• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 51, 2012 (Dec 17 - Dec 23)

SmokyDave

Member
Why is this return much higher? Any figures for the companies you mentioned in your post above? Or are you just suspecting;)

Just suspecting for the most part. EA definitely make a shit-ton more but then they don't really do much for the dedicated handhelds. Square seem to release a new iOS title every three and a half hours but without solid numbers, who knows. Definitely just suspecting, for now.

Either way, it ought to be clear that userbase is not the sole factor considered when deciding where to apportion resources.
 

BriBri

Member
Just suspecting for the most part. EA definitely make a shit-ton more but then they don't really do much for the dedicated handhelds. Square seem to release a new iOS title every three and a half hours but without solid numbers, who knows. Definitely just suspecting, for now.

Either way, it ought to be clear that userbase is not the sole factor considered when deciding where to apportion resources.
I agree with the second part, I was merely pointing out that the first part is unknown in all cases. And definitely Soul Sacrifice should sell more on Vita than 3DS. I just hope Sony push the fuck out of it, even if it's completely unclear on how successful it will be. There aren't any aces left (unless FF7 is being kept from us) so they have to make the most of the cards they have.
 
Didn't know that about Scribblenauts.

02>05>08 New Super Mario Bros. U
06>09>12 Nintendo Land
05>12>NA Monster Hunter
16>NA>NA ZombiU
28>NA>NA Warriors Orochi

I wouldn't necessarily see those and think "2nd best selling system." But it definitely strikes me as more positive indication than:

09>22>31 New Super Mario Bros. U
65>NA>NA ZombiU
70>NA>NA Assassin's Creed III
74>NA>NA Nintendo Land

Especially considering the former is a top 30, while the latter is a top 100.

Japanese and NA/PAL markets are very different from each other and you should take that in due consideration; NA/PAL charts in November-December are being dominated by IPs that are particularly successful in those markets and generally specifically targetted towards western demographics - Halo, Assassins creed, Black ops, Madden, Skylander - whilst the same IPs are significantly weaker/non exsistent - just look at XBox360 sales - in Japan; on the other hand, Japanese charts are usually dominated by handhelds and games that would stay niche outside of Japan, provided they will be released in the West.
 

Laguna

Banned
PSP |
2011: 101.121
2012: 65.859 |
PS3 |
2011: 75.945
2012: 47.626 |

PSV |
2011: 72.479
2012:21.266 |

Looking at the whole picture actually all Sony systems had big declines, and their last years sales numbers weren´t even anything special to begin with.
 

NeonZ

Member
Again, why develop for the 3DS if the return on investment for iOS devices is much higher? Yet, people do.

That's not really true though. Maybe for smaller projects, but big successes on game consoles or even portables can generate much more money than iOS projects based on known numbers, which is why, in spite of all iOS announcements, they're generally smaller in scope than what you'd expect from standard games from those franchises, or are just ports of old games.
 

Cipherr

Member
Again, why develop for the 3DS if the return on investment for iOS devices is much higher? Yet, people do.

Dude, making an assumption like that is pretty bad. ROI ratios between two platforms isnt that easy to figure. How many of EA's mobile titles use assets or portions of assets, (everything including music, art, logos, licensing) from titles primarily developed for other platforms prior? How much are they making from each individual mobile title? There are massive variables, I mean HUMONGOUS variables that go into figuring out what the real and actual ROI on these games are.

I don't think its reasonable at all to just step out and claim that the ROI on mobile gaming outstrips that of other platforms with absolutely zero supporting data to back it up. Tallying up total earnings/revenue from a companies Mobile division versus total earnings/revenue of dedicated handheld releases over a certain quarter (or even over a year) is just not sufficient enough.
 
Just suspecting for the most part. EA definitely make a shit-ton more but then they don't really do much for the dedicated handhelds. Square seem to release a new iOS title every three and a half hours but without solid numbers, who knows. Definitely just suspecting, for now.

Either way, it ought to be clear that userbase is not the sole factor considered when deciding where to apportion resources.

Square Enix has always released many mobile phone games. Actually, their support to mobile phones was better many years ago, in the pre-iOS era, when, along with ports (that still represent their most important proposal on mobile phones), they had top-tier games such as Before Crisis: Final Fantasy VII and Kingdom Hearts Coded.

You suspect. We don't actually know.

The fact that third parties, and Sony itself, are avoiding the platform is more than a proof. Remember, the first Sony platform to not have a top-tier support from Konami, Capcom, Square Enix and Namco Bandai, third parties that always supported Sony.

And yet the 2013 lineup seems to be comparable to 3DS in quantity.

When one 3DS game -Dragon Quest VII- will sell 5 times the entire 2013 Vita line-up, does it really matter? You have also to consider that many 3DS games will keep selling in 2013 even though they've been released in 2012; Run for Money, Inazuma Eleven, Magician's Quest, etc. won't disappear so easily from the chart.

Also: I'm not really sure whether line-up are comparable in quantitative terms. And if so, how many Vita games are exclusives?


It's much closer in capabilities to the consoles, making it the wiser choice for multi-plats. Do we know what the attach rate is for the 3DS and the Vita? It might have a smaller base buying more games, who knows?

Who cares if people buy more games, when software sales are abysmal? Did you really have a look at the chart this week? Look how many Vita games in the Top30, and how many 3DS games.

Again, why develop for the 3DS if the return on investment for iOS devices is much higher? Yet, people do.

Returns are much higher? I'm doubtful Square Enix will earn more from FFIV on iOS than from DQVII on 3DS, given the price at which they're sold.

You say that as if the 2013 lineups were miles apart. They aren't. You're not talking about the reality of now, you're talking about how you think it should be.

I repeat myself: software houses are clearly avoiding Vita. The situation speaks for itself. Some multi here and there, and ultraniche exclusive games don't mean something different. This support is abysmal even compared to what GC got. I mean, GC.

Mobile gaming pre-iOS and mobile gaming post-iOS are utterly different ballgames.

You seem to think that all 3rd party development for the Vita has ceased. It hasn't. You seem to think it should cease. It won't. You're not looking past the larger userbase of the 3DS to see that there are other factors at play.

You mentioned myriad of factors to develop for Vita instead for 3DS; you barley cited 3 of them, and none of them makes sense if we talk about business decisions. Of course when I say that software houses don't support Vita doesn't mean that they don't develop games at all; they just put the minimum effort. Neither Sony doesn't believe in the platform anymore.
 
The support Vita is getting in Japan amounts to multiplatform ports of PSP and PS3 games, I don't think anyone should expect sales to pick up with that until a killer app exclusive gets released for it. Soul Sacrifice is not the killer app imo.

What would you have them do? Sony don't have a killer app across the board - PS3 included. A game that sticks in the charts for months and sometimes years doesn't exist (since Nintendo took MH and DQ too!)

Something like Soul Sacrifice might sell decently and cause a hardware spike but that isn't Sony's main concern. (It's of some concern or else they would have sent it to die against Animal Crossing this year). They mostly need to get it and other games Japan is interested in on shelves so that over time the Vita shelf looks busier than the PSP shelf (which it certainly does not at the moment). People will eventually think "hey, when did this thing start to get games i'm interested in?" and "hey this is a better value proposition than the MH & Mario machine"

Nintendo can release their big hitters early, make a good ground for 3rd parties to jump in early as well, and build the install base very quickly. Sony can't so they just have to slow burn a solid catalog. The exact same reason is why the PSP is still around now and they tout the 10 year thing for PS3.
 
Japanese and NA/PAL markets are very different from each other and you should take that in due consideration; NA/PAL charts in November-December are being dominated by IPs that are particularly successful in those markets and generally specifically targetted towards western demographics - Halo, Assassins creed, Black ops, Madden, Skylander - whilst the same IPs are significantly weaker/non exsistent - just look at XBox360 sales - in Japan; on the other hand, Japanese charts are usually dominated by handhelds and games that would stay niche outside of Japan, provided they will be released in the West.
There isn't a software vacuum in either territory though. If Wii U titles had sold less units in Japan they would have presumably been pushed down or out by other software as well.

While I accept that other titles may be moving up and therefore displacing NSMBU (which last I recall was supposed to be a strong IP in itself, in Western markets) to a degree, I remain incredulous to the notion that chart placings at 22 and 31 are indicative of gangbuster sales and that titles at 21 and 30 are just doing slightly more fantastically.
 

SmokyDave

Member
Dude, making an assumption like that is pretty bad. ROI ratios between two platforms isnt that easy to figure. How many of EA's mobile titles use assets or portions of assets, (everything including music, art, logos, licensing) from titles primarily developed for other platforms prior? How much are they making from each individual mobile title? There are massive variables, I mean HUMONGOUS variables that go into figuring out what the real and actual ROI on these games are.

I don't think its reasonable at all to just step out and claim that the ROI on mobile gaming outstrips that of other platforms with absolutely zero supporting data to back it up. Tallying up total earnings/revenue from a companies Mobile division versus total earnings/revenue of dedicated handheld releases over a certain quarter (or even over a year) is just not sufficient enough.

Yeah, you're right. That was pure speculation on my part. I guess we'll see when the various pubs release their yearly earnings. For now, I happily concede that I have no idea.

Square Enix has always released many mobile phone games. Actually, their support to mobile phones was better many years ago, in the pre-iOS era, when, along with ports (that still represent their most important proposal on mobile phones), they had top-tier games such as Before Crisis: Final Fantasy VII and Kingdom Hearts Coded.

I can't see me & thee agreeing on anything. You seem to think that mobile gaming hasn't changed anything and you seem certain that there is absolutely no 3rd party support for the Vita (in the future). Much as I hate to slink away from this conversation, I really don't see any point in continuing it.
 

Bruno MB

Member
I noticed that the Wii U version of Fist of the North Star: Ken's Rage 2 is slated for release on 31th January, why not release it simultaneously with the other versions? It's not going to sell more than a few thousand units anyway.

Now that I read about the supposed "new announcement policy", that must be the answer to the total absence of new third-party announcements. They are probably developing tons of titles but they are not allowed to publicly unveil them.

Now, seriously, I find the complete lack of any Japanese third-party support for Wii U very concerning. What do they have so far for 2013?

Even PS Vita is getting more multiplatform Japanese titles than Wii U (Dead or Alive 5 - The Legend of Heroes: Sen no Kiseki - One Piece: Pirate Warriors 2 or Project Versus J).
 

BriBri

Member
Now, seriously, I find the complete lack of any Japanese third-party support for Wii U very concerning. What do they have so far for 2013?
Either there's going to be a Nintendo Direct soon announcing the unannounced, or there is in-fact literally nothing.
 

test_account

XP-39C²
PSP |
2011: 101.121
2012: 65.859 |
PS3 |
2011: 75.945
2012: 47.626 |

PSV |
2011: 72.479
2012:21.266 |

Looking at the whole picture actually all Sony systems had big declines, and their last years sales numbers weren´t even anything special to begin with.
True, but i think it is important to factor in age as well. PSP is 8 years old, the PS3 is 6 years old. A decline is not uncommon at this point. We could say that the Wii and the DS also had big declines, but that is not unexpected. The Vita is the only one with the bad decline i'd say, because the system is relatively new. PSP selling 2 million units in its 7th year is something special in my opinion, especially concidering the early PSP LTD sales predictions.
 

duckroll

Member
Square Enix has always released many mobile phone games. Actually, their support to mobile phones was better many years ago, in the pre-iOS era, when, along with ports (that still represent their most important proposal on mobile phones), they had top-tier games such as Before Crisis: Final Fantasy VII and Kingdom Hearts Coded.

Creatively and quality-wise, sure their support used to be better pre-iOS. But I'm pretty sure in terms of pure quantity output and profits, they're doing more now than before and making much more money. The truth is, when it comes to certain markets, putting more effort in doesn't always get you more returns.
 

Aostia

El Capitan Todd
Didn't know that about Scribblenauts.

02>05>08 New Super Mario Bros. U
06>09>12 Nintendo Land
05>12>NA Monster Hunter
16>NA>NA ZombiU
28>NA>NA Warriors Orochi

I wouldn't necessarily see those and think "2nd best selling system." But it definitely strikes me as more positive indication than:

09>22>31 New Super Mario Bros. U
65>NA>NA ZombiU
70>NA>NA Assassin's Creed III
74>NA>NA Nintendo Land

Especially considering the former is a top 30, while the latter is a top 100. If the latter was a top 30 the list would amount to:
09>22>NA New Super Mario Bros. U

As for HW numbers; if NoE was going to announce a number I imagine they would have done so by now. Nintendo's IR briefing graphs should reveal them though.

In fact I think that in Japan Wii U is going better than PAL. It's going as the Wii did (despite everyone was sure of the contrary, me included). But of course in a market with competition on the home side of things as the UK one, with the install base of the other home consoles established around big numbers compared to the launch of a new system, during the holiday period where a lot of the existing install base is "active" in buying games for their consoles, it's not so obvious to judge the HW numbers from the SW charting...I think that it's clear that Wii U is not so hot in the UK, but we cannot state that it's FLOPPING all over Europe by those charts. Simply that.

Another example is: look at NPD top ten for November: no Wii U games, but the debut HW wise was very solid (better than PS360 debuts combined if I remember correctly, and slighlty under Wii's performance)

About the number reveal I was exactly thinking about Nintendo graphs. we should get them somewhere near January, so we can judge if it's the worst selling console HW wise as we could figure out from the UK SW chart or not.
I think not, but could be wrong of course.
 

Shion

Member
I repeat myself: software houses are clearly avoiding Vita. The situation speaks for itself. Some multi here and there, and ultraniche exclusive games don't mean something different. This support is abysmal even compared to what GC got. I mean, GC.
How is this drastically different from what is happening with the 3DS?

You make it sound as if the 3DS had tons of big 3rd party productions during 2012 when, in fact, this wasn't the case at all.

Btw, I don't see many big 3rd party games announced for 2013 either.
 
Creatively and quality-wise, sure their support used to be better pre-iOS. But I'm pretty sure in terms of pure quantity output and profits, they're doing more now than before and making much more money. The truth is, when it comes to certain markets, putting more effort in doesn't always get you more returns.

Of course. Their pre-iOS titles weren't even released overseas.

How is this drastically different from what is happening with the 3DS?

You make it sound as if the 3DS had tons of big 3rd party productions during 2012 when, in fact, this wasn't the case at all.

Btw, I don't see many big 3rd party games announced for 2013 either.

1. 3DS had a quite nice support from third parties in its second year, actually. Also: most of the titles performed quite well, even exceeding expectations.
2. not many big third party games for 2013? MH4, SMTIV, DQVII, Layton 6, Ace Attorney 5, Super Robot Wars UX seem to be a good top-tier line-up, on par with the yearly line-up leader platforms had previously.
 

gkryhewy

Member
The same reasons there have always been:
- Perception that only Nintendo games sell on Nintendo hardware or... Developers feel their game is better aligned with the average system owner. ie AC3L and NFSMW would have been lost on the 3DS audience at christmas, but were instead the headline games for Vita.

AC3L is a special case, since clearly Sony stepped up with major subsidies there (marketing and otherwise). But EA might as well not have bothered with NFS, since I'm sure its sales were hideous across the board.
 
So "2" is many now?

Nope.
But there are more than 2.
And leading platforms didn't have much more top-tier games from third parties in their first years in the market.

So...two with one of them being a remake of a PS1 game.

Nope.
There are more than 2: Ace Attorney 5, Professor Layton 6, Shin Megami Tensei IV, Super Robot Wars UX.

And the remake of a PS1 game will sell over a million; there are chances it will sell more than Vita, just sayin'.
 

Laguna

Banned
So...two with one of them being a remake of a PS1 game.

Bitter truth is that this remake alone will easily outsell all PSV games combined and games like AA5 will easily sell better than any single PSV game, the same goes for Layton 6 next year. I also expect an enhanced 3DS version of Little Battler W to be announced next year, that would be another game that would easiliy outsell most PSV games. And obviously MH4 will top all those 3DS titles, while Nintendos own software will push the system even further.

@test-account
and PSV is just one year old..., also it´s not like PS3 has a high userbase with only 8,5million units, so there is a lot room to improve but the software to push the system is just missing, especially Sony is taking the backseat as always. Interest for Sony systems are declining in general and Sonys own lackluster effort is the main reason.
 

duckroll

Member
It's so strange seeing "better than Vita" being used as a comparison. I mean, I understand why, since it's the direct competitor for the 3DS, but still, it's a really fucking low bar. I doubt any big publisher would be happy to say "my game outsold everything on the Vita!" :p
 
Just suspecting for the most part. EA definitely make a shit-ton more but then they don't really do much for the dedicated handhelds. Square seem to release a new iOS title every three and a half hours but without solid numbers, who knows. Definitely just suspecting, for now.

Either way, it ought to be clear that userbase is not the sole factor considered when deciding where to apportion resources.

You are comparing completely different markets and making assumptions that aren't necessarily true. The wii/PS3 situation does not apply here at all. Firstly the PS3 was coming off the PS2 and hence 3rd parties were all on board before it even launched, the vita doesn't have this benefit. The PS3 was also able to get piggybacked by the 360 early on and their combined userbases actually made them slightly more comparable to the wii, again the vita doesn't have this advantage.

Secondly you are comparing the home console market with the handheld market. The home console market is now mostly dominated by the western market and western devs and they happen to like developing for devices with powerful technology. The handheld software market is still dominated by Japanese devs who don't care about power nearly as much. In fact i daresay that it almost a positive that they can continue making games with PSP level assets.

Thirdly the user base difference we are talking about is completely different. The PS3 has sold badly but compared to the vita the situation was fantastic for the PS3. Sure userbase isn't everything but at a certain point i'm sure it reaches the level where it's hard to ignore. The PS3 again had the 360 to help pad the userbase numbers somewhat.

You can't just point to smartphones and tablets either. That is completely different because that is a whole different market. They don't just shift all their resources to them because there simply isn't enough revenue to cover the dedicated handheld market especially for top end games. The 3DS and vita are essentially targeting the same audience with a similar business model and that's why there is so much overlap.

I don't think that the size of a consoles user base is everything. However when your rival is outselling more than 10 to 1 or more in probably the most important market for dev support that has to be a fairly big deal.
 

saichi

Member
So "2" is many now?

Define big 3rd party game then cause there are only 3 in my mind - MH, DQ and FF since they are the only ones that can still sell 1 million plus in Japan since last gen. Inazuma Eleven and Layton did it on DS too but they are no longer "big" anymore.


So...two with one of them being a remake of a PS1 game.

which can still sell 1 million plus in Japan. again, what's your standard for "big 3rd party games" and how many is "many"? electroplankton listed 6 games that can sell 300K+. Does it count as many?
 

Shion

Member
And your point is?
My point is that, with the exception of 1-2 games, it's not like 3rd parties have been releasing many big projects on the 3DS either.

Bitter truth is that this remake alone will easily outsell all PSV games combined and games like AA5 will easily sell better than any single PSV game, the same goes for Layton 6 next year. I also expect an enhanced 3DS version of Little Battler W to be announced next year, that would be another game that would easiliy outsell most PSV games. And obviously MH4 will top all those 3DS titles, while Nintendos own software will push the system even further.
Oh definitely.

Nope.
There are more than 2: Ace Attorney 5, Professor Layton 6, Shin Megami Tensei IV, Super Robot Wars UX.
Games like Shin Megami Tensei, Ace Attorney and...Super Robot Wars are supposed to be "big 3rd party releases" now? Do they even sell above 300k?

Are they much bigger than games such as Tales of Hearts R, Phantasy Star Online 2, Persona 4, God Eater 2 and Project Diva?
 

test_account

XP-39C²
@test-account
and PSV is just one year old..., also it´s not like PS3 has a high userbase with only 8,5million units, so there is a lot room to improve but the software to push the system is just missing, especially Sony is taking the backseat as always. Interest for Sony systems are declining in general and Sonys own lackluster effort is the main reason.
I know, i mentioned in my previous post that the Vita is the expection because it is a relatively new system :)

There could be room for improvement, but not much i think, especially not for the PS3 with that price. And that is not concidering that the market has changed, consoles in general seems to be less popular now than for i.e ~10 years ago.

I would say that the age of the systems is the main reason. I wouldnt expect a huge boost for an 8 year old system at this point that has sold nearly 20 million units for example. Vita is the only expection here.
 
Games like Shin Megami Tensei, Ace Attorney and...Super Robot Wars are supposed to be "big 3rd party releases" now? Do they even sell above 300k?

Are they much bigger than games such as Tales of Hearts R, Phantasy Star Online 2, Persona 4, God Eater 2 and Project Diva?

Last Tales of game on Vita sold less than 100k, PSO2 is already on PC. God Eater was a game that fed on the success of MH. Project Diva was a bomb compared to the PSP games.
 

Laguna

Banned
Games like Shin Megami Tensei, Ace Attorney and...Super Robot Wars are supposed to be "big 3rd party releases" now? Do they even sell above 300k?

Are they much bigger than games such as Tales of Hearts R, Phantasy Star Online 2, Persona 4, God Eater 2 and Project Diva?


Why do you mix some 2012 releases when talking about next year releases? It´s realy hard to predict Shin Megami T 4 but this is a game with the potential of selling 200k-300k units. Ace Attorney 4 sold over 500k on DS and still a popular franchise, so it´s a likely 300k seller as well, while Layton 6 seems to get ignored here this is another game with good selling potential even 500k+ isn´t out of the question.

It´s interesting to see that you seemed to belittle DQ7 because it is a remake but now only referencing ports/remakes for PSV with PDiva beeing the only exception. God Eater 2 for example will sell well but on PSP, not so good on PSV. Tales of Innocence only sold 60k units so I doubt Tales of Hearts will have a shot at competing with the mentioned 3DS games. Phantasy Star Online 2 is a free2play game and I doubt the retail version will beany big for this very reason.
 
Games like Shin Megami Tensei, Ace Attorney and...Super Robot Wars are supposed to be "big 3rd party releases" now? Do they even sell above 300k?

Are they much bigger than games such as Tales of Hearts R, Phantasy Star Online 2, Persona 4, God Eater 2 and Project Diva?

Shin Megami Tensei IV is definitely Atlus biggest game that we are aware of for 2013. On DS, the main entry in Ace Attorney series sold more than 500k... How many third parties series exist that sell so much? Maybe you just don't know so much about Japanese sales. As for, Super Robot Wars, it can even sell above 250k units. Then there is also Layton, that might sell well, above 350k units. And the sixth Inazuma Eleven.

They are all definitely bigger than Vita games you listed. Last Tales of didn't even pass the 100k mark; PSO2 is a f2p game, good luck if it will pass that mark as well. Persona 4 just went above 200k units, as well as Project Diva... So far, 3DS has 14 third parties game that sold more than that. God Eater 2? It will sell, but mainly on PSP.

So yeah, 3DS 2013 line-up from third parties is not stellar, but it does have top-tier games, and a high sales potential. I mean, Dragon Quest and Monster Hunter alone will be among the biggest releases of the year.
 

duckroll

Member
Games like Shin Megami Tensei, Ace Attorney and...Super Robot Wars are supposed to be "big 3rd party releases" now? Do they even sell above 300k?

Are they much bigger than games such as Tales of Hearts R, Phantasy Star Online 2, Persona 4, God Eater 2 and Project Diva?

SMT4 should do 200k at least. AA5 should sell over 300k, since AA4 did over 500k. SRW should sell over 200k too, but probably not much more.

ToHR will sell nothing.
PSO2 will sell nothing.
Persona 4 Golden was a 200k title.
God Eater 2 could sell 500k (on the PSP).
Project Diva f was a 200k title.
 

vareon

Member
It's so strange seeing "better than Vita" being used as a comparison. I mean, I understand why, since it's the direct competitor for the 3DS, but still, it's a really fucking low bar. I doubt any big publisher would be happy to say "my game outsold everything on the Vita!" :p

Well I'm pretty sure the Tousouchuu guys at least grinned!
 

Laguna

Banned
I know, i mentioned in my previous post that the Vita is the expection because it is a relatively new system :)

There could be room for improvement, but not much i think, especially not for the PS3 with that price. And that is not concidering that the market has changed, consoles in general seems to be less popular now than for i.e ~10 years ago.

I would say that the age of the systems is the main reason. I wouldnt expect a huge boost for an 8 year old system at this point that has sold nearly 20 million units for example. Vita is the only expection here.

I think the main reason is that with Ken Rage 2 beeing the only "big" PS3 title this December it really mainly is just a software problem. There simply wasn´t a big software release on PS3 this December and absolutely nothing from Sony. We also have to conisder that PSP is even 2 years older than PS3 and also the successor available while there is no indication that there´ll be a PS3 successor anytime soon and PSP still outsold PS3 thanks to stronger new releases.
 

omonimo

Banned
PSP |
2011: 101.121
2012: 65.859 |
PS3 |
2011: 75.945
2012: 47.626 |

PSV |
2011: 72.479
2012:21.266 |


Looking at the whole picture actually all Sony systems had big declines, and their last years sales numbers weren´t even anything special to begin with.
The hell of stupid statement is that :/ of course had big declines, sony console are the older in the market, how could be different, just psvita is new, & psp goes very well in japan, especially in the past years.
 

Laguna

Banned
The hell of stupid statement is that :/ of course had big declines, sony console are the older in the market, how could be different, just psvita is new, & psp goes very well in japan, especially in the past years.

It´s interesting that the older Sony systems sell multiple times more than the new one for example.
 
The hell of stupid statement is that :/ of course had big declines, sony console are the older in the market, how could be different, just psvita is new, & psp goes very well in japan, especially in the past years.

To me, it seems that while PSP could manage to enter in a wider market (kids, mainly) thanks to the right software and a good price (and this allows to live longer in the market), PS3 clearly failed to do that, and it reached a saturation point with just 9 million units... Maybe next year?
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Either there's going to be a Nintendo Direct soon announcing the unannounced, or there is in-fact literally nothing.

I keep expecting one because honestly, aside from DQ7, the 3DS first quarter lineup is pretty empty as well.
 
I keep expecting one because honestly, aside from DQ7, the 3DS first quarter lineup is pretty empty as well.

3DS situation is not worrying, though: January is basically empty, but 3DS has still Animal Crossing and all holiday releases that will keep selling, as it always happens. Also: there are games announced that Nintendo can put here and there (Band Brothers, Friend Collection, Luigi's Mansion).

Wii U situation is quite worrying, on the other hand: a new platform does need game after the launch; I can understand to leave empty the first month after the launch, but after that there must be new releases. Also: Wii U doesn't have a lot from third parties now, and nothing that can be suddenly announced will likely move hardware.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
3DS situation is not worrying, though: January is basically empty, but 3DS has still Animal Crossing and all holiday releases that will keep selling, as it always happens. Also: there are games announced that Nintendo can put here and there (Band Brothers, Friend Collection, Luigi's Mansion).

Wii U situation is quite worrying, on the other hand: a new platform does need game after the launch; I can understand to leave empty the first month after the launch, but after that there must be new releases. Also: Wii U doesn't have a lot from third parties now, and nothing that can be suddenly announced will likely move hardware.

I agree- my 3DS point was to illustrate that I still think Nintendo has some sort of Nintendo Direct planned to roll out the full Q1 lineups.
 

donny2112

Member
Another example is: look at NPD top ten for November: no Wii U games,

You mean the combined hardware format Top 10 that included Wii U games as part of the combined hardware formats?

Now, the Wii U possibly wouldn't have made a game in the Top 10 in November with separate SKUs, anyways, since November is typically so large, but you can't make the statement you just made with the obfuscated NPD Top 10s we get now. :p

Edit:
Unless there was some extra info in the NPD thread about no Wii U games in the old-style Top 10?
 

saichi

Member
I'm interested in where NSMB2 will end up when it's all said and done. It was an initial disappointment but the holiday sales have been really impressive.

I'm guessing 3.5-4 mil. A big step down from NSMB DS but still a massive title regardless.

My point is that, with the exception of 1-2 games, it's not like 3rd parties have been releasing many big projects on the 3DS either.

We already had MH, DQM, Inazuma Eleven, Layton, AA, KH, RE, Taiko released on 3DS. I would say 3rd party has been releasing many big projects on 3DS.

Games like Shin Megami Tensei, Ace Attorney and...Super Robot Wars are supposed to be "big 3rd party releases" now? Do they even sell above 300k?

Are they much bigger than games such as Tales of Hearts R, Phantasy Star Online 2, Persona 4, God Eater 2 and Project Diva?

Stop joking.

And why are you listing 2012 titles for PSV when comparing to 3DS 2013 titles?
 

omonimo

Banned
To me, it seems that while PSP could manage to enter in a wider market (kids, mainly) thanks to the right software and a good price (and this allows to live longer in the market), PS3 clearly failed to do that, and it reached a saturation point with just 9 million units... Maybe next year?

Remember to me how better Wii did now... Of course ps3 reached a saturated point, the price of the slim is the same of the past model & we are talking of a 6 years console, I don't call it exactly a disaster... :/
 
Remember to me how better Wii did now... Of course ps3 reached a saturated point, the price of the slim is the same of the past model & we are talking of a 6 years console, I don't call it exactly a disaster... :/

I'm not calling a disaster either. I just pointed out how Sony failed to expand the userbase this holiday season with PS3. Software-wise, PS3 is really ok per se.
 
Top Bottom