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Resident Evil 6 DEMO VER. Thread: Capcom's final chance for redemption

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Totally disagree about cover. I think that the demo isn't giving an accurate assessment of how necessary it is going to be used in the main game(course I could be wrong and it could be useless). I think part of that has to do with how much we've already played these three levels already. Hell, I'm at the point now where the only thing left for me to do is try and break it, and speedrun my way through it: which is difficult as all hell thanks to the camera...

Using that mercs video as an example isn't a good idea (imo), because while you can use certain strats from campaign in it, things like enemy placement in a set piece fly right out of the window. Unless everyone just turns out to be a beast in this game, I think a good amount of people aren't going to play it like it's God Hand, and are going to be forced to use cover. Most of that is going to be thanks to how easy it is for you to get stunned and fall flat on your ass.

You raise good points. Especially that we do not know what the rest of the game will present as far as scenarios... they might try and compel the player into cover. I'm not expecting that, but it might happen. I don't personally find the camera prohibitive at all anymore... but maybe the reason I'm going mercs in the demo is because I know the layout. That certainly helps. Again, though, I feel like this game is designed to allow that type of play for those who are looking for it, even if you haven't already encountered a particular set-piece. But won't know if that sort of design will carry through until you play it I guess.


edit: this was an edit I made that got caught on the last page.

Because people don't seem to be willing to spend the twenty minutes running up and down an empty level while hitting buttons in various combinations that it takes to get used to it.

I don't want to quickly dismiss other people's complaints... I think they are valid in some ways... but I also believe there's truth in what you're saying here.
 
Because people don't seem to be willing to spend the twenty minutes running up and down an empty level while hitting buttons in various combinations that it takes to get used to it.

No offense, but its ridiculous to expect people to waste 20 minutes just to get to grips with a shitty control scheme, especially when the controls are performing actions that have been pretty much perfected in other games.
 

Jackpot

Banned
Well I'll say this without spoilers as much as I can. One character is fully nude just covered with shadows in a cinematic, and one segment of the game you play as one of the female characters in a very shoddy patient costume so her body is almost on full display and since you can do flips and such in RE6... >_>

It looks like a deliberate nod to Alice's skimpy patient outfits when she woke up at the end of 1 and the beginning of 5.
 

ErikB

Banned
No offense, but its ridiculous to expect people to waste 20 minutes just to get to grips with a shitty control scheme

I would argue that it is a very good control scheme with some unique advantages. It just isn't the one that people are used to. A lot of the game is like that.
 
I would argue that it is a very good control scheme with some unique advantages. It just isn't the one that people are used to. A lot of the game is like that.

What can you do with the controls that you wouldn't be able to do if they'd used a GoW or Uncharted style control scheme?
 

Dusk Golem

A 21st Century Rockefeller
It looks like a deliberate nod to Alice's skimpy patient outfits when she woke up at the end of 1 and the beginning of 5.

I was thinking that too, but I just wasn't expecting
Sherry
to be running around like that, and I'm questioning if
Jake
will be doing something similar...

Though the segment in question looked really awesome, it was cool to see a sort of
stealth
element going on.
 

Replicant

Member
Because people don't seem to be willing to spend the twenty minutes running up and down an empty level while hitting buttons in various combinations that it takes to get used to it.

LOL, that's your idea of playing the game? Just hit the button in various combinations to see what works?

And what makes you think they haven't done that? Can you read mind?

Also, I'm still waiting for your achievements listing. Or are you just big mouth with no result? Don't even try to swipe someone else's achievement because it's easy to contact the owner to confirm if they are you or not.
 

ErikB

Banned
What can you do with the controls that you wouldn't be able to do if they'd used a GoW or Uncharted style control scheme?

Sliding, for the most part. The way the slide is tied to the left trigger, and how the left trigger is tied to cover, and how the two interact is pretty clever.

And, like, it just gives you a nice feeling that when you get your guy to dance the way you want him to, you did that.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
No offense, but its ridiculous to expect people to waste 20 minutes just to get to grips with a shitty control scheme, especially when the controls are performing actions that have been pretty much perfected in other games.

You know... I agree with the sentiment here, but at the same time I don't think the control scheme is actually shitty, and for a bunch of people in this thread (myself included) it did eventually "click". I mean, I did not do any kind of crazy mental gymnastics to wrap my head around it. I just played the game some more. And now it feels really good, intuitive even.

Won't say that this will work for everyone, and that people who don't like the scheme are wrong to criticize, but interestingly enough I think it works. I think it's well designed! lol...

I would call it a learning curve, but don't want to come off condescending. But imo that's what it feels like. There's some muscle memory tied to it, especially the camera, imo.
 

omonimo

Banned
I would argue that it is a very good control scheme with some unique advantages. It just isn't the one that people are used to. A lot of the game is like that.

No, it isn't. If a lot of people complains about the control scheme, it means there are something wrong, it's not matter of few eccentric person. Good for you if you appreciate the controls, but not means this game it isn't a complete mess in this department.
 

Replicant

Member
Never said I was any good.

Oh yes you did when you tell the rest of us that we don't like the system because we're not good at it. It implies you're better than us.

So why does someone who is good have any trouble learning to hold down the frigging trigger?

:0)

Well d'oh! Because the system is not intuitive. Also unlike you I actually try to shoot with accuracy instead of y'know, pressing random button to see if it works and wasting bullets in the process.

So confirmed then? You're just a big mouth with no result.
 
You know... I agree with this, but at the same time I don't think the control scheme is actually shitty, and for a bunch of people in this thread (myself included) it did eventually "click". I mean, I did not do any kind of crazy mental gymnastics to wrap my head around it. I just played the game some more. And now it feels really good, intuitive even.

Won't say that this will work for everyone, and that people who don't like the scheme are wrong to criticize, but interestingly enough I think it works. I think it's well designed! lol...

I would call it a learning curve, but don't want to come off condescending. But imo that's what it feels like. There's some muscle memory tied to it, especially the camera, imo.

I haven't even played it btw, I just look at it from the angle that if more people struggle with the controls than find it easy to get to gips with, the controls are bad. Unless its like Starcraft or something, where you need a lot of keys to do a lot of things until you can adapt to a set of hotkeys,which takes a while for new players (all of this is second-hand, I haven't played Starcraft either)
 

Gbraga

Member
There is a learning curve and once you get the control scheme the game is pretty good, but I do agree that the basics should work better, not everyone want to master complicated gameplay. Most people don't know about Jump Canceling in DMC3 and they still love the game.

But I personally loved it because it clicked right away for me, I'm one of those idiots that the first thing they do in a demo is press EVERYTHING and see how it works.

I wouldn't have find out about Jake's dodge cancel if I didn't try canceling each of his melee moves with a dodge.
 

Replicant

Member
The control is functional at best. The shooting while walking is welcome, the inconsistencies of bullet wound is not appreciated (sometimes it takes 2 headshot to kill zombies, sometimes it takes 6). The sliding and left/right dodge is a nice addition and so is running post shooting enemy to trigger QTE melee. The cover is pretty much a mess and I'd avoid it unless I need to recharge health or survey enemies. Camera is too close to the characters and can induce motion sickness as a result.

I also do not appreciate the different UI/interface for different character. FFS, this designer obviously didn't get the memo on how design uniformity and repetition helps player to become familiar with the system. It's like he/she designed the different UI just because he/she can and because it looks pretty without thinking about functionality and how it'll be used by the player.

Dead Space is a great example how UI can be pretty, easy to understand, and functional within the game world. RE6 clearly tried to copy that but failed miserably.
 

Sojgat

Member
No offense, but its ridiculous to expect people to waste 20 minutes just to get to grips with a shitty control scheme, especially when the controls are performing actions that have been pretty much perfected in other games.

I think the best way to describe it is to say that the game encourages stylish play. Most people who pick up Vanquish straight away play it like Gears of War, running from cover to cover and popping out to shoot and that's it. However when you have learned to use all the tools Vanquish gives you to play with (shooting while sliding, weapon specific melee moves, shoot thrown grenades in mid air, etc) you can pull off some amazing stuff, it just requires some experimentation. The combat in RE6 is like this, so much of the presentation is just a mess though.

The control is functional at best. The shooting while walking is welcome, the inconsistencies of bullet wound is not appreciated (sometimes it takes 2 headshot to kill zombies, sometimes it takes 6). The sliding and left/right dodge is a nice addition and so is running post shooting enemy to trigger QTE melee. The cover is pretty much a mess and I'd avoid it unless I need to recharge health or survey enemies. Camera is too close to the characters and can induce motion sickness as a result.

I also do not appreciate the different UI/interface for different character. FFS, this designer obviously didn't get the memo on how design uniformity and repetition helps player to become familiar with the system. It's like he/she design the different UI just because he/she can and because it looks pretty without thinking about functionality and how it'll be used by the player.

I agree with all of this.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
The control is functional at best. The shooting while walking is welcome, the inconsistencies of bullet wound is not appreciated (sometimes it takes 2 headshot to kill zombies, sometimes it takes 6). The sliding and left/right dodge is a nice addiition and so is running post shooting enemy to trigger QTE melee. The cover is pretty much a mess and I'd avoid it unless I need to recharge health or survey enemies. Camera is too close to the characters and can induce motion sickness as a result.

Haha... this is one thing I think kinda sucks! They walk so slow, the animation for it is quite underwhelming... missed opportunity.

It's good to have I guess, but I only use it to make small adjustments. I kinda wish they'd have let you have a bit more control over movement speed. As it is, seems too restrictive, especially in the context of a game going out of its way to expand and emphasize player mobility.

Okay so OT is going up in FIVE MINUTES since everybody seems to be IGNORING ME ;_;

lol we are not mods... how can we answer? i don't think op rules are *that* specific... judging by the FAQ it just says "Don't post your official thread more than seven days prior to its game's release".
 
The more I play the demo, the more I realized that the camera is this fucking game was done by torturers.

It really gets between you and the action, the awful FOV and the fact your character takes like 1/3 of the screen...is seriously dumb and makes no sense. I can't see shit between how dark the game is and the camera.

Maybe the game right now could be a 8/10 for me but the camera pushes it down to 6/10. Is seriously that bad.
 

Replicant

Member
Haha... this is one thing I think kinda sucks! They walk so slow, the animation for it is quite underwhelming... missed opportunity.

It's good to have I guess, but I only use it to make small adjustments. I kinda wish they'd have let you have a bit more control over movement speed. As it is, seems too restrictive, especially in the context of a game going out of its way to expand and emphasize player mobility.

Oh how I wish they'll do an actual run and gun ala Nathan Drake in Uncharted. But let's face it, with this system it'd be a fucking mess. What you can do, however, is shoot while walking towards the enemy once then RUN quickly towards the enemy and there'd usually be QTE prompt to bash the enemy quickly. It's not exactly similar but it is useful when you're running out of bullets.

Okay so OT is going up in FIVE MINUTES since everybody seems to be IGNORING ME ;_;

Careful there. Duckroll may just close it if he feels it's too early to have one. Oh wait, it's just a week before release. You should be fine, I think.
 

Gbraga

Member
Okay so OT is going up in FIVE MINUTES since everybody seems to be IGNORING ME ;_;

Are you giving avatars on the OT? Pleeease

I think the best way to describe it is to say that the game encourages stylish play. Most people who pick up Vanquish straight away play it like Gears of War, running from cover to cover and popping out to shoot and that's it. However when you have learned to use all the tools Vanquish gives you to play with (shooting while sliding, weapon specific melee moves, shoot thrown grenades in mid air, etc) you can pull off some amazing stuff, it just requires some experimentation. The combat in RE6 is like this, so much of the presentation is just a mess though.
Completely agree, and wow, I didn't know people actually played Vanquish like that. That's such a missed oportunity, it really does have the best gameplay in it's genre, by far.
 

ErikB

Banned
Okay so OT is going up in FIVE MINUTES since everybody seems to be IGNORING ME ;_;

Don't look at me, man, I'm new here.

Haha... this is one thing I think kinda sucks! They walk so slow, the animation for it is quite underwhelming... missed opportunity.

It's good to have I guess, but I only use it to make small adjustments. I kinda wish they'd have let you have a bit more control over movement speed. As it is, seems too restrictive, especially in the context of a game going out of its way to expand and emphasize player mobility.

That is why you need cover if you are shooting at something that shoots back!

Seriously though, I think it is fine. It lets you walk around corners with your gun ready, but it isn't as if people are going to be circle strafing as a means of defence.
 

Sojgat

Member
The more I play the demo, the more I realized that the camera is this fucking game was done by torturers.

It really gets between you and the action, the awful FOV and the fact your character takes like 1/3 of the screen...is seriously dumb and makes no sense. I can't see shit between how dark the game is and the camera.

Maybe the game right now could be a 8/10 for me but the camera pushes it down to 6/10. Is seriously that bad.

This.
 

Gbraga

Member
image.php
 
The cover system is a bit messy. That's my only control gripe. Everything else is perfect. One positive though, you'll never accidentally go into cover by rolling or running like you do in other TPS. I think maybe that was in mind when the developers were designing the controls.

About "inconsistent bullet wounds", I was playing RE4 just now and this is present here too. Sometimes it takes 2 headshots to kill a ganado, other times it can take significantly more. I think it's just intentionally random like that.
 

ErikB

Banned
I really like the camera. I don't think it is any more... whatever it is... than using the iron sights/aim down sights mode in an FPS.
 
I really like the camera. I don't think it is any more... whatever it is... than using the iron sights/aim down sights mode in an FPS.

This is a TPS not a FPS. You need some sense of awareness of your surroundings when you have so much mobility. Actually, not even most of FPS have such a bad FOV. Is totally detrimental of the action not even knowing that if you roll to the right there's an enemy just there, because you couldn't even see it....
 

hey_it's_that_dog

benevolent sexism
Have you considered that maybe you are just not very good at it yet?

I'm not sure how many times this has already been said, but surely as an advocate and expert on practice, you are aware that a person can get good at any game through practice. That doesn't make every game a good game. So rather than trying to invalidate others with your extremely repetitive bullshit, maybe just ignore anyone who you think sucks too much to comment on the game.
 

Nemesis_

Member
Yeah, I figure we are a week away but it's not a week away in EVERY timezone which I am a bit worried about, since us Australians are quite far ahead in terms of timing ;P
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Not much left guys... good lord.
 

ErikB

Banned
This is a TPS not a FPS. You need some sense of awareness of your surroundings when you have so much mobility. Actually, not even most of FPS have such a bad FOV. Is totally detrimental of the action not even knowing that if you roll to the right there's an enemy just there, because you couldn't even see it....

I would argue that is just part of the game. Knowing what is around you becomes a game in itself.

I don't have a problem with it anyway.
 
I would argue that is just part of the game. Knowing what is around you becomes a game in itself.

I don't have a problem with it anyway.

Giving you a not functional camera shouldn't be a part of the game, I should see what is around me, not guessing it.


And of course you don't have a problem with it, you basically don't have a single problem with the game.
 
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