• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Lightning Returns: FFXIII screenshots and extended Jump Festa trailer

Status
Not open for further replies.

Perfo

Thirteen flew over the cuckoo's nest
They really improved the engine compared to XIII-2, while also dedicating more time crafting the details of the world itself. The game is much more ambitious from every point of view. There's no way LR's dev. team is going to be smaller than XIII-2 nor less costy to produce. Everything shown to us tells us this game is their biggest japanese game from 2009 (not counting that disaster that was XIV of course, lol).

final-fantasy-xiii-2-08092011.jpg

ffxii2moguri-3.jpg
 
Nitpicking time!

lr_12222012_05.jpg


Why is the fence that separates tracks from the platform a friggin 2d sprite/ alpha texture?
Why there is literally NO shadowing on the left side, on the wall and on the pillar?
The polycount of the scene is ABYSMAL, Xbox 1 levels.

I do not remember such graphical shortcomings in FF13/ 13-2. Either the world of 13-3 is one huge streamed area with NO loading times in between or they seriously, SERIOUSLY dropped the graphics quality of the game due to time/ staffing constraints.
 

web01

Member
They really improved the engine compared to XIII-2, while also dedicating more time crafting the details of the world itself. The game is much more ambitious from every point. There's no way LR's dev. team is going to be smaller than XIII-2 nor less costy to produce. Everything shown to us tells us this game is their biggest japanese game from 2009 (not counting that disaster that was XIV of course, lol).


You are delusional this nothing but a cash grab.

The reason they are making these sequels is to maximise their profit with cheap to make sequels using the same engine and reusing many existing mechanics and character models and other assets.
 

Stark

Banned
They really improved the engine compared to XIII-2, while also dedicating more time crafting the details of the world itself. The game is much more ambitious from every point of view. There's no way LR's dev. team is going to be smaller than XIII-2 nor less costy to produce. Everything shown to us tells us this game is their biggest japanese game from 2009 (not counting that disaster that was XIV of course, lol).

I agree! I also really like the lighting improvements.
 

NBtoaster

Member
Nitpicking time!

lr_12222012_05.jpg


Why is the fence that separates tracks from the platform a friggin 2d sprite/ alpha texture?
Why there is literally NO shadowing on the left side, on the wall and on the pillar?
The polycount of the scene is ABYSMAL, Xbox 1 levels.

I do not remember such graphical shortcomings in FF13/ 13-2. Either the world of 13-3 is one huge streamed area with NO loading times in between or they seriously, SERIOUSLY dropped the graphics quality of the game due to time/ staffing constraints.

The left side is in shadow. The light is shining in from the left through the roof.

Ugliest thing in that scene is the low resolution depth of field garbling the roof, distracted me from the fence texture lol.
 

Auto_aim1

MeisaMcCaffrey
They really improved the engine compared to XIII-2, while also dedicating more time crafting the details of the world itself. The game is much more ambitious from every point of view. There's no way LR's dev. team is going to be smaller than XIII-2 nor less costy to produce. Everything shown to us tells us this game is their biggest japanese game from 2009 (not counting that disaster that was XIV of course, lol).
I'm not really seeing any engine improvements there. In fact, FFXIII was better looking and a more ambitious game than FFXIII-2 and LR. Of course, since it's a Final Fantasy game, the production values will be higher than other Japanese games, but I'm not seeing anything in the screenshots or trailer that suggests it's a big upgrade over FFXIII-2.
 

Perfo

Thirteen flew over the cuckoo's nest
I'm not really seeing any engine improvements there. In fact, FFXIII was better looking and a more ambitious game than

FFXIII graphics were not better at all, what was really better were the attentions to details that only a game with six yrs of development could get. That's what you're seeing. Here instead we got a widely updated engine with a better attention to details than XIII-2 but a little less than XIII. That's why LR is going to be a better looking game than XIII-2 and XIII, while not having the same attention to details the first's got. XIII-2 will be crashed.

I don't know what Perfo is smoking, he needs his old tag back.

I totally agree. This is the only game together with ARR I'm looking forward to in 2013 and I want to support Master Toriyama's efforts to bring in that same year another XIII masterpiece!
 

desu

Member
They really improved the engine compared to XIII-2, while also dedicating more time crafting the details of the world itself. The game is much more ambitious from every point of view. There's no way LR's dev. team is going to be smaller than XIII-2 nor less costy to produce. Everything shown to us tells us this game is their biggest japanese game from 2009 (not counting that disaster that was XIV of course, lol).

You really need your Londa 2.0 tag back :D.
 

Go_Ly_Dow

Member
FFXIII graphics were not better at all, what was really better were the attentions to details that only a game with six yrs of development could get. That's what you're seeing. Here instead we got a widely updated engine with a better attention to details than XIII-2 but a little less than XIII. That's why LR is going to be a better looking game than XIII-2 and XIII, while not having the same attention to details the first's got. XIII-2 will be crashed.



I totally agree. This is the only game together with ARR I'm looking forward to in 2013 and I want to support Master Toriyama's efforts to bring in that same year another XIII masterpiece!

I'm sorry but there's no contest at the moment.

http://www.youtube.com/watch?feature=player_detailpage&v=NMZh5q3c_bo#t=79s

http://www.youtube.com/watch?v=H_zL0K9qmvs

http://www.youtube.com/watch?feature=player_detailpage&v=hlWKp7AoUHQ#t=449s

http://www.youtube.com/watch?v=Txi01XLvphQ

XIII looks significantly better than anything in those screens.
 

Dark Schala

Eloquent Princess
Heh I didn't see Perfo's post above. Interesting how she drawed very different conclusions from 13-3 screens than me. Hmm.
"Interesting"? More like utterly predictable...

Perfo said:
I totally agree. This is the only game together with ARR I'm looking forward to in 2013 and I want to support Master Toriyama's efforts to bring in that same year another XIII masterpiece!
Ah, now I know you're kidding around.
z7ffD.gif
 

Thoraxes

Member
Nitpicking time!

lr_12222012_05.jpg


Why is the fence that separates tracks from the platform a friggin 2d sprite/ alpha texture?
Why there is literally NO shadowing on the left side, on the wall and on the pillar?
The polycount of the scene is ABYSMAL, Xbox 1 levels.

I do not remember such graphical shortcomings in FF13/ 13-2. Either the world of 13-3 is one huge streamed area with NO loading times in between or they seriously, SERIOUSLY dropped the graphics quality of the game due to time/ staffing constraints.

The game may be in development. I'm not sure, I don't work for SE.
 

Midou

Member
OH GAWD. This screen. Its making sex to my eyes. *_*

Ps: I am disappointed though that here we can clearly see that Chocobocolina's companion is not Misty. t_t Fix this shit Square.

It certainly makes me nostalgic of the PS1 era. Jaggy geometric buildings..
 

Pooya

Member
Shield and sword are probably provided by the only advanced civilazation of the new world: Bhunivelze (thus Hope). The rest of her outfits reflects her persona and world: ghotic x robe x references to her costume. Stop.

-

Oh, and screenshots look amazing.

Advanced Civilization of the world makes gundam shields and swords now? okay. It just looks nothing like the civilization we got to know in previous games if what you're suggesting is the case hence out of place still, it's like they threw whatever world building we had so far out the windows again.

Holding gundam shield and wearing this so called gothic armor are in complete clash in the scene, it's just random and unpleasant, coherency in scene composition makes for believable world building, this is just random now. .

and oh please no more it's Fantasy world it doesn't have to be believable excuse, believable doesn't mean realistic, it means it makes sense the things are the way they are, that's like the basic of world building which these games fail hard at. good fictional worlds are believable ones through the rules and other elements they define and build their universe around them, 13 universe is being 'built' on the go and completely randomly, there is no sense of a world here whatsoever.
 

Esura

Banned
We've only seen one city in Novus Partus so far. Probably a whole crapload of world building in the game. Many many years has past since FFXIII-2 so its probably all sorts of cool stuff in the world.
 

Terra_Ex

Member
If SE continues to push for mind-blowing graphics that sends up the costs of development, they will destroy themselves in the end. I just don't think they're smart enough to do that since they think they have a legacy to uphold or die trying. It will likely be put on life support, held up by a skeleton crew after the FF brand is greatly diminished from grave mishandling.
It's sad just how few seem to realise this, one of the reasons I'm left scratching my head when the likes of Epic or Crytek make one of their speeches about how the industry needs their new engines now, with the way things are going with budgets and the one strike and you're out mentality to games production, there won't be anyone left to produce a AAA graphically stunning game that isn't an FPS soon enough. It's one of the reasons I really liked the PS2 era for jrpgs, a nice sweet spot in terms of budgets and graphical fidelity, I was more than happy with the graphics of Valkyrie Profile 2 at the time and with the exception of Valkyria Chronicles nothing jrpg-wise has impressed me much this gen.


That chocobo looks pretty chilly...

Nitpicking time!

lr_12222012_05.jpg


Why is the fence that separates tracks from the platform a friggin 2d sprite/ alpha texture?
Why there is literally NO shadowing on the left side, on the wall and on the pillar?
The polycount of the scene is ABYSMAL, Xbox 1 levels.

I do not remember such graphical shortcomings in FF13/ 13-2. Either the world of 13-3 is one huge streamed area with NO loading times in between or they seriously, SERIOUSLY dropped the graphics quality of the game due to time/ staffing constraints.

Maybe Toriyama assumed that most players would be wowed by Lightning's new skirt and would be staring at that hoping to occasionally get lucky with the cloth physics simulation, thereby overlooking the environmental shortcomings? While my eyes are certainly drawn to the fence now you've mentioned it, its not that out of the ordinary, once you learn even a little about how these things are put together you pick up on these things/deconstruct levels all the time. With a presumably constrained camera control in that environment, the average player wouldn't notice that I think.
 

Pooya

Member
Many many years has past since FFXIII-2 so its probably all sorts of cool stuff in the world.

After 13-2, they (dev team) said chaos got into the world and that means flow of time has stopped and people don't age as a result, that's why previous characters are present here now. but then several hundred years have passed? I don't understand what's happening, does time flow or doesn't?
 

Midou

Member
After 13-2, they (dev team) said chaos got into the world and that means flow of time has stopped and people don't age as a result, that's why previous characters are present here now. but then several hundred years have passed? I don't understand what's happening, does time flow or doesn't?

Time both flows and doesn't flow in parallel until it needs to or doesn't need to.
 

Kinyou

Member
It's popular to badmouth stuff before you see the finished product, after all. I'm interested to hear more, and see some more areas before I cast any judgment, myself.
It's also popular to release screenshots that resemble the finished product. When was the last time that a game made a huge graphical jump from its first screens/trailer?
 

Lady Bird

Matsuno's Goebbels
That's needed so LR: FFXIII can present to us a deep, humanistic drama about those who had absolutely nothing to do for hundreds of years but watch time not flowing. All the while multiplying the world's population to insanely high levels or, if not, having insanely high levels of careless sex.
 

madhtr

Member
It's also popular to release screenshots that resemble the finished product. When was the last time that a game made a huge graphical jump from its first screens/trailer?

Screenshots tend not to be the best way to judge games, but oh well.
 
Maybe Toriyama assumed that most players would be wowed by Lightning's new skirt and would be staring at that hoping to occasionally get lucky with the cloth physics simulation, thereby overlooking the environmental shortcomings? While my eyes are certainly drawn to the fence now you've mentioned it, its not that out of the ordinary, once you learn even a little about how these things are put together you pick up on these things/deconstruct levels all the time. With a presumably constrained camera control in that environment, the average player wouldn't notice that I think.

It was LITERALLY the first thing I noticed from the image.

The texturing is terrible overall, and the polycount is PS2 worthy. Holy shit does that train look bad, and is the DoF horrendous.
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
It was LITERALLY the first thing I noticed from the image.

The texturing is terrible overall, and the polycount is PS2 worthy. Holy shit does that train look bad, and is the DoF horrendous.

Sometimes I wonder how I became immune to this type of shit. I used to be a pc gamer.. frame rate and AA and all that used to matter to me. But then I switched to console exclusive and I just shrug when something like a Bayonetta on PS3 comes along. I grew up with games that looked like garbage..like Hotline Miami (meta jokeeeee). Why would I care if the fence in the background of a throwaway section has bad textures.. High polycount or not, a game like FF9 will still always look better than a game like 13-3. Not saying your criticism is wrong or not justified, just commenting on how that shitty trailer they put out of this game didn't even make me blink. Shitty town graphics you say? Oh em gee..
 

Fuu

Formerly Alaluef (not Aladuf)
If SE continues to push for mind-blowing graphics that sends up the costs of development, they will destroy themselves in the end. I just don't think they're smart enough to do that since they think they have a legacy to uphold or die trying. It will likely be put on life support, held up by a skeleton crew after the FF brand is greatly diminished from grave mishandling.
It's really unfortunate, I love great looking games but I hope they manage to find some sort of sweet spot before they go bankrupt because of things like that. The Agni Philosophy tech demo looks outstanding and at the same time I appreciate the effort I worry about more games going over-budget or taking years to be released if they keep the same stance on visuals next-gen.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Didn't even think you could have a tag and then change it :/ So it was Perfo that was Londa 2.0, huh?
 
Sometimes I wonder how I became immune to this type of shit. I used to be a pc gamer.. frame rate and AA and all that used to matter to me. But then I switched to console exclusive and I just shrug when something like a Bayonetta on PS3 comes along. I grew up with games that looked like garbage..like Hotline Miami (meta jokeeeee). Why would I care if the fence in the background of a throwaway section has bad textures.. High polycount or not, a game like FF9 will still always look better than a game like 13-3. Not saying your criticism is wrong or not justified, just commenting on how that shitty trailer they put out of this game didn't even make me blink. Shitty town graphics you say? Oh em gee..


I loved Bayonetta on PS3, I loved Dark Souls on consoles and I often replay older games without caring about graphics as long as they are aesthetically pleasant (like FF9 ;)). And this game just looks so damn ugly AND poor from a technical point of view... The reasoning of the post I was quoting implying that making 13-3 look better/prettier would make SE go bankrupt is just wrong imo. Adding more polys to something is not going to make it look better necessarily but it also doesn't mean something is necessarily more expensive to make.

And that train and rails and floor and everything look extremely dull and ugly to me :p And it's not something (having low graphical quality) that the average player won't notice, either. This thread is proof even if NeoGAF isn't populated by your average player, when so many gaffers complain about it.

The textures in the buildings are also badly aligned/stretched :/ That's just poor, bad work.
 

Fuu

Formerly Alaluef (not Aladuf)
Didn't even think you could have a tag and then change it :/ So it was Perfo that was Londa 2.0, huh?
I don't know what happened in Perfo's case, but most of the time I see a tag change is when someone's tag is so popular (or appropriate...) it manages to derail discussions. I remember someone who had a tag like "has awful taste in everything" or something like that, and it was used as a reply to his posts so much that it was eventually changed to something else.
 
I don't know what happened in Perfo's case, but most of the time I see a tag change is when someone's tag is so popular (or appropriate...) it manages to derail discussions. I remember someone who had a tag like "has awful taste in everything" or something like that, and it was used as a reply to his posts so much that it was eventually changed to something else.

Rahxephone (sp) you mean? He made it way too easy to quote that tbh :p
 
I don't know what happened in Perfo's case, but most of the time I see a tag change is when someone's tag is so popular (or appropriate...) it manages to derail discussions. I remember someone who had a tag like "has awful taste in everything" or something like that, and it was used as a reply to his posts so much that it was eventually changed to something else.

Still probably the most apt tag I've seen in NeoGaf history, but yeah, it did kind of derail topics, especially considering how angry Rahxephon (or however it was spelt) got when the tag was quoted.
 

zoukka

Member
What a nonsensical comment. I'm laughing so hard at these people comparing this game to PS1 games... I mean... Yeah.

The geometry and texturing are quite modest in the shits we have. Not ps1 levels of course, but FFXII seems to give a challenge ot LR in this department.
 

Cmagus

Member
As much has the art design might be all over the place there is no way this game will look any less than the previous games. In true SE fashion they have shown this game too early.
 

DJIzana

Member
As much has the art design might be all over the place there is no way this game will look any less than the previous games. In true SE fashion they have shown this game too early.

I think the game looks amazing but on the other hand, you'd think they would've fully ironed out a lot of the technical issues already if they have 750+ people working on the game... even if it is a new engine.

It's slightly disappointing knowing they have to push the game back more too. Regardless, this is the most true Final Fantasy we'll get to see. (Unless Type-0 gets localized, through some miracle.)
 

Famassu

Member
iRQybgSwgsZB9.png

Doesn't look 14 years better at least. It's more like barely a generation jump.
Lol, that's a stupid comparison. If you want to compare them both, compare them with a screen that's in the resolution of LR, not that kind of a tiny pic that hides all the hideousness of the PS1 game and all the detail of LR.
 
The hate for this game is really big, and there is only one short trailer. And the comparison to FF VIII just looks like a generic troll from a hater.
 
Status
Not open for further replies.
Top Bottom