theMrCravens
Member
Slow paced (come on that intro...), boring dungeons, and the past-present thing was badly designed (it sounded cool when reading previews).You didn't explain why you don't like it.
That midpoint twist was also too weird.
Slow paced (come on that intro...), boring dungeons, and the past-present thing was badly designed (it sounded cool when reading previews).You didn't explain why you don't like it.
Slow paced (come on that intro...), boring dungeons, and the past-present thing was badly designed (it sounded cool when reading previews).
That midpoint twist was also too weird.
Lots of people seem to have a major problem with there not being any battles for about an hour at the start of the game. Strangely, people are generally okay with long intros as long as they aren't interactive, because DQ7 is far from the only RPG with a long intro devoid of battles but it's one of the only ones that gets flak. Persona 4 being another, although it's not brought up that often.Is it just because it takes a long time before battles? There's still a dungeon full of puzzles in the beginning and it's not like you're not doing something.
Lots of people seem to have a major problem with there not being any battles for about an hour at the start of the game. Strangely, people are generally okay with long intros as long as they aren't interactive, because DQ7 is far from the only RPG with a long intro devoid of battles but it's one of the only ones that gets flak. Persona 4 being another, although it's not brought up that often.
Any adjustments to the skill/job system? that's my biggest complaint about the original game - too many useless skills, would be great if they could balance out all that stuff.
Yes.I am sold and I will be importing this from Japan (don't have a 3DS but will buy one). There is nothing I need multiplayer for right? I can play this entirely single player?
Lots of people seem to have a major problem with there not being any battles for about an hour at the start of the game. Strangely, people are generally okay with long intros as long as they aren't interactive, because DQ7 is far from the only RPG with a long intro devoid of battles but it's one of the only ones that gets flak. Persona 4 being another, although it's not brought up that often.
Lots of people seem to have a major problem with there not being any battles for about an hour at the start of the game. Strangely, people are generally okay with long intros as long as they aren't interactive, because DQ7 is far from the only RPG with a long intro devoid of battles but it's one of the only ones that gets flak. Persona 4 being another, although it's not brought up that often.
No arguments there. I was thinking a couple of weeks ago about how they could reorgaize the game a little bit to put the Dharma shrine segment a little earlier in the game. I think it'd be doable; they could put it before Falrish, at the very least. I kinda doubt they did anything like that though. It'd be a fair bit of work and rebalancing, especially since you'd have Keifer at that point.Xenosaga gets a ton of shit for this and deserves it.
Honestly I find the length of time until the Dharma temple unlocks to be the more serious offense. Most RPGs I played on the PSX were wrapping up in the same amount of time it took me to get to the meat of the job system.
Xenosaga gets a ton of shit for this and deserves it.
Honestly I find the length of time until the Dharma temple unlocks to be the more serious offense. Most RPGs I played on the PSX were wrapping up in the same amount of time it took me to get to the meat of the job system.
There was combat right at the start though. Xenosaga doesn't start on the ship, it starts with the simulated dungeon. : )
Oh God, tutorials are worse than not having combat. >_<
Xenosaga gets a ton of shit for this and deserves it.
Honestly I find the length of time until the Dharma temple unlocks to be the more serious offense. Most RPGs I played on the PSX were wrapping up in the same amount of time it took me to get to the meat of the job system.
No arguments there. I was thinking a couple of weeks ago about how they could reorgaize the game a little bit to put the Dharma shrine segment a little earlier in the game. I think it'd be doable; they could put it before Falrish, at the very least. I kinda doubt they did anything like that though. It'd be a fair bit of work and rebalancing, especially since you'd have Keifer at that point.
Yeah I remember when I hit like 40 hours on DQ7 and realized I had barely scratched the surface of the game. I could've beaten Chrono Trigger 4 times in that same span! Or FF6 like one and a half times!
That's a weird mindset though. If you're thinking of what else you could be doing instead while playing a certain game, why not just stop playing the game. If you think there's something better you could be doing, just do it. Otherwise, it doesn't matter if you could have beaten Chrono Trigger 4 times in the same time span. The question is whether you would rather play CT 4 times. If not, why does it matter?!
I think there's a bit of a difference between there being a ton of cutscenes and nothing to actually "play" and there simply being no battles for a long time. In DQ7, the game starts like an adventure game. You walk around, you discover stuff, there are puzzles underground, etc. It's a lot of build up, but there's still a lot of interaction and fun stuff to keep the player occupied. Unless the complaint is that the player is not interested in any of these things in a RPG and only want battles, then well... that's a matter of personal taste.
For the record, regarding Xenosaga, I think the start of Episode 1, where Shion is on the ship and you basically go through the entire ship in the beginning talking to people and checking out the various parts of the ship before the attack starts, was really compelling and a great piece of narrative and RPG design. The long-ass cutscenes were an issue, but not having combat being a focus right from the start is not a flaw.
What I remember of Xenosaga Ep. 1 though was more like MGS 4's awful beginning of wall to wall cutscene.
I'm not defending the cutscenes, I'm just creating perspective of which parts are actually "good" and "bad".
That's a weird mindset though. If you're thinking of what else you could be doing instead while playing a certain game, why not just stop playing the game. If you think there's something better you could be doing, just do it. Otherwise, it doesn't matter if you could have beaten Chrono Trigger 4 times in the same time span. The question is whether you would rather play CT 4 times. If not, why does it matter?!
Xenosaga gets a ton of shit for this and deserves it.
Honestly I find the length of time until the Dharma temple unlocks to be the more serious offense. Most RPGs I played on the PSX were wrapping up in the same amount of time it took me to get to the meat of the job system.
This a million times XD
I think its just the fact that the game hadn't really even started in the same amount of time that it takes me to beat a quality JRPG like FF6. I'm not saying it as a negative per se because I didn't find the game to be meandering like a Tales game. Its just an extremely slow burn.
I need this in my life.
Then I need a remake of DQ8 in this engine in my life.