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Media Create Sales: Week 9, 2013 (Feb 25 - Mar 03)

Just a quick preview before Chris posts the whole thing:

Soul Sacrifice - 70%

He thinks it could perform similarly to MHP.

118,317 / 668,964 (PSP: 2,220,528)
 

Celestial

Banned
MH4 is a big game that will benefit from a bigger userbase, 3DS being the DS' successor, it makes perfect sense for Capcom to release it on the 3DS, with a little co-operation from Nintendo. Its not something you can easily money hat, they have a franchise to protect.

GE2 isn't as big and can be put on anything without really damaging many potential sales. It can be money hatted.

I think GE2 was more likely to be money hatted than MH4. Although I think everyone is just over blowing this whole thing and none were money hatted.

I'll also add that Capcom missed out on the DS/Wii train because of HD development and support for PSP. Considering their relationship over the generations, MH3G/MH4 is probably Capcom's way back to Nintendo.

Nope,nope and nope.

We all know Nintendo moneyhatted Capcom.Capcom had Monster Hunter Portable 3rdHD for Vita launch or after launch and Nintendo came in with money and a contact that was saying that Monster Hunter will not be available to other platforms for 2 years.The guy who leaked this allong with other rumours was 100% confirmed.He also spilled the beans for Monster Hunter 3 3DS long before the official announcement and while 3DS wasnt selling so good in Japan.

Also GE is big but not Monster Hunter size.If God Eater 2 was PSVITA exclusive it would be sure the best selling game on the platform for a long time.
 

Mr Swine

Banned
Nope,nope and nope.

We all know Nintendo moneyhatted Capcom.Capcom had Monster Hunter Portable 3rdHD for Vita launch or after launch and Nintendo came in with money and a contact that was saying that Monster Hunter will not be available to other platforms for 2 years.The guy who leaked this allong with other rumours was 100% confirmed.He also spilled the beans for Monster Hunter 3 3DS long before the official announcement and while 3DS wasnt selling so good in Japan.

Also GE is big but not Monster Hunter size.If God Eater 2 was PSVITA exclusive it would be sure the best selling game on the platform for a long time.

Wouldn't that mean if Capcom decides to release MonHun 4 in August they can simply release it on Vita in December since it has gone 2 years already?
 
WAIT A SECOND!

11./00. [3DS] Touch Detective: Nameko Shigeru <ADV> (Success) {2013.02.28} (¥3.990) - 28.367 / NEW

They made a new Touch Detective game!? O_O

DkqzusU.jpg

I've been wanting a new entry in this series for so long...
 

Maedhros

Member
Wouldn't that mean if Capcom decides to release MonHun 4 in August they can simply release it on Vita in December since it has gone 2 years already?

Even if Capcom releases the game on Vita, it won't be in december... lol. They need time to port it.
 

Raist

Banned
Something I've been wondering about for a while, but always forgot to ask. Could anyone plot a weekly sales chart for the PS2 and Wii over the LTD (aligned). Or maybe monthly if weekly is too much of a hassle.

I'm curious to see how it compares.
 

Road

Member
Dengeki Sales: Week 09, 2013 (Feb 25 - Mar 03)

01. (__) [PS3] Dynasty Warriors 8 (Koei Tecmo) - 204,785 / 204,785 [ST*: ~65% => 315,000]
02. (__) [3DS] Professor Layton and the Azran Legacies (Level 5) - 128,122 / 128,122 [ST*: ~45% => 285,000]
03. (__) [3DS] Dragon Ball Heroes: Ultimate Mission (Bandai Namco) - 94,383 / 94,383
04. (__) [PSV] Senran Kagura Shinovi Versus: Shoujotachi no Shoumei (Marvelous AQL) - 82,173 / 82,173 [ST*: ~90% => 91,000]
05. (03) [3DS] Animal Crossing: New Leaf (Nintendo) - 78,589 / 2,681,132 (+4%)
06. (__) [PSV] Phantasy Star Online 2: Special Package (SEGA) - 64,640 / 64,640
07. (01) [PS3] Metal Gear Rising: Revengeance (Konami) - 64,116 / 375,665 (-79%)
08. (__) [PS3] Macross 30: Ginga wo Tsunagu Utagoe (Bandai Namco) - 62,981 / 62,981
09. (__) [PSP] Shining Ark (SEGA) - 61,155 / 61,155
10. (02) [3DS] Dragon Quest VII: Eden no Senshitachi (Square Enix) - 49,946 / 1,130,341 (-36%)
11. (__) [3DS] Touch Detective: Nameko Daihanshoku (Success) - 23,932 / 23,932
12. (__) [PSP] D.C.III Plus: Da Capo III Plus (Kadokawa Games) - 14,461 / 14,461
13. (06) [3DS] New Super Mario Bros. 2 (Nintendo) - 10,076 / 1,868,690 (+1%)
14. (07) [WII] Taiko Drum Master Wii: Chougoukaban (Bandai Namco) - 7,700 / 401,101 (-11%)
15. (08) [3DS] Monster Hunter 3 Ultimate [Best Price!] (Capcom) - 7,315 / 222,166 (+2%)
16. (04) [3DS] Magi: Hajimari no Meikyuu (Bandai Namco) - 6,140 / 33,049 (-77%)
17. (09) [3DS] Fantasy Life (Level 5) - 6,040 / 258,989 (-11%)
18. (13) [WIU] New Super Mario Bros. U (Nintendo) - 5,224 / 483,135 (+4%)
19. (11) [3DS] Paper Mario: Sticker Star (Nintendo) - 5,061 / 523,881 (-8%)
20. (16) [3DS] Mario Kart 7 (Nintendo) - 5,041 / ? (+17%)

*ST: sell-through rounded to the nearest 5% => estimated copies shipped.


Other Software (first week / LTD):

2011-03-10 [PS3] Dynasty Warriors 7 [all prices] (Koei Tecmo) - 276,000 / 496,000
2011-02-26 [3DS] Professor Layton and the Miracle Mask (Level 5) - 111,000 / 446,000


http://news.dengeki.com/elem/000/000/609/609642/
http://news.dengeki.com/soft/ranking/ranking.html (backup)

Dengeki Sales: Week 08, 2013 (Feb 18 - Feb 24)

Previous Dengeki Posts (Thanks Cap. Smoker!)
2009 | 2010 | 2011 | 2012
 

Road

Member
Something I've been wondering about for a while, but always forgot to ask. Could anyone plot a weekly sales chart for the PS2 and Wii over the LTD (aligned). Or maybe monthly if weekly is too much of a hassle.

I'm curious to see how it compares.

Go here: http://garaph.info/linecompare.html

Choose:
- how many weeks you want at the top
- the system you want on the bottom
- fill the "date" for each system such as wiilaunch and ps2launch (or you can use the actual date they were launched, like 2000-03-04)
- choose tracker as 'Famitsu'
- submit
 
I'm sure it's been discussed to death, and I'm sure there are valid reasons for Capcom's decision (monetary or otherwise); but I really don't see how a brand as strong as Monster Hunter has become couldn't have grown a userbase on both systems sufficient for local co-op.

Would 500K sales on Vita of MH3G (I don't think it's unrealistic for a brand as strong as MH) have been taken from 1.6M sales on 3DS? Perhaps. Or would they simply have ended up with closer to 2M+ sales on both platforms?
 

extralite

Member
I'm sure it's been discussed to death, and I'm sure there are valid reasons for Capcom's decision (monetary or otherwise); but I really don't see how a brand as strong as Monster Hunter has become couldn't have grown a userbase on both systems sufficient for local co-op.

Would 500K sales on Vita of MH3G (I don't think it's unrealistic for a brand as strong as MH) have been taken from 1.6M sales on 3DS? Perhaps. Or would they simply have ended up with closer to 2M sales on both platforms?

MH on Vita -> higher dev cost

same sales as before -> lower profits
less sales than before -> much lower profits
more sales than before -> same profits
much more sales than before -> higher profits

now 3DS -> same dev cost

same sales as before -> same profits
less sales than before -> lower profits
more sales than before -> higher profits

In general, less risk and better outlook on 3DS.

Edit: It was the same for PS3 vs. Wii. They actually achieved higher sales in that case which will be difficult for handheld MH, no matter the platform.
 

Akainu

Member
MH on Vita -> higher dev cost

same sales as before -> lower profit
less sales than before -> much lower profits
more sales than before -> same profits
much more sales than before -> higher profit

now 3DS -> same dev cost

same sales as before -> same profits
less sales than before -> lower profits
more sales than before -> higher profits

In general, less risk and better outlook on 3DS.
Should have just keep it on the psp then.
 
MH on Vita -> higher dev cost

same sales as before -> lower profits
less sales than before -> much lower profits
more sales than before -> same profits
much more sales than before -> higher profit

now 3DS -> same dev cost

same sales as before -> same profits
less sales than before -> lower profits
more sales than before -> higher profits

In general, less risk and better outlook on 3DS.
I'm not actually talking about an either/or situation...
 

Road

Member
On the subject of why Capcom put MH on the 3DS, it is simply. Here were their choices:

Company A) Offers me to help with localization, marketing, servers and maybe even some royalty deals.
Company B) Doesn't even let me release in the West the MH games I already made for them.

Cool, thanks. Link's broken though :p

hahaha my bad. I fixed the link.
 

serplux

Member
Should have just keep it on the psp than.

And I'm sure Mario would have kept it sales if it stayed on the Famicom, and Pokemon would have never stagnated if it stayed on the Game Boy. Things need to move on.

On the subject of why Capcom put MH on the 3DS, it is simply. Here were their choices:

Company A) Offers me to help with localization, marketing, servers and maybe even some royalty deals.
Company B) Doesn't even let me release in the West the MH games I already made for them.

Squeenix's barely even taking Nintendo up on that offer. :p
 

Celestial

Banned
Wouldn't that mean if Capcom decides to release MonHun 4 in August they can simply release it on Vita in December since it has gone 2 years already?

If the rumour is true(which is probably)than yes.But i dont think they will release it only on Vita.Probably MH4HD on PS3/PSV.Maybe a PSP version too since Monster Hunter 4 isn't anyhting special as to graphics.

But something tells me that Nintendo want allow it so easily and it will be a WiiU title.Sony doesnt seem to want to moneyhat anyone after the PS2 days.
 

RamzaIsCool

The Amiga Brotherhood
Should have just keep it on the psp than.

Yup, would have probably doubled what it has sold now. But then again they needed to built userbase on a next platform, so everything considering the 3DS might be the best place to go for them. It will be intresting tho what the 2.5 million MH players who haven't bought the 3DS version are going to do. Time will tell.
 

test_account

XP-39C²
I think the Vita was the best choice in the end. It has a better chance to stand out from Monster Hunter in this way, and at least some of the fanbase is ready to move on to the next Sony handheld.
Yeah, not being on the same system as Monster Hunter could have its advantages indeed (and its disadvantages as well for that matter, it shall be interesting to see how much God Eater 2 will sell =)).
 

Mondriaan

Member
4 guys are on a daily commute on a train, 3 of them are playing MH on their 3DS while the 4th guy with the Vita has nothing. The main flaw with your argument is that MH has essentially become a social game.

Personally I think Japanese people today are more likely to own and carry around two portables than they are to own two consoles. Playing with strangers on a train is something more like a story told for fun than an actual use case.

Certainly it is a social game, but social games are primarily played with friends. It doesn't matter if the system isn't yet in everyone's hands since the important thing is that you have to start (and grow) from somewhere.
 
Nintendo will have given Capcom revenue guarantees, that is how it works as I understand it. If MH3G/MH4 fail to sell as much as Nintendo have told Capcom it will sell then they have to make up the difference.

Capcom should have put MH4 on PS3 and MHP4 on PSP for most profit, and it will show soon that they made a mistake by selling the franchise out to Nintendo since the MH base is very poor on 3DS compared to PSP.
 

serplux

Member
Nintendo will have given Capcom revenue guarantees, that is how it works as I understand it. If MH3G/MH4 fail to sell as much as Nintendo have told Capcom it will sell then they have to make up the difference.

Capcom should have put MH4 on PS3 and MHP4 on PSP for most profit, and it will show soon that they made a mistake by selling the franchise out to Nintendo since the MH base is very poor on 3DS compared to PSP.

3G's almost sold 2 million at this point. It's only an enhanced port of a Wii title that 1 million people already bought on a platform that had a significantly lower userbase at the time of release. It's doing well by any measure. Fans of a particular franchise move along with that franchise wherever it goes.

The 3DS fanbase is essentially the Monster Hunter/Dragon Quest/Pokemon/Mario/Animal Crossing fanbase. That's a lot of people to sell to.
 
3G's almost sold 2 million at this point. It's only an enhanced port of a Wii title that 1 million people already bought on a platform that had a significantly lower userbase at the time of release. It's doing well by any measure.
It's under 1.6M as at December 24 2012. It's probably over 1.6M now though.
 
Yup, would have probably doubled what it has sold now. But then again they needed to built userbase on a next platform, so everything considering the 3DS might be the best place to go for them. It will be intresting tho what the 2.5 million MH players who haven't bought the 3DS version are going to do. Time will tell.

Yes. We should not have generations. Jesus gaf.
Anyway Capcom will be looking to sell to the DS owners who never owned a PSP.

Am not sure the reason MH fans wouldn't go to the 3DS for an online portable game thats the next generation of MH games.

PSP is dying. It might have its moments still but fact is a poor quality MH would be competing with other games on the 3DS. Would be the perfect time for a clone to turmp them.
 

Celestial

Banned
Nintendo will have given Capcom revenue guarantees, that is how it works as I understand it. If MH3G/MH4 fail to sell as much as Nintendo have told Capcom it will sell then they have to make up the difference.

Capcom should have put MH4 on PS3 and MHP4 on PSP for most profit, and it will show soon that they made a mistake by selling the franchise out to Nintendo since the MH base is very poor on 3DS compared to PSP.

I think Capcom made a mistake from the start for not bringing MH3G to PSP.
 

extralite

Member
I'm not actually talking about an either/or situation...

The extra sales on Vita would be offset by higher dev cost and in general it would likely do more damage than good. Online version is Sony's best bet at getting back MH (as late multiplatform).

Then there's also Western publishing and marketing, which Road mentioned.

Should have just keep it on the psp then.

Capcom isn't a company to defy generation shifts, even with MH. You need to build new platforms, the old ones cannot be supported forever. And the 3DS/touchscreen offer easy visual improvement and more ease of use. You can use the same (or slightly updated) 3D graphics as before, stereoscopically it immediately is more impressive.

I know some don't get the appeal of stereo 3D but as someone who plays both 3DS and Vita I feel both stereo and HD make good eye candy.
 

serplux

Member
It's under 1.6M as at December 24 2012. It's probably over 1.6M now though.

1.8 million is close enough to 2 million. And the best release isn't done selling yet.

I think Capcom made a mistake from the start for not bringing MH3G to PSP.

If you're looking at it from a perspective of some extra cash, yes. But they needed to build a fanbase on the 3DS for MH4 (like Squeenix is doing now for DQXI), so an exclusive game had to occur. Not to mention all of the issues with a multiplatform release of such a social game.
 

Somnid

Member
I'm sure it's been discussed to death, and I'm sure there are valid reasons for Capcom's decision (monetary or otherwise); but I really don't see how a brand as strong as Monster Hunter has become couldn't have grown a userbase on both systems sufficient for local co-op.

Would 500K sales on Vita of MH3G (I don't think it's unrealistic for a brand as strong as MH) have been taken from 1.6M sales on 3DS? Perhaps. Or would they simply have ended up with closer to 2M+ sales on both platforms?

It would probably be a Wii U Call of Duty situation. Would they at least recoup costs and build goodwill? Seems likely enough but there's probably some lost opportunity value in there of dedicating resources to it. I'd hold out for a really big Sony money-hat to make sure it's worth my time and if Sony doesn't care enough about their system (which looks to be the case) then why should anyone else?
 

Celestial

Banned
If you're looking at it from a perspective of some extra cash, yes. But they needed to build a fanbase on the 3DS for MH4 (like Squeenix is doing now for DQXI), so an exclusive game had to occur. Not to mention all of the issues with a multiplatform release of such a social game.

I wouldn't call it some extra cash since if the game was going to be released for PSP at that point it would from first the week outsold the lifetime cycle(as of now)of MH3G for 3DS.Than it could port it to PS3 and it would sell a lot better than WiiU version and from there to Vita.

We are talking about 2,5 with 4 million coppies more here.
 

test_account

XP-39C²
I think the Vita was the best choice in the end. It has a better chance to stand out from Monster Hunter in this way, and at least some of the fanbase is ready to move on to the next Sony handheld.
Yeah, i think so too. Not having to compete directly on the same platform with Monster Hunter can have its pros and cons. I'm curious to see how God Eater 2 will sell compared to God Eater 1 and God Eater: Burst.


Company B) Doesn't even let me release in the West the MH games I already made for them.
To elaborate a bit more on this in case anyone is wondering what the reason behind it was. This is what Sven at Capcom gave as a reason:

"They have to make exceptions to approve this sort of project in the West: one that runs on PS3 but doesn't have trophies or make use of regular PSN for online play... it uses a modification of adhoc party which doesn't exist in the West.

In short, it requires them to localize and launch SCEJ network services (which is development work and QA/localization and support on their side) that don't currently exist in either territory and a release it from the usual platform requirements for trophies, etc. It's not trivial on Sony's part.
"

http://www.capcom-unity.com/ask_cap...nter-portable-3rd-hd-ver?post_num=9#505552287

Seems that Sony would have to go around the trophy requirement policy that they have and also bring the modified adhoc party over to the west. This makes me wonder, wouldnt it be possible for Capcom to include trophies and just drop the online part for a western release?
 
It would probably be a Wii U Call of Duty situation. Would they at least recoup costs and build goodwill? Seems likely enough but there's probably some lost opportunity value in there of dedicating resources to it. I'd hold out for a really big Sony money-hat to make sure it's worth my time and if Sony doesn't care enough about their system (which looks to be the case) then why should anyone else?
I'll probably cop flak for saying this, but I imagine there's intrinsically a more receptive audience to Monster Hunter on the PSV than to COD on the Wii U. That's just conjecture though on my part.

That being said, I agree there are opportunity costs to consider and it may make more sense to devote development resources to MH4 3DS and/or see if Sony would cover costs.
 
It's amazing to see how some people still refuse the concept that MH is locked to Nintendo hardware now, and it' s actually reasonable.

Capcom did the best choice in bringing the series to 3DS.
3 Ultimate is building a nice, and quite big userbase on that platform, and it was the cheapest option to move the IP in the new generation. 3DS was released first, it's cheaper to develop on, and Capcom had Nintendo's effort for a Western release (server cost, marketing, shipping, bundles, etc.).

Also, MH is a portable series, so why sticking on home platforms?
Reading that Capcom should have released MHP4 on PSP is a flaw argument also; nothing assured Capcom to sell as much as MHP3 (since PSP market is shrinking, and the game would have been released in late 2011 , if not 2012); also, it would have been a new game, so more expensive than releasing an updated version as 3 Ultimate is. Also, no prospective for a Western release, given how MHP3 didn't leave Japan. But more importantly, userbase should have been shifted at a certain point. Bringing MHP4 on PSP would have been myopic. MH3U on 3DS might sacrifice little short-term profits, but in order to not sacrifice long term ones.
 
That's because there's probably a exclusivity contract... otherwise, it makes 0 sense. It's just extra cash.

Theres a relationship but not an exclusivity contract.
Capcom would be better off releasing their own hardware than supporting Sony hardware now another 3D platform is available; one that is obviously more backed by the producer.

Seriously. Sony makes no incentive to come to their platform; there is no pressure there.
Vita is evidence enough that there is no some mass wild fanboy group out there.

People will go 3DS over the next few years.
Capcom put 3G exclusive for 3DS to support MH4 3DS. Thats it.

3G sold above expectations iirc, and that was a while ago too.
 
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