systemfehler
Member
If they are indeed using DDR3 as main ram... as much as possible.
I would say 64MB - that fits a 1080p picture with 4xFSAA without tiling. 128MB for 2 sounds a bit too expensive.
If they are indeed using DDR3 as main ram... as much as possible.
In this thread? Where? All I see are people commenting on how good the MS tools have been and how they believe it will transition to next gen. That does not translate to PS3/Vita tools = bad.
Everywhere and everyday.
Everywhere and everyday. It is common to heard people said Sony always has poor documentation.
Are you for real? There are numbers of posts about how bad Sony provide to devs. Fact of this truth or not is doesn't matter.
Crazy assume by from Brad. No one know that yet.
lol, so it doesn't matter if it's true that Sony has a history of providing substandard support?
I think you forget to deflect the negative Sony posts by talking about your obsession with MS PR.
History can change and reading developer feedback regarding Vita tools, it looks like it is changing.
If the PS3 had launched with dev tools just as good as the 360's, it still would have been a bigger pain to program because the underlying hardware was more complicated. If MS is shipping the Durango with more complicated underlying hardware than Orbis, the quality of the dev tools won't necessarily make up for that fact, especially when Sony has reached near parity (reportedly) with the tools for their last two platforms.
Trying to keep 8 cores fed alone, versus 4 on Orbis alone would pose certain challenges, but if they're also adding multiple, additional (programmable?) exotic hardware blocks to the system that is an additional challenge. If all that' automated, I might question the utility or desirability of what they add, and if they're highly flexible the burden will be on the programmers, which makes me wonder if they wouldn't simply prefer a 50% more powerful GPU.
It's not like this is new for Sony... Before they went insane with exotic hardware... The original Playstation was easy to code for.
I think that using 4 more powerful cores is a better solution as it would be much easier to program for, without to mention that it would be more cost-effective to produce. Ms is not stupid and if 4 cores are a better solution, they are never going to use 8 cores, regardless of what the rumor says.
I'm not trying to make multithreaded development sound hard. I'm suggesting that having to develop for a many core processor AND program additional, heterogeneous cores of varying types (which we are being told may be necessary to get good performance on the system), could be more complicated and less straight forward than Orbis development, no matter how good Microsoft's tools and documentation are.
B3D crowd thinks that 2133Mhz DDR3 will much more realistic than DDR4.
http://forum.beyond3d.com/showpost.php?p=1693638&postcount=18325
This will give Durango respectable 68GB/s access to the unified memory pool.
?
I'm not the one who ask for this. You and mrklaw were asking. Just because you were discomfort with my comment.
Don't worry and be happy, ignore me if you want to.
B3D crowd thinks that 2133Mhz DDR3 is much more realistic to appear in Durango than DDR4.
http://forum.beyond3d.com/showpost.php?p=1693638&postcount=18325
This will give Durango respectable 68GB/s access to the unified memory pool. But it wont be enough if they go cheap with ESRAM.
it seems to be out there, the rumor is one of the "custom blocks" is a blitter. (Another being audio DSP).
I dont even really know what a blitter is. Seems to be something from the past, but I guess it's now in next gen form.
it seems to be out there, the rumor is one of the "custom blocks" is a blitter. (Another being audio DSP).
I dont even really know what a blitter is. Seems to be something from the past, but I guess it's now in next gen form.
In a computer system, a blitter is a circuit, sometimes as a coprocessor or a logic block on a microprocessor, that is dedicated to the rapid movement and modification of data within that computer's memory. A blitter is capable of copying large quantities of data from one memory area to another relatively quickly, and in parallel with the CPU, whilst freeing up the CPU's more complex ISA for more general operations.
Blitter ??
The Commodore Amiga had a blitter !
Some devs did amazing things with it.
From wiki:
it seems to be out there, the rumor is one of the "custom blocks" is a blitter. (Another being audio DSP).
I dont even really know what a blitter is. Seems to be something from the past, but I guess it's now in next gen form.
I would say 64MB - that fits a 1080p picture with 4xFSAA without tiling. 128MB for 2 sounds a bit too expensive.
Certainly sounds like Durango is packed with tech.
8000 based AMD GPU ~1.2TF
Hopefully better than that.....
Well raw flops don't tell the whole story anyway. aegies has been hearing that the GPU is "comparable with a 680" with all the assists/customisations.
128MB. They can do post process AA most likely, but with all the different passes you'll want to store multiple buffers in fast memory.
Depends what they set as standard and if the want to use tiling again. 128MB will take a big part of the chip and the cost will rise quite a bit.
Well raw flops don't tell the whole story anyway. aegies has been hearing that the GPU is "comparable with a 680" with all the assists/customisations.
Well raw flops don't tell the whole story anyway. aegies has been hearing that the GPU is "comparable with a 680" with all the assists/customisations.
oh.
now that sounds promising.
can you link me up ?
Well raw flops don't tell the whole story anyway. aegies has been hearing that the GPU is "comparable with a 680" with all the assists/customisations.
Well raw flops don't tell the whole story anyway. aegies has been hearing that the GPU is "comparable with a 680" with all the assists/customisations.
Which is more powerful: GTX680 or HD 7970?
Which is more powerful: GTX680 or HD 7970?
I was in a brief PM convo with someone on GAF who seems to have had confirmation that PS4 will have an HD7970 equivalent.
This might be interesting:
Project started Feb 2012.
No that's fair with the current 7970 models and drivers between both. Very equal now.About the same? YMMV. (I'll wimp out of that argument!)
Project started Feb 2012.
Oh, whut.And it ends today!
More cores doesn't necessarily mean more complicated architecture for programmers to deal with. The number of cores was never the Cell's problem, it was the underlying heterogeneous architecture with a lacking memory subsystem that made keeping all the cores running without hitches a challenge. More hardware threads are welcome, and if Durango really puts such emphasis on seamless multitasking as the rumors suggest, a single application won't even have access to all those resources at once.
As for additional specialized hardware, it depends on what it is and how it's implemented. Xbox 360 also has some custom features not usually found in the PC world (eDRAM being the most obvious example; it also sports hardware tesselation, which was not common in desktop GPUs at the time), so that doesn't necessarily pose an obstacle either.
Indeed. Slower RAM has not been a problem for Xbox 360 because of the clever architecture. In fact, it ended up being a better and more flexible solution.
I really hope the MS lets me put my own HDD in their next system. I know they like having a closed system and up sale those HDD, but I would like to have more freedom in that area
Do we have any speculation on HDD being like the 360 or ps3 for the next system?
I really hope the MS lets me put my own HDD in their next system. I know they like having a closed system and up sale those HDD, but I would like to have more freedom in that area
Do we have any speculation on HDD being like the 360 or ps3 for the next system?
I just hope it comes with an SSD drive, or if not at least be compatible with one.
There will be a ssd.
Wait till you guys see how Microsoft is handling memory for your content.
You all have no idea.
Edit:
Well not a ssd but a storage device that offers speed like a ssd.
There will be a ssd.
Wait till you guys see how Microsoft is handling memory for your content.
You all have no idea.
Edit:
Well not a ssd but a storage device that offers speed like a ssd.
There will be a ssd.
Wait till you guys see how Microsoft is handling memory for your content.
You all have no idea.
Edit:
Well not a ssd but a storage device that offers speed like a ssd.
what do you know?!?There will be a ssd.
Wait till you guys see how Microsoft is handling memory for your content.
You all have no idea.
Edit:
Well not a ssd but a storage device that offers speed like a ssd.