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Halo |OT13|

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senador

Banned
So uh, this is a joke, but I wonder if they are going to compensate Awakening: The Art of Halo 4 owners. Each artist is slowly posting all the art from the book. I could have had it for free!
 

wwm0nkey

Member
More beautiful Halo 4 environmental art.

earlyterrain_motionconcept_01.gif



Few more after the jump. Lol @ portal gun.

I....I want a 2D halo game that looks like this.....


What's the difference?

It shows a line from the gun to you where the bullets came from rather than just replaying your death. gives you a MUCH better perspective on how you died.
 
Not real sure what the random global ordnance was supposed to achieve. If it were to make the game more friendly to newer players, why not just introduce the HUD waypoint on the normal static drops? Seems like such a simple addition to the series that would have caused much fewer problems than what we have now. The introduction of random weapons on seemingly random timers is just bizarre and counters so much past Halo history of having map flow and combat directed by weapon/powerup locations.

How did Turok handle weapon spawns? As far as I know Halo 4 doesn't spawn global ordnance on random timers. It's usually every 2 minutes. I agree that keeping the old weapon spawn system and just adding HUD markers would've been better.
 
H2 Vista is $17 on Amazon.

If I was told it'd run just fine on Windows 7 and that there was an active healthy online population, I'd get it in a second. However, neither of these are the case.
 

GhaleonEB

Member
Not real sure what the random global ordnance was supposed to achieve. If it were to make the game more friendly to newer players, why not just introduce the HUD waypoint on the normal static drops? Seems like such a simple addition to the series that would have caused much fewer problems than what we have now. The introduction of random weapons on seemingly random timers is just bizarre and counters so much past Halo history of having map flow and combat directed by weapon/powerup locations.

This makes so much sense. I also never understood what the rotating ordnance was intended to achieve. The reasoning provided was to help newer players, but that only covers the HUD waypoints provided. The overall implication of that reasoning is to prevent one team from leveraging their knowledge of the map and the ordnance placement and timing to help defeat another, less experienced team. Which is really just a dilution of some of the elements that made the game fun. Rather than make the correct strategies more accessible to new players, it simply shortens the learning curve by making so there is even less to learn, which damages the overall game.
 

willow ve

Member
I don't know what BSangel can say and not say. So I can't blame her.

That's actually a fair assessment. We don't know what her actual job limitations are. I've often found that when someone seems to be doing a lackluster job they are being handcuffed by those who have no business telling them how to do their job.

You seem to be doing a lot of rambling as well.

Oh snap. It's a good thing I'm not employed as a person designated to communicate information in a weekly newsletter.

Her Twitter feed has about 3 Tweets a day and reads like a 13 year-old Halo fan.

I really miss Brian Jarrard.

The weekly bulletins rarely, if ever, have anything of real substance written in them. Between the seasonal graphics, the caption contest screen shot, and the rambling chatter at the beginning of each week there isn't much to read. And yes, I agree with the sentiment that her writing comes across as a young Halo uber-fan. Would be nice to see a developer or technical counter point to some of the glitter and gloss that BS Angel puts forth.

BS Angel. Good Person. Bad content writer.

Agreed.
 
Oh, I'm not saying they're going to do that, I'm saying what would be the better option from the consumer's standpoint. You've got people here defending sloppy anti-consumer behavior by one of the world's largest corporations by saying "life isn't fair, we all die in the end so stop complaining". If I were Microsoft I'd milk the fuck out of this fanbase too. They're easy.
Nah that was just me. I'm one person on neogaf. The free dlc stuff wasn't intended, so i don't know how that translates into milking money out of the fanbase. Seriously, please explain how all of a sudden MS can just milk money from me based on my defense of a DLC screwup. I'm not trying to excuse the issue as much get past it, and my posts were never meant to discourage people from sharing and discussing disappointment or frustration. I just thought some of the reactions were a bit extreme. A lot of people disagreed and I apologized. But you seem to know so much. Let's hear about this conspiracy theory of yours by MS and 343 to screw everyone over.
 
Yeah, Random Ordinance sucks. Like others are saying, they should go back to fixed ordinance and just give a waypoint marker before it drops for a few seconds. If they want, maybe they can have one or two random wild card drops during a match, but everyone should be notified well before it happens so everyone has a fair shot at it. Also, they should go back to map based weapons such as DMRs, etc. Basically, the old system with some of the new mixed in would really be nice.

More beautiful Halo 4 environmental art.

original.jpg

original.jpg

original.jpg

original.jpg

original.jpg

original.jpg

earlyterrain_motionconcept_01.gif

earlyforerunner_motionconcept.gif

original.jpg


Few more after the jump. Lol @ portal gun.
So awesome.
 

Gazzawa

Member
So what if i have all. What do i get free then?

Free shit to appease the community wont work because unless its a brand new item for free someone is going to have it somewhere.

Reminds us all how much u spent?
Cuz i'd be sickened if i were u
more sickened then that time i bought anniversar map pack full price only for the discount to come up in a surprise sale not 24s later
rip 2012
 

Killer

Banned
This makes so much sense. I also never understood what the rotating ordnance was intended to achieve. The reasoning provided was to help newer players, but that only covers the HUD waypoints provided. The overall implication of that reasoning is to prevent one team from leveraging their knowledge of the map and the ordnance placement and timing to help defeat another, less experienced team. Which is really just a dilution of some of the elements that made the game fun. Rather than make the correct strategies more accessible to new players, it simply shortens the learning curve by making so there is even less to learn, which damages the overall game.

I think their intention is to prevent a team from controlling a certain power weapon spawn. After the initial respawn, you will be running in circles looking for a weapon. It ruins the game when there's a warthog/ghost mowing down your team and you want a rocket launcher or spartan laser to kill him.
 

MrBig

Member
All the pre vis work I've seen has been astounding

I'd love to have a conversation with anyone involved with the art direction for h4. Something like a live casted slide show and someone giving their thoughts on why they did things and how all that arrived to be what is actually in the H4 campaign, and an ongoing Q&A.
 

stephen08

Member
I have a question for those who are split on Halo 4. What would it take for you to outright abandon the franchise? For me, I think it would limp on until some other franchise took its' place.
 
I have a question for those who are not liking Halo 4. What would it take for you to outright abandon the franchise? For me, I think it would limp on until some other franchise took its' place.

If Destiny turns out to be a game that has addictive gameplay like Halo once did, whether it be competitive or cooperative, then I'll probably spend most of my time I used to spend with Halo playing that.
 

enzo_gt

tagged by Blackace
I have a question for those who are split on Halo 4. What would it take for you to outright abandon the franchise? For me, I think it would limp on until some other franchise took its' place.
Wrong time to ask this question, because people are still delusional in this thread and all your going to get is hyperbole.
 

Killer

Banned
I have a question for those who are split on Halo 4. What would it take for you to outright abandon the franchise? For me, I think it would limp on until some other franchise took its' place.

Bungie's Destiny. From the leaked art it looks interesting. They are the one created halo after all.
 
I have a question for those who are split on Halo 4. What would it take for you to outright abandon the franchise? For me, I think it would limp on until some other franchise took its' place.

Another FPS coming out that comes anywhere close to what Halo used to be.

As of right now, there isn't one out there. I'll probably just stick to RPGs and things like that in the foreseeable future.
 
I have a question for those who are split on Halo 4. What would it take for you to outright abandon the franchise? For me, I think it would limp on until some other franchise took its' place.
There really isn't an alternative to Halo. The only other shooters with a competent MP on consoles are of the modern warfare variety.

If Gears of War 4 is as big a leap over its predecessor as 2 over 1 and 3 over 2 respectively, I might spend my Halo time on the gears franchise.

If there is no Gears 4, or it's meh, I might do something productive instead. :)lol right, more like I'll post moar on Neogaf)
 
How did Turok handle weapon spawns? As far as I know Halo 4 doesn't spawn global ordnance on random timers. It's usually every 2 minutes. I agree that keeping the old weapon spawn system and just adding HUD markers would've been better.
Well no one actually used weapons in Turok, the multiplayer just ended up being running around with a knife to do the animated kills (this seems to be the biggest inspiration for assassinations in Halo if you've ever seen them.)
 

Ramirez

Member
Why would anyone who paid for the le be so mad? Didnt you pay so you could get all that other crap they packaged in the LE? The diaries and avatar junk.

This is the best part to me, the LE was obviously one of the worst LE's ever conceived and people still bent over for it, lol.
 
Nah that was just me. I'm one person on neogaf. The free dlc stuff wasn't intended, so i don't know how that translates into milking money out of the fanbase. Seriously, please explain how all of a sudden MS can just milk money from me based on my defense of a DLC screwup. I'm not trying to excuse the issue as much get past it, and my posts were never meant to discourage people from sharing and discussing disappointment or frustration. I just thought some of the reactions were a bit extreme. A lot of people disagreed and I apologized. But you seem to know so much. Let's hear about this conspiracy theory of yours by MS and 343 to screw everyone over.
kylej isn't saying there's a massive conspiracy theory, he's saying the very idea of prepaid DLC (you could go further and say DLC pricing in general, or even the very idea of paid DLC) or 'season passes' are anti-consumer measures implemented by massively powerful corporations to fuck with the consumer-friendly resale market. Consumers' cheerful acceptance of this (and of significant mark-ups for 'collectible' tack) has not added value for consumers.

And then when you get an (honest) fuck-up like this one, the emperor's clothes really do come off.
 
If Destiny turns out to be a game that has addictive gameplay like Halo once did, whether it be competitive or cooperative, then I'll probably spend most of my time I used to spend with Halo playing that.

Pretty much this. Sure Bungie did make Reach, but they seemed to be creatively exhausted with the franchise.

I hope Destiny is as much fun as Halo CE and Halo 2 is. If it turns out to be awesome I'll probably stick to that and pickup Halo 5&6 when they drop in price so I can see what happens with Chief.
 

Tawpgun

Member
I have a question for those who are split on Halo 4. What would it take for you to outright abandon the franchise? For me, I think it would limp on until some other franchise took its' place.

A good replacement.

Halo 5 going more CoD/stupid decisions. I'd probably still get the game, but the Halo effect would be lost. Halo effect meaning I get a Halo game. Play it. Get new game A, play it for like 3 weeks, go back to Halo, get game B, play it for a couple weeks, go back to Halo etc etc.

Destiny is looking to be super fun, but not competetive. Unless they have some sort of "Arena" in the game for PvP
 
A good replacement.

Halo 5 going more CoD/stupid decisions. I'd probably still get the game, but the Halo effect would be lost. Halo effect meaning I get a Halo game. Play it. Get new game A, play it for like 3 weeks, go back to Halo, get game B, play it for a couple weeks, go back to Halo etc etc.

Destiny is looking to be super fun, but not competetive. Unless they have some sort of "Arena" in the game for PvP

I would be amazed if Destiny didn't have a competitive PvP MP mode.
 
Paintball is a fantastic custom game! Serious fun. Plasma pistols, thruster, low jump, one hit kills and a very cool paintball arena map. So good.
 
Is there anywhere I can find top-down layouts of all the Halo 4 maps?

Related question: do we have any heatmaps for Halo 4? I'm not sure if that's the right word though - the maps with red dots where most people are killed.
 
This makes so much sense. I also never understood what the rotating ordnance was intended to achieve. The reasoning provided was to help newer players, but that only covers the HUD waypoints provided. The overall implication of that reasoning is to prevent one team from leveraging their knowledge of the map and the ordnance placement and timing to help defeat another, less experienced team. Which is really just a dilution of some of the elements that made the game fun. Rather than make the correct strategies more accessible to new players, it simply shortens the learning curve by making so there is even less to learn, which damages the overall game.

Honestly, increasing the skill gap with something as shallow as learning which area to hold—because, for example, rockets will spawn in 3 minutes—is also damaging to the game. It makes the game more unfriendly to new players. It makes learning the maps much more paramount not for battle-to-battle situations, but for who is going to win the overall match.

Both with the current implementation of static ordnance spawns and the old static weapon spawns, the end result is that veteran players appear to arbitrarily have power weapons, and newer players will not understand where from as veterans are always snatching them up.

The real solution to both global and random ordnance balance is to have a countdown timer of around 15 seconds to warn of a resupply, and communicate that resupply both audibly and visually. Playing Infinity Slayer should feel a lot like playing King of the Hill (or Extraction), except the team that controls the hill will ultimately control a power weapon.

"Ordnance resupply incoming..."

*ordnance icons flash on the screen with small countdown timers appearing next to their icons*

"Ordnance resupplied."

Something to that effect.
 
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