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Geometry Wars vs Super Stardust HD vs Nano Assault Neo

Nemesis_

Member
Geometry Wars is my favourite for sure, but my lord if Nano Assault isn't just beautiful. Especially if you play just on the gamepad.
 

Kevtones

Member
Nano Assault Neo doesn't have the design depth of the other titles but it is extremely balanced in its score-decisions.

Round 2 of Neo could top the GW/current champ.
 

SmokyDave

Member
Super Stardust HD for the soundtrack alone.

Surprisingly, the Vita version is even better. Losing that superfluous weapon made a big difference.
 

mrklaw

MrArseFace
Geometry Wars 2 is the "tournament spec" twin stick shooter. It's pretty much pure science and reflexes with no ultimate cap on skill or performance.

Super Stardust HD is the fun game - big, splashy, because it's great fun to blast asteroids into pieces.

Nano Assault Neo is a bit half baked. Not enough stages, each individual stage is too predictable and maybe simplistic. Its score attack potential is limited before a stage is mastered, though I figure survival mode is where the long term meat is. It's still really good, but not great.

Geowars 2 remains the king of the genre imo.

Gonna go with kaijima on this. Nano assault is pretty but simplistic and I enjoy SSHD more. Not as big a fan of geometry wars as I'm losing my 'twitch' edge in old age, but I'd recognise it as the superior shooter.
 

wsippel

Banned
Stardust plays the best, Nano Assault looks the best but is held back by some odd design decisions.


Nano Assault Neo doesn't have the design depth of the other titles but it is extremely balanced in its score-decisions.

Round 2 of Neo could top the GW/current champ.
Nano Assault's level design and overall slower pace adds a level of strategy not typically found in other twin stick shooters, but there's too much randomness in the game. The random spawn points in combination with the quickly expiring multiplier is an issue for example.
 
Geometry Wars 2 is the best game on XBLA IMO, and it's one of my favourite games of the generation.

Bags of fun, highly addictive, fantastic music, and it looks glorious in 1080p too.
 

zoukka

Member
SSHD is awesome, but the competitive side got boring fast because it takes so long to reach the level where you truly need to get busy. It's a flaw that plagued Lumines as well.
 
No love for Galaga Legions/DX?

galaga.legions.xbla.weds.490.jpg


galaga-legions-dx-20110628101654795_640w_1309913851.jpg


galaga-legions-dx_496.jpg


03-620x.jpg



Another visually impressive twin-stick shooter.

Geometry Wars is one many games I missed out on by not having a 360. Is the Windows/Steam one good?
 

kinggroin

Banned
Geometry Wars - My favorite launch 360 game by far. Extremely straightforward and having the least amount of fluff, it relied purely on reflexes and smart use of your bomb. This is easily the twitchiest of the three, and definitely the hardest. Also requiring a bit of strategy and VERY quick thinking as each enemy type has a different attack and flight pattern, no to mention the speed at which they spawn! Finding your zen state is required to make any notable headway.

Super Star Dust - Its the opposite of Geometry Wars. Its a game of rock paper scissors with bullets (or whips) and relies heavily on knowing when the best time to use certain weapons are. Multiple weapon types with each one having varying upgrades, bombs, boosts, bosses, item capsules and the most flashy visuals of the three by far, its also the easiest. My only gripe is how long it takes to get going again since its harder to die, though they sorta help by letting you start a later level.

Nano Assault Neo - Slow, subtle and deeper than it looks. You can play this game without dying, kill everything, finish a cluster....and still not come out more than halfway through your friend's leaderboards. This game is about risk/reward. Building your combo meter by killing enemy organaisms as fast as possible in succession. To do that, you need to allow them to congregate, which ups the difficulty considerably. You also have to keep your aim on point so that you get accuracy bonuses, make sure to find all bonus tiles (which is key to pushing you up the leaderboards) and finally, choose between playing safe and dashing for the level exit when it opens, or fighting time, risking ALL your bonus points and going for the full monty by getting a 100% clearance before exiting on time. There are weapon upgrades, but extra lives and bonus multipliers are much more important. Visually, its not as frenetic as the other two, but technically more proficient.
 

snacknuts

we all knew her
I've never heard of Nano Assault, but I have put a lot of time into both GeoWars and SSHD and find GeoWars (esp 2) to be heads and shoulders above Super Stardust.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
I haven't played GW2, but I've played the other candidates long enough. Geometry Wars Galaxies on Wii still holds the dual-stick crown for me by a nautical mile. I'm curious to play SSD on vita, but no hold of one yet.
 

Imbarkus

As Sartre noted in his contemplation on Hell in No Exit, the true horror is other members.

Novastrike.

Like Shatter, affords the benefit of rocking a cool XMB tune while browsing.... also not twin stick but beaten on that...

Game I expected to be twin stick and dropped like a hot rock when I found it wasn't?

Burn, Zombie, Burn.

Very disappointing.

I haven't played GW2, but I've played the other candidates long enough. Geometry Wars Galaxies on Wii still holds the dual-stick crown for me by a nautical mile. I'm curious to play SSD on vita, but no hold of one yet.

I agree but the N-64 style cardinal direction "nubs" of the Classic controller gave me fucking fits. I don't know if they are that way on the Classic Controller pro.

I ended up using one of these:

41BGdRFW-%25252BL._SL500_AA300___72786.1324676843.1280.1280.jpg
 
The Geometry Wars series got me hooked like none of the others did. I missed out on Geometry Wars 1, but got Galaxies for the Wii and spent a ridiculous amount of time with it. I picked up Geometry Wars 2 for the 360 and once again sunk a ton of hours into it.

Super Stardust Delta was one of the first Vita games I owned, and loved it. Same now with Nano Assault Neo for the Wii U. With both of these, however, I kind of stopped playing once I played through the main planets/cells. The Geometry Wars games managed to maintain my interest for much longer.
 
This isn't even fair, to be honest.

Geometry Wars 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Nano Assault Neo > Super Stardust HD.
 

Creamium

shut uuuuuuuuuuuuuuup
It looks considerably worse and lacks Pacifism, Sequence, and Waves. I'm sorry, but no.

I understand the love for GW2, but for me GW1 classic endless > all of GW2 modes combined

When GW2 came out, I explored every mode and had a lot of fun, but then I just went back to 1 when I felt like playing GW. It's pure perfection.
 
Out of those three I enjoyed SSHD the most followed by Geowars and finally Nano Assault. I think it might have something to do with the fact that SSHD was the only one that I had friends playing at the time to compete with their scores.
 

JaxJag

Banned
Nano Assault actually good? Or is it was of those games that NeoGaf thinks is "good"?

Don't wanna waste 10 dollars when I can spend it on a whopper combo meal at Burger King.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Nano Assault actually good? Or is it was of those games that NeoGaf thinks is "good"?

Don't wanna waste 10 dollars when I can spend it on a whopper combo meal at Burger King.
It's quite decent, boss battles nonwithstanding. Survival mode is where it's at.
 

Imbarkus

As Sartre noted in his contemplation on Hell in No Exit, the true horror is other members.
I figured as much; similarly, Super Stardust is kind of lame unless you buy the Endless Mode DLC (which is very much amazing).

I need to unlock Survial in NAN now.

The original ("Planet"?) mode held me for quite a long time, I didn't find it lame at all. The main drawback being the slow ramp-up to zen shooter bliss. Geometry Wars (all of them) suffered from the same thing.

Endless Mode did do a great job of getting rid of that, and therefore should be on the radar for any Geometry Wars player who doesn't have the patience to go back and "ramp up" again.

You know, if Activision had any interest in keeping Bizarre around, Geometry Wars Galaxies HD would have brought in some good cash if you ask me.
 

Empty

Member
geometry wars 1 is very fun in how well it does twitchy shooting and the presentation but i find it tiresome once its ramped up as i'm just going around the course in circles. it's a snack to me, and i do keep coming back to it to be fair, whereas super stardust with its more open game and range of approaches feels like a full meal. that said geo wars 2's creative range of game modes (+achievement challenges) does alleviate this issue a lot and the leaderboard stuff is amazing, so i'd probably go for that as the best.

never played nano assault.
 

2+2=5

The Amiga Brotherhood
I also want to throw in the fact that Super Stardust Delta on Vita is AMAZING. Best portable twin-stick shooter ever, especially because it has...well...twin sticks.

Super-Stardust-Delta-Gets-DLC-and-Pricing-Details-New-Screenshots-2.jpg

Super-Stardust-Delta-Gets-DLC-and-Pricing-Details-New-Screenshots-3.jpg
Agree, it's better than sshd.
At first i was disappointed by the lack of the green shot and other little changes, but then i realized that it was for a better and improved gameplay.
 

TheExodu5

Banned
Geometry Wars by a long shot, though I haven't played Nano Assault.

The problem with SSHD is that once you get decent at it, a full run can take almost an hour, which isn't really acceptable for this time of game.
 

Oppo

Member
This isn't even fair, to be honest.

Geometry Wars 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Nano Assault Neo > Super Stardust HD.

I wasn't going to believe you at first, but I was overwhelmed by the sheer number of greater-than symbols. I mean look at them. You must really mean it. I have no suitable rejoinder for such an airtight argument.

(I kid, but seriously, exposition >>>> laziness.)

Geometry Wars has a soft spot in many hearts not just because it is a great game with a great sequel, but it was also one of the first great downloadable Xbox 360 games. If you had a 360 at launch, you were playing GW that Christmas. It must have an absurdly high attach rate among 360 owners.

Conversely, I think many who are proclaiming GW2 as superior, I strongly suspect have never really played Super Stardust. But what else is new. Same with Nano Assault Neo, which might be great, but has to be exceptional to stand with these other two. I'm checking out videos of it now, and while it seems much slower in pace, it does look pretty good, and is yet another twist on the Stardust "infinite playfield" method, which I personally quite prefer to the old Robotron Box.
 

Thraktor

Member
I vote Wii Play Tanks

screen_wiiplaytanks.jpg


Hidden in the otherwise throwaway bundle of minigames that were essentially a bonus when you bought an extra Wiimote, Tanks is very different kind of twin-stick shooter than those mentioned in the OP. It's slow, it's strategic, and there are zero power-ups or upgrades. It also gets surprisingly difficult, especially as you come up against those bastard green tanks who can bounce super-fast missiles off two walls (and are pretty damn accurate in doing so). I'm still a little disappointed that Nintendo never made a more fleshed-out version for Wiiware, particularly given the lack of a versus mode.

Anyway, of the games in the OP, Geometry Wars is excellent, Nano Assault Neo is very good (quite different to GW, though), and I haven't played Super Stardust.
 

see5harp

Member
I wasn't going to believe you at first, but I was overwhelmed by the sheer number of greater-than symbols. I mean look at them. You must really mean it. I have no suitable rejoinder for such an airtight argument.

(I kid, but seriously, exposition >>>> laziness.)

Geometry Wars has a soft spot in many hearts not just because it is a great game with a great sequel, but it was also one of the first great downloadable Xbox 360 games. If you had a 360 at launch, you were playing GW that Christmas. It must have an absurdly high attach rate among 360 owners.

Conversely, I think many who are proclaiming GW2 as superior, I strongly suspect have never really played Super Stardust. But what else is new. Same with Nano Assault Neo, which might be great, but has to be exceptional to stand with these other two. I'm checking out videos of it now, and while it seems much slower in pace, it does look pretty good, and is yet another twist on the Stardust "infinite playfield" method, which I personally quite prefer to the old Robotron Box.

Geometry Wars 2 has is great because it improved on the first game in every way. A high score in SSHD is multiple play throughs. It's a great game that is at times a lot more FUN than GW but is not the pure score chaser that GW is. The endless mode in the Vita version is actually better than any of the versions on PS3. It's a subjective thing in the end, a lot of people posting haven't played both versions extensively. Let's see your high scores.
 
Conversely, I think many who are proclaiming GW2 as superior, I strongly suspect have never really played Super Stardust.
Seriously? You're taking this angle? You can do better than that.

Many people in this thread have pointed out that SSHD fails as a competitive score attack game due to the length of time it take to become interesting. You need to complete one lap before the game ramps up to any noticeable competitive degree, and that takes forty or fifty minutes. Conversely, Geometry Wars 2 ramps up WITH you. If you play good, the game throws more at you, no need to wait. No session of GW2 lasts for more than mere minutes and that's perfect because it allows you to fine tune yourself better. The rapidly ramping up multiplier that doesn't reset when you die is also a better mechanic for leaderboard play, you're no longer resting your whole score on a single ship's run.
 
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