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Halo |OT14| They call it Halo

I wouldn't say for a minute that that building isn't a powerful structure. All I said was that my experience has not been that one team blows the other out because of position.

Notice I said competent team. Even with "even" teams, that section of the map will almost always determine the outcome.

I can go in solo playing random people that are just doing whatever they want and get similar results as you too. Spawn a competent team with positional preference and they never have to leave and always have a vertical advantage, spawn advantage, and, thanks to poor ordnance placing on that map, weapon advantage.
 
When I first saw this gif, I was "Holy shit, they did it. Halo's back!". The gametype BR Slayer implied a return to set starting weapons. The strafe looked so nice, as did the animation. Warhouse appeared to be an instant classic.
Let's reminisce on the good times we had when this gif debuted.

No AA in sight.

No +POINTS white text in the middle of the screen.

Halo was saved.
 

CyReN

Member
It is possible to make a quality product and make money at the same time.

Black-ops-2-Xbox-box.jpg
 
Nope, that's only for each gametype. There is no way to look at overall weapon stats for War Games.

You can use HaloTracker for that. It shows you the overall weapon stats (only kills).

iCDNVjlbHfsxc.png


It's a shame they don't show the deaths, I would love to know the overall times I've been killed by the boltshot... (Unless the red numbers is actually the deaths...)

That's why I asked. I don't believe there's an overall weapons stat, unless you take each on from all the gametypes and add them up.

Again, you can use HaloTracker for that.
 

IHaveIce

Banned
Lol that Star Wars comic haha


So we get a Lockout on monday in the forge playlist? Then Jetpack is out ? Because I played it with Jetpack and everything.. it sucks.
 
Oh, one more thing I need to add. The modded gametypes that people are enjoying in Halo 4 are essentially modified like Megalo gametypes. You don't need a TU to change gametype values. The TU part of the Reach update was really just for sword block and bleed through, it had no effect on bloom. The bloom issue was handled by the introduction of new gametypes.

This means that 343 could fix a lot of Halo 4's issues without a patch. In fact, they could have already fixed them.

I know people joke that modders have fixed Halo 4 gametypes before 343 has but it is actually true. 343 has the tools to make the same changes that modders are making. Actually, 343 has an editor for that particular purpose, the modders are making these changes without the great editor that 343 has.
 

willow ve

Member
When I first saw this gif, I was "Holy shit, they did it. Halo's back!". The gametype BR Slayer implied a return to set starting weapons. The strafe looked so nice, as did the animation. Warhouse appeared to be an instant classic. Then you had Devo's and Domino's writeup, and it appeared 343 had captured lightning in a bottle.

That GIF ruined everything. It elevated the hype levels to certainly unobtainable heights.
 
When I first saw this gif, I was "Holy shit, they did it. Halo's back!". The gametype BR Slayer implied a return to set starting weapons. The strafe looked so nice, as did the animation. Warhouse appeared to be an instant classic. Then you had Devo's and Domino's writeup, and it appeared 343 had captured lightning in a bottle.

The worst is the amount of time when all we had was that gif and it looked like these guys just shit on anything but pure Halo. I was so overjoyed until the news from the leaks started coming out.

Ironically, like I keep saying. They can still easily provide this experience.

IN A CLASSIC PLAYLIST AND IT WOULD BE AWESOME
 

Duji

Member
I still want to note the fact that you can't compare population trends to past games straight up. The market is different, tastes are different, etc. It could be entirely possible that people just don't prefer Halo anymore. I'd guess if they made Halo 4 as close to Halo 2 as possible we'd still be seeing these numbers.

No way to prove that, but it's my hunch that gamers are not into Halo as much as they were in the Halo 2/3 days, regardless of the perceived quality of Halo 4 and game changes.

Halo 4 had a bigger day 1 success than any other Halo. The market is the same, if not better for Halo. The game just sucks.
 

Deadly Cyclone

Pride of Iowa State
Halo 4 had a bigger day 1 success than any other Halo. The market is the same, if not better for Halo. The game just sucks.

Everyone has opinions.

Yes, made the most money in 2012 for a video game, had a PR person to handle any issues, reached out to the competitive community to help it grow, supports community creations in and out of the game, added new features while working on the core gameplay, and has 4 news maps and 1 new Zombie map (and gametype) coming out in a few weeks for $15. I would call that quality product that makes money. Stop pretending this is MW3.

To be fair, I agree with most of this but they have yet to address a lot of the cheating and their first map pack took 2.5 months to come out. Also the design decisions in the game are questionable. I'd say people can have issues with Blops 2 just like Halo 4.
 

CyReN

Member
Hahahahaha your not serious?

Yes, made the most money in 2012 for a video game, had a PR person to handle any issues, reached out to the competitive community to help it grow, supports community creations in and out of the game, added new features while working on the core gameplay, and has 4 news maps and 1 new Zombie map (and gametype) coming out in a few weeks for $15. I would call that quality product that makes money. Stop pretending this is MW3.
 
Yes, made the most money in 2012 for a video game, had a PR person to handle any issues, reached out to the competitive community to help it grow, supports community creations in and out of the game, added new features while working on the core gameplay, and has 4 news maps and 1 new Zombie map (and gametype) coming out in a few weeks for $15. I would call that quality product that makes money. Stop pretending this is MW3.

While I don't enjoy BO2 as much as COD4 I have to admit that the support from Treyarch has been awesome. No marketing controversy, detailed and regular updates, good community interaction, no 14 day buy and play, etc. BO2 has been handled much better than Halo 4. I don't think BO2 is a great game but it certainly has been well supported.
 
Yes, made the most money in 2012 for a video game, had a PR person to handle any issues, reached out to the competitive community to help it grow, supports community creations in and out of the game, added new features while working on the core gameplay, and has 4 news maps and 1 new Zombie map (and gametype) coming out in a few weeks for $15. I would call that quality product that makes money. Stop pretending this is MW3.

Cod became tired after Mw2. I bought Blops 1 and played it maybe 5 times. That formula is so stale at this stage. Played Blops 2 and its the same shit. Halo 4 has its problems, but to say Cod is better is a joke.

You're*

Also, your statement shouldn't have a question mark at the end of it.

English isnt my first language, but keep nitpicking my grammar. Thats cool. This goes any further and Im going to have get a mod involved.
 
You can use HaloTracker for that. It shows you the overall weapon stats (only kills).

iCDNVjlbHfsxc.png


It's a shame they don't show the deaths, I would love to know the overall times I've been killed by the boltshot... (Unless the red numbers is actually the deaths...)
I have to use a third party site to look at weapon stats...ship it.
Oh, one more thing I need to add. The modded gametypes that people are enjoying in Halo 4 are essentially modified like Megalo gametypes. You don't need a TU to change gametype values. The TU part of the Reach update was really just for sword block and bleed through, it had no effect on bloom. The bloom issue was handled by the introduction of new gametypes.

This means that 343 could fix a lot of Halo 4's issues without a patch. In fact, they could have already fixed them.

I know people joke that modders have fixed Halo 4 gametypes before 343 has but it is actually true. 343 has the tools to make the same changes that modders are making. Actually, 343 has an editor for that particular purpose, the modders are making these changes without the great editor that 343 has.

The way I understand it, the Reach TU added new functionality to the Megalo scripting engine, so that the new changes could be made on a gametype level. So, the TU was still needed to add the ability to change bloom to Megalo.
 
When I first saw this gif, I was "Holy shit, they did it. Halo's back!". The gametype BR Slayer implied a return to set starting weapons. The strafe looked so nice, as did the animation. Warhouse appeared to be an instant classic. Then you had Devo's and Domino's writeup, and it appeared 343 had captured lightning in a bottle.

I never listen to peoples first impressions. They are too excited being the only people who got to play it to say "yea that game sucked". Its also equivalent of reading the first chapter of a book and then giving a final score on it.

A ton of HaloGAF practically gave 343 a blowie for a t-shirt and some stickers. Its embarassing.
 

Overdoziz

Banned
I never listen to peoples first impressions. They are too excited being the only people who got to play it to say "yea that game sucked". Its also equivalent of reading the first chapter of a book and then giving a final score on it.

A ton of HaloGAF practically gave 343 a blowie for a t-shirt and some stickers. Its embarassing.
I got a megablocks figure and an avatar armor code.
Reason enough to write negative first impressions about Halo 4.
 
K

kittens

Unconfirmed Member
I never listen to peoples first impressions. They are too excited being the only people who got to play it to say "yea that game sucked". Its also equivalent of reading the first chapter of a book and then giving a final score on it.

A ton of HaloGAF practically gave 343 a blowie for a t-shirt and some stickers. Its embarassing.
It was fun while it lasted. The 343 folks who frequently attend events / panels seem like genuinely nice, cool people, and I liked how folks from HaloGAF had a growing commradery with them. Now things seem kinda... awkward. But I'm on the periphery of all that, so I have no actual clue.
 

Duji

Member
Every day, over one hundred thousand people play a game that came out over 10 weeks ago. Clearly, this proves the game sucks.

It's been almost a week since the population has hit over 100k, so even that's not true. And good usage of throwing seemingly big numbers that may or may not mean anything. If the population was 10 million and went down to 1 million, you could repeat what you just said (with 100k replaced by 1 million) and achieve the exact same success.

Obviously I can't prove the game sucks without some sort of massive survey or as long as the population isn't extremely low, but come on. Look at those numbers. Tell me they're what they should be if the game was actually good.
 
It's been almost a week since the population has hit over 100k, so even that's not true. And good usage of throwing seemingly big numbers that may or may not mean anything. If the population was 10 million and went down to 1 million, you could repeat what you just said with the exact same success.

Obviously I can't prove the game sucks without some sort of massive survey or as long as the population isn't extremely low, but come on. Look at those numbers. Tell me they're what they should be if the game was actually good.
I think that you can't prove a game sucks with population numbers. There are fantastic, amazing games with small populations, and mediocre games with huge populations. Also, population drops aren't necessarily indicative of player dissatisfaction after a game's launch, but are a natural part of online gaming. Most people that buy games like Call of Duty or Halo move on to other games, or play them rather sporadically.

Also, there's a difference between peak concurrent players and players per day. I think it's safe to assume that if peak concurrent players are near 100,000, that the game is easily pulling more than 100k players per day.

Played some Call of Duty 9: Modern Warfare 6: Black Ops 2 on PS3. There is so much stuff in this game, it's overwhelming, and if I loved Call of Duty, I would love exploring every aspect the game has to offer. I adjusted to the initially awful-feeling convex analog sticks after a few matches, and the game otherwise felt identical to previous 360 entries that I've played. If I was an exclusive CoD player akin to my Halo play, I would totally go for the PS3 version. They totally need party chat, though. It's too great a convenience for coordinating with friends to simply ignore. There has to be some technical limitation for them not to have implemented it yet.
 
I have to use a third party site to look at weapon stats...ship it.


The way I understand it, the Reach TU added new functionality to the Megalo scripting engine, so that the new changes could be made on a gametype level. So, the TU was still needed to add the ability to change bloom to Megalo.

I thought so too until I found this:
http://www.halomods.com/ips/index.php?/topic/242-megalo-engine/page__view__findpost__p__4422

The other parts of that thread seem to suggest that the TU was not for bloom as well. It would make sense too if the scripts are just overwriting the tag data in the .map files because things like sword block and bleed through aren't in the weapon tags.
 

kylej

Banned
I never listen to peoples first impressions. They are too excited being the only people who got to play it to say "yea that game sucked". Its also equivalent of reading the first chapter of a book and then giving a final score on it.

A ton of HaloGAF practically gave 343 a blowie for a t-shirt and some stickers. Its embarassing.

^^^
 

Tawpgun

Member
It was fun while it lasted. The 343 folks who frequently attend events / panels seem like genuinely nice, cool people, and I liked how folks from HaloGAF had a growing commradery with them. Now things seem kinda... awkward. But I'm on the periphery of all that, so I have no actual clue.
I'd say the vast majority of us, especially the ones that were lucky enough to go to an event, have nothing but respect for 343. They're awesome people. But we also criticize a LOT. Sometimes it has a harsh tone, but a valid point.

I have tons of respect for 343, I just disagree with their vision for the future of Halo, assuming the direction from Reach to 4. If 5 continues it, I might not even buy it, but I'll wish 343 luck on their endeavors
 
It was fun while it lasted. The 343 folks who frequently attend events / panels seem like genuinely nice, cool people, and I liked how folks from HaloGAF had a growing commradery with them. Now things seem kinda... awkward. But I'm on the periphery of all that, so I have no actual clue.

Yea thats the rough part. I'm sure they are generally all nice dudes. None of what I say is ever meant to reflect on them personally.

I just want Halo back.

I guess what I'm saying is lets not hate Richard Branson guys, hes just trying to make a living, on his private jet, banging hot chicks.
 

Duji

Member
I think that you can't prove a game sucks with population numbers. There are fantastic, amazing games with small populations, and mediocre games with huge populations.

We're talking about Halo, though. A game where the day 1 sales are always excellent. Halo 3 had a very good population throughout it's lifespan and Reach took maybe like 7 months to go under 100k (correct me if I'm wrong). This game took like 2 months to go under 100k.

Those small games can't be compared because they probably haven't had any marketing whatsoever. And even if they have extremely small populations, how are their current populations compared to day 1 and how long ago was day 1 for them? Relatively speaking, I'd say Halo 4 had a massive drop off only 2 months after the game came out. Can you say the same about those small games?
 

BigShow36

Member
I never listen to peoples first impressions. They are too excited being the only people who got to play it to say "yea that game sucked". Its also equivalent of reading the first chapter of a book and then giving a final score on it.

A ton of HaloGAF practically gave 343 a blowie for a t-shirt and some stickers. Its embarassing.

You remember that time, where like, a bunch of people were slurping based on GIFs and first impressions... and then, like, we were like, you probably shouldn't do that because based on logic and good game design, there's like... a bunch of stuff to worry about and the strafe doesn't even look all that fast. And then, like, they were all.... YOU CANT SAY ANYTHING BECAUSE YOU HAVEN'T PLAYED IT, and then we were like... well actually, if you have any concept of good game design you should be worried, and they were like, Team Downer!


That was awesome.
 
We're talking about Halo, though. A game where the day 1 sales are always excellent. Halo 3 had a very good population throughout it's lifespan and Reach took maybe like 7 months to go under 100k (correct me if I'm wrong). This game took like 2 months to go under 100k.

Those small games can't be compared because they probably haven't had any marketing whatsoever. And even if they have extremely small populations, how are their current populations compared to day 1 and how long ago was day 1 for them? Relatively speaking, I'd say Halo 4 had a massive drop off only 2 months after the game came out. Can you say the same about those small games?
I just think there are too many unknown variables to derive such specific conclusions from population numbers alone. It's far more productive, for example, to compile a list of glitches and exploits and say, "These are the reasons why the game sucks." Even just an opinion piece on your personal experience is more valid than these population arguments.
 
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