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Rumour: Dead Space 4 Cancelled Following Poor DS3 Sales [EA: "Patently False"]

LuchaShaq

Banned
By your own admittance you haven't played the game! Played single-player its still DS as you remember it, it really isn't Army Of Two in Dead Space pants.

Don't judge the game by the demo either, what appears as a continuous stretch of play in that thing is actually a 2-3hr stretch of mid-game with all the quiet, tense moments cut out.

I swear, when people pick this up from the bomba-bin in a few months time they are going to be quite pleasantly surprised.


Based on impressions both positive and negative explaining how ds3 is I already know outside of morbid curiosity I do t want it. That's before dealing with external bullshit I don't want on top of that.
 
I loved Dead Space 1 and 2 but the changes made to the formula in Dead Space 3 were completely unappealing to me. I won't even be buying the game when it gets cheap. And while I agree that the formula did need some shaking up making it covered based shooter is not a direction I'm interested in right now. Same reason I'm not picking up the new Tomb Raider. I would have had no qualms about spending $60 on a game that was primarily about raiding tombs.
 

Fabrik

Banned
This can be said of almost every series out there, and it´s a really funny thing to say when your avatar is Mario.

I disagree. Halo, Zelda, Resident Evil, Metal Gear, Final Fantasy, you know the brands that last, are way more varied and distinctive than Dead Space. Even Assassin's Creed offers brand new settings for every installments. Also Mario is 25 fucking years old and the mainline series offer unmatched diversity and creativity in the medium.
 

jello44

Chie is the worst waifu
Wonder what Codecow has to say about this instead of some random "anonymous" person.

Personally I was fine with the way DS3 ended and doesn't really need a 4th game.
 

Morts

Member
Anonymous source saying everything that forum posters on the EA hate bandwagon have been assuming seems a little convenient. Dead Space 3 was the weakest in the trilogy (though still quite enjoyable) and it wouldn't surprise me if it underperformed but I'd take this with a grain of salt.
 
It saddens me greatly. Especially when you look at the original and all of the potential. That's why I dont understand why some people want most of these so called "AAA" titles on Wii U when they're traitorous to the series' origins and dedicated fans.

RE6: Chris of Duty
Dead Space of Honor

:(
 

Sephzilla

Member
I disagree. Halo, Zelda, Resident Evil, Metal Gear, Final Fantasy, you know the brands that last, are way more varied and distinctive than Dead Space. Even Assassin's Creed offers brand new settings for every installments. Also Mario is 25 fucking years old and the mainline series offer unmatched diversity and creativity in the medium.

Assassin's Creed is probably the next big franchise to fall if you ask me. Sure the settings and characters change, but the gameplay for me feels hyper stale.
 

monome

Member
Well...

I'd rather have EA committ more resources to Mass Effect anyway rather than bleed money on another space franchise.

EA could make a Mass Effect "horror" side story, that plays like a survival horror game and share assets and stuff with the main Mass Effect games for efficiency.
 
Its really frustrating how EA seems to feel entitled to the past audience of their games within a franchise when projecting their expectations for new games in a franchise. Like, they go out of their way to market Dead Space 3 as being less scary or horror based and more co-op friendly and action oriented and yet they still expect the people that bought Dead Space 1 or 2 based on the horror aspect to just buy it?

If they're constantly changing up and morphing the direction and tone of a series, then perhaps they shouldn't have these sky high sales expectations for each sequel. Something like Call of Duty didn't get where it is by radically changing its core features. Change the setting, sure. Add features that reinforce the core experience? Sure. But with Dead Space, it seemed like they were at least trying to downplay the horror aspects of the game, ending up sort of making a game in DS3 that tried to appeal to everyone and ended up just not strongly appealing to very many people.

Unfortunately it's the strategy that seems to be getting embraced though.

I mean let's take the main games from the other two companies with EA's 8000-9000 employee staff count.

Activision's 2013: Call of Duty 10, StarCraft 2: Heart of the Swarm, Skylanders 3
Ubisoft's 2013: Assassin's Creed 4, Splinter Cell 6, Watch Dogs, Rayman Legends, and Just Dance 5

I see Ubisoft with one, maybe two titles that aren't expected to sell 4+ million copies, and Activision with one, though both Rayman and StarCraft 2's expansion pack are probably quite low budget compared to everything else, including a game like Dead Space.

If Splinter Cell 6 doesn't sell enough units, it's also probably due for another reboot.

I'm just hoping the philosophy doesn't spread to the medium publishers too quickly.

It really seems like EA and Ubisoft want to emulate Activision in having only 2 or 3 huge titles and then just milk those to death. But what happens when one of those huge titles dries up? It would be silly to think that won't happen eventually.

I understand these big publishers want gigantic CoD style profits from each of their increasingly limited games, but that just seems an insane expectations and quite frankly a huge risk.

You'd think not every game needs to have some massive budget and massive marketing bloat to be a niche success. And then if you keep iterating on that niche game, maybe it starts to attract more people once it gains more positive word of mouth?

Its like Dragon Age for instance. They seem intent on trying to make that some massive thing but I don't know if it will. Yet, I can bet if BioWare made an old school Infinity Engine style Dragon Age game a la Project Eternity, that would do pretty well for them! But it wouldn't make CoD profits so that kind of a game will never be made by EA. And that's a shame.
 

RetroStu

Banned
If memory serves me right, the first Dead Space didn't sell amazing and i'm pretty certain the rumours at that time were that the game didn't seel enough and EA wont sanction a Dead Space 2. Well we got a Dead Space 2 in the end and i won't be at all suprised if we get a next gen Dead Space in a couple of years.

Having said all that, fuck EA, seriously fuck them. It mybe a cuntish thing to say but gaming would be for the better if EA went under.
 

Dance Inferno

Unconfirmed Member
By your own admittance you haven't played the game! Played single-player its still DS as you remember it, it really isn't Army Of Two in Dead Space pants.

Don't judge the game by the demo either, what appears as a continuous stretch of play in that thing is actually a 2-3hr stretch of mid-game with all the quiet, tense moments cut out.

I swear, when people pick this up from the bomba-bin in a few months time they are going to be quite pleasantly surprised.

I've been watching an LP of DS3 and it seems a lot more action-y than DS1 or DS2. In fact a lot of the missions seem pretty lazy, and generally involve lots of backtracking while being forced to fight wave upon wave of enemies:

Ellie: Get to the shuttle Isaac!
Isaac: OK I'm here.
Ellie: Damn, there's no fuel in the shuttle. Find the fuel pump and fill up the shuttle!
*spend 30 minutes fighting your way to the fuel pump, activating it, then fighting your way back to the shuttle*
Isaac: OK the shuttle is fueled. Let's get moving.
Ellie: Damn, there's some debris blocking the train. Go unblock the debris Isaac!
*spend 30 minutes fighting your way back the way you came, entering a slightly different room, solving a puzzle, then fighting your way back to the shuttle*
Isaac: OK the debris is unblocked. Can I get on the train now?
Ellie: Let me test fire this shuttle first. Get somewhere safe.
*fight your way out of the same area and get somewhere safe*
Isaac: OK I'm safe now.
Ellie: Uh oh I accidentally launched the shuttle and I can't stop it. GET BACK TO THE SHUTTLE BEFORE IT'S TOO LATE!! Oh also there is now fire everywhere that will burn you to a crisp if you touch it. And every monster on the ship has just been released. Oh and a bunch of those monsters are invincible and can't be killed.
*sigh*

The game does have some cool ideas, like monsters that can only hear, and the weapon crafting system looks fun, but the moment to moment gameplay seems to be very samey throughout.
 

Sissel

Member
You would think these companies would try alternative pricing schemes before announcing they're killing their series.
 
Yeah, fuck all the people EA employs who aren't involved in these stupid decision.
I HOPE THEY ALL LOSE THEIR JOBS.

I'm quite confident a lot of people are going to lose their jobs in this industry if this approach of increasingly bloated budgets continues. It will certainly suck for EA employees to take the brunt of this but it will be satisfying to watch the attempts of those shit-head EA execs to hit the goldmine go up in smoke.
 

Elginer

Member
Sad to see it happen but after Dead Space 3 good riddance. The game was a fucking bore and was about as scary as a wet sock. It didn't even feel like a DS game anymore, so much so after 3 hours I sold the blasted thing back to GameStop.
 

RMI

Banned
I didn't even know Dead Space 3 was already out.

zing!

way to go EA. First Dead Space game was kind of promising, and instead of nurturing the series and releasing quality sequels you drove it into the ground. Get used to selling less and less games to consumers who are tired of your shit!
 
You mean taking a horror game loved by many and turning it into a pew-pew shooter with tons of microtransactions didn't work out? I'm surprised.

This.

Dead Space 1 and 2 were both awesome because they focused on the horror aspect. I bought it specifically because of the maturity and focus on horror and suspense, which I feel was something that the industry has started to drift away from. Dead Space took it seriously, at least in my opinion and it was awesome because of it.

EA ruins another.
 
Everyone that says "good" can go fuck themselves. 2-1-3 and I still enjoyed the hell out of 3 since the co-op is just so damn good.
 
What a shame. DS 1-2 were some of my favorite games this gen but I had absolutely no hype going into DS3 after the reveal making it seem more Lost Planet than Dead Space. Alas, I think this game could've been a "true" DS sequel and still failed to sell 5 mil, it's just not that kind of game. EA was just looking for a reason to can the franchise in my opinion.
 

Raven77

Member
HHAHAHHAAHAHHAHAHAAA!!!!!!!!!!!



SUCK IT EA, suck it so hard, and so long (literally, so long, you're shitty business practices if continued will lead to your closure).



I really feel bad for Dead Space fans over this. EA has now learned TWO hard lessons.

1. With Dragon Age 2, they altered what made the first great in order to attract the "Whoa blood! Dude! Bro!" crowd and the game was a financial failure (they claimed to recognize this, apparently they learned nothing).

2. Dead Space 3 alters some of what made the original 2 great, and also implemented a dying-donkey of a business practice known as micro-transactions (this is an UNSUSTAINABLE business model in it's current wide spread practice) and people were soured to DS3.


Okay my rant is over with. Feel free to spend the next 2 pages disagreeing with me :)
 

mclem

Member
I'm quite confident a lot of people are going to lose their jobs in this industry if this approach of increasingly bloated budgets continues. It will certainly suck for EA employees to take the brunt of this but it will be satisfying to watch the attempts of those shit-head EA execs to hit the goldmine go up in smoke.

To be fair - and this is the bit no-one really wants to contemplate - if budgets are cut significantly, lots of people will lose their jobs as well. Companies had to grow to handle HD, and now they - understandably - want to keep their recruits on, when probably the *better* strategy would be to slim down, cut loose the people they don't need for a given project, and continue as a smaller company.

Don't forget that a huge proportion of the budget for a game goes towards simple wages. It comes down to a choice between slimming down and working on more manageable expectations, or taking huge risks in order to try to keep your faithful employees, uh, employed.
 

Vire

Member
Good.

I hope they learned their fucking lesson. I didn't buy Dead Space 3 because they ruined it with their shift in focus.

Congrats for killing yet another fantastic franchise.
 

REV 09

Member
Dead Space 3, though not as good as the first 2, is still a very good game. I don't agree with all of the changes and the game feels cheaper overall, but it's still a solid entry for fans.

Cancelling the series would be a bummer.
 

Nirolak

Mrgrgr
It really seems like EA and Ubisoft want to emulate Activision in having only 2 or 3 huge titles and then just milk those to death. But what happens when one of those huge titles dries up? It would be silly to think that won't happen eventually.

I understand these big publishers want gigantic CoD style profits from each of their increasingly limited games, but that just seems an insane expectations and quite frankly a huge risk.

You'd think not every game needs to have some massive budget and massive marketing bloat to be a niche success. And then if you keep iterating on that niche game, maybe it starts to attract more people once it gains more positive word of mouth?

Its like Dragon Age for instance. They seem intent on trying to make that some massive thing but I don't know if it will. Yet, I can bet if BioWare made an old school Infinity Engine style Dragon Age game a la Project Eternity, that would do pretty well for them! But it wouldn't make CoD profits so that kind of a game will never be made by EA. And that's a shame.
As for the bolded, that's why they introduce a few new IPs every so often.

Like Ubisoft is bringing out Watch_Dogs for example.

The number they try is very limited though. Like Ubisoft killed off Osiris, which was their other early bet on new IP.

I'd normally use EA examples, but they refuse to unveil any games releasing past FUSE.
 
Saying that, their expectations were simply too high. They shoul have known it was a modest seller at best and left it there until perhaps the next generation where they could have attempted to make it more mainstream.

I agree with the first statement, but not the second. Dead Space should have been a modest seller. It's a graphic, space horror game and that isn't going to appeal to everyone. That's that. EA should never have increased expectations to these levels and if they increased the game's budget to meet those expectations, it was a huge mistake too. Dead Space should have a smaller budget, be a more focussed game, and have lower sales expectations. It does not need to become some sort or "mainstream" success to be a worthwhile series. Not every game needs to sell 3-5 million if it has been budgeted properly. There should be nothing wrong with having a stable of more niche titles with more modest sales expectations.
 
Another one bites the dust ♪
Another one bites the dust ♪
And another one gone, and another one gone ♪
Another one bites the dust ♪
 
They weren't happy with sales of 1 or 2. Yet they were enough to allow a sequel. So losses were not made.

Yet they changed the formula and USP (well I'd say bad management saw then remove and fail to identify a USP) for the newest game and it in fact sold less.

Will EA identify that by removing what actually interested the consumer they broke their product? Cancelling the series instead of fixing it would represent this. This is just shitty management plain and simple.

Either believe in the USP enough to keep making them or stop making them in the first place.

What on earth do these publishers think sales will be for the next 2 years or so?
 
I'm ok with this. New IP for next gen. DS4 doesn't really interest me with the way the franchise is going.

edit- damn missed the part where Visceral Montreal was shut down. They're a damn good team. WTF?
 
I don't get all the hate...the meat of the game wasn't changed, and elements were added. You didn't even have to take on the additional content if you didn't want to.

It's a pity it (allegedly) sold what it did. Frankly I think it deserves another iteration...I found that I like it more than ME3.
 

Dyno

Member
Count me as one of the ones that did not buy DS3 because of the reception it got with the co-op/action focus/microtransactions. I paid full price for the first two, and 2 was one of my favorite games of 2011.

Exactly my story. What these business practices have done is make me so sceptical about any big-name game. They have used up all of my good will. The end result is that it's become easier and easier to skip a franchise that I have historically followed as soon as I hear less than stellar impressions.

This is the exact opposite of what you want in a customer who has already bought a couple dozen of your products during this generation.
 
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