• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

RESIDENT EVIL 6 |OT| No Trope Left

Dusk Golem

A 21st Century Rockefeller
Dusk Golem, do you unlock a good camera system after beating the game?

This is actually going to sound really weird, but the camera changes based on where you are at. It's kind of a dynamic camera, sometimes it's really close behind the character, other times it's actually fairly far back, and even other times still it goes to fixed angles like in the old RE games. You get adjusted to it over time though. There are a few options to change some elements about it, but there's no way to continuously keep it as such since the camera seems to be scripted to where you are or what area you're in.

But they did change it some. I noticed in the full game in the demo areas they changed the camera in some places.
 

CAVE343

Member
This is actually going to sound really weird, but the camera changes based on where you are at. It's kind of a dynamic camera, sometimes it's really close behind the character, other times it's actually fairly far back, and even other times still it goes to fixed angles like in the old RE games. You get adjusted to it over time though. There are a few options to change some elements about it, but there's no way to continuously keep it as such since the camera seems to be scripted to where you are or what area you're in.

But they did change it some. I noticed in the full game in the demo areas they changed the camera in some places.

Thx, sounds good! I'm getting pretty hyped here !
 
Man I just played through the demo again and putting aside any comparisons to the past games this is just such a mediocre gameplay experience regardless of the name on the cover.

I am pretty shocked how unimpressive the visuals are as well. Textures are really low and muddy.
 
This is actually going to sound really weird, but the camera changes based on where you are at. It's kind of a dynamic camera, sometimes it's really close behind the character, other times it's actually fairly far back, and even other times still it goes to fixed angles like in the old RE games. You get adjusted to it over time though. There are a few options to change some elements about it, but there's no way to continuously keep it as such since the camera seems to be scripted to where you are or what area you're in.

But they did change it some. I noticed in the full game in the demo areas they changed the camera in some places.

Interesting

How about the secret high-level tactic of sliding into cover? Have you learned how to do it, and how has it improved your progression in the various campaign
 

Dusk Golem

A 21st Century Rockefeller
The problem with playing all the campaigns at once is that I assume you don't unlock Professional mode for a very long time. Given the sheer length of the combined campaign it is tough to imagine going through all of more than once.

Professional is actually unlocked from the outset (or at least until you beat one campaign, I didn't think to check until I had already completed Leon's), but I have a theory there's an unlockable difficulty beyond Professional in this game based on the demo files and the fact Pro on this is like Veteran in RE5.

Golem do you replay boss battles a lot across the campaigns? Same with locations do they reuse the same ones over and over?

That's a good question, and the answer is not that often. There are five boss battles (out of twenty-two, including different phases as phases can be spread out) that are cross-over battles and those you do replay. However, the characters never stay with each other for long, and most of the time they are doing completely different things or are just near each other so you can see one another and help the other out, but not directly right there with them.
 
Those changes didn't fundamentally move it away from where it came from. It was the perfect balance of the roots the series came from and the more modern control scheme afforded by newer games and a brilliant camera system that was copied by everyone. The core of the series was still complete survival horror. It was still genuinely terrifying. The staples were all still there: Limited Ammo, Overpowered Enemies, Atmosphere Atmosphere Atmosphere. To succeed in RE4 just like the previous games you had to use everything at your disposal to get the upper hand and sometimes you just had to run.

You act as though I'm attacking RE4, I didn't say there weren't positive changes that made the game more progressive or updated. The game plays WAY differently than those before it, period. More action, even context commands like hopping a fence, and there are portions that are far more action-y than previous installments (though nothing compared to RE 5). To be honest, I always felt RE was an action survival horror series. Nothing is scary when you're running around with a freakin rocket launcher, grenade launcher...hell, even a shotgun. Silent Hill had the atmosphere, RE had the powerful weapons/action element to it. RE still had creepy settings and characters and that's why we love them. If you want to argue 4 still had creepier settings and vibe than 5 which took on a greater leap into action, fine. I doesn't change that 4 was still a departure from the originals and began the more action-y trend.
 

Dusk Golem

A 21st Century Rockefeller
Interesting

How about the secret high-level tactic of sliding into cover? Have you learned how to do it, and how has it improved your progression in the various campaign

To be honest, I didn't use cover often, but that's just how I play games. I sort of did what I did in Vanquish, shoot things on the move and slide around things if I needed to dodge. Only took cover in a few instances (and more often than not I would just place my character behind a wall rather than press up against it), and more often used it to reload or quickly combine herbs than for shooting combat. I found it a more fun and better tactic for me, aided that some enemies don't really make a difference if you're in cover or not (J'Avo mutations that can climb ceilings. jump from long distances, fly, or from a distance stretch their arm and pull you out, for instance).
 
Man I just played through the demo again and putting aside any comparisons to the past games this is just such a mediocre gameplay experience regardless of the name on the cover.

I am pretty shocked how unimpressive the visuals are as well. Textures are really low and muddy.

Is this any surprise? This is what happens when you have 600 people work on a game and it has to be pieced together.
 

Riposte

Member
Professional is actually unlocked from the outset (or at least until you beat one campaign, I didn't think to check until I had already completed Leon's), but I have a theory there's an unlockable difficulty beyond Professional in this game based on the demo files and the fact Pro on this is like Veteran in RE5.

Professional being available from the start would be interesting, as would an even higher difficulty.

Wouldn't mind some concrete information, if anyone else knows.
 

Dusk Golem

A 21st Century Rockefeller
Is this any surprise? This is what happens when you have 600 people work on a game and it has to be pieced together.

I know this is going to sound empty, but like how some people said before the demo came out, don't judged anything but the controls based off of the demo. If you absolutely detest it, then chances are you may not like the full game. But in terms of areas, I feel that they must of intentionally chose some of the most basic and boring areas for each character. I could go more into detail, but that goes into spoilers.

ALSO, I should mention this.

While I didn't find this a big deal personally, I should comment on this. If you hate QTEs, like not just dislike, have a huge inner hatred for them and a moment involving them can detere you, the this game may not fit you.

Is it a QTE fest? No, but there are a good number of them. I liked them better in this game, how they have a meter with a time to complete an action or fill a bar, or something they have in this I like to call 'Interactive QTEs'. Let me explain.

This game has essentially five types of QTEs.
1.) Basic QTE, press a button/combination before time runs out. Simple, tough actually fairly rare in this game.
2.) Mash QTE. Mash the button to fill the meter before time runs out. Again, simple.
3.) Interactive QTE. These I think push the meaning of what QTE is supposed to me as you usually don't have to do these quickly, but there's moments in the game (like a moment where you use L and R alternating to crawl with your arms as something chases you) in the game that are like QTEs in gameplay... But can change based on factors. That above example your partner can snipe the monster to slow it down so you have more time to crawl away, for example.
4.) Heavy Rain QTE. Interact with your environment, These are a bit rare, but they happen a few times in Leon's campaign particularly.
5.) Non-QTE. This is when there is no button prompts, but the gameplay plays out like a QTE. I noticed that for various scenes that normally would be a cutscene full of QTEs in an older RE5 or such, they made them fully playable segments in this game, but you have to act on your feet or else you will die. These usually are chase sequences or avoiding getting hit by something that will kill you.

That might sound like a lot, but they actually sparse them out and I was surprised how many segments they made available to play. The QTEs usually appear between phases for boss battles.
 

Nori Chan

Member
So Golem have you unlocked any costumes for mercanries or any for the story after beating them? I'm really curious so please spill lol
 

Dusk Golem

A 21st Century Rockefeller
So Golem have you unlocked any costumes for mercanries or any for the story after beating them? I'm really curious so please spill lol

Not yet, and to be honest I don't know how you unlock them yet. Actually, come to think of it I don't even know what shooting blue medallions is for yet. Might be costumes? But you don't unlock costumes for beating campaigns.
 

Dance Inferno

Unconfirmed Member
Not yet, and to be honest I don't know how you unlock them yet. Actually, come to think of it I don't even know what shooting blue medallions is for yet. Might be costumes? But you don't unlock costumes for beating campaigns.

I think shooting medallions unlocks files that you can read.
 

News Bot

Banned
Got the game. Just reached Leon Chapter 4, took a break to have a look at the files I got so far.

Story is good... for what there is so far. Hasn't really gotten into heavy details or anything yet, not surprising since I'm only on the first campaign. I like what I've seen and read so far, though. Some references in the files that have yet to be discussed in the game itself.

Have no complaints about the gameplay so far at all, except I could really, really do without all these fucking button prompts. Apart from that, the game is fun as hell and the general progression is great. Kinda wish Tall Oaks town would have lasted longer and I didn't care too much for the catacombs.

The demos do not do this game any justice. They had me pretty worried, but it's great so far.
 

Dusk Golem

A 21st Century Rockefeller
Got the game. Just reached Leon Chapter 4, took a break to have a look at the files I got so far.

Story is good... for what there is so far. Hasn't really gotten into heavy details or anything yet, not surprising since I'm only on the first campaign. I like what I've seen and read so far, though. Some references in the files that have yet to be discussed in the game itself.

Have no complaints about the gameplay so far at all, except I could really, really do without all these fucking button prompts. Apart from that, the game is fun as hell and the general progression is great. Kinda wish Tall Oaks town would have lasted longer and I didn't care too much for the catacombs.

The Catacombs were my least favorite chapter in Leon's campaign. It could of been so much better, but it just felt like it was designed so lackluster. However, the chapter you're on now, Leon's Chapter 4, is my favorite chapter for him in the game. You also may be a bit happy to know the button prompting is mainly to Leon's campaign, it doesn't pop up nearly as often in the other campaigns. If Leon has to drive something, it's a button prompt section. If the others have to, it's a gameplay scenario, just for example.

I need to read through the files when I get the chance next time. Guess they're unlocked with Blue Mendelians but I hadn't picked up on that.
 

News Bot

Banned
The files are a lot shorter than I was expecting, they're not BH5 Library files level, they're more like Chronicles level in terms of length and detail. Kind of disappointing, but at least they'll be easy to transcribe. I guess Suga just can't hold a candle to Takenaka with file writing.
 

Ein Bear

Member
How exactly does the 'End' of the game work? Is Ada's campaign the conclusion, or is there a final, epilogue sort of thing that ties everything together?
 
If it means anything, there's a segment in one of Chris's chapters that's a complete homage to Revelations. Not any story spoilers, but if you don't care for gameplay spoilers you can see it here.

That...Was kind of great. Thanks for the link.

One other thing that really bothered me about the demo and maybe you can comment on it Dusk is Chris's controls. I loved the idea of them like running and sliding and rolling on your back to shoot behind you, but they felt so cumbersome to actually pull off. It felt like you needed a minimum amount of space to allow the 'Run' to fully engage before you could flip or slide or do whatever it annoyed the hell out of me and just felt so clunky.
 

def sim

Member
Local mom and pop says they'll have this in tomorrow afternoon. I'd definitely take advantage if the online deal I'm getting weren't so nice.
 
Not yet, and to be honest I don't know how you unlock them yet. Actually, come to think of it I don't even know what shooting blue medallions is for yet. Might be costumes? But you don't unlock costumes for beating campaigns.

I know this is probably asking a lot but... could you please write a list of all the purchasable skills? I can't find them anywhere. Spoiler them if you must, and thanks!
 

Dusk Golem

A 21st Century Rockefeller
How exactly does the 'End' of the game work? Is Ada's campaign the conclusion, or is there a final, epilogue sort of thing that ties everything together?

No 'final' combined campaign, Ada's campaign is the 'conclusion', or as I like to call it, the answer arch. However, all the character's have a self-contained ending that actually have very little to do with one another. You beat the final boss, the ending plays, the credits role. It should be noted that each character has an epilogue cinematic after the credits, though.
 

Ein Bear

Member
No 'final' combined campaign, Ada's campaign is the 'conclusion', or as I like to call it, the answer arch. However, all the character's have a self-contained ending that actually have very little to do with one another. You beat the final boss, the ending plays, the credits role. It should be noted that each character has an epilogue cinematic after the credits, though.

Cool to know, thanks! :)

Got charged for my copy this morning, so should be getting it soon. Good or bad, I'm intrigued to see how this turns out.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
So is Ada's arc only single player? I would really like to play the whole thing in entirety with my roommate.
 

Dusk Golem

A 21st Century Rockefeller
That...Was kind of great. Thanks for the link.

One other thing that really bothered me about the demo and maybe you can comment on it Dusk is Chris's controls. I loved the idea of them like running and sliding and rolling on your back to shoot behind you, but they felt so cumbersome to actually pull off. It felt like you needed a minimum amount of space to allow the 'Run' to fully engage before you could flip or slide or do whatever it annoyed the hell out of me and just felt so clunky.

You do have to have some momentum to dodge or slide, but this is one of those things that feel really odd at first but over time they become a lot more natural, especially as you learn how to utilize it more, like how to slide and get back up quickly to continue that momentum. Also knowing the right times to dodge as while there are some tactical advantages to it, using it carelessly usually does more harm than good. But try to think of it firstly as a dodge mechanic. That replaces most dodge QTEs now, relying on your mastery of sliding (or getting out of the way) to avoid attacks in many cases, especially latter in the game.

I know this is probably asking a lot but... could you please write a list of all the purchasable skills? I can't find them anywhere. Spoiler them if you must, and thanks!


I was just writing them out, too. XD But that link is better as I haven't unlocked but a third of those so far. XD
 
You do have to have some momentum to dodge or slide, but this is one of those things that feel really odd at first but over time they become a lot more natural, especially as you learn how to utilize it more, like how to slide and get back up quickly to continue that momentum. Also knowing the right times to dodge as while there are some tactical advantages to it, using it carelessly usually does more harm than good. But try to think of it firstly as a dodge mechanic. That replaces most dodge QTEs now, relying on your mastery of sliding (or getting out of the way) to avoid attacks in many cases, especially latter in the game.





I was just writing them out, too. XD But that link is better as I haven't unlocked but a third of those so far. XD

Thanks for the write up thats good to know.
 

Dusk Golem

A 21st Century Rockefeller
So is Ada's arc only single player? I would really like to play the whole thing in entirety with my roommate.

To be honest, I'm not certain yet. When you play by yourself, there is no one else with you... But based on some files in the demo and more recently, the full retail release, she may have a nameless helper named... Helper. I or someone will have to check when we get there, but according to someone I was talking with, the textures for a character in called Helper that is associated with Ada's campaign match up with one of the unlockable Mercs characters and may in fact be Ada's co-op partner if she opts to play co-op. This isn't confirmed, mind, and I hope we get confirmation soon, but if it is what it appears it might be this would be the partner. If it is, he's completely storyless and would literally just be there to fill the role of co-op partner, though.
 
Game sounds awesome to me based on pretty much all impressions. The wait is very difficult, but at least they scheduled me off for Tuesday and Wednesday without me even having to beg.

RE6 marathon incoming.
 

News Bot

Banned
Just noticed. In the loading screens, the "6" logo is hidden in every picture. I've seen one on a Zombie's forehead and Leon's jacket. Weird haha.
 

Astral

Member
Those skills sound so boring. Are the guns even unique anymore? In RE4 the Blacktail could fire extremely fast, the Red9 was a really powerful handgun, the Riot Gun had long range for a shotgun, the Broken Butterfly had ridiculous firepower when maxed (the Handcannon even moreso), the Striker had a hilarious ammo capacity, etc. Each gun was different and their upgrades made them more unique. Here it's just general upgrades for all weapons. It's boring. I think they should've kept weapon upgrades with the addition of character skills.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Martial Arts Master: Increases strength of physical attacks, but the power of firearm-related attacks is greatly reduced.

YES!!

I'll probably go with that and then no crosshair, to rebuff the weapons. CQB warrior in mercs.
 

Riposte

Member
Are skills as expensive (ideally to get them all) as I think they are? 75,000 for a level 3 skill?

EDIT: I can see stacking attack power skills being quite overpowered, at least relative to weapon upgrades of old.
 

masterkajo

Member
@Dusk Golem:
You wrote a chronological list of the chapters of the campaign. For a first time playthrough would you recommend to play it like this or is a simple "first Chris, then Jake etc." the better approach?
 

Gbraga

Member
Repreordered.

image.php
 

raven777

Member
I am still wondering if I should cancel my preorder...

I don't mind the game's poor visuals or shooting, but the 3D sickness is the biggest problem.
 

Dusk Golem

A 21st Century Rockefeller
OHHHMYGOOODDDDD FUCKING SOUNDTRACK SPOILER

THEY BROUGHT ADA'S THEME BACK FROM RE2

ok that made me happier than it should have but I'm a fanboy.

http://www.youtube.com/watch?v=RLi3_MKzKWM 4:22 into this *swoooon*

It's all good, it was an unexpected nice little surprise. A nice touch.

@Dusk Golem:
You wrote a chronological list of the chapters of the campaign. For a first time playthrough would you recommend to play it like this or is a simple "first Chris, then Jake etc." the better approach?


To answer:

I played them one campaign at a time, but I don't really think either is a right or wrong way. On one hand with the story path you will get a better sense of what's going on in total, and there will be a continuous escalation of the story, not select a campaign, let it escalate and reach the climax, then go to the next and start from the beginning and let it escalate again.

But then it was interesting to see how individual story strings and campaigns evolved streaming through them. It was also interesting to go through something as, say, Leon, and then later see that same scene later from Chris's perspective and see what was up with them up until then. This is also added since the cutscenes that are shared among characters actually change some (not in dialogue, as in different camera angles and maybe some additional cutscene before or after) depending on who you're playing as.

So it just depends on this: Do you want to play all three campaigns more as one cohesive experience, or would you rather play each as its own 6-8 hour long game?
 

Astral

Member
Oh yeah. Do guns have stats or do we have to test ourselves how much stronger they've become versus how strong they were initially?
 
This is actually going to sound really weird, but the camera changes based on where you are at. It's kind of a dynamic camera, sometimes it's really close behind the character, other times it's actually fairly far back, and even other times still it goes to fixed angles like in the old RE games. You get adjusted to it over time though. There are a few options to change some elements about it, but there's no way to continuously keep it as such since the camera seems to be scripted to where you are or what area you're in.

But they did change it some. I noticed in the full game in the demo areas they changed the camera in some places.

Megaton. GOTY. :p
 
Top Bottom