They should put the sticks on the back. Asymmetrically.
The placement is also a huge issue.
I can't imagine being able to comfortably use the track pad unless you set the controller down.
I..don't know how that means it's the industry standard.
This is a fucking awesome controller. Sony has done it again and made the definite gaming controller of this millenium even better.
Bullshit. It is the same place as Start and Select which are easily achievable.
is there a nintendo wii dev kit standing on the PS4 dev kit?
do we know where the image is from? do we know any PS3 developsers that worked on wii games that could work on PS4?
This is why it is not probably camera. No way in hell camera will be build in console
This is why the Wii U GamePad sticks are at the top of the controller.
Um your thumbs can reach that space quiet easily. I feel deja vu with the "well if they place icons on the vita screen (all the way to left/right edge), my thumb wont reach" stuff.
I been saying it my last few posts in this thread
Not anymore it isn't. Them days are long gone.
Besides the Wii U, I think Sony is the only one that has stuck with the asymmetrical design over the past 15 years. Granted, not many consoles have come out since then.
I was just mentioning that most systems outside of Sony have not been symmetrical.
Either way, it's ALL preference. There is no industry standard.
I thought he means the black things on Dev box.
This pic you posted is very interesting, could go with that leapmotion theory someone mentioned (cameras under the glass)
Dem triggers look the same.
That's because the drawing is a PS3 controller for that part.Dem triggers look the same.
Picked up a PS3 controller and I put my thumbs where the touch pad goes, the sticks don't get in the way.
You don't have to slide your fingers on the stat and slect buttons which you presumably will do with this unless they literally use to just make you press touch buttons that could be done anywhere else.
Edit: Oh jeez at some of the reactions in here.
In shame at my fellow gamers I already hang my head in shame sir. Will you not see my point of view? I have clearly thought too much of you fine fellows of Gaf for not being able to see what it is that lies beneath the surface of this game they are playing with you. No, mock me if you will fellow gamers but remember this moment you will.
Good point. Should be interesting to see.
My guess is that there will be unique features in various versions of multiplatform games early on (first 2 years or so) but then everything will become pretty much the same.
I thought he means the black things on Dev box.
This pic you posted is very interesting, I'll have to look into the description but could go with that LeapMotion theory someone mentioned (cameras under the glass)
Wanna cite the costs? 'cause I'm willing to bet with you that two rubber buttons are cheaper than a freaking touch pad.I was just referring to the position of those buttons, and no, a capacitive touchpad isn't very expensive at all.
Speaker on the controller is cool, just so long as it doesn't sound like the wii one.
Funny thing is, that controller pic doesn't reveal a pretty big addition. So there are still a couple of surprises with it
https://twitter.com/PS3Nation/status/302158031188291584
Lends weight to the idea that the camera is going to be standard IMO. Would be strange to have something on the standard controller that needed a peripheral to work.
Why not?
Edit.. I'm an idiot. You're that, that would be beyond stupid.
Lol this thread.
Console warriors seem to be prepping for battle. I already skirmishes underway XD
You're right, they might get cold feet and make this one terrible instead of great just like they did with the boomerang. They had sound ergonomics and they threw them away.
Lol this thread.
Console warriors seem to be prepping for battle. I already skirmishes underway XD
Your avatar gives the impression that you will eat up every moment of it. lol
Because only 5% of people put their console in some good place for psEye camera position. Most of people even hides their console or put it in such way that camera simply won't work.
And no most people don't have good place to put console in good position for PsEye.
People said that?
I have no problem reaching the change weapon icons in AC3 Liberation.
Engadget seems to think its just a prototype based on one of their sources http://www.engadget.com/2013/02/14/playstation-4-prototype-controller/
Besides the Wii U, I think Sony is the only one that has stuck with the asymmetrical design over the past 15 years. Granted, not many consoles have come out since then.
I was just mentioning that most systems outside of Sony have not been symmetrical.
Either way, it's ALL preference. There is no industry standard.
And the DS's shitty positioning means my thumbs constantly hit one another. Hurray. But if the new DS is bigger, perhaps I wont have that issue anymore. As it is now, the DS controller isn't made for me.
I expect the light to fade away soonish on non-motion/party games to save battery life (or whatever the developer choses really).I really hope the final controller doesn't have a large light on it like that. I like to game in a dark room and I'd find that very distracting. I'm sure there would be an option to turn it off though.
The boomerang is a horrible controller design, those slanted shoulder buttons look disgusting. I've never had a problem with a DualShock, nothing about it feels unnatural. But I feel the same way about the 360 controller. I don't think the symmetry or asymmetry of either detracts or adds anything special. The only reason I prefer the 360 controller is the triggers and a slightly heavier feel.
Terrible controller design. By my estimates, no one is going to be able to hold it.
http://www.google.co.uk/search?q=ga...=isch&ei=kVsdUbLoBcqu0QWx0YCYBw&start=20&sa=N
dude, even the Onlive pad is symmetrical, MS is on their own.