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Halo |OT9| One Final Effort Is All That Remains

Flipyap

Member
But on the subject of The Storm, this has me going back through my old Halo 3 pics. Combat in that game was so great.
The bubble shield was the best thing. Such a simple thing, but it made the AI seem a whole lot smarter. Seeing a space ape drop a bubble as it notices a fuel rod flying towards its stupid face? Bliss.

A few more ancient Halo 3 pics, because why the hell not:
jiI0G.jpg

5J2pP.jpg

eiHzs.jpg

DL4ie.jpg

maueU.jpg


Scale, mother effers:

Halo 3: a good video game? Discuss.
 

Deadly Cyclone

Pride of Iowa State
Can anyone lightly fade out the top of the Halo ring in my avatar? I hate how it just ends at the (non-existent) border. Maybe just fade it out as it reaches the top?
 

GhaleonEB

Member
Looking back on Halo 3 pics, I'm reminded of one of the things that disappointed me in Reach.

In Halo 3, we could blow up Phantoms.

Now, that's a neat feature. But it was part of Halo 3's broader design philosophy of allowing us to really go nuts with the sandbox and do some crazy things. The AI was really adaptive (as Dax said and illustrated) and that combined with large battlefields and a very deep combat sandbox meant the campaign was insanely replayable, as myriad approaches were met with different outcomes.

I remember being so disappointed in Reach's ONI mission, when we had to activate an AA gun to take down a Phantom. I had rockets. That used to result in this:

41487219-Full.jpg


41489724-Full.jpg


41487352-Full.jpg


41487773-Full.jpg



And then I'd find naked Brutes stranded amidst the rubble of their own ship.

41490296-Full.jpg



I want to find naked Brutes stranded in the rubble of their own drop ships again.

Not literally, but you get the idea. Let us vault onto huge moving vehicles. Launch us to the stars. I don't want to press a button to blow up the big ship. I want to toast those them myself. And so on.

Bring back the crazy to Halo Campaigns, 343.

Yehaw.jpg


The bubble shield was the best thing. Such a simple thing, but it made the AI seem a whole lot smarter. Seeing a space ape drop a bubble as it notices a fuel rod flying towards its stupid face? Bliss.

A few more ancient Halo 3 pics, because why the hell not:

Scale, mother effers:

Yup. And wow at the 'scale' pics. Gawd.

Halo 3.
 
Don't know what to make of this, but:

Before I go on further, let me start by clarifying a few things: I have completed Halo 1, Halo 2, Halo 3, Halo: ODST and Halo Reach, all on legendary and all on my lonesome. Despite all of that Halo experience, upon going hands-on with Halo 4, one thing struck us about the title and that was how hard it's shaping up to be. And we only played it on normal difficulty as well!

From here.

Be warned-Major Spoilers in the linked article!
 

GhaleonEB

Member
As long as it's challenging hard and not 'WTF THAT'S TOTAL BULLSHIT' hard.

Was going to say just this. I don't want to die to a few stray bolts of plasma fire or instant headshots (hello, Halo 2). I want to face a formidable set of opponents and have to earn victory through brute force and cunning.
 

Vire

Member
Any hints at what's in tonight's Bulletin? We already got all the weapon videos....

I'm gonna hinge on it being light on content. Maybe Forge info?
 

This so much.
People talk about competitive multiplayer, and the story, and the music, and those are all iconic. But the zany, random crap that goes on, IMO, is more than anything else what makes Halo Halo. No other major shooter franchise has a weapon like the needler, no other makes it so you can jump on top of a Hunter and teabag while it and its bond brother stare at you, no other does this and that and the other.
When you can no longer exploit some crazy glitch or do some incredible stunt in the campaign or multiplayer and then record it in theater, Halo will truly be dead.
 
SPOILERS - MAJOR SPOILERS IN THAT PREVIEW, HOLY SHIT

Can't believe that they actually posted that, especially when 343 went out of their way to hide it from the public.

Here There Be Spoilers.

EDIT: Beaten by Slightly Live

I opened up to read that, but I got distracted trying to find these pictures (below). Thanks, Bregmann and Dani.

Scale:
8cFOV.jpg


Quiet moments:
rXgPF.jpg


jlYdU.jpg


Not from campaign but I've always loved Snowbound's simple skybox.

9IfCG.jpg
 

Slightly Live

Dirty tag dodger
Is it any worse than what has been publicly available?

Eh screw it, not reading it lol

How about a direct confirmation and literal description of something 343 have tried to keep from the public? All the promo work by 343 has shied away from showing or mentioning it. It's one of the game's big reveals - a true holy shit moment.

Will it surprise fiction fans? Probably not. Might it impact your enjoyment of the game if you know about it beforehand? Maybe.
 
SPOILERS - MAJOR SPOILERS IN THAT PREVIEW, HOLY SHIT

Can't believe that they actually posted that, especially when 343 went out of their way to hide it from the public.

There's only one real spoiler in there, but my it's a big one.
Shame, too, I didn't really think
they'd make the Didact look and act like that
 

Beckx

Member
Is the spoiler
about the actual nature of the Didact, how it appears, etc.
If so I'll skip that, I'd prefer to have that be a surprise.
 

Fracas

#fuckonami
How about a direct confirmation and literal description of something 343 have tried to keep from the public? All the promo work by 343 has shied away from showing or mentioning it. It's one of the game's big reveals - a true holy shit moment.

Will it surprise fiction fans? Probably not. Might it impact your enjoyment of the game if you know about it beforehand? Maybe.
Oh lawd. Only thing I really know is what/who (not giving any hints there, btw, for anyone who's reading that) the "ancient evil" is.

Here's hoping it's awesome!
 
Is the spoiler
about the actual nature of the Didact, how it appears, etc.
If so I'll skip that, I'd prefer to have that be a surprise.

Sort of; its vague, but I'd just skip it if I were you. He basically says the campaign is awesome and different and harder anyway.
 
This is OT but was just reading this article and never knew that the warthog run at the end of Halo 3 takes place around the island from Silent Cartogropher as it's being rebuilt on Installation 04b. What an awesome homage to Halo 1, and I'm just now finding out about it, 5 years later.

Article here, part I'm talking about is about 3/4 way down the page

I've known about this but I always like seeing it again. Thanks for the link. Super obscure but really cool fact.
 

Striker

Member
Yeah... Thruster isn't for getting around the map, sprint is. He says it's not as useful, but he doesn't use it right.
Because he said...

- likes BR/DMR above Carbine because its appearance; hardly touched Carbine because of it
- "spray the [BR] spread all over their body"
- didn't play Reach because of the absence of a BR

Explains a lot.
 

Flipyap

Member
Looking back on Halo 3 pics, I'm reminded of one of the things that disappointed me in Reach.

In Halo 3, we could blow up Phantoms.

Now, that's a neat feature. But it was part of Halo 3's broader design philosophy of allowing us to really go nuts with the sandbox and do some crazy things. The AI was really adaptive (as Dax said and illustrated) and that combined with large battlefields and a very deep combat sandbox meant the campaign was insanely replayable, as myriad approaches were met with different outcomes.

I remember being so disappointed in Reach's ONI mission, when we had to activate an AA gun to take down a Phantom. I had rockets. That used to result in this:

And then I'd find naked Brutes stranded amidst the rubble of their own ship.

41490296-Full.jpg
I absolutely loved doing that, but it always ended in slight disappointment because the rubble completely broke their pathfinding if they got caught up in it. Those poor guys had no idea how to deal with it.
I've always dreamed of rearranging the battlefield with the phantom's carcass, essentially generating a new playground on the fly, but it never really worked out that way. Here's to next gen's AI, I guess...

That's actually a big part of what made equipment so cool. Enemies could turn your old safe zone into a death trap, but they could also place new ones for you to hijack. It was like fighting ADHD level designers from outer space.
 
Yeah... Thruster isn't for getting around the map, sprint is. He says it's not as useful, but he doesn't use it right.

The only thing I saw him do right with it was catch up with the enemy. I see that as being a pretty big advantage, but doing a quick evasive/attack thrust to gain a better position in a fire fight will really throw the other player off. Can't wait to get better with it.
 
Seeing we're on a nostalgia trip on Halo 3, I thought I'd post this part from the end of The Ark. (I posted this before over on HBO back in 2010).



So at the end of The Ark, there's a ring with a bunch of jetpack brutes and a Brute Chieftain in the middle. I'd always just opened up on them right away, anxious to end the level. Well, as it turns out, the Chieftain is actually shouting at you, challenging you to a duel. He yells, "“For the Prophets! Fight me! I’m right here!”



So if you accept his duel, you and him will fight to the death with the other brutes jeering you.



It's a pretty cool scene, and one that's easy to miss. The wail of the jetpack Brutes when I slew their Chieftain in solo combat was glorious. If you're replaying, I highly encourage you to accept his challenge.
 
Oh lawd. Only thing I really know is what/who (not giving any hints there, btw, for anyone who's reading that) the "ancient evil" is.

Here's hoping it's awesome!

Yeah, just avoid reading any Halo 4 articles that don't come from 343. It sort of sucks that this guy is dropping spoilers in a review published more than a month out from release.
 
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