without attacking you.

EDIT: That reminds me of one of the biggest disappointment in MGS4. For years we were told you could choose sides, but you couldn't, you could choose to help, or ignore the militia.
 
Yes there is. In the Red Zone you can hold up three enemies there, one at a time starting with the back, to get Gibbon, Ant and Bear. You'll have to grab them first though because they are crouching by default (if you just hold them up they'll lie down so you can't CQC them) so you must grab them, leave them go, hold them up and then choke them.

EDIT: For the praise, use a tranquiliser. I have a video uploading currently on a new Youtube Account so Ant+Gibbon will be demonstrated in the Red Zone (a long with Eagle) in one and then how to get praise in the Red Zone in another. I'll post them in this post when the upload is complete, as well as the OP.

Yeah, I can get the one in the back easily. I even search him laying down and then just wait for him to get up and then grab him. After him, though, I have to walk in front of the APC and get an alert instantly and then I can't hold the rest of them up. Will the enemies still spawn there if I destroy the APC?
 
Just found a real quick way to get the Continues used emblem if you happened to miss an easier opportunity in the earlier Acts like I did. The part in Act 5 where you have to protect Meryl, just pop her once in the head. Evil, yes, but it loads you right next to her and you can get that taken care of very quickly. It was taking me forever to get killed on LIQUID EASY so this is much faster.
 
How do you do complete the turret stuff in the game, doing no kill?

You have infinite ammo during both chase sequences, so use non-lethal guns on the dudes and only use the turret for the Gekkos -- aim high though, and pick your shots.

Yes there is. In the Red Zone you can hold up three enemies there, one at a time starting with the back, to get Gibbon, Ant and Bear. You'll have to grab them first though because they are crouching by default (if you just hold them up they'll lie down so you can't CQC them) so you must grab them, leave them go, hold them up and then choke them.

EDIT: For the praise, use a tranquiliser. I have a video uploading currently on a new Youtube Account so Ant+Gibbon will be demonstrated in the Red Zone (a long with Eagle) in one and then how to get praise in the Red Zone in another. I'll post them in this post when the upload is complete, as well as the OP.

The best place for Hold-ups/Searches/CQC kills is Cove Valley Village in Act 2.

Get through the area until you reach the Power Station, then turn around and go right back in; there will be 5 PMC guys in the immediate area that are all easy to get.

It only takes about 4-5min to Hold-up/Search/CQC kill all 5 of them. Doing that, it only took me 1.5hr or so to get all of the requirements done.
 

StuBurns

Banned
Just found a real quick way to get the Continues used emblem if you happened to miss an easier opportunity in the earlier Acts like I did. The part in Act 5 where you have to protect Meryl, just pop her once in the head. Evil, yes, but it loads you right next to her and you can get that taken care of very quickly. It was taking me forever to get killed on LIQUID EASY so this is much faster.
Yeah, this was a horrible grind earlier, I was doing it on the boat deck, running up to the gekkou and just letting them kick me to death.
 
You have infinite ammo during both chase sequences, so use non-lethal guns on the dudes and only use the turret for the Gekkos -- aim high though, and pick your shots.



The best place for Hold-ups/Searches/CQC kills is Cove Valley Village in Act 2.

Get through the area until you reach the Power Station, then turn around and go right back in; there will be 5 PMC guys in the immediate area that are all easy to get.


It only takes about 4-5min to Hold-up/Search/CQC kill all 5 of them. Doing that, it only took me 1.5hr or so to get all of the requirements done.

That sounds great. I think I will wait until then to do it then, thanks!

Edit: Shooting Meryl also sounds like a great way to get continues. I will keep that in mind :D

edit2: aren't there any instant death areas in the game, though?
 
Yeah, this was a horrible grind earlier, I was doing it on the boat deck, running up to the gekkou and just letting them kick me to death.

Yea exactly and considering where I was it took forever to engage the enemies, then move to a more useful area that would drop my health quick enough. This is a breeze now.

Also this may have been addressed earlier in the thread, but are stats cumulative. Meaning can I go back to an earlier save and do some things, resave, and the load back the latest?
 

NYR94

Member
My biggest learning from MGS4 was don't answer every question about your fiction. That was the greatest disservice we could have done. I remember peeking into the TUS forums a month after MGS4 shipped and saw the damage we did -- there was no more discussion, no more debates, no more passion. Whether or not people liked all the answers, we explained every mystery and subsequently smothered the fun of our crazy fiction. Never again.

This is huge. And one of the biggest reasons in my opinion why so many were disappointed after finishing MGS4. Metal Gear fans thrive on coming up with answers to all the questions that the games (pre-MGS4) created. They love to debate and argue. Does MGS3 really take place in the 60s or is Solid Snake re-living Big Boss' memories through VR? How does Vamp keep coming back to life? What's up with Ocelot's arm? Who are the Patriots? Does Snake die? These questions sustained years of debate in between the releases of MGS1-MGS4. Every fan had their own theory and hope of what would be revealed in the next installment. And every game answered some questions while creating others.

But with MGS4, Kojima felt compelled to answer nearly everything. No more mystery. No more room for debate. While we spent so many years waiting and hoping for answers to these burning questions, in the end, it wasn't as satisfying as we had hoped it would be. It's like we want answers, but we don't really want answers.

That's why I think the series should just reboot. Put away the Boss-Big Boss-Solid Snake mythos. We already know all there is to know. All that's interesting, at least. Start fresh with entirely knew characters and a new storyline. New mysteries and plot twists to re-energize the fan base. But from the whole "Big Boss needs YOU!" artwork it looks like MGS5 will be another continuation of the Big Boss story. We already know where he came from and how he ends up. I don't see much potential for the same type of storytelling that we got in MGS2.
 

meta4

Junior Member
What about the opening? War has changed. Narration and storytelling is top notch.

Like I said there are so many great moments. I loved the opening as well. My jaw was dropped throughout the game. Visually it was such a stunner. I played MGS4 after UC2 since I got my PS3 very late into the cycle and I was still awestruck playing this game. It holds up so well and still looks much better than most games releasing today.
 

Roto13

Member
Can you not get Snake to throw up from killing enemies on Very Easy? Because I've been on the roof of that villa blasting away with the turret for ages now and nothing is happening except my stress is at 40%.
 
Yeah, I can get the one in the back easily. I even search him laying down and then just wait for him to get up and then grab him. After him, though, I have to walk in front of the APC and get an alert instantly and then I can't hold the rest of them up. Will the enemies still spawn there if I destroy the APC?

Yep, you can destroy the APC that pulls up in front of the Safe House exit.

EDIT: Roto, it only triggers once you get off the turret in case you're still on it.

EDIT: RyanardoDaVinci, Wait, before I edit the OP, do you have to keep going back to the Power Station and then to Cove Valley Village? The only reason I ask is because that journey seems longer than in Act 1's Red Zone to Safe House.

I had Act 2 down as the area to get Bee and Bear in the Power Station and Confinement Facility (due to infinite respawns) but Cove Valley Village sounds like a good place for Bee and Bear too.

How to get Blue Bird: http://youtu.be/5Nq57vlP1FU

How to Hold up the four enemies: http://youtu.be/XogcpgIN-fg (note that RyanardoDaVinci's way sounds quicker).

How to get Praise (last one I'm posting here, everything is/will be in the OP): http://youtu.be/HlnmPagf4nY
 

BadWolf

Member
It isn't closure that killed the discussion – but the lack of imagination in the answers behind that closure. Ocelot
hypnotized himself to behave like Liquid?
Every fan I know hates that concept, but loved the implication behind Ocelot in MGS2
(direct possession of some sort)
.

I liked that explanation better than the
possession
thing. It was simple yet made sense.
Ocelot messed with the Patriots system by pulling something they had no data for and so wouldn't know how to handle.
 

rvy

Banned
They let you go through their base without attacking you.

EDIT: That reminds me of one of the biggest disappointment in MGS4. For years we were told you could choose sides, but you couldn't, you could choose to help, or ignore the militia.

Yup, which, again, makes me say that the whole game should have been set in the middle east or split between the middle east and south America. You chase Liquid around, help out whoever you wish to. Rinse and repeat. Of course, the mechanics would have to be more complicated than simply going into the battlefield and killing everyone on the opposing side.

For example:

In MGS 3, you could sabotage the enemy by blowing up the buildings containing their supplies and resources. You could expand on that. Blow up a warehouse of PMC/Militia supplies and watch them save as much ammo as possible during fire fights.
This would make them unable to secure new areas, because they can't waste resources and need to hold their ground.

Or taking valuable hostages from the PMC/Militia, who hold information about where these warehouses are located, or which area the PMC/Militia are planning on securing next.

Whatever, there's a whole system that could have been designed to make this a lot more interesting. I'm just throwing out stuff that I came up with off the top of my head.

I really didn't care about Europe or Shadow Moses. They both feel like a waste. Outer Haven is so small that it's pretty negligible. Linear as hell to. There's a whole section where you just hold the stick up and run.
 

one85x

Member
That sounds great. I think I will wait until then to do it then, thanks!

Edit: Shooting Meryl also sounds like a great way to get continues. I will keep that in mind :D

edit2: aren't there any instant death areas in the game, though?
The Raging Raven boss fight is also a good place to farm continues. Rolling off the building is an insta-death.
 

StuBurns

Banned
Yup, which, again, makes me say that the whole game should have been set in the middle east or split between the middle east and south America. You chase Liquid around, help out whoever you wish to. Rinse and repeat. Of course, the mechanics would have to be more complicated than simply going into the battlefield and killing everyone on the opposing side.
That was the original pitch for MGS2 I believe, it all taking place in the Middle East, against Liquid. None of the MGSs were as good as that first act in MGS4 for me, practically no other game is either actually. Such enormous potential.
 
EDIT: RyanardoDaVinci, Wait, before I edit the OP, do you have to keep going back to the Power Station and then to Cove Valley Village? The only reason I ask is because that journey seems longer than in Act 1's Red Zone to Safe House.

I had Act 2 down as the area to get Bee and Bear in the Power Station and Confinement Facility (due to infinite respawns) but Cove Valley Village sounds like a good place for Bee and Bear too.

Yeah, you never have to run all the way back to the actual village, just the area when you re-enter.

I'll make up a map of the best route to get the guys.
 

rvy

Banned
No, they don't give you anything back as far as I'm aware but, it does gain you their trust. There will be a heart above their head after you give them a ration. I also think giving them rations will get you an emblem.

They do give you stuff back actually, you just need to clear out the PMC in the area and give them the items after. I've gotten iPod songs, Playboys and ammo.
 
No, they don't give you anything back as far as I'm aware but, it does gain you their trust. There will be a heart above their head after you give them a ration. I also think giving them rations will get you an emblem.

Initially, they do indeed give you items however after giving them about five rations they stop doing so (it's very easy to forget as a result when you have to give fifty). In addition to this there is four songs that can only be obtained by giving gifts to the militia members.
 
Ok, here we go. There's also 6 guys here, not 5.

Red dots: Guards
Red lines: Patrol routes
Blue line: Snake's route from re-entry
Blue dots: Roughly where you should be we Holding up etc.

OErNM.jpg


If you get the 1st guard fast enough the 2nd guy (to the north) will be facing away from you as you approach. Sometimes the 4th will spot you as you run to #3 and go to investigate (no alert) so just tranq him, but it happens very rarely.

You can't grab the #3 guy until after he makes a little stop in his patrol (where the dot is) because the terrain is too uneven, I'm guessing -- but you'll hardly run into that as the full CQC kills on the two before will take up enough time for that.
 

SamuraiX-

Member
Ok, here we go. There's also 6 guys here, not 5.

Red dots: Guards
Red lines: Patrol routes
Blue line: Snake's route from re-entry
Blue dots: Roughly where you should be we Holding up etc.

OErNM.jpg


If you get the 1st guard fast enough the 2nd guy (to the north) will be facing away from you as you approach. Sometimes the 4th will spot you as you run to #3 and go to investigate (no alert) so just tranq him, but it happens very rarely.

You can't grab the #3 guy until after he makes a little stop in his patrol (where the dot is) because the terrain is too uneven, I'm guessing -- but you'll hardly run into that as the full CQC kills on the two before will take up enough time for that.

Nice map. :)
 
Ok, here we go. There's also 6 guys here, not 5.

Red dots: Guards
Red lines: Patrol routes
Blue line: Snake's route from re-entry
Blue dots: Roughly where you should be we Holding up etc.

OErNM.jpg


If you get the 1st guard fast enough the 2nd guy (to the north) will be facing away from you as you approach. Sometimes the 4th will spot you as you run to #3 and go to investigate (no alert) so just tranq him, but it happens very rarely.

You can't grab the #3 guy until after he makes a little stop in his patrol (where the dot is) because the terrain is too uneven, I'm guessing -- but you'll hardly run into that as the full CQC kills on the two before will take up enough time for that.

I've added this post to the Original Post. Thanks for the help, that does indeed seem much more efficient than the Red Zone.

EDIT: On that note though, I'm beginning to run out of characters on the first four posts so if there is much more edits I'm going to have to start shifting them into the fifth (which is what I've been doing slightly) so I'm going to have to refrain from numbering the second set of trophies that were revealed after the others.
 

TGO

Hype Train conductor. Works harder than it steams.
Did they ever reveal the budget of MGS4? Playing it again, I can't think of a single game that competes in terms of the production standards of this. There are better looking games certainly, considerably so, but every minute seems tenderly rendered. It must have cost a fortune.
Was there a huge marketing campaign for this? I remember seeing 1 commercial, if that even. I wouldn't be surprised if this cost half of what Halo did (for example) due to the difference in marketing costs.
$60mil, its the 5th most expensive game, over 200 people working on it & the sound was recorded at skywalker studios, the actually cost was shared between Konami & Sony.
Halo 3 was $55 mil, so MGS4 cost 5 mil more, thou I think you can see where the money was spent in MGS4 better lol
 

rvy

Banned
$60mil, its the 5th most expensive game, over 200 people working on it & the sound was recorded at skywalker studios, the actually cost was shared between Konami & Sony.
Halo 3 was $55 mil, so MGS4 cost 5 mil more, thou I think you can see where the money was spent in MGS4 better lol

Ken said it wasn't 60.
 
Um, the trophy guide that The One Who Knocks posted is only a few posts long. How in the hell does that amount to 100+ pages?

Ok major brain fart. It's actually about 55 pages but I printed it booklet form at work. In my head I was like "Yeah!, I'll only use half the paper" and for some reason half made me think double.... Sorry. I really just copy and pasted it because It's so nice to have it printed. Because of the excitement I'll spend a bit of time on it today.

I'll make it again from the updated posts and add maps and things if I can.

Link to things you guys want in it and i'll throw it in.

Don't get your hopes too high but should still be cool.

The Doc will be a public dropbox link when it's done. Feel free to edit/update and repost.

Pop back in a few hours
 

novery

Member
$60mil, its the 5th most expensive game, over 200 people working on it & the sound was recorded at skywalker studios, the actually cost was shared between Konami & Sony. Halo 3 was $55 mil, so MGS4 cost 5 mil more, thou I think you can see where the money was spent in MGS4 better lol

A lot of things wrong here. Unfortunately, I'm not allowed to say what the facts are. Sucks too, because I wish more companies would be more open about team sizes, budgets and such... Sorry.

Don't read too much into the Skywalker Ranch costs. I remember we were only there for a day or two. The rest was done in Japan by Tajeen and his very capable team.
 

StuBurns

Banned
$60M wouldn't be close to the fifth most expensive game either, practically everything Rockstar makes is more than that this generation, WoW and TOR were both more, GT5 was more. Plenty of games.

I would love to know more of the behind the scenes stuff about with MGS4. Production budget, marketing budget, exactly what Sony contributed, etc. We know even less about the costs of Japanese development than we do to Western development.
 

ScOULaris

Member
A lot of things wrong here. Unfortunately, I'm not allowed to say what the facts are. Sucks too, because I wish more companies would be more open about team sizes, budgets and such... Sorry.

Don't read too much into the Skywalker Ranch costs. I remember we were only there for a day or two. The rest was done in Japan by Tajeen and his very capable team.

Only a day or two? So what, exactly, was done there? Final mastering of the sound mix or something?

Are you even allowed to say?
 

TGO

Hype Train conductor. Works harder than it steams.
A lot of things wrong here. Unfortunately, I'm not allowed to say what the facts are. Sucks too, because I wish more companies would be more open about team sizes, budgets and such... Sorry.

Don't read too much into the Skywalker Ranch costs. I remember we were only there for a day or two. The rest was done in Japan by Tajeen and his very capable team.

Oh no worries, it's just what I got from a article of the worlds most expensive games lol
GTAIV was #1 & I think & GT5 was #2
 
Is there any particular reason why we can't use the Young Snake w/ Bandana face camo with the SA or EE disguises?

Man, I'd kill for an Ocelot face camo. And a non-joke Big Boss face camo. And maybe Raiden without the visor. Goddamn, they really piled on the fan-service with this game, but missed out a bunch of obvious stuff, like Ocelot's old SAA, the FAMAS, and the old sneaking suits.

And as some others have mentioned, it's disappointing that we get such a ridiculous amount of gameplay features, with so many little things to discover and a bunch of ways to get around enemies, and yet we barely get to experiment with them beyond Act 2.
 
I mean without the visor, like how he appears at the end. It'd make walking around with his head look less ridiculous in Act 3 at least.
 

CorrisD

badchoiceboobies
Dat Naomi model, lol.

It is a shame that the Young Snake face isn't really used for anything in the game besides the beginning of Act 3, along with all the work that must have gone into the Act 4 level it is almost a crime they never did some sort of MGS1 DLC using the engine.
Would have been awesome.
 
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