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DmC: Devil May Cry - Demo Thread [Demo out now on XBL & PSN]

DR2K

Banned
A bunch of moving rocks and super saturated colors doesn't make you right.

The game looks good, but it doesn't look better than GOW3.

A bunch of white and grays with big QTE boss fights won't mask what GoW3 looked like for the majority of the game.
 

Oppo

Member
A bunch of white and grays with big QTE boss fights won't mask what GoW3 looked like for the majority of the game.

come on, son. that game is a technical tour de force and you'd be hard pressed to find those who disagree. GTFO with this nonsense, it's beneath you.

oops think i read this exchange wrong. anyways, yeah. we can't compare first party custom efforts with giga-budgets like GoW to this, not really fair. I do hope this DmC turns out well though. I always had hope, perhaps misplaced, in Ninja Theory.
 

Reiko

Banned
A bunch of moving rocks and super saturated colors doesn't make you right.

The game looks good, but it doesn't look better than GOW3.

Playing it in 60fps on PC could change that comment.

Hell alot of Unreal Engine 3 games looks better in 60fps.
Most of the "OH SHIT" of GOW3 was due to the effects going on while holding a high framerate.
 

DR2K

Banned
come on, son. that game is a technical tour de force and you'd be hard pressed to find those who disagree. GTFO with this nonsense, it's beneath you.

It was visually inconsistant. Some great sections, but lot of shit mountain sections.
 

dan2026

Member
GoW held its frame rate because you couldn't move the camera.
They kept a tight lock on everything in frame.

It was a graphically superior game to DmC though.
As I'd expect it to be, Sony pumped a crap ton of cash into it.
 

Gbraga

Member
Anyone do the Copper key time trial? Now that part of the demo looked great and ran solid.

Yes, it runs better on challenges. They seriously should just take out some effects from the PS3 version like Rising does to make it run better.

I guessed they would've learned from all that time with Capcom that gameplay comes first. Guess not.
 

GuardianE

Santa May Claus
Playing it in 60fps on PC could change that comment.

Hell alot of Unreal Engine 3 games look alot better in 60fps.

Well, that's the kicker. It's not 60fps. But then again, neither was GOW3. Still above 30.

DmC's color pallete helps its visual appeal a lot. GOW3 had a more realistic aesthetic, so it's more difficult to mask visual deficiencies.
 

rvy

Banned
DmC is visually superior to GoW3 though. . .

kPzZ1.gif
 

DieH@rd

Banned
Playing it in 60fps on PC could change that comment.

Hell alot of Unreal Engine 3 games look alot better in 60fps.
Most of the "OH SHIT" of GOW3 was due to the effects going on while holding a high framerate.

GOW3 had one of the best looking object blur and camera blur systems that I ever saw on console. That made it godlike, even thought it was 30fps game [with some 60fps areas].
 

DR2K

Banned
This is a joke post surely... You are being sarcastic right?

No, I played GoW3 past the opening section, some of you should try it.

Back on track DmC performing worse on PS3 isn't much of a surprise given NT track record and UE3.
 

sleepykyo

Member
Playing it in 60fps on PC could change that comment.

Hell alot of Unreal Engine 3 games looks better in 60fps.
Most of the "OH SHIT" of GOW3 was due to the effects going on while holding a high framerate.
Is that a fair comparison ? If Santa Monica can accomplish what they can with such limited tools ‚ they would probably pull off some amazing stuff on decent hardware .
 

brinstar

Member
I just depleted the boss' health meter and it's just... sitting there and the game won't progress. Am I missing something? o_O
 

Lucent

Member
Got the PS3 version right here. It tears constantly, and it's not locked at 30fps Welp.

If I get this game I'll be getting it on PC.

I see no screen tearing. Hmm. But the cutscenes are much slower than I would like. The game itself runs fine for me but it def doesn't feel as polished as previous DMC games. But it's def better than what I've played of Ninja Theory's games so far. lol. I won't get it day one but I'll def rent it.

I just depleted the boss' health meter and it's just... sitting there and the game won't progress. Am I missing something? o_O

Hold R2 and Square. Gotta demon pull it.
 

Reiko

Banned
Is that a fair comparison ? If Santa Monica can accomplish what they can with such limited tools ‚ they would probably pull off some amazing stuff on decent hardware .

They were doing impressive stuff on the PS2 prior. They're just very talented, period.

But yeah... UE3, not enough ram on both consoles, plus weaker GPU compared to modern PCs=30fps a thon with DmC.
 
Didn't notice too much framerate issues, but the bugs are crazy. Getting stuck in walls for a bit. After certain tutorial messages, the game just freezes for a while before it lets me go again. I failed the first jump escape part and got stuck in a loop of falling until I had to restart.

Played through the mission on Devil Hunter first, then on Son of Sparda. Son of Sparda was pretty hard, but it's worth it for the fire and ice enemies and the flying dudes that wreck you. Boss fight was fun too, but I had to restart it twice because the little cutscene where he kicks it back to the middle part wouldn't trigger.
 

iavi

Member
There were absolutely none of these issues on the 360 version. I shouldn't be surprised, but I'm both surprised and disappointed to hear that the ps3 version runs like shit.
 

AwesomeSauce

MagsMoonshine
There is screen tearing, but it isn't too noticeable in later sections. The biggest offender is the opening area of the Under Watch section.

In a nutshell, the gameplay framerate is solid with slight screen tearing. Framerate during cutscenes are pretty bad. Self shadows are low res and jarring during cutscenes. The game also uses a form of post AA that effects the text, seems to have a sharpen filter over it too.

If this game used a better form of object based motion blur like GoW3 etc, it would do wonders smoothing out the game. Plus I'm a sucker for games with that effect.
 

GuardianE

Santa May Claus
Am I seriously the only one who got a handle of the controls quickly? I actually dig it to be honest.

It's definitely awkward at first to people accustomed to traditional DMC controls. And the lock-on is sorely missed.

Luckily DmC is pretty easy to mash through. Accidentally pressing buttons usually yielded something that didn't leave you in a worse place.
 

Akainu

Member
PS3

So the only problem I notice with the frame rate so far is during cut scenes. I'm just going past the fountain right now. Though I've never been much of a frame rate elitist.
 

TEJ

Member
thought it was a massive improvement over NT's past three games. The major issues I had were all technical. still not as good as dmc 1 3 or 4.

not buying this until it hits 30 or less.
 

jett

D-Member
The copper mission ran at a steady 30fps...but then again it is mostly empty LOL. This is disappointing.

BTW pulling rising rainstorm and regular rainstorm is a fucking bitch, seems random. edit: Oh you have to hold both buttons...meh.
 
Those colored "you can only hit me with this weapon" guys are horseshit and have no place is a DMC game. I should choose what to hit things with, not the game. Reminds me of that garbage in FFX where you were forced to use certain people for certain mobs until like halfway through.
 
Really enjoyed the demo, still not quite used to the angel/demon weapon stuff but it plays really well and is a lot of fun. Dialogue seems to alternate between cool and cringe-worthy but I like the general tone of the game.
 

falconzss

Member
I like the art direction they went with the game, looks great. Don't have any problems with screen-tearing people are talking about. Didn't run into any bugs/glitches though I am really missing lock-on. No noticeable framerate drops but it feels too slow overall.
 
Alright, played the demo for about 10 times, unlocked son of sparda mode, got an S on the first level(that goddamn time requirement is strict), first impressions incoming.

-Jumping is still the most practical way of dodging things, essentially with the super long air dash you can easily get out of trouble.

-The lock-on system is gone, I find this to be bullshit because it severely limits the moveset (I'm not talking about X, X, pause, X kind of moves, those are easy to implement and not practical in higher difficulties anyway) and auto-target takes the player's control away from the game. Doing a stinger becomes a serious pain. But I eventually got used to it and understand it needs to accommodate the angel/demon weapons

-The angel/demon weapon is an...interesting idea, I really like it actually, it replaces weapon switch as far as I can tell. As much as I love the old weapon switch system, I also welcome new ideas. But there needs to be more angel/demon weapons if they want to make this work, I'm not sure if different primary weapon + the same angel/demon weapon for the whole game is enough variety for my taste, but then again I managed to endure Nero so who knows.

-The parry system feels busted since it's essentially just clashing with an enemy attack, this makes parrying mid-combo very unreliable. And there's very little payoff in parrying so you might as well just attack it instead, except for the boss who is extremely vulnerable to parrying.

-The control can get a bit wonky at times, there might be a slight input delay when using the angel/demon chain where if you press X at the same time as RT, Dante will shoot instead of using the chain. Or maybe it's just my problem. The inputs have a longer input buffer than previous games, but only slightly, it discourages players from mashing so that's always a good thing.

-The double jump doesn't have the cool glyph effect anymore, DMC used to have my favorite double jump effect ever, now there's no effect at all.

-No taunt, fucking unacceptable.

-The tortured soul things are there purely for completion purposes (they give a negligible amount of red orbs), not a fan of that.

Ok so that's a lot of negative points but that's because I really like the series so I'm very critical of it, don't worry. The rest of the game is really good. The demo is very well made and shows off every aspect of the game, I'm not necessarily amazed by it but it's definitely good. The last deciding factor for me is whether there are different angel/demon weapons. If there is, instant buy, if not, I'll remain undecided.
 
Are you on PS3?
I haven't noticed any bugs on the 360. Played through it at three times on both levels.

Yeah, PS3. I only had the bugs the first playthrough though. It feels smooth and works on my second and third runs through the mission. The boss fight is not very fun.
 

jett

D-Member
I feel like such a dummy insisting that the controls had been simplified for the better. This just is a mess for my hands and my brain, I can't wrap myself around it. The auto-targeting btw is garbage, it feels like I'm playing God of War rather than DMC. There's a serious lack of finesse when you do combos with multiple enemies on screen. Some input delay issues when you switch weapons midcombos that interrupt the flow of the game. Oh well, being hopeful was nice while it lasted.
 

ezekial45

Banned
I feel like such a dummy insisting that the controls had been simplified for the better. This just is a mess for my hands and my brain, I can't wrap myself around it. The auto-targeting btw is garbage, it feels like I'm playing God of War rather than DMC. There's a serious lack of finesse.

It honestly feels just fine to me.
 

Akainu

Member
PS3

Beat the under watch part and I didn't have any framerate problems or bugs.

What kind of bugs are we talking about?

Also I liked it.
 
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