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GAF Games of the Year 2012 - Voting Thread, now closed. Thanks for all the fish.

stupei

Member
Fuuuuuuuck I completely forgot about Tokyo Jungle.

I fear a lot of people did. :(

Top 50 Nintendo Results thread is still probably my favorite ever. Such a concentrated list of awesomeness. The thread that compelled to join NeoGAF (despite being validated a day too late)!

Can't wait til the Game of the Generation thread. Was there one for last gen?

Will you say the same thing when MGS4 wins?
 
Top 50 Nintendo Results thread is still probably my favorite ever. Such a concentrated list of awesomeness. The thread that compelled to join NeoGAF (despite being validated a day too late)!

Can't wait til the Game of the Generation thread. Was there one for last gen?

We don't even need a vote. Fucking Nier, man.
 

Wowbagger

Member
I only played a handful of indie games last year, with Dark Souls taking up most of my gaming time.

1. Journey ; A feast for the eyes and ears capable of evoking a surprisingly strong emotional response with its simple co-op gameplay. Losing track of my partner during the final flight up the mountain only to find him waiting on the cliffside at the end is a gaming moment I'll always cherish. Lots of chirping ensued.

2. Awesomenauts ; Great introduction to MOBAs and really nails the TV cartoon style it's going for.

3. Machinarium ; The story doesn't amount to much, but the journey is charming and funny, and offers a solid variety of puzzles. Love that art. (Played the PS3 version.)

2011. Rayman Origins
 
1. Gotham City Impostors ; The biggest surprise of the year. On paper, this looked like a disaster. Possibly the stupidest use of the Batman license ever, and Monolith's recent output didn't inspire confidence. Okay, so it's still a nonsensical use of the Batman license, but Monolith delivered their best shooter in years, and maybe one of my favorite competitive shooters this entire generation. Tight gunplay, fun range of movement options (rollerskates, grappling hooks, hang gliders), a great sense of humor (those custom characters... what the hell is wrong with this game), great post-release support (new modes, new maps, new weapons)... there's even a katana you can use to deflect bullets. Call it the spiritual successor to Shadowrun (take a popular franchise, turn it into a shooter, alienate fanbase, secretly make best shooter ever).

2. Magic: The Gathering - Duels of the Planeswalkers 2013 ; The newest installment of my favorite fighting game franchise, MTG DOTP continues to be the most addicting game(s) I've played this gen. This is probably a weaker installment than 2012 (too many mono decks), but there are a lot of new cards and strategies on the table that make for some wild and crazy online matches (Talrand's ghetto loops being among the more memorable). Planechase mode is interesting but I found the matches can be too slow and time consuming, so I usually stick to 1v1 battles. Not much else to say that I didn't already say about 2012.

3. Call of Duty: Black Ops II ; Would have been my favorite online shooter of the year if not for Gotham City Impostors. A healthy helping of modes and maps that embarrasses other games (like a certain other game I've been playing recently which shall go unnamed, let's just say it rhymes with Halo 4, offers so little content it hurts). It's some of the best value per dollar around, with so many ways to play including a personal favorite, the party modes (I wish more shooters offered fun twists like sticks and stones and gun game... they're not my bread and butter but I love to switch it up every now and then) and new additions like League Play, which grants access to everything without having to level up and unlock items, letting me customize and experiment before using my tokens in regular playlists. It's fun and accessible but also challenging and rewarding. And that's ignoring campaign and zombies which I haven't even touched (Call of Duty is all about the multiplayer for me).

4. Awesomenauts ; So I guess 2D is the twist I've been waiting for to make MOBAs interesting. I've slogged through DOTA and LOL (most appropriate acronym ever) and have found my time significantly devalued for it, but Awesomenauts is where it finally clicked. Those other games always feel too slow, too grind-heavy, but Awesomenauts finds the right mix of ingredients, balancing a satisfying amount of speed and moment-to-moment gameplay with appropriate punishments (and a friendly, breezy leveling system). The game's Saturday morning cartoon aesthetic (love that theme song intro) admittedly also goes a long way, since I'm very visual oriented, and the genre's typical slavish devotion to WarCraft III aesthetics has always been a major turnoff.

5. Chivalry: Medieval Warfare ; A strong contender for one of my favorite multiplayer games this gen, and would be higher on the list, too, if not for its extremely buggy state at the moment. The game's first-person class-based medieval combat system is deceptively simply and highly rewarding, offering some of the most intense large scale and one-on-one online battles I've had this year, not to mention some of the most damn funny (a button dedicated to making your character scream war cries as he charges into battle is a goddamn masterstroke). The game's objective modes are also surprisingly meaty, with varied, multi-stage objectives that make each level unique and memorable. Now here's hoping the imminent content update and patch will fix this game up good and make it realize its full potential. Actual matchmaking would be nice, too, but PC gamers can be arrogantly attached to the past so I won't hold my breath.

6. Forza Horizon ; I just started playing this recently so I haven't put much time into it, but it's already on its way to being my favorite game of the year (see me again in a couple months). I'm not much of a Forza player, so Horizon wasn't initially on my radar, but the high praise from here and elsewhere, and some specific comments I read from other GAF members comparing it to PGR, made me take notice. I'm only a few hours in but I'm already in love. This is one of the best looking console games I've ever seen, with wonderful atmosphere and presentation, and a great open world driving experience. It builds off of Forza, but manages to carve out its own unique identity. It's not PGR, either, but it absolutely scratches that itch (no joke, that popularity system is the famous PGR kudos system, pretty much lifted wholesale). I'm actually listening to the soundtrack as I type up this post, and will probably be booting it up again after I press submit.

7. Dikembe Mutombo's 4 1/2 Weeks to Save the World ; Okay, fine, Old Spice wins. I have to admit I haven't laughed this hard playing pretty much any other game outside of a Tim Schafer joint. The gameplay parodies admittedly get a little weak as they go (the first couple levels work great, but once we get into shmup territory, the seems begin to show... it's just not that fun playing a low-rent shmup), but still, it brings the lulz. Random Turkey's inspirational mixtape might be the best reconfiguration of a pop culture artifact I saw in any form of media this year. It completely legitimized that song's existence. This game also has some clever ideas of its own, like the checkpoint system, which offers amusing non sequiturs to break up the action. The fiscal cliff is real!

8. Dishonored ; I'm a little torn on this game, as I feel it gets something wrong for everything it gets right (which I suppose really does make it a successor to Deus Ex, haha). I admire what the team has accomplished, but I feel like there are so many limitations, too, that prevent the game from reaching its true potential. The biggest difference I noticed, for me, is that where Deus Ex is set in populated locations, the world of Dishonored is almost barren due to the plague, so that each level feels more like a shooting gallery of a more standard action game (Lady Boyle's Last Party being the obvious exception), even down to how small and linear the levels feel. I'm sure my expectations were simply out of check (this was my most hyped game of the year, to a detriment I'm sure), but despite my disappointment, I still want to applaud the team. The design philosophy behind the game is inspiring, and they did a great job with the combat and moment-to-moment gameplay (sneaking and traversing with magic spells like Blink and Possession are amazing). The game features a memorable, well realized setting to boot (love the art style, the music). And when the game gets something right, it really gets it right. There's a surprisingly tender moment when Emily paints a picture of Corvo without his "scary mask" that actually stirred my heart. No small feat, that.
 

Dark Schala

Eloquent Princess
What, I thought Duffyside was going to post his list at the very last minute. :lol

I dunno if you can order your stuff upside-down like that, can you? Ah, I'm reading your list now.

Duffyside said:
Hell Yeah! Wrath of the Dead Rabbit
Augh, I forgot to get around to this. :(

Can't wait til the Game of the Generation thread. Was there one for last gen?
Man, I would not look forward to the results thread for that. No matter the result, some people are going to be irritated with it.

Nert said:
Not having a working PS3 this year was rough. I missed out on Tokyo Jungle, Journey, and Dyad : /
I ended up missing out on Tokyo Jungle and Dyad, myself even though I had every intent to purchase Tokyo Jungle because it looked like such an interesting game.
 
Fuck it, too lazy to do write-ups, not like you niggas need another one talking about how much I loved Clementine in TWD

1. Mark of the Ninja ; Mark of the Ninja is like 15 years of stealth game mechanics refined and perfected into one single title. The fundamental flaws of the genre have been studied by it’s developers, and they found a way around it. No longer is playing with your character a battle of the various buttons and clumsy systems; I’ve never played a stealth game that controls as fluidly, as fast, as intuitively. No longer are you ever left wondering just how many enemies are in an area to take into account; the 2d plane and smart visual design choices make sleuthing accessible to anyone. No longer are you scared of experimentation because you don’t know how visible you are, or how loud your actions are; enemy line-of-sights are clearly visible, as are the pulses on-screen that clearly indicates the range of noise you make. Despite all this streamlining and polishing, depth isn’t sacrificed: this is a game that awards (and encourages the side-objectives) player creativity BECAUSE of the superfluous fluff has been removed, and affording you an incredible amount of flexibility in your playstyle. Constantly inventive, as every level seems to bring a new toy for you to play with, or new clever environmental hazard to think about, never letting you settle into anything approaching monotony. It's the rare kinda game that sacrifices neither depth nor sheer playability, a game built on the backs of others but comes across as nothing else but itself. I’ve had some great experiences this year, but no game stunned me with it’s fresh, accessible, brilliant design the way Mark of the Ninja did. This shit should be studied. It’s a goddamn revelation.

2. The Walking Dead

3. Spec Ops: The Line

4. Journey

5. Akai Katana

6. Tekken Tag Tournament 2

7. Mass Effect 3

8. Max Payne 3

9. Dustforce

10. Darksiders 2
 

Duffyside

Banned
What, I thought Duffyside was going to post his list at the very last minute. :lol

I dunno if you can order your stuff upside-down like that, can you? Ah, I'm reading your list now.


Augh, I forgot to get around to this. :(

Haha, I was going to. I thought for sure I was going to have to cut my characters down though, and when I hit "post" it went through! :O

Yeah, you can. Spaceworm said so.

And don't worry about it. Hell Yeah is fun, but it's not a "you NEED to play this." It'll probably be free on Plus at some point, or a buck on Steam.
 
Haha, I was going to. I thought for sure I was going to have to cut my characters down though, and when I hit "post" it went through! :O

Yeah, you can. Spaceworm said so.

And don't worry about it. Hell Yeah is fun, but it's not a "you NEED to play this." It'll probably be free on Plus at some point, or a buck on Steam.

I thought your list was awesome and then I realized it was upside down.

ART GAMES
 
1. Hotline Miami ; Sure the music, and style is amazing, but the purity of the gameplay is why I loved it more than any game this year.

2. Dark Souls Prepare to Die Edition ; Masterpiece.

2. New Super Mario Bros. U ; The closest they've come yet to the old 2D Mario games in the New 2D Mario games. It's not 3D Mario awesomeness, but nothing else is.

3. X-Com: Enemy Unknown ; Great high quality turn based strategy.

4. Tekken Tag Tournament 2 ; This game is a fucking blast. Gorgeous stages, characters, and overall presentation. Fun, meaty, lively characters. Plenty of things to unlock to give a minor sense of progress, and some wonderfully stupid, and nicely produced, endings for each of the characters.

5. Binary Domain ; What the entire Mass Effect series should have been.

6. Sleeping Dogs ; Yet another open world game that shows that Rockstar is no longer anything more than a really high budget turd factory.

7. New Super Mario Bros. 2 ; Certainly much better than what was put out on the DS. Still a light imitation of a real Mario game, but I enjoyed going through it enough for it to make my list in this limp year for games.

8. Dragon's Dogma ; Weird, and problematic, but mechanically enjoyable at the very least.

9. Chivalry: Medieval Warfare ; Finally one of these medieval warfare games is actually fun to play instead of just theoretically fun to play.

10. Legend of Grimrock ; Great new old feeling game.
 

Danthrax

Batteries the CRISIS!
I didn't play a lot of games this year, partially because of lack of funds, so this list will be short.



1. Lollipop Chainsaw - This game gets first place simply because it's the only one on this list that didn't, at some point, enrage me. As a spiritual successor to the No More Heroes series, which I really liked, Lollipop is disappointing. The combat system is similar, but it really loses a lot of fun without the Wiimote moves. NMH is more visceral in that respect, I loved it. Despite that, though, Lollipop still has the spirit of NMH and is a fun, crazy beat 'em up. People have complained that Lollipop doesn't have enough humor, too, which I kind of agree with, although I do really like the boyfriend's commentary. He kinda saves the game, really.

2. Binary Domain - Damn, Sega. Cool storyline (a little Battlestar Galacticaish), great graphics and cool interactions with teammates. But there are some parts of this game that pissed me off supremely — the voice recognition is atrocious, and sometimes it made me say something I didn't want to in a conversation, making that person like me less irrevocably; the part at the end of chapter five
in which you have to run across a crumbling bridge and hit a QTE to survive a jump
forced me to retry it probably two dozen times, which soured me a whole bunch; and some of the bosses are frustratingly, tediously difficult to finish off. Those things hold it back from topping this list.

3. FTL - I know people have nicknamed this game "FML," but when, after many tries, I finally made it all the way to the final system, received the message telling me so, felt my adrenaline pumping, had a ship a little low on crew but brimming with upgrades and weapons, only to get wiped across the floor by one enemy encounter, I lost the will to try this game again. It's a cool game, very full of content and I'm happy that a Kickstarter game was successful, but seriously ... FML.

4. SoulCalibur 5 - I love the SoulCalibur series, despite being fairly below average at actually playing it. I'm pretty invested in it and own every title in the series — yes, even the ones on PS1, Wii and PSP. So I enjoy the storylines. That's what disappointed me the most about SC5: There were no endings for any character's arcade mode, and only one story mode that included only about 10 characters in a meaningful way. It just feels rushed ... too light on content. And my main, Xiba, seems kinda nerfed compared to Kilik in previous games. >=\

5. Command & Conquer: Tiberium Alliances - This online entry to the C&C series is less of a strategy game and more of a puzzle game, as most of the gameplay (as opposed to all the resource and time management that the rest of the game requires) involves setting up forces to run straight into stacks of enemy units as efficiently as possible to break through to the enemy base and its varied structures. But this is a pay to win game, as orchestrated by EA, and I refuse to give EA any more money after its many industry shenanigans. And because after about a month of playing on a server, it becomes virtually impossibly to keep up with those who are willing to give money to EA, I got frustrated and lost interest in this game.


And for my "best of 2011" game, since I didn't vote last year, I'll go with Batman: Arkham City. Hard to put that game down, it's so fun. And it wasn't janky like a lot of the other 2011 games I've played.
 
1. Natural Selection 2 ; I have always been fascinated by asymmetrical multiplayer, and this is surely the highest point yet reached. Left 4 Dead left me with a deep desire to play more games based around two radically different teams and I have finally found the game to satisfy that urge. It's not only tightly balanced and brimming with tactical and strategic depth, but it has stellar graphics and audio that launches the experience into the stratosphere. Never before have I been so glad to have surround sound.

2. La-Mulana ; Hard. Hard, hard, hard, and yet so easy to convince myself to keep on trudging through. The Metroid series is one of the first that showed me the potential games truly possessed. However, modern takes on the genre in games such as Shadow Complex and Aquaria has left me wanting more. Streamlining has its place, but its prevalence (especially in modern times) has prevented the genre from taking the next logical step. Enter La-Mulana. Vagarities abound, you are left to slowly poke and prod your way through the environments with little mercy being given. Every puzzle feels like a mystery and the bosses are decidedly old-school in the best kind of way. Spelunky was clearly influenced by this game.

3. Hotline Miami ; What a thrilling game. As a huge fan of Drive, Hotline Miami's aesthetics and atmosphere feel as if they were created for me personally. It features one of the most exiciting soundtracks I have ever experienced and a minimalist story as bizarre as it is captivating. There is a reason this game has taken the world by storm.

4. Dark Souls

5. Tribes: Ascend

6. World of Warcraft: Mists of Pandaria

7. Chivalry: Medieval Warfare

8. Awesomenauts

9. Hell Yeah!

10. Orcs Must Die! 2
 
1. Journey - The best game I’ve played this console generation.
2. The Walking Dead - Best written game I've played this console generation.
3. Fez
4. Tokyo Jungle
5. Hotline Miami
6. Trials Evolution
7. Unfinished Swan

I wish I played more games this year but that's my list.
 
thatsallfolks.jpg

Voting has concluded. Thanks to everyone who participated. Please look forward to the results, which will be coming shortly.
 

Duffyside

Banned
I predict the closest vote between #1 and #2 in history.

And I predict THE TRUTH will come out on top.

In its ma-fuckin'-scaaaaaarrrrrrf.
 

Neiteio

Member
Doubt it, Dark Souls IS amazing but most of us that are huge fans played it last year. If you're new to it this year on PC you're probably the minority, not the majority.
I think he means he hopes there will be a drama like the one about Dark Souls, but about a different game this year. Like, "Here here! This non-game got 10 billion GAF points, but I dare say -this- non-game got 10 billion and one!"
 
I predict the closest vote between #1 and #2 in history.

And I predict THE TRUTH will come out on top.

In its ma-fuckin'-scaaaaaarrrrrrf.

In my quick runthrough of counting the first page or two, Walking Dead had a handy lead over Journey. The difference was Walking Dead was appearing in all places on a lot of lists, while Journey was usually ranked either 1 or 2 or not at all. Apparently nobody played Journey and thought "eh, that was a #8 experience."
 

Nert

Member
I'll stay up for another two hours. Let's hope the results are up by then.

No pressure of course :p

Hah, damn. I don't think that I could deal with the pressure of running the GOTY topic. GhaleonQ and I struggled to get the soundtrack results topic done in six days.
 
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