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Media Create Sales: Week 9, 2013 (Feb 25 - Mar 03)

Anyway I'm not really sure why moneyhats are seen as a bad thing in here, I think it's just another way to have more support.

Right. Moneyhats are not necessarily a bad thing, it's all about the bottom line. 3rd party companies look at what the moneyhat is and decide what is best for their business. Console manufacturers moneyhat for a variety of reasons and they also look to see if it makes business sense to moneyhat a franchise or a company. Sometimes the 3rd party or the console manufacturer misreads the market and the moneyhat turns out to not be so good for their bottom line though.
 

QaaQer

Member
Retailers aren't going to order a huge amount of copies for a new IP usually. Even if it's heavily promoted. Risk is too big for them.

And 70% ST is good but if you don't know the initial shipment it is indeed kinda worthless.

If pub takes returns there is no risk.
 
Didn't know that, so why Capcom decided to do 5 exclusive Gamecube games? Any particolar reason? And what to do you mean by incentives? I would love to know if you have some link, I think it's interesting. Anyway I'm not really sure why moneyhats are seen as a bad thing in here, I think it's just another way to have more support.
Oh, the no-money-changing-hands thing was in reference to when Nintendo secured the Resident Evil deal (REmake exclusive, RE0 exclusive, RE2/3/CVX ports) not the Capcom 5. Of course only 4 of the Capcom 5 came out, and only 1 even was exclusive, so that would make a pretty terrible moneyhat example if that's what you're suggesting.

I outlined incentives above in the thread, it's stuff like promotional support, co-publishing deals, IP lending, dev support, bundles, dedicated peripherals, royalty cuts, sales assurances, etc. And I think it's fair to use the term interchangeably with moneyhats, just worth noting which companies do what.


I said you were walking a fine line there and I still say that you were. You are free to disagree and that's fine, I don't really care.
Well obviously I disagree, that's not my issue. The problem is you keep making the same (bannable) accusation and yet keep failing to explain or substantiate it. And all that despite coming to the same end conclusion on your own when asked specificaly, which is rather hilarous.

I've said my piece on it though. Since you endlessly refuse to explain to me how I was port begging, even when I asked for my own benefit (so I can avoid such misunderstandings in the future) I'm simply going to assume you didn't like what I said and just trolled (like Dave) to sidetrack the discussion or something.


Saying something is 100% a sure thing when you don't know or have no proof of it being true is pretty idiotic. There's only a few times where we have 100% proof that money was exchanged (IIRC MS on Tales), but that doesn't mean it doesn't happen. We can assume, but that doesn't make it a fact. You're trying to pass off your assumptions as fact and that's a stupid thing to do.

I forgot how stubborn and arrogant you are so I'll just say that you are 100% right and I'm 100% wrong. Satisfied?
Keeping this up is 100% unsatisfying in fact. Troll someone else, I'm done with you.
 
Capcom should have put MH4 on PS3 for maximum profit? What kind of nonsense is this? And with the collapse of big selling games on PSP in the last year why in the world would they have made MH4P a PSP game? In fact, I'll say MH4 will probabbly sell better on the 3DS than it would have on the PSP despite the userbase difference. It doesn't matter anyway, by the end of next year the 3DS will have overtaken the PSP.

Also the cost of making an HD MH4 for PS3 would have made it not worth it to begin with, not to mention the fact that it would be a lot more difficult to port between PS3/PSP than it was Wii/PSP and I'm pretty sure that was one of the main drivers of Capcom deciding to go with Wii in the first place, and another factor in choosing the 3DS.

The idea that Capcom is struggling behind some exclusivity contract with Nintendo just waiting to port MH4 is pretty ridiculous considering the type of game it is and we've discussed the userbase argument a lot in these threads which is exactly why God Eater PSP/3DS makes no sense right now.

Oh and really happy to see Soul Sacrfice do decently. It looks like a fantastic game. Vita might just be able to stay over 50k yet.
 

Principate

Saint Titanfall
Sony might want to in this case.

For what reason? If there's demand for the game that demand will last beyond 1 week and they'll order more, if there isn't demand, Sony has to reimburse the stock not sold, provide storage and movement of said stock, which unecessarily increase costs.
 

QaaQer

Member
For what reason? If there's demand for the game that demand will last beyond 1 week and they'll order more, if there isn't demand, Sony has to reimburse the stock not sold, provide storage and movement of said stock, which unecessarily increase costs.

To avert supply shortages and increase sales #s of both the game and the hardware. I have no doubt Fire Emblem, for example, will sell less because the game hasn't been available since its release in N.A.

And its not a huge deal. Book/Music pubs do it all the time.
 

Cuddler

Member
Right. Moneyhats are not necessarily a bad thing, it's all about the bottom line. 3rd party companies look at what the moneyhat is and decide what is best for their business. Console manufacturers moneyhat for a variety of reasons and they also look to see if it makes business sense to moneyhat a franchise or a company. Sometimes the 3rd party or the console manufacturer misreads the market and the moneyhat turns out to not be so good for their bottom line though.
Yes, I agree, obviously they never really know and the results can be surprising sometimes.
Oh, the no-money-changing-hands thing was in reference to when Nintendo secured the Resident Evil deal (REmake exclusive, RE0 exclusive, RE2/3/CVX ports) not the Capcom 5. Of course only 4 of the Capcom 5 came out, and only 1 even was exclusive, so that would make a pretty terrible moneyhat example if that's what you're suggesting.
Well, even Tales of Vesperia come out on PS3 after it has been a 360 exclusive, maybe they are time limited or there is some get-out clause, lol. In the end moneyhats or incentives the important thing is that you have an exclusive product that will be important for your platform.
 

saichi

Member
To avert supply shortages and increase sales #s of both the game and the hardware. I have no doubt Fire Emblem, for example, will sell less because the game hasn't been available since its release in N.A.

And its not a huge deal. Book/Music pubs do it all the time.

We are talking about Japan and video games. And we know it is not a common practice for it to happen there. It sounds like your wishful thinking.

Also, the game is available digitally.

EDIT:

Is that your site? You know this thing is bannable?

are you on MC thread for the first time? He is given permission to post it for a long time now.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Is that your site? You know this thing is bannable?

Dont be that dude, he has been posting these pictures for years in MC threads. GAF Mods would have said something if there were problematic.
 

SmokyDave

Member
I'm simply going to assume you didn't like what I said and just trolled (like Dave) to sidetrack the discussion or something.

FWIW, I wasn't trolling. I chose not to continue the conversation with you because I generally avoid people that use the term 'troll' or 'fanboy' and I could see that it wasn't going to go anywhere anyway. You can ramble on about the millions of reasons that game X should have been on platform Y but I'm not getting involved.
 
FWIW, I wasn't trolling. I chose not to continue the conversation with you because I generally avoid people that use the term 'troll' or 'fanboy' and I could see that it wasn't going to go anywhere anyway. You can ramble on about the millions of reasons that game X should have been on platform Y but I'm not getting involved.
FWIW I wasn't port begging. Just so we're clear here.
 

QaaQer

Member
We are talking about Japan and video games. And we know it is not a common practice for it to happen there. It sounds like your wishful thinking.

Also, the game is available digitally.

Just saying if Sony wants maximum sales numbers, they need product in stores and that is one way to ensure there is supply. Whether it is happening, dunno.
 
Blue: first week
Red: other weeks

graphique09.png

graphique09b.png

graphique09c.png
 
The digital culture may be changing somewhat, but those sales just prove it will be long time before digital sales are a real threat to retail in japan.

So what exactly was in the retail version and how much did it cost? Considering that it was free on PSN .. I would assume most would go that route, no?

Different system, but the fact that Tank Tank Tank sold anything at all when it was available for free months before hand is surprising.
 

C.T.

Member
Yeah Sega missed a big chance to jump on the FE hype with a more traditional Shining Force title. They could have really revived the franchise and introduce the older feel to new players, but they did not.
 
lol
To be fair back then Level-5 had a string of big success on DS with inazuma and Layton.

Ni no Kuni was quite hyped back then: Level-5 + DS + Studio Ghibli + holiday season. But it's true that in general new IPs haven't had big shipments recently. Demon's Souls, Bravely Default, Fantasy Life, Rhythm Thief, all had supply problems at the beginning.

My theory has always been that the Circle Pad Pro (designed with the help of Capcom) was the price Nintendo paid for MH3-4.

That was surely one of the elements to please Capcom, and to incentivize Monster Hunter development. I mean, Circle Pad Pro was originally released more than one year ago, and no Nintendo game has used it so far, but Kid Icarus: Uprising, where the implementation looks really rushed (I believe the team itself stated they didn't know anything about the peripheral until some months before the release).
 

DaBoss

Member
Limited edition only

No, he doesn't.

First day sellthrough

Hatsune Miku: Project Diva F < 60%
Soul Sacrifice [Limited Edition] - 70%
Tales of Hearts R - 50-60%
Far Cry 3 -70-80%
Ultra Man - zz
Doraemon - zzzz

So the bundle had a 70% sell-through? That doesn't sound too good.
 

jeremy1456

Junior Member
Limited edition only



No, he doesn't.

First day sellthrough

Hatsune Miku: Project Diva F < 60%
Soul Sacrifice [Limited Edition] - 70%
Tales of Hearts R - 50-60%
Far Cry 3 -70-80%
Ultra Man - zz
Doraemon - zzzz

Wait, only the limited edition sold 70%?

Tales of Hearts just above 50%?

Well dang.
 
50-60% is not a bad sell-through for the first day.



The one Tales of Tempest fan weeps in a corner. He won't get the remake.

Indeed, it's not bad; it was just a thought about how it will sell, since it wasn't so high in the preorders and I didn't see much buzz around it. Anyway, there don't exist remakes only. PSP got remakes, porting, jRPG spin-offs, other genres spin-offs... But if there is not the userbase (or simply, it's tired)..
 
Yeah Sega missed a big chance to jump on the FE hype with a more traditional Shining Force title. They could have really revived the franchise and introduce the older feel to new players, but they did not.

I think if they do decide to go ahead and do that, it will only materialize years from now and be too little, too late.
 
How does first day sell through compare to the entire week's sell through? Actually hope Sony was confident enough in SS that they shipped a large amount so there weren't any supply issues. Believe SK could have sold a little better had it had more stock available, as a 94% sell through suggests many stores sold out completley and thus they have to turn away customers. Perhaps that may explain the 20k downloads for SK.
 
How does first day sell through compare to the entire week's sell through? Actually hope Sony was confident enough in SS that they shipped a large amount so there weren't any supply issues. Believe SK could have sold a little better had it had more stock available, as a 94% sell through suggests many stores sold out completley and thus they have to turn away customers. Perhaps that may explain the 20k downloads for SK.

It depends on the type of game. Some games really sell a lot in the first day because targeted to specific audiences, and then slow down during the weekend. Some others start slower and then they keep selling well at the end of the week; this is the case for games for kids, causal, for example.
 
It depends on the type of game. Some games really sell a lot in the first day because targeted to specific audiences, and then slow down during the weekend. Some others start slower and then they keep selling well at the end of the week; this is the case for games for kids, causal, for example.

That's the thing though, because SS has a successful online component the game has the potential to keep selling as more people get turned on to it.
 

Sandfox

Member
Hopefully Namco refocus on 3DS with less shit Tales games. Or just go PS4 exclusive. That would be cool too. :)

IMO The next Tales game is either going to be Tempest(please no), Symphonia 3DS/Wii U, a new game for the 3DS/PS3/Wii U(I'm not expecting another PS3 Tales though). There will probably be spinoffs announced for the 3DS and Vita as well.
 

Thorgal

Member
So asuming that SS is selling realy well i have a question for you GAFers.

how much would SS have to sell for you to considder it a ( great) success ?

Also if sales are very high what does that mean for VITA short and long term ?
 
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