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Media Create Sales: Week 48, 2012 (Nov 26 - Dec 02)

Not really it's selling about the same as pervious pokemon mystery dungeon games.

I think people constantly get screwed up by the fact trackers separated the first entries due to split in platforms.

On their second weeks:

[GBA] Pokemon Mystery Dungeon: Red Rescue Team (Nintendo) {2005.11.17} - 58,112 / 179,306
[DS] Pokemon Mystery Dungeon: Blue Rescue Team (Nintendo) {2005.11.17} - 60,141 / 194,917
Combined the total was 118,253 and a LTD point of 374,223.

Tracking switched to combined totals thanks to being on one platform for the second entry:

[DS] Pokemon Mystery Dungeon: Time/Darkness (Nintendo) {2007.09.13} - 176,189 / 759,902

Later Nintendo released a third, yet similar, title to the second entries (similar to Yellow/Crystal/Emerald/Diamond to the main series):

[DS] Pokemon Mystery Dungeon: Explorers of the Sky (Nintendo) {2009.04.18} - 56,160 / 198,424

So this means that Pokemon Mystery Dungeon: Magnagate and the Infinite Dungeon for 3DS is currently tracking 205,881 units behind the original titles, 591,560 units behind the second entries, and 30,082 behind the third spin-off title.

Points to note are,
- Original titles had not seen a main series release in 14 months (with Emerald being released a year prior), and were released at the start of DS big holiday boom (Wild World and Mario Kart DS released in same time frame).
- Second entries had not seen a main series release in 12 months (with Diamond/Pearl being released a year prior). They were also released earlier (September vs. November) and yet still managed to hold legs to recognize holiday sales of that year.
- Third entries saw a main series release 5 months ago (with Pokemon Black 2/White 2 being released in June).

But in conclusion Pokemon Mystery Dungeon is NOT doing well.
 

Durante

Member
Totori sales seem good, since it's just a slightly enhanced port.
Fate did better than I'd expect.

What do people think about the SRW OG sales? Seems like the previous title did 330k FW on PS2.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
Code:
|  PSV  |     11.066 |      9.712 |            |    623.596 |            |   [B]1.063.582[/B] |
|  WII  |      5.550 |      3.590 |     31.071 |    438.765 |    652.265 |  12.601.986 |
|  360  |      1.217 |      1.495 |      1.660 |     71.138 |    102.055 |   [B]1.607.183[/B]
Hmm... will the Vita overtake the 360?
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Code:
|  PSV  |     11.066 |      9.712 |            |    623.596 |            |   [B]1.063.582[/B] |
|  WII  |      5.550 |      3.590 |     31.071 |    438.765 |    652.265 |  12.601.986 |
|  360  |      1.217 |      1.495 |      1.660 |     71.138 |    102.055 |   [B]1.607.183[/B]
Hmm... will the Vita overtake the 360?

is there a "when" missing? Iirc, Vita is by far outperforming the 360.
 
Code:
|  PSV  |     11.066 |      9.712 |            |    623.596 |            |   [B]1.063.582[/B] |
|  WII  |      5.550 |      3.590 |     31.071 |    438.765 |    652.265 |  12.601.986 |
|  360  |      1.217 |      1.495 |      1.660 |     71.138 |    102.055 |   [B]1.607.183[/B]
Hmm... will the Vita overtake the 360?

Obviously yes. Might take a little while though.
 

Road

Member
What do people think about the SRW OG sales? Seems like the previous title did 330k FW on PS2.

http://garaph.info/softwaregroup.php?grid=131

Overall, these Robot Wars games haven't been selling as well as they did in the past. Not only from PS2 to PSP/PS3, but even DS and Wii entries have sold less than the GBA and GC ones, respectively. (I have no idea about the importance of each title, so it's possible the newer ones were lesser games or something.)
 

Bruno MB

Member
03./01. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 118.898 / 1.393.824 (-50%)

It's still mega supply-constrained, Nintendo had better have ready a new huge shipment for the last two weeks of the year.
 

mclem

Member
The difference between Vita and 360 sales is about 10k units this week, although it's been as low as 5k (and - rarely - much much higher). I'd say there's about a year before the beams cross, there.

Perhaps a more interesting question would be whether the Vita can surpass the 360 before the followup is released in Japan.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
http://garaph.info/softwaregroup.php?grid=131

Overall, these Robot Wars games haven't been selling as well as they did in the past. Not only from PS2 to PSP/PS3, but even DS and Wii entries have sold less than the GBA and GC ones, respectively. (I have no idea about the importance of each title, so it's possible the newer ones were lesser games or something.)

The last two PSP titles were two parts of the same game ( 2nd Super Robot Taisen Z).
 

vareon

Member
It's still mega supply-constrained, Nintendo had better have ready a new huge shipment for the last two weeks of the year.

Well Nintendo did say they have a bit of trouble manufacturing the carts and encouraged people to buy digital while supply is low.

Edit:

Mpl90 said:

So playing the game by its release order is also playing the game by the sales number!
 

Currygan

at last, for christ's sake
christ the 3DS is going to massacre it

Layton sold more than I thought, it looked like a semi-bomba from early predictions, so I'm happy about it

Nintendo is going to squeeze money out of MH3 til the last possible drop


question: how is Style Savvy selling compared to its precedessor?
 
Now, the question is: Why?

Is this game getting a bad word of mouth? Are people waiting for an expanded version after the last games got one? Are there supply issues?
Maybe just series decline(spin off series not pokemon in general) as many ips that started in the DS era are experiencing. Also to note there's only one version of the game. The game is selling on par to the individual sales when the two versions aren't combined but I don't think that's a major reason.
 

ohlawd

Member
I like those Totori Plus sales. Any chance of that hitting here so we can get Totori in a bikini? Random question, is Totori the only one that got new outfits? How about my goddess Mimi?

Nooo PL vs AA.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Im not too suprised, PL vs. AA should have been released before both companies announced their upcoming titles - Layton fans will get the real deal with Layton 6 next year and the same for AA fans with the fifth entry next year. Lets see how much it will sell over the holidays...
 

Chris1964

Sales-Age Genius
Even with high first week sales for Taiko sellthrough was low. Retailers had really seen success with this title long time ago.
 

omonimo

Banned
ps3 jump ended in a bubble. I'm just surprise about the result of the past week, now it returns in what I was expected. Really bad numbers compared the past year, I continues to think without a price cut, this christmas will be terrible for sony.
 

Aostia

El Capitan Todd
Even with high first week sales for Taiko sellthrough was low. Retailers had really seen success with this title long time ago.

very strange, considering how well it performed. I mean: it it the best debut on the Wii, in the actual Wii situation. How many copies they (Namco and retailers) expected to sell?
Btw, Taiko usually also has very good legs, probably it will be able to continue selling during the holidays.
 
Now, the question is: Why?

Is this game getting a bad word of mouth? Are people waiting for an expanded version after the last games got one? Are there supply issues?

Here's what I would think,

1.) Released too close to a main franchise title. People are not as hungry for a Pokemon outing right now, especially considering Black 2/White 2 are still on the charts (all bit at the bottom).

2.) I think duckroll mentioned in last weeks thread that dungeon crawler genre as a whole as begun to shrink. I'm not familiar enough with other titles in the genre, but he brought up some examples.

3.) Series fatigue. Like I mentioned earlier in the thread, the Ranger and Mystery Dungeon games can only go on for so long to when consumers say, "What's the point?" The beauty of the Pokemon spin-off titles is their ability to expand into almost any genre, why are we seeing sequels to action/RPG hybrids of the main franchise?

I really doubt supply issues or waiting on an expansion (I wouldn't even think this would get an expansion) are the culprits. I really hope this is the beginning of the end for this series.
 

Mrbob

Member
Why Wiiu U is not out yet in japan?

Not till December 8. I agree, feels strange being in the USA with the Wii U out and not seeing the Wii U in Japan charts.

Also, Nintendo has an interesting dilemma with the 3DS. Device looks to be taking over for the DS and taking off in Japan. While sales in the West are lukewarm.
 

omonimo

Banned
Not till December 8. I agree, feels strange being in the USA with the Wii U out and not seeing the Wii U in Japan charts.

Also, Nintendo has an interesting dilemma with the 3DS. Device looks to be taking over for the DS and taking off in Japan. While sales in the West are lukewarm.

I expect the same success of the 3DS more or less for the wiiU, at least in the japan. The console has a perfect fit for the hotaku people, japanese seem appreciate more this kind of 'innovation'. Probably Nintendo will be saved again to his country. I see the world slice in US for Microsoft, EU sony & Japan Nintendo in the next future.
 

Bruno MB

Member
very strange, considering how well it performed. I mean: it it the best debut on the Wii, in the actual Wii situation. How many copies they (Namco and retailers) expected to sell?
Btw, Taiko usually also has very good legs, probably it will be able to continue selling during the holidays.

They must have shipped around 200,000 units since Famitsu has it with a sell-through between 51% and 75% (a figure in the low 50's is the most likely scenario).

First week shipment (with sell-through percentage) for other Wii Taiko no Tatsujin titles:

[Wii] Taiko no Tatsujin Wii (Namco Bandai Games) {2008.12.11} - (82.60%) 128,000 units shipped.
[Wii] Taiko Drum Master Wii 2 (Namco Bandai Games) {2009.11.19} - (11.60%) 244,000 units shipped.
[Wii] Taiko no Tatsujin Wii 3 generations of party together! (Namco Bandai Games) {2010.12.02} - (19,30%) 152,000 units shipped.
[Wii] Taiko Drum Master Wii: Definitive Edition! (Namco Bandai Games) {2011.11.23} - (21.97%) 146,000 units shipped.
 
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