... in the next issue.
It's not world exclusive, so the game will be announced earlier.
It's not world exclusive, so the game will be announced earlier.
The Witcher 3.
I'm curious about what platform Witcher 3 will be on. Other than PC, of course.
I'm curious about what platform Witcher 3 will be on. Other than PC, of course.
"We are definitely starting for new consoles," managing director Adam Badowski told us, when asked whether the pair of known-about "AAA+" games will be for this generation or the next.
"It will be multi-platform game, so the multi-release at the same time. But if you are talking about leading platform, we will use most powerful, just because it can give us the freedom of creation.
They said after Witcher 2 that their next games would be next-gen.
I could see them going PC only for the announcement and later in the year reveal a next gen port.
I don't expect it to look massively improved over TW2 graphically (that wouldn't be a realistic expectation).I can't wait to see how Witcher 3 looks.
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I don't expect it to look massively improved over TW2 graphically (that wouldn't be a realistic expectation).
That said, I'm way more curious about how they changed (and hopefully improved) game mechanics and world design.
I don't expect it to look massively improved over TW2 graphically (that wouldn't be a realistic expectation).
Which doesn't really mean much on the PC side of software development.It's a next gen title
I want them to get rid of lifeless, non-interactive environment.I want them to get rid of this atrocious shadow dithering in TW3.
It's a next gen title and they said they're using the Cyberpunk CGi trailer as a target render for it (cyberpunk2077) so i think between that in 2015/2016 and The Witcher 2 in 2011, there is plenty of room in which Witcher 3 could sit its ass.
I'm curious about what platform Witcher 3 will be on. Other than PC, of course.
Actually they are.Open world rumors are not a good start.
Actually they are.
The less "cinematic and story-driven", the better.
I'm not saying "they are not going to".Who's to say they won't do that in open world?
Just because most developers seem to have lost the talent to build decent open worlds, that doesn't mean that an open world is *necessarily* lacking.What open world usually encourages, at least nowadays, is lazy world design and mission design.
Which is completely irrelevant, as you can deliver this kind of content even in an open and non-linear fashion.Also after how these first 2 games went you can forget about it not being story driven. You may as well forget about this game now if that's what you're worried about. There's too much political stuff unfolding and then you have Geralt's personal story progressing too.
I want them to get rid of lifeless, non-interactive environment.
?Well it's about time L.A. Noire 2 was announced, that's all I'll say!
Who's to say they won't do that in open world? All it takes is doing what GTA 3 did, slap some mission markers and then cutscene. What open world usually encourages, at least nowadays, is lazy world design and mission design. Shake the can full of various map icons and pour it all over the map without regard to...well, anything. Balance, creativity, making side stuff that isn't busywork.
Also after how these first 2 games went you can forget about it not being story driven. You may as well forget about this game now if that's what you're worried about. There's too much political stuff unfolding and then you have Geralt's personal story progressing too.
I'm not saying "they are not going to".
I'm saying that going for a more open environment is a step in the right direction. Not necessarily enough to make it good, but a good start for sure.
Just because most developers seem to have lost the talent to build decent open worlds, that doesn't mean that an open world is *necessarily* lacking.
What's even more relevant, when you throw it out of the window because "it's hard to do right" you already lost this challenge before even trying.
A RPG that present itself as a completely linear and self-confined experience for the sake of "improving on cinematic presentation" is already a failure in principle.
It's baffling how people like you seem to think there's an actually dichotomy between "good story" and "freedom" when all the best RPGs in history -especially in the past- used to offer both things to a better degree than most modern games.
Which is completely irrelevant, as you can deliver this kind of content even in an open and non-linear fashion.
Ultima VII had one of the most open and highly interactive worlds in gaming and yet it was extremely heavy in story content and had an insane amount of unique NPCs with unique dialogues.
I don't think they are. In fact there are many things I didn't like about both The Witcher games.My question to you is what makes you think CD Projekt is so special to do things that only games that came out decades ago did in this day and age? If anything their most recent game should have you questioning if they're able to do any of that.
Actually they are.
The less "cinematic and story-driven", the better.
People that want linear "interactive movies" because "they play mostly for the story" should rent a movie or go for stuff like The Last of Us or Beyond.
Oh, I agree. That's the point I was making, that's how you make a good open game."Freedom but with focus" is what I want.
This is clearly for Dragon Age 3, the sequel to the "pinnacle of role playing games" known as Dragon Age 2.
Looking at good PC exclusives with a possible unannounced sequel it's almost certainly Witcher 3
Preview
Top Secret!
Look forward to our next issue: We are going to reveal, Germany-exclusive, the sequel to one of the most enthralling and best games of the year 2011. Have fun speculating!
The Witcher has a really great universe, and I'm honestly glad that we might be able to actually get to explore it for a change, instead of only getting to see bits and pieces of it all.Open-world Witcher does not sound like an inherently bad thing.
Who's to say they won't do that in open world? All it takes is doing what GTA 3 did, slap some mission markers and then cutscene. What open world usually encourages, at least nowadays, is lazy world design and mission design. Shake the can full of various map icons and pour it all over the map without regard to...well, anything. Balance, creativity, making side stuff that isn't busywork.
You can't do good story driven game with meaningfull choices and consequences in open world since the cost would be prohibitive.
Dues Ex: Human Revolution 2