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Bayonetta complains about the Wii U's slow OS on Youtube

Stop your complaining, guys. Nintendo is clearly trying to give us some nap time before we start our games. You don't want to get cranky in the middle of a Nintendo Land session do you? :mad:
 

GavinGT

Banned
Stop your complaining, guys. Nintendo is clearly trying to give us some nap time before we start our games. You don't want to get cranky in the middle of a Nintendo Land session do you? :mad:

They were worried we weren't taking breaks like they constantly advise us to do, so they built them into the system.
 

R1CHO

Member
I have heard about the loading times, but i didn't know it was that bad. Thats a very poor user experience.
 

wsippel

Banned
The Wii U loads off of internal flash memory, doesn't it? What the hell is it loading that takes 24 seconds? The entire OS over and over again?
Many apps also have some network communication going on at start up, which probably takes longer than the actual loading in many cases. They need some better caching.
 
The Wii U loads off of internal flash memory, doesn't it? What the hell is it loading that takes 24 seconds? The entire OS over and over again?

It's the Sonic 2006 of consoles.

qF428.gif


Not serious.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Except we don't really know what the Christmas presents are yet. Could be Turbo Man.

Could be dysentery.

That's true too.

Haha, what? Who thought that was a good idea?

Since almost every app is apparently just HTML anyways, why not just make the "OS" a webview and going to different places just load a different internal URL? Hell I worked on a Smart TV project like that and if nothing else, it was fast.

From the sounds of things, some apps are HTML, some are native, and since the OS can't tell which is which, each HTML app is it's OWN web renderer that needs to start up every time. Kind of like every VC game including it's own emulator.

God Nintendo can be so ass backwards about this stuff.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Its not THAT slow for a console, but of course they can optimze a bit. Compared to an iPad, Vita or Current-Gen smartphones its really slow though xD
 

StayDead

Member
For a hardware company that took, what, 8 months to get their first online multiplayer game up and running last gen (Super Mario Strikers) I'll be surprised if we get a patch by E3.

Unless one's been announced and I haven't heard of it.

There's already been 1 patch and Nintendo have been really good with 3DS firmware issues.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Well, it is a good idea. The implementation is the problem, not the approach.

It's a bad approach too, since it seems many of the lighter apps are HTML-based. In those instances, starting up a web renderer every single time is just pure inefficiency. If they wanted to go this way, they should have made the entire OS and every app HTML-based, then used a single web renderer to view it all. Switching apps would take less than a second if they did so.
 

falconzss

Member
It's a bad approach too, since it seems many of the lighter apps are HTML-based. In those instances, starting up a web renderer every single time is just pure inefficiency. If they wanted to go this way, they should have made the entire OS and every app HTML-based, then used a single web renderer to view it all. Switching apps would take less than a second if they did so.

That does sound like they would have to totally rework this stuff to fix this doesn't it?
 

GavinGT

Banned
Nintendo has so much fucking work cut out for them. They need 3DS games, Wii U games, and a completely revamped system UI, and they need them all fast.
 

Amir0x

Banned
Defense force for everything. SMH. Well done Andrex.

Never fails. The Wii U OS is inexcusably slow... I thought the Xbox 360 OS was slow (and it is), but compared to the Wii U OS it seems like the freakin' Usain Bolt of console OS.

This is not a little bit of time. It's distracting consistently irritating and prevents players from getting to their games faster.

That's why I can't stand flourished bloat OS that try to be 'cute' all the time, because it ends up like this. Minimalistic straight-to-the-point OS design with the smallest footprint possible, please
 

Twinduct

Member
Yikes. Nintendo's coders has their work cut out for them. like you can excuse it when it comes to like one part of it being slow, but man everything is slow :<
 

grebby

Member
There's no way anyone can defend this and let Nintendo off the hook here. That is just unbelievable. The loading time to get into the settings is bad enough, but the wait to get back to the main menu? How is that even possible in this day and age? I cannot believe no one, not a single person at Nintendo stepped up to fix this. Maybe someone did, but no one else cared enough.

I love Nintendo but man, they really do some of the dumbest shit sometimes.

Got a laugh out of Bayonetta, though.
 

Thoraxes

Member
Never fails. The Wii U OS is inexcusably slow... I thought the Xbox 360 OS was slow (and it is), but compared to the Wii U OS it seems like the freakin' Usain Bolt of console OS.

This is not a little bit of time. It's distracting consistently irritating and prevents players from getting to their games faster.

That's why I can't stand flourished bloat OS that try to be 'cute' all the time, because it ends up like this. Minimalistic straight-to-the-point OS design with the smallest footprint possible, please

The only thing i've used that's slower is the new PSN sadly.
 

wsippel

Banned
It's a bad approach too, since it seems many of the lighter apps are HTML-based. In those instances, starting up a web renderer every single time is just pure inefficiency. If they wanted to go this way, they should have made the entire OS and every app HTML-based, then used a single web renderer to view it all. Switching apps would take less than a second if they did so.
Only Miiverse and the eShop are browser based as far as I can tell. Everything else looks native. And those two apps seem to spend a large part of their load times on network communication. Those wait times wouldn't go away even if they used the same browser instance.
 
Only Miiverse and the eShop are browser based as far as I can tell. Everything else looks native. And those two apps seem to spend a large part of their load times on network communication. Those wait times wouldn't go away even if they used the same browser instance.

The fuck is it doing constantly communicating to the network when you're leaving the settings menu? Also, does this means disconnected WiiUs would load much faster, or do those simply search and then time out?
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
That does sound like they would have to totally rework this stuff to fix this doesn't it?

Maybe not totally, but the way they load apps needs to change, and any apps that are native would need to be rewritten in HTML.
 

tassletine

Member
This will get fixed.

Nintendo seem to be deliberately adopting an Ikea model of releasing things broken and fixing them as it goes along. I say deliberately because Nintendo are control freaks and never seem to do things by mistake. They might make odd choices but there is always a strategy.

In this case they have released their last two consoles (wiiU and 3ds) pretty much broken at launch, this goes against almost everything that we've learnt about Nintendo before -- that they usually provide extremely hardware and software.

So, one of two things are happening. There is a serious problem at Nintendo or they are experimenting -- Other people release broken products, so if Apple get away with it why can't we?

From the way Nintendo publicised the machine, I think they want the WiiU to be a 'grower'. They want word of mouth. The machine is geared towards social behaviour after all.

There is some psychological evidence that says that when you build something, when you are stressed about something, when you are forced to wait, you bond with it more when it eventually works. This is the case with almost every work of art -- some people are turned off by this, but it's exactly how something like Jazz music works, the mental effort (and sometimes pain) that is required, pays off in the long run. Demon Souls works in exactly the same way.

Now, I think this is a pretty strange strategy but I do think it could be justified. And I'm not saying that this IS what they're doing but it could certainly be part of it. They could also have been forced into this decision by time constraints, but I highly doubt they would release a console in this state without knowing that it can be fixed. They would never take a gamble like this without a solid strategy, that's just not what Nintendo do.

Personally, despite the slowness, I think it's a great console OS, mainly because the path from grabbing the gamepad and getting straight into a game has been streamlined. On top of the portability, features like being able to pause the game, watch a video, then go back into the game are useful. As long as the ports from other machines maintain this quality I will be getting them on the WiiU for this reason.

And yes I know that many people here scream 'those ports are shit'. But they're not, They're just not. They're slightly different, much like PS3 versions.
That the console isn't more powerful is a disappointment, but it doesn't matter. The advantages that the gamepad has over the others, not just the screen, but the comfort and accuracy of the sticks (BLOPS) just makes it better for gaming in my opinion, not by miles, but easily enough to sway me.

This is a launch and I doubt we will see many of these problems in a few months, once everyone has got to grips with the machine. And that includes Nintendo.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Only Miiverse and the eShop are browser based as far as I can tell. Everything else looks native. And those two apps seem to spend a large part of their load times on network communication. Those wait times wouldn't go away even if they used the same browser instance.

Still, switching back and forth between them shouldn't take any time at all, everything considered. In fact, switching apps should be nearly instant. There's no reason Miiverse and settings, for example, couldn't be squeezed into 1/4 to 1/8 of the 1 GB system RAM.
 

wsippel

Banned
The fuck is it doing constantly communicating to the network when you're leaving the settings menu? Also, does this means disconnected WiiUs would load much faster, or do those simply search and then time out?
Nah, that's a different issue. The plaza is taking a while to load, yes. It's a native 3D app. It does communicate with the network, of course. The Miis you see aren't random after all.
 

ZiZ

Member
Bayonetta's mom she should be more concerned that her daughter wishes she were a stripper.&#65279;
 

SmokyDave

Member
...There is some psychological evidence that says that when you build something, when you are stressed about something, when you are forced to wait, you bond with it more when it eventually works. This is the case with almost every work of art -- some people are turned off by this, but it's exactly how something like Jazz music works, the mental effort (and sometimes pain) that is required, pays off in the long run. Demon Souls works in exactly the same way...

Poe's law in full effect here.
 

wsippel

Banned
Still, switching back and forth between them shouldn't take any time at all, everything considered. In fact, switching apps should be nearly instant. There's no reason Miiverse and settings, for example, couldn't be squeezed into 1/4 to 1/8 of the 1 GB system RAM.
Keeping the settings app, an app you'll only open every few months tops, in RAM, would be a waste of resources. That thing and associated load times are a complete non-issue. The only apps worth talking about are the ones you can access at any time from the home menu.
 
The only thing that kills me is that if I pressed on a wrong software by mistake,
Hmm I think I'll play NSMB U today,
Press on NintendoLand Icon ,
FffffffffffuuuuuuuuUuUuuuuuu
 
This will get fixed.

Nintendo seem to be deliberately adopting an Ikea model of releasing things broken and fixing them as it goes along. I say deliberately because Nintendo are control freaks and never seem to do things by mistake. They might make odd choices but there is always a strategy.

In this case they have released their last two consoles (wiiU and 3ds) pretty much broken at launch, this goes against almost everything that we've learnt about Nintendo before -- that they usually provide extremely hardware and software.

So, one of two things are happening. There is a serious problem at Nintendo or they are experimenting -- Other people release broken products, so if Apple get away with it why can't we?

From the way Nintendo publicised the machine, I think they want the WiiU to be a 'grower'. They want word of mouth. The machine is geared towards social behaviour after all.

There is some psychological evidence that says that when you build something, when you are stressed about something, when you are forced to wait, you bond with it more when it eventually works. This is the case with almost every work of art -- some people are turned off by this, but it's exactly how something like Jazz music works, the mental effort (and sometimes pain) that is required, pays off in the long run. Demon Souls works in exactly the same way.

Now, I think this is a pretty strange strategy but I do think it could be justified. And I'm not saying that this IS what they're doing but it could certainly be part of it. They could also have been forced into this decision by time constraints, but I highly doubt they would release a console in this state without knowing that it can be fixed. They would never take a gamble like this without a solid strategy, that's just not what Nintendo do.

Personally, despite the slowness, I think it's a great console OS, mainly because the path from grabbing the gamepad and getting straight into a game has been streamlined. On top of the portability, features like being able to pause the game, watch a video, then go back into the game are useful. As long as the ports from other machines maintain this quality I will be getting them on the WiiU for this reason.

And yes I know that many people here scream 'those ports are shit'. But they're not, They're just not. They're slightly different, much like PS3 versions.
That the console isn't more powerful is a disappointment, but it doesn't matter. The advantages that the gamepad has over the others, not just the screen, but the comfort and accuracy of the sticks (BLOPS) just makes it better for gaming in my opinion, not by miles, but easily enough to sway me.

This is a launch and I doubt we will see many of these problems in a few months, once everyone has got to grips with the machine. And that includes Nintendo.


Interesting post. I want to believe the theory, but these load times between apps - from Nintendo - its just so painful to experience.

I had thought that the large amount of ram given to OS would ensure a seemless UI, but this, its just not good enough.
 
The only thing that kills me is that if I pressed on a wrong software by mistake,
Hmm I think I'll play NSMB U today,
Press on NintendoLand Icon ,
FffffffffffuuuuuuuuUuUuuuuuu

You have to press stuff twice too if they're not already highlighted, so you must really kick yourself when this happens! :p

I might do a couple of experiments tonight on load speeds, seeing how the network factors into it (do some tests with it off etc, record a video of nothing else happening on network, and network under load)

One personal bugbear for me is the home menu being blocked in Black Ops multiplayer menus. I can understand why, the game effectively suspends so you'd be kicking yourself out of sync with the lobby or the game, but I have to back all the way out to the main multiplayer menu and then choose campaign. Other than that I love the game though.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Wii U OS, you're so damn slow,
Into the garbage you must go.
You keep me up at night,
You don't feel very light,
I can't tell where your brains are.

Wii U OS, you need some juice,
The whole interface could use a boost.
I don't get it-- you seem very tame,
It takes forever to load a game,
It's not magic, not magic~
 
Wii U OS, you're so damn slow,
Into the garbage you must go.
You keep me up at night,
You don't feel very light,
I can't tell where your brains are.

Wii U OS, you need some juice,
The whole interface could use a boost.
I don't get it-- you seem very tame,
It takes forever to load a game,
It's not magic, not magic~
B+. Poor finale.
 
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