I'm really looking forward to this, for sure... as for the criticism of using Kickstarter, though, really, I think it's off base. First, if people don't like it, they won't donate. Plenty of games have failed to fund, because people aren't convinced that the game will be interesting enough (see Wildman, for example, it looks doomed at the current rate). And second, what's so bad about getting fans to fund the game? How is this so much worse than getting a publisher to do it? And anyway, no publisher would fund a game like this one, or Wasteland 2, either. If you think that they would, well, you must also think that Brian Fargo is lying, when he made clear that no publisher had the slightest interest in Wasteland 2... and no, that it funded doesn't make the game a success.
lawl.
He raised $3 million for a game that didn't even exist. He will then make a game for that meager budget, and sell it when it comes out to a great deal more people who would never buy a game before it exists. And he will likely make a 200% ROI. Which is a shitload better than most AAA games.
By my calculations, if they sell one copy after it comes out, they will have made a profit. Which is more than a lot of games do nowadays.
Your calculations are wrong, because he's put some of his own money into this game too, at least a six figure number's worth, maybe more. Maybe you think that the money he got in the Kickstarter made up for that and more, and paid for all development costs? But how can you know that? Maybe that just paid part of the costs, and he's covering the rest of it himself, hoping that the game does well enough to make up for the difference. Do you know for sure that it's revenue-positive from day one? (And that's presuming that it releases on time and on budget, of course! The game isn't finished yet after all.)
Low risk, high yield projects are very attractive. Companies are very cautious about what they'll drop $50 million into, but $3 million is a joke to them, and if they can turn $3 million into $10 million, that's an attractive deal.
There's risk though, first in whether the game will fund at all -- and they do not all fund -- and second in wehther, once it releases, if it'll actually sell beyond the number of the people who funded you... if you get funded but then the game doesn't sell too much, I doubt that people would consider it too successful. As long as it breaks even not a failure, perhaps, but certainly not much of a success.
Believe me, publishers are watching what happens on Kickstarter, and taking notes. They're not making a blacklist, they're realizing the potential of these small-but-underserviced markets that can be very profitable.
I'm sure publishers have some degree of interest, but with the relatively small amounts of money Kickstarter can raise, not too much interest. I mean, it's only a million or two dollars, max. That's a quite small budget game today, for a major production.
Mark Morgan confirmed to the sequel is fucking awesome! His Torment soundtrack is timeless and one of the few musical scores of Western games that is unique.
Torment Main Theme
Deionarra's Theme
Annah's Theme
Sigil Theme
Sigil Battle
Trias Theme
Fortress of Regrets
I can't wait to see what he'll come up with for a new Torment.
Unique? I mean, it's amazing and great, but unique... it's an evolution of Mark Morgan's work in the NetStorm and Fallout soundtracks, really.
Netstorm's music is amazing (as with the game itself!), and you can REALLY tell that it's from teh same guy who did the Fallout 1/2 and Torment soundtracks -- there are lots of similarities and even reused tracks/segments. I don't mean this as a criticism, Netstorm, the Fallouts, and Torment have some of my favorite videogame soundtracks, but it's true.
Netstorm - Sun
Netstorm - Thunder
Netstorm - Serenity
etc. The Torment main theme comes from part of the Netstorm soundtrack too.