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Halo |OT14| They call it Halo

Striker

Member
I don't care much for the variety but that's not to say nobody cares.

I know those weapons are super OP. Does that mean they should never exist in the game under any circumstance? I don't believe so. Turn that shit off for things even close to competive but at least leave them in the game so that I can dick around in customs or something. Why get rid of it because it lacks a role in the competitive side of Halo?
Who is talking competitive? I specifically mentioned a Plasma Launcher and last I checked that isn't used in any MLG variants. I don't care about any MLG ideas or balance, I'm speaking on behalf of regular MM and what balance it has/lacks. So, basically good ol' regular games of CTF or Oddball. Why is a one-shot kill Sniper or a huge splash explosives weapon doing in something like that? And it doesn't belong in 8v8 or things like Invasion/Dominion, either. They're simply too strong and easy to use for any sense of balance. There's been far better alternatives in this series than having those two introduced. You want them just to goof around in Actionsack or Customs? To me that simply is not a reason to include such ridiculously overpowered weapons. Sorry.
 
Someone explain to me why everyone is mad about this playlist. Isn't this what you people wanted?

The AGL personal ordnance really wasn't that bad. 343 also said clear as fucking day that those weren't all the fixes in the TU, and yet, people are acting like no more fixes are already confirmed. It's like they want this game to fail and are declaring it before 343 finishes their sentence.
 

Rev3rb

Member
Someone explain to me why everyone is mad about this playlist. Isn't this what you people wanted?

I don't think anyone is mad yet
(they will be)
, just surprised there's ordnance.
I'm most disappointed in the current TU info... it was pretty damn weak
 

Karl2177

Member
You're making points for the min/max players who go for the optimal strategy to win. The hardcore people who choose the best gun or combo for the job. That does not represent the entire playerbase at all.

Yeah my bro used the AR to get that commendation completed, but he was also doing such things because of the visor colours and other armory items to unlock. The customization of his Spartan is another layer to the game and one which has been built upon over the entire series. His loadout choices, besides when going for challenges, are largely to do with how skilled he is, so of course he was always going to be using the higher tier weapons.

Look, I don't think having more options is a bad thing. I'd rather have 4 identical rifles than have one. I'd rather they include the binary rifle and incineration cannon than have nothing at all. What needs to be done is those options need not always be turned on. No one gives a shit how many automatic rifles there are if they play swat because those options are not there.

Tailor the sandbox to the playlist. Look at the Pro gametypes. That's great. You don't need to completely whittle down the sandbox on a game level when all you need is a tailored playlist.

I'll say again that the guns are more than gameplay sandbox items given the player investment system, as shitty as you'd like to think it has been implemented.

My position is from observation of multiple games. When MW3 came out, the most overpowered gun in that game was the Type-95. Until the first patch, you couldn't get into a game where probably less than 4 or 5 people were using the Type-95. You can go into Infinity Slayer and see that the most used gun by a large margin is the DMR. Even my roommate who is pretty average at Halo has games where the gun of choice for everyone is the DMR. At it's prime, CoD4 had nearly everyone using Martyrdom and the M16 and Stopping Power.

I don't mind redundant weapons. It's fine for PvE modes. But in PvP modes, unless they are created completely equal, not "this one works the best in a range of 2-4 metres, where this one works better in the 4-6 metre range", they work. That type of stuff will end up frustrating the player when they aren't getting kills with a weapon and someone else is. Just look at Clicked's Scattershot video. And that isn't even a loadout weapon.

Also, do you mind clarifying your last paragraph? Are you saying that it's because it is a progression system thing, more than a gameplay thing or what exactly?

Ding ding ding. Putting guns as unlocks and then tying all the guns to commendations and other unlockables basically paints them into a corner. Sure sure they could use a title update and just give everyone all the visor colors, etc., and remove something like boltshot from the game, but that just isn't going to happen.

As much as I say to push the DMR into a semi-power weapon position, it can't be done practically in Halo 4 for this exact reason. It's why the best thing we could see for the Boltshot is for the single pellet damage to be increased and the charge damage be equal to 5 pellets at the same time, but with a cooldown. Right now it takes (13?) shots to kill with the Boltshot.
 

BravoHalo

Junior Member
The personal ordnance enabled simply refers to the AAs (thruster, hologram, hardlight) that can be found in v2. This should not be a shock to anyone, and it clearly states that this is for v2 - it is not playlist wide.

The alternate DMR-start settings will feature personal ordnance disabled.
 

DeadNames

Banned
The personal ordnance enabled simply refers to the AAs (thruster, hologram, hardlight) that can be found in v2. This should not be a shock to anyone, and it clearly states that this is for v2 - it is not playlist wide.

The alternate DMR-start settings will feature personal ordnance disabled.

Thank you based Bravo.

WHY COULDN'T THIS BE STATED IN THE BULLETIN
 
The personal ordnance enabled simply refers to the AAs (thruster, hologram, hardlight) that can be found in v2. This should not be a shock to anyone, and it clearly states that this is for v2 - it is not playlist wide.

The alternate DMR-start settings will feature personal ordnance disabled.
Why alternate settings and not just a fixed sandbox? :/
I'm sure you can't comment on that, but that is why everyone is disappointed.

After 4 months of silence, Instead of addressing issues many players have, we get 3 bullet points of fixes and a promise that 343 will look into if it is "feasible" to further improve their game.

We know you're trying to please everyone, and we appreciate your work.
 
The AGL personal ordnance really wasn't that bad. 343 also said clear as fucking day that those weren't all the fixes in the TU, and yet, people are acting like no more fixes are already confirmed. It's like they want this game to fail and are declaring it before 343 finishes their sentence.

Wouldn't be so bad if it didn't take 343 months to complete a sentence.
 

Fuchsdh

Member
What are you going to do when Destiny isn't the competitive saving grace either, hmmm?!

Yeah from all the teasing they really haven't been making it out to be an arena shooter. Sure, it certainly could be, but they seem to be thinking... bigger.

Not publishing full changelogs before the drop still seems kind of stupid. Glad to hear the FF and boltshot adjustments are coming though. How much that 5'-10' makes in actual gameplay will be interesting.

You can see motion trackers to allies only? That's kind of cool.
 

Ramirez

Member
Why alternate settings and not just a fixed sandbox? :/
I'm sure you can't comment on that, but that is why everyone is disappointed.

Instead of addressing issues many players have, we get 3 bullet points of fixes and a promise that 343 will look into if it is "feasible" to further improve their game.

We know you're trying to please everyone, and we appreciate your work.

Gotta have that Halo Reach feel, when you'd go into a playlist and have the option of ZB, 85, or 100.

At least I know they actually worked on their game.

Just because 4 isn't the game you, or many wanted doesn't mean they didn't work hard on it.
 
What are you going to do when Destiny isn't the competitive saving grace either, hmmm?!

And to add, why are so many people acting like Halo 2 was Bungie's last game? I would place good money that Destiny won't have a competitive based multiplayer.

This was with the leaked concept art,

http://www.joystiq.com/2012/11/27/bungie-confirms-leak-of-story-info-concept-art-for-destiny/

The leaked documents describe Destiny as "fun and accessible to all,"

C'mon people, it's not going to happen. Those words are the anti-christ to competitive multiplayer nowadays. I'm sure Destiny is going to have a stellar campaign and fun multiplayer, but there's no need to hype ourselves for something that is very unlikely. We're not asking for a competitive multipalyer experience, we're asking for an out dated one. We're becoming the new Quake III fans.
 

lybertyboy

Thinks the Evil Empire is just misunderstood.
Not bad. The fact that they didn't include more TU stuff is worrying...

And that boltshot nerf seems like nothing

starwars5_clip19_zpsb93181e9.jpg
 

Omni

Member
Wait. What map has a cruiser in the background?

valentines_02-2.jpg

and where is this from? It looks like the infinity in the background
valentines_06-2.jpg

I haven't played Halo 4 in like a week, so maybe I'm just forgetting which map is which.
 

Caja 117

Member
Thank you based Bravo.

WHY COULDN'T THIS BE STATED IN THE BULLETIN
Because anyone in touch with "competitive" Halo 4 know this and this is a playlist for those who like competitive halo.

v2 settings are fun minus the instant respawn, and extraction is a great objective gametype, my personal favorite in halo 4.
 

Tashi

343i Lead Esports Producer
Boltshot nerf doesn't seem like it's enough. We'll have to see I guess.

Also, the personal ordnance is Throwdown will just be some armor abilities. These settings have been tested pretty damn well.
 

CyReN

Member
Glad to see the Boltshot get fixed, but still we have A LOT of issues:

Game Announcements (Multikills, Sprees, etc.) Are Not Made In Theatre Clips
-When you create a clip from a full film, the announcer no longer is audible.

LAN Profiles Don't Have Everything Unlocked
-This is key for events and competitions. Without the ability to create custom classes using all of the game elements, events are forced to use predetermined loadouts or force players to bring their own profiles.

Lack of Precision Forge Controls
-Reach's Forge controls allowed players to move objects slower and more precisely when holding in the Left Analog Stick. Additionally, players were able to zoom in on objects with the Right Stick to get a better handling of their precision movements. These controls have been removed without explanation.

Waypoints: X for Dead Teammates + More Distinguishable Colors For When Teammate is Shooting / Getting Shot
-Another feature that has been removed without explanation.

Grifball "Ball Arm Time" Is Bugged
-Setting the Arm Time to any other setting than Instant does not actually change the Arm Time.

Lack of Party Indicators In Matchmaking
-Another feature that has been removed without explanation.

Party Details Tell Significantly Less Details in Halo 4
-Another feature that has been removed without explanation.

Cannot Move While Having The Scoreboard Up
-Another feature that has been removed without explanation. Players in past Halo games could bring up the scoreboard and still move their player around. In Halo 4, pulling up the scoreboard negates any ability to move your character.

Setting Ammo Count for Battery-Based Weapons in Forge Does Nothing
-Changing Ammo Count for batter-based weapons hasn't had an effect every since Forge was introduced in Halo 3. Surprising to see this bug make its way into another game.

Weapons De-spawning Too Quickly If Not An Ordnance Weapon Or When Dropped After Death
-Players have noticed that weapons are despawning at a ridiculously quick rate after they have been dropped in comparison to past Halo games. This makes drop-spawning weapons (which creates static weapon spawns) a very inefficient method to spawning weapons.

Games Beginning With No Players On Opposing Team
-Games will sometimes begin with no players on one of the teams. This usually occurs when an entire team backs out after a game or the game after a game has ended because the entire team quit out. This bug is costing players Double XP games.

Alphabetical Order For Active Rosters
-Really confusing when you try to look for specific players through your Active Roster. Essentially forces you to just scroll through the entire Active Roster to find players.

Tactical and Support Packages Earned Through Specializations Are Not Options In Custom Games
-It seems very unneccesarry for these to not be included as options in custom games. Things like Rogue, Stealth, etc. are very desirable for Custom Games.

Cannot Change Max Player Count of Lobby Once a Player Joins
-Very annoying bug. Requires the leader to leave the party and make a new one to set a new Max Player Count.

Impact, Erosion, and Ravine Dynamic Lighting Bugs
-All of the Forge pallets lose the dynamic lighting feature when a certain amount of objects/budget is used.

Forge Pieces With Invisible Barriers, and Other Various Piece Glitches
-Some pieces, like the Tower, 3 Story and some of the Rock pieces have invisible barriers that block shots coming in and out. When walking on a Wall, Coliseum (especially on Erosion) players appear to be in a floating state where their legs are raise as if they are jumping, and glide across the floor.

Object Shifting in Forge
-Forge maps are sometimes subjected to massive shifting on nearly every piece when loaded up. This occurs regardless of whether or not pieces are "locked" or not.

Trait Zone Properties Aren't Set To Default Options
-When accessing the Trait Zone Properties in Forge, many of the options are already set on very random settings, which makes it very tedious to use and set up Trait Zones.

Bugged Assassinations
-Players have experienced very buggy assassinations, sometimes allowing their player to navigate out of the assassination animation and kill the player assassinating them.

Setting Respawn Time in Slayer, Infinity Slayer, KotH and Oddball Gametypes Does Not Negate Instant Respawn
-Instant Respawn is always an option to players during a game no matter what the Respawn Duration setting is set to.

Bugged Flag Physics
-The Flag in CTF will sometimes get caught in map geometry and players aren't able to pick up the Flag.

Inability To Set Ammo Amount on Initial or Random Ordnance
-In Halo 3 and Halo: Reach, you were always allowed to set the amount of ammo weapons would spawn with. When spawning weapons through Ordnance, you do not have this option any more. This is especially an issue with Initial Ordnance.

Ordnance UI Displaying Incorrect Weapon
-In some cases, Ordnance UI will display the incorrect weapon. The most common cases are Frag Grenades having a Spartan Laser indicator and Rocket Launchers having Needler indicators.

Camo Crouch Glitch + Boltshot/Camo
-A glitch exists where players using Camo will not have their blue dots show up on the Radar if they time their crouch properly. Additionally, charging up the Boltshot does not take a player out of Camo.

Starting Ammo + Weapon Despawn Rate Issues + No Ammo On Map
-The amount of ammo you start with, the fact that there are no weapons on the map, and the quick rate of weapon despawning leaves many players with low/no ammo. Maybe spawn players with one additional clip and/or allow weapons longer times before despawning.
 

blamite

Member
I know it's too little to judge by. But the tiny little images of the Majestic maps in those Valentines look really really boring. What happened to maps with color?
 
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