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VGleaks: Orbis Unveiled! [Updated]

dorn.

Member
$399 for Durango and Orbis would be pretty crazy.

Microsoft will be targeting 299$ with Kinect for Durango, we've known that ever since the powerpoint leak. Why is everybody forgetting about that one? So far the leaks have mostly confirmed what was already in that pdf.
 

tipoo

Banned
I wonder if the 4 compute units are on the main GPU, or if they're on an APU chip like was rumored wayy back when, with a separate discreet GPU. Maybe with a hybrid crossfire-like arrangement if a developer wants both for rendering. That would explain the smaller performance boost from adding them, the APU GPU could be clocked lower.
 

Bsigg12

Member
At this point, none of these specs really mean anything until we see what is actually running on the system. We can compare it to PCs all we want but like how this nearly 8 year old generation keeps popping out amazing looking games, we won't know what its actually capable of until someone shows off in game footage.
 

rdrr gnr

Member
You're being really dense on that one. The post is almost a year old, and he's relating what he heard. If you took rumors for facts he's not the one to blame.
No. Another poster... Stew? Confirmed that the TFLOP number is well over a year old and has been Sony's goal for quite a while. Do you blame news organizations or viewers for being inaccurate? There are no insiders posting information on this board, just a few winks here and there. It's not the fact people are wrong but the illusion of being an insider that should be concerning. They aren't egregiously wrong as of late -- but each piece of info has less value as time passes.
 
In terms of pure computational performance the GPU is closer to a 7870 than a 7850 on the bandwidth side (actually slightly above a 7870) so performance should be around that when looking at the GPU on it's own. In a system where everything is connected "synergistically", performance gains can be quite large

Thanks, that sounds really good. If they can improve on the performance of the 7870 then games should look fantastic.
 

thuway

Member
How would this be reflected in what a gamer sees in a product?

Not just polygons, right? Vertex drawing is reflected in shaders/textures and the like? Or am I wrong here?

We are talking about a single digit percentage increase. nothing to fap over. Number is almost negligble.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Durango has special sauce. I've heard nothing about Durango being any sort of a compute monster. Microsoft's machine is designed around efficiency, profit, and bang for the size. It is pretty obvious what is going on with Orbis. 4 CU's for compute is fucking amazeballs.

So, basically, we have a situation where Sony learned nothing from the $599 fiasco? Or are the materials in this enough for them to avoid being outrageously overpriced compared to the Microsoft console?

That's the only thing concerning me right now. I mean, if MS puts out their system at a target price of $299 like in the PowerPoint leaked, Sony could be in real trouble here :/
 
lherre clearly types the word "thinks" in his posts regarding these consoles. There's a reason for that. It's advisable to stop treating speculation as fact, it's unhealthy. Neither of these machines are monsters

No... Lherre:

Las "target" specs que he visto de ps4 (los pc's que son los primeros kits por así decirlo) son del orden de 10x ps3 en cuanto a potencia bruta de cpu y gpu ... Y esto es siempre menos potente que el hardware final con los modelos definitivos. Y Xbox NeXT es aun mas bestia por lo que me han comentado. Por lo tanto ya digo que sorprenderá en ese sentido cuando todos auguran "poco salto" tecnológico.
 

Spongebob

Banned
I don't believe it. Too much off-the-shelf for SONY.
These specs can do the Agni's Philosophy demo, with very little to no compromises.
Yet i find it hard to believe that nothing else than a global GDDR RAM is the wtf! element.

And while this
is the most important spec. Something is missing...




Please please please please...

Nope GTX680 vs 7850
 

nib95

Banned
So, basically, we have a situation where Sony learned nothing from the $599 fiasco? Or are the materials in this enough for them to avoid being outrageously overpriced compared to the Microsoft console?

That's the only thing concerning me right now. I mean, if MS puts out their system at a target price of $299 like in the PowerPoint leaked, Sony could be in real trouble here :/

Lol no. Orbis specs are looking quite affordable actually. Nothing particularly exotic here at all. The 4gb GDDR5 is the juiciest price of this pie compared to what else is on the market.
 
it's "minor" because it's "+28% rendering compute" VS "+400% CPU compute"
but it's probably full CU rendering if you want

THIS. It seems like Orbis will still have still have GPU advantage, but even more so it will have a much larger compute advantage. This is before you account for the fact Durango may be reserving 2 cores of the CPU for the OS.

This is a GOOD thing because some of those 18 CU's would of been used for GPGPU tasks anyways, but now they'll more efficient at doing so and programmers will be able to get a lot more out of them. Another wards, if used properly, this makes PS4 a lot more powerful overall then if they had just just all the 18 CU's together in the rendering pipeline. I would also think if for some reason devs wants to use them for rendering they could and should get the same level of performance out them as the other CU. It just would be a lot more work to equal performance out of them cause it would have to be done manually. Like someone said before, it seems like the engineers are drawing a path for the devs, and saying heres how this system will perform the best.

Something I'd like to add that I thought was quite funny the more I thought about it...

What I find hilarious, is the fact Sony cant RESIST going exotic somehow with their architecture is their systems. Even when it sounded like they couldn't have gone any more simple than this(unified memory, high bandwidth gddr5, x86, ect) they find a way to make it complex that programmers will still have to work to get the most out of the system. I could still see some multiplatform devs not taking full advantage of this set up, just like they did in the past with the SPU's on PS3.

I swear Sony is like the alcoholic beer drinker, whos trying to quit, and may quit for a few months at time, but when they walk past that bar they cant resist and need that beer cause its in their DNA. It's in Sony's DNA to design exotic hardware.
(im sure theres a better analogy to come up with, but you get the idea)
 

gofreak

GAF's Bob Woodward
How would this be reflected in what a gamer sees in a product?

Not just polygons, right? Vertex drawing is reflected in shaders/textures and the like? Or am I wrong here?

Triangle set up is at the very top of the pipeline. Shading etc. happens further down the pipe, the responsibility of compute units in AMD/GCN parlance.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Lol no. Orbis specs are looking quite affordable actually. Nothing particularly exotic here at all. The 4gb GDDR5 is the juiciest price of this pie compared to what else is on the market.

Then why are people in this thread saying $450-$500?
 

Margalis

Banned
Can anyone inform me the function of Zlib Decompression hardware in layman terms, please? Thank you.

Zlib is a form of compression that can be used to keep assets smaller on disk or in memory. Hardware decompression is fast.

When you put these two together it means you can read someone from hard drive and store it in memory in compressed form, then when you need it can use hardware to quickly decompress it.

Durango has something similar IIRC.
 

i-Lo

Member
Zlib is a form of compression that can be used to keep assets smaller on disk or in memory. Hardware decompression is fast.

When you put these two together it means you can read someone from hard drive and store it in memory in compressed form, then when you need it can use hardware to quickly decompress it.

Durango has something similar IIRC.

So it is most definitely exists to function during streaming assets during gameplay.
 
It means bald space marines could have curvier scalps.

If I see another bald ANYTHING i'm going to throw my controller out of the window and go back to playing with a hoop and stick.

If there is one thing devs need to do next gen to un-uncanny and un-generic the looks of their games it is to have proper hair on characters.

The agni hair demo shows there is tech to do hair that looks good and not uncanny.
http://www.mmoculture.com/2013/01/luminous-studio-new-tech-demos-get-all-hairy/

Just look at the first video, when they split between the 'unreal engine style' UNHAIR and their own thing , it becomes instantly impossible to deal with the shitty version.

Fascinating video in it's own right, because the char models crawl out of the uncanny valley it becomes really jarring to see them manipulated with all the effects.
 
Lol no. Orbis specs are looking quite affordable actually. Nothing particularly exotic here at all. The 4gb GDDR5 is the juiciest price of this pie compared to what else is on the market.

Is GDDR5 actually "confirmed"? Even these specs don't list the RAM type. I trust the bandwidth but I thought there was a possibility of stacked DDR3 providing the same?
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
It's best to remember that these threads are full of nothing but wishful thinking until Sony and Microsoft actually say anything official.

I don't see that as "wishful thinking" at all, though. That would be a horrendous price to launch at. We'd have another PS3 launch.
 

Lord Error

Insane For Sony
No, it's still an improvement upon Durango remored specs.

Not really, difference will be small, and tessellation make this number less relevant than before.
I'm curious where the difference comes from. Usually these triangle setup numbers are simple to calculate and don't involve any efficiency comparisons.
 

Spongebob

Banned
Nope. Closed system vs a PC

In consoles everything pushes the graphics.

8 jaguar cores (tablet level CPU cores) vs High end intel CPU

7850 vs GTX680

Closed box efficiencies simply won't make up for these discrepancies.

Orbis would likely run a version that is cut back from 60fps to 30fps and 8xMSAA to 2xMSAA.
 
Triangle set up is at the very top of the pipeline. Shading etc. happens further down the pipe, the responsibility of compute units in AMD/GCN parlance.

You could have tri SLI 680 levels of triangle setup, but if you don't have enough computation to actually get the vertices and pixels through the whole pipeline, it doesn't do you any good.
 
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