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Media Create Sales: Week 9, 2013 (Feb 25 - Mar 03)

DaBoss

Member
No way for Bayonetta 2. It barely looks like they've even started development in the January Nintendo Direct. That's sometime next year, probably Q3-4.

Platinum has 3 teams, so it seems that Metal Gear Rising was made by one, TW101 made by another, and the last team is working on Bayo 2. I would think it would be out next year Q1-2.

3D Mario is a lock. We haven't had a game from Tokyo EAD Team 1 since Super Mario Galaxy!

The people who made Galaxy and previous games switch from EAD 1 & 2 to work on games. EAD 2 made Galaxy 2, but it is the same people.
 

maeda

Member
The people who made Galaxy and previous games switch from EAD 1 & 2 to work on games. EAD 2 made Galaxy 2, but it is the same people.
I know that. What I'm trying to say is that both SMG 2 and SM3DL were made by relatively small teams. It is a given that the bulk of Tokyo EAD has been working on 3D Mario U for quite some time, perhaps for over 3 years by now.
 

DaBoss

Member
I know that. What I'm trying to say is that both SMG 2 and SM3DL were made by relatively small teams. It is a given that the bulk of Tokyo EAD has been working on 3D Mario U for quite some time, perhaps for over 3 years by now.

Oh, yea that is true. I can't wait to see what they have in store.
 

Thraktor

Member
I know that. What I'm trying to say is that both SMG 2 and SM3DL were made by relatively small teams. It is a given that the bulk of Tokyo EAD has been working on 3D Mario U for quite some time, perhaps for over 3 years by now.

I'm on two minds on this one. On the one hand, you're quite right in that there should be more than enough people in EAD Tokyo to have been working on a 3D Mario for Wii U for two years or so by now. On the other hand, if that were true it would mean that, for most of 2011, Nintendo would have been dedicating no less than four full teams in EAD to work on Mario platformers (NSMB2, NSMBU, SM3DL & 3D Mario for Wii U). Even for Nintendo, that's a huge chunk of their main development studio to have working on a single series (even if it is Mario).
 
3D Land and MK7 were both in the same year and Wii U needs big games even more than the 3DS did, so unfortunately they will probably be rushed out with modes added in DLC later on.

Wind Waker HD
Mario Kart 8
3D Mario
Wii Sports U

Is my guess for the holiday lineup with Yoshi Land and Bayonetta 2 early next year. Of course nintendo has said they have 1st party games planned for this year they haven't announced.
 

wrowa

Member
No way for Bayonetta 2. It barely looks like they've even started development in the January Nintendo Direct. That's sometime next year, probably Q3-4.

It was once ready to be shown in GameInformer. If they didn't start from scratch, it should be pretty far in development. I can definitely imagine it being released this year.

I think Mario Kart, Yoshi, WWHD, and MAYBE Bayonetta 2 are in the cards for this holiday.

I think there's a good chance that the new 3D Mario will be a holiday release too. That would be in-line with the release timing of Galaxy and 3D Land.
 

maeda

Member
I'm on two minds on this one. On the one hand, you're quite right in that there should be more than enough people in EAD Tokyo to have been working on a 3D Mario for Wii U for two years or so by now. On the other hand, if that were true it would mean that, for most of 2011, Nintendo would have been dedicating no less than four full teams in EAD to work on Mario platformers (NSMB2, NSMBU, SM3DL & 3D Mario for Wii U). Even for Nintendo, that's a huge chunk of their main development studio to have working on a single series (even if it is Mario).
I feel Nintendo has this new strategy of getting its big guns as early in platform's life as possible. They did it with 3DS.
 

big youth

Member
3D Mario is a lock. We haven't had a game from Tokyo EAD Team 1 since Super Mario Galaxy!

you're just setting yourself up for disappointment. Nintendo seems to be struggling with HD, so I wouldn't say any game is a lock at this point, especially a large scale, flagship title such as this.
 

wrowa

Member
I'm on two minds on this one. On the one hand, you're quite right in that there should be more than enough people in EAD Tokyo to have been working on a 3D Mario for Wii U for two years or so by now. On the other hand, if that were true it would mean that, for most of 2011, Nintendo would have been dedicating no less than four full teams in EAD to work on Mario platformers (NSMB2, NSMBU, SM3DL & 3D Mario for Wii U). Even for Nintendo, that's a huge chunk of their main development studio to have working on a single series (even if it is Mario).

Well, I can see your point, but EAD Tokyo is pretty much a Mario studio. What else should they've developed in the mean time? We know that Nintendo is going to announce a 3D Mario at E3, so it strikes me as very unlikely that they've done something else in between ... and I can't imagine that the Tokyo team put all of their resources into 3D Land, considering it was not only a pretty short game for Tokyo's standards but much of the programming was also outsourced to Brownie Brown.
 
I think Smash Bros will be out this Christmas. It's the game that helps Nintendo the most with the demo they're currently targeting and I think they'll rush it if needed.
 

BlackJace

Member
I think Smash Bros will be out this Christmas. It's the game that helps Nintendo the most with the demo they're currently targeting and I think they'll rush it if needed.

YpYQ.gif
 
3D Mario is a lock. We haven't had a game from Tokyo EAD Team 1 since Super Mario Galaxy!

They could always be working on something brand new. Pretty sure Tokyo EAD is rumored to be the fastest growing team over the last few years.

EDIT: Why do people insist Smash is coming? It's been a year since Kid Icarus.
 
Just like they rushed P101 and Pikmin?

More like how they rushed out a half-baked Mario Kart 7 because the 3DS needed it.

Smash Bros will have had almost two full years of dev time by the end of this year, plus whatever pre-production they worked on in the six months from its announcement to Kid Icarus going gold. And they have Namco's additional muscle.

SSB2013 won't be the game we deserve, it'll be the game Nintendo needs.
 

Thraktor

Member
Well, I can see your point, but EAD Tokyo is pretty much a Mario studio. What else should they've developed in the mean time? We know that Nintendo is going to announce a 3D Mario at E3, so it strikes me as very unlikely that they've done something else in between ... and I can't imagine that the Tokyo team put all of their resources into 3D Land, considering it was not only a pretty short game for Tokyo's standards but much of the programming was also outsourced to Brownie Brown.

Tokyo should be big enough for three teams by this stage, actually, so I'd be very confident in saying they're working on a lot more than just Mario. And if full development on Mario Wii U started only after 3D Land shipped, there still would be enough time for a playable demo at E3 this year.

I'm still not sure, though. My instinct was that they'd have either Mario Kart or 3D Mario out this year, and my money would probably have been on Kart, to prevent it clashing with Smash Bros. next year (as they're Nintendo's two big multiplayer series). On the other hand, current sales figures may push them into full-on panic mode, in which case we might get both Mario Kart and 3D Mario this year, much like 3DS's 2011.
 

radcliff

Member
Tokyo should be big enough for three teams by this stage, actually, so I'd be very confident in saying they're working on a lot more than just Mario. And if full development on Mario Wii U started only after 3D Land shipped, there still would be enough time for a playable demo at E3 this year.

3D Land was developed by a small team of about 30 people (including Brownie Brown developers), so the vast majority of EAD Tokyo was working on something else, probably 2 projects. As they probably both aren't Mario titles, I am really interested in what the non-Mario title could be. Donkey Kong? New IP?
 

maeda

Member
you're just setting yourself up for disappointment. Nintendo seems to be struggling with HD, so I wouldn't say any game is a lock at this point, especially a large scale, flagship title such as this.
The main programmer on SMG hasn't been credited in a game since SMG (that was in 2007). I am fairly 3D Mario's engine has been up and running for quite some time. Plus Iwata said that the 2nd generation of U games in terms of graphics is on its way.
 
3D Land was developed by a small team of about 30 people (including Brownie Brown developers), so the vast majority of EAD Tokyo was working on something else, probably 2 projects. As they probably both aren't Mario titles, I am really interested in what the non-Mario title could be. Donkey Kong? New IP?

I'd bet new (or rebooted, or adapted) IP using the NFC capabilities.

The main programmer on SMG hasn't been credited in a game since SMG (that was in 2007). I am fairly 3D Mario's engine has been up and running for quite some time. Plus Iwata said that the 2nd generation of U games in terms of graphics is on its way.

Interesting.
 

ohlawd

Member
hey cool, my 50-60k Vita prediction from last week was almost right.

it'd have been nice if it was much higher or lower than that though.

We'll see TW101 sometime in the middle of the year and MKU for the holidays. Wii U needs 3D Mario, Smash 4 or Bayo 2 too but I don't want them rushed :(
 
More like how they rushed out a half-baked Mario Kart 7 because the 3DS needed it.

Smash Bros will have had almost two full years of dev time by the end of this year, plus whatever pre-production they worked on in the six months from its announcement to Kid Icarus going gold. And they have Namco's additional muscle.

SSB2013 won't be the game we deserve, it'll be the game Nintendo needs.
From what I remember of Nintendo Direct, Super Smash Bros. won't even be in playable form at E3. It won't release this year.
 

VICI0US

Member
From what I remember of Nintendo Direct, Super Smash Bros. won't even be in playable form at E3. It won't release this year.

actually sakurai came out after that nintendo direct and implied we'll be seeing more than simply screenshots as iwata implied during the broadcast.

http://www.ign.com/articles/2013/01/24/3ds-and-wii-u-versions-of-smash-bros-will-both-be-at-e3-2013

Sakurai said:
According to a rough translation, Sakurai says "Wii U and 3DS versions -- I would like to show you both." He then explains that “Other games have had visuals shown, but you still have to wait for Smash Bros. But we'll be able to release something better.” Sakurai apologizes that the production of the game was announced so far in advance but says that there will be more things coming, so fans should be ready.

During Nintendo Direct, Iwata said that “screens” from Smash Bros. will be shown, but Sakurai makes it sound like we may indeed be seeing footage instead. We'll have to wait to find out for sure, but at least we know that more info will be coming soon.

that said, i agree the chances of a 2013 release are slim to none.
 

HoJu

Member
The main programmer on SMG hasn't been credited in a game since SMG (that was in 2007). I am fairly 3D Mario's engine has been up and running for quite some time. Plus Iwata said that the 2nd generation of U games in terms of graphics is on its way.

How do you know that he's still working at Nintendo?

And how is W101 and Pikmin 3 not even dated in JP yet? What are you doing Nintendo? :(
Hopefully we'll hear something during the inevitable Game & Wario Direct later this month...
 
More like how they rushed out a half-baked Mario Kart 7 because the 3DS needed it.

Smash Bros will have had almost two full years of dev time by the end of this year, plus whatever pre-production they worked on in the six months from its announcement to Kid Icarus going gold. And they have Namco's additional muscle.

SSB2013 won't be the game we deserve, it'll be the game Nintendo needs.

Eh, calling it rushed is an exaggeration. It might be missing Vs. and Mission modes, but those are not integral part of MK anyway. It's not like they gave you less tracks than the previous games or anything.
 

Thraktor

Member
The main programmer on SMG hasn't been credited in a game since SMG (that was in 2007). I am fairly 3D Mario's engine has been up and running for quite some time. Plus Iwata said that the 2nd generation of U games in terms of graphics is on its way.

I wouldn't be at all surprised if a small group in EAD Tokyo have been working on 3D Mario prototypes even in the earliest stages of Wii U's development, and that probably explains why that programmer hasn't been credited since. That said, Nintendo makes a lot of prototypes that don't go anywhere, and a better judge of what games are in full production are the producer credits. Barring Eguchi, I'm pretty sure producers in Nintendo just handle a single title at a time, and for all intents and purposes each of the "Groups" in EAD are just the people working under a particular producer, with staff flowing between each pretty freely.
 
mk7 isn't half baked.
One of the best game on 3ds.

It's one of the best games because of the strength of the core Mario Kart design, not any specific achievement of the game. It's missing a lot of features present in the previous handheld entry. Compare MKDS -> MK7 to say Fire Emblem DS -> Awakening in terms of features and scope.
 

donny2112

Member
Haven't read the whole thread, so it might've been answered. Was trying to figure out why the Nintendo games had a bump and hardware generally went up. There was not a public holiday. It was not the end of a school term (channeling doicare). The only thing I can figure is that people went into the store to buy a Vita, found it was sold out, so bought a 3DS or Wii U and a couple of games instead (channeling Monorojo).

*tongue-placed-firmly-in-cheek*
 
Haven't read the whole thread, so it might've been answered. Was trying to figure out why the Nintendo games had a bump and hardware generally went up. There was not a public holiday. It was not the end of a school term (channeling doicare). The only thing I can figure is that people went into the store to buy a Vita, found it was sold out, so bought a 3DS or Wii U and a couple of games instead (channeling Monorojo).

*tongue-placed-firmly-in-cheek*

(Some?) High schools had graduation last week.
 
So what did EX Troopers do wrong that GE2 would do right on the 3DS? Isn't it just as much 4 player, anime-aesthetics, hunting action as God Eater?
As bad as EX Troopers sold on 3DS, it sold even worse on PS3 and would likely have done even worse still on Vita. I'm not sure what this has to do with God Eater 2 though?


A full console port would be expected to be maintained to the same level as the main game, we should have all heard about the peculiarities of getting console patches through even though the patching seems to be handled differently for mmo type games.

Sega might have just thought it wasn't worth the trouble, especially with the gen ending soon supporting a second version that might run out of steam early or a 2nd/3rd version that might get slow uptake seems kind of iffy to me.

With the Vita version they can keep it as it's own separated thing more easily i would think and the series has been mostly portable recently as well so perhaps they thought thats were some of the fanbase was likely to join from.

Even without a vita version I would think the timing for a version for current consoles would be a bit off.
I dunno, sounds like s lot of rationalization there, and most of it rather unsubstantiated on your part (higher maintenance expectation on consoles, less lifespan on consoles, slower uptake on consoles, more complex certification on consoles, etc).


First up - I didn't say it can't be done. I said GE suits vita more because of its duel sticks. Do you really think having to buy a CCP to play it that way puts it on even ground?

Also if they feel it suits vita then its good they made it on that rather than alter there vision to work on a different system. Sadly they are kind of doing that anyway by releasing a PSP version aswell which I would rather they didn't do. PSP support is prob one of vitas biggest enemies right now.

As I said with PSO2 it works over 3g. Also handhelds went just for when not at home.
A 3DS + CPP costs less than a Vita. Besides, with the way MH3G sold there may even be a comparable userbase between the CCP and Vita overall.

And the point is GE2 isn't leveraging anything specific to Vita. It's just a cheap PSP port, which sort of goes against your base argument. The game is just as well suited to 3DS due to that.

If CPP userbase is a concern, what's the Vita 3G userbase look like?
 
A few people did mention that its strange for everything to see a boost, all Sony consoles had at least decently selling games as well as the Vita pricedrop and 3ds had Layton so thats a good portion of current hardware accounted for.

The rest just seems like noise MC has Wii and 360 flat with a WiiU bump, fam has Wii up WiiU flat and a 360 drop. Just the randomness of estimates down in the hundreds zone of the charts.

I guess the WiiU not continuing to drop lower is a little bit against the grain.
 

big youth

Member
Haven't read the whole thread, so it might've been answered. Was trying to figure out why the Nintendo games had a bump and hardware generally went up. There was not a public holiday. It was not the end of a school term (channeling doicare). The only thing I can figure is that people went into the store to buy a Vita, found it was sold out, so bought a 3DS or Wii U and a couple of games instead (channeling Monorojo).

*tongue-placed-firmly-in-cheek*

I don't see anything strange about the numbers. some Nintendo games went up a few percent, others went down.

and most the numbers, including Wii U hardware, are such low numbers that the sales are going to go up and down seemingly at random from week to week. also keep in mind these Famitsu and Media Create numbers are based on estimates.
 

Shikamaru Ninja

任天堂 の 忍者
I know that. What I'm trying to say is that both SMG 2 and SM3DL were made by relatively small teams. It is a given that the bulk of Tokyo EAD has been working on 3D Mario U for quite some time, perhaps for over 3 years by now.

Neither were small teams. The one thing you could say about SM3DL is that it did have a quick turn-around time.

Well, I can see your point, but EAD Tokyo is pretty much a Mario studio. What else should they've developed in the mean time? We know that Nintendo is going to announce a 3D Mario at E3, so it strikes me as very unlikely that they've done something else in between ... and I can't imagine that the Tokyo team put all of their resources into 3D Land, considering it was not only a pretty short game for Tokyo's standards but much of the programming was also outsourced to Brownie Brown.

That is some serious misinformation. Super Mario 3D Land had over 50 people from EAD Tokyo work on the title. It also had 2 members from Brownie Brown assist in in the development, but they were actually involved in helping CG environment design. EAD Tokyo has also developed New Play Control Donkey Kong Jungle Beat, Flipnote Studio, and Make It Yourself! Nintendo DS Guide.

Barring Eguchi, I'm pretty sure producers in Nintendo just handle a single title at a time, and for all intents and purposes each of the "Groups" in EAD are just the people working under a particular producer, with staff flowing between each pretty freely.

All the EAD Group Managers / Producers work on a minimum of two games at a time really. Tally it up. It is actually concrete!

The main programmer on SMG hasn't been credited in a game since SMG (that was in 2007). I am fairly 3D Mario's engine has been up and running for quite some time. Plus Iwata said that the 2nd generation of U games in terms of graphics is on its way.

While that is true. We also don't have the entire staff list of their two DSiWare games. Just saying. I think it is only logical they have a bunch of prototypes running around there. I think we are all waiting for a second big production title to run alongside the 3D Marios, instead of small ware games. I think it would be exciting for EAD Tokyo to create a new core IP, or handle F-Zero or Star Fox.

They could always be working on something brand new. Pretty sure Tokyo EAD is rumored to be the fastest growing team over the last few years.
The entire point of Nintendo re-attempting to establish R&D in Tokyo (they tried it in the 80s), is that Tokyo is the biggest city and quintessential hot bed of developer talent. Unfortunately, I can't say they has been this overwhealming evidence that Nintendo has doubled or tripled the size of EAD Tokyo from 5 years ago. But one huge advantage they still possess, is the ability to contract staff at the bat of an eye, to help finish games.
 
It might help if they could show gameplay without always needing to film it over some guys shoulder.

Seriously Sony. Seriously.

2:15

They have the ability because they have a dev kit (from what I gather). Chances are it was filmed that way to "show" the devs and make the information conveyed more personal.
 

big youth

Member
Holiday 2014 at the very earliest for Smash 4.

I say March 2015.

right on. I lean towards a late 2014 release though. unlike Zelda (2015 is written all over it), Smash Bros is a game Nintendo surely wants out sooner rather than later. It's a proven system seller, they seemingly have 2 large teams working on it, and it likely started preproduction around E3 2011.

hopefully the 3DS version doesn't slow things down.
 
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