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Eternal Darkness Fifth Extension - GRANTED 12/20/12

Schnozberry

Member
I think a Metroid is in works for both systems (who knows, we could see a 2D one for the 3DS this holiday). But I don't think it's MP4, at the very least, and I don't think it's going to be by Retro. I just don't think Metroid has that much selling potential while still keeping it the Metroid we all love.

Make Metroidvania for the 3DS, and make the big budget western gunslinger action game for the Wii U with all the multiplayer accoutrements and everybody can be happy.
 

JDSN

Banned
Pretty sure NOA is doing this just to troll Dyack.

They should take it one step futher and give the franchise to Mark Rein.
 

Kai Dracon

Writing a dinosaur space opera symphony
I'm not sure how a follow-up to Eternal Darkness could ever be a bigger project than any of the Metroid Prime games. That's just silly.

Metroid Prime seems like a thrifty game in a number of ways.

There's virtually no voice acting, almost no cut scenes. MP3 had the most, and it was less than most comparable games.

A big budget revival of Eternal Darkness, up to current standards, I could see that being a huge production. Especially if it follows multiple characters in multiple timelines. Each requiring a different cast, environments, NPCs, etc.
 

radcliff

Member
Give it to Next Level Games and have Dennis Dyack be some sort of story collaborator. Retro should be working on killer aps, and while I love ED, in no way would it be a killer app for Wii U.
 

Schnozberry

Member
Yeah, except for console Metroid fans..

I don't think another Metroidvania would be a system seller for Nintendo. They might be able to pull off different pacing for the single player and multiplayer experiences, but that would be one hell of an exercise in plate spinning. I just think it would be more of a system seller if it was an action game with adventure and discovery components instead of the opposite.
 

Schnozberry

Member
Metroid Prime seems like a thrifty game in a number of ways.

There's virtually no voice acting, almost no cut scenes. MP3 had the most, and it was less than most comparable games.

A big budget revival of Eternal Darkness, up to current standards, I could see that being a huge production. Especially if it follows multiple characters in multiple timelines. Each requiring a different cast, environments, NPCs, etc.

I can't see Nintendo reviving it, unless some well respected internal partner like Retro came to them and pitched a fantastic idea. I guess time will tell.
 
Letting the trademark go is a negative freeroll. They have nothing to gain by letting it go. Maybe in 20 years they'll find a use for it and make a game.
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
Eh, Nintendo let Sakurai work on a frickin' Kid Icarus revival some 25 years after it was last relevant to Japan.

And Treasure work on a Sin & Punishment sequel.

And I'm sure there are other examples. Sometimes -- and this could very well be the case -- Nintendo may be motivated more by the promise of novel gameplay ideas (GamePad sanity effects, perhaps?) and a determination to better communicate the appeal of the product the second time around. They might see Eternal Darkness as one of their few truly epic properties (and spanning 2,000 years, it truly is!), and so it could be a Bayonetta-esque bid to appease the core gamer while the masses eat up the usual servings of Mario and company.

Something for everybody!

Kid Icarus was one of the most asked for revivals of all-time. The first title GREATLY outsold Eternal Darkness. Kid Icarus shipped close to 2 million worldwide, while Eternal Darkness supposively sold around 200k worldwide. Uprising sold 140k in America alone its first month.

Putting Treasure (a developer know for creating niche, poorly selling titles) on Sin and Punishment 2 is COMPLETELY different then putting one of your biggest western developers on a similar niche sequel. What's sad is that there possibly was more demand for S&P2 then ED2, and we saw how that turned out.

If Eternal Darkness 2 comes back, it will be through someone like N-Space or maybe even Tecmo.

Nintendo should let Suda51 do the next Eternal Darkness.

That would be truly insane in every sense of the word.

Or this.
 

VARIA

Member
Nintendo should let Suda51 do the next Eternal Darkness.

That would be truly insane in every sense of the word.
 
Do you seriously foresee some game in the form of Eternal Darkness becoming a huge million-seller on a Nintendo console? Retro working on another franchise like Metroid, Donkey Kong, Star Fox, Legend of Zelda, or even a Mech Rider/Startropics would be much more beneficial to Nintendo then a sequel or reboot of Eternal Darkness.

I say this as a HUGE Eternal Darkness fan. The franchise is just not going to sell a huge amount of copies on the WiiU or move a large amout of Nintendo consoles. If Nintendo really wants a "mature/core" focused game from Retro, let them create their own IP.

Retro has multiple teams now though, don't they?

And I mean...a hypothetical Eternal Darkness 2 doesn't need to be a $200 million cutting-edge production or something. A relatively modest production with some nifty Gamepad effects would be enough to appease the series' (admittedly small, but vocal) fanbase, show off some more of that asymmetric gameplay Nintendo's going on about, and maybe attract some new fans (or some of the people ITT who've said they'd buy a Wii U for ED2). And it wouldn't need to sell a HUGE amount.

Anyway, all just fun speculation. I would really like to see Retro do a new IP, but I'm not gonna complain if they keep cranking out solid entries in existing series, either.

EDIT: just got your point about using valuable resources on unprofitable projects. I can see that, I suppose--though a smaller project in an unfamiliar IP might be a good way to break in some of the new hires without bogging down a bigger project...maybe.
 

Neiteio

Member
Kid Icarus was one of the most asked for revivals of all-time. The first title GREATLY outsold Eternal Darkness. Kid Icarus shipped close to 2 million worldwide, while Eternal Darkness supposively sold around 200k worldwide. Uprising sold 140k in America alone its first month.

Putting Treasure (a developer know for creating niche, poorly selling titles) on Sin and Punishment 2 is COMPLETELY different then putting one of your biggest western developers on a similar niche sequel. What's sad is that there possibly was more demand for S&P2 then ED2, and we saw how that turned out.

If Eternal Darkness 2 comes back, it will be through someone like N-Space or maybe even Tecmo.
Hmm, good points. Still, with a strong enough promotional push and strong enough ideas at the core, they could effectively treat a Retro-made ED2 as a completely new franchise, in which case they may perceive its sales potential differently. Wouldn't you agree that's possible, and not altogether unlikely?
 

serplux

Member
Hmm, good points. Still, with a strong enough promotional push and strong enough ideas at the core, they could effectively treat a Retro-made ED2 as a completely new franchise, in which case they may perceive its sales potential differently. Wouldn't you agree that's possible, and not altogether unlikely?

If they're going to treat something like a new franchise, they might as well make a new franchise.
 

Ramsiege

Member
How cool would it be to playing the game and then suddenly you have the same character you're playing as banging on the gamepad screen yelling at you that what's happening on the TV isn't real, or putting you down, or telling you the character on the TV is an impostor?

I think the gamepad could be used to great effect in a game like Eternal Darkness.
 

Pociask

Member
How cool would it be to playing the game and then suddenly you have the same character you're playing as banging on the gamepad screen yelling at you that what's happening on the TV isn't real, or putting you down, or telling you the character on the TV is an impostor?

I think the gamepad could be used to great effect in a game like Eternal Darkness.

And of course the gamepad could take a turn as the Book of Darkness (or whatever it was called).
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
Retro has multiple teams now though, don't they?

And I mean...a hypothetical Eternal Darkness 2 doesn't need to be a $200 million cutting-edge production or something. A relatively modest production with some nifty Gamepad effects would be enough to appease the series' (admittedly small, but vocal) fanbase, show off some more of that asymmetric gameplay Nintendo's going on about, and maybe attract some new fans (or some of the people ITT who've said they'd buy a Wii U for ED2). And it wouldn't need to sell a HUGE amount.

Anyway, all just fun speculation. I would really like to see Retro do a new IP, but I'm not gonna complain if they keep cranking out solid entries in existing series, either.

EDIT: just got your point about using valuable resources on unprofitable projects. I can see that, I suppose.

It just all goes back to any Retro team (if there are two or more) being able to make another DCKR for a lesser budget that will surely have a much better selling and console moving potential then any form of a sequel to Eternal Darkness would on an Nintendo console.

Hmm, good points. Still, with a strong enough promotional push and strong enough ideas at the core, they could effectively treat a Retro-made ED2 as a completely new franchise, in which case they may perceive its sales potential differently. Wouldn't you agree that's possible, and not altogether unlikely?

Like I said before, I love Eternal Darkness and would be all over a Retro-developed sequel.... But no. I see no reason why, if Nintendo wanted Retro to develop something that they were going to treat like a new franchise, that they would limit Retro to a franchise that has very low selling potential and doesn't exactly click with their main fan-base anyways. It's not exactly like Eternal Darkness is a game in some genre that has shown huge selling or console moving potential like a FPS. The horror genre in gaming is dying. Even the largest franchises in the genre, like Resident Evil and Dead Space, are being shifted to a more action-oriented focus.

So if Nintendo was going to market some game as a huge new franchise of theirs, I see no reason why it wouldn't be something like a FPS or either in a genre that has a much larger chance of bringing a new audience to the platform or selling well to their already established fanbase.
 

JesseZao

Member
I have no interest at all in the Wii U at present, but if ED2 is real and comes out, it would definitely spark my interest. The pad/wiimote combo could add a lot of potential to the game.
 

Mifune

Mehmber
Thing is, SK has to be working on something. The company still has employees. Maybe Nintendo granted them a stay of execution?
 
I refuse to get hyped until it's confirmed

I refuse to get hyped

I refuse

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i546K2dhvmdYP.gif
 

Sheroking

Member
I don't think another Metroidvania would be a system seller for Nintendo. They might be able to pull off different pacing for the single player and multiplayer experiences, but that would be one hell of an exercise in plate spinning. I just think it would be more of a system seller if it was an action game with adventure and discovery components instead of the opposite.

If selling systems is the absolute directive, I don't see why ANY Metroid game would be developed.
 
CMCapture119.png


This was one of my fave games of the GCN era, it was so polished along with the incredibly dark atmosphere. I remember firing this game up the first time you start with Pious Augutus and as you creep closer to the first dead body a torch on the wall crackles as your character looks at in in shock. Loved the grisly endings some of them got....my fave character being Anthony (814 AD) messenger to Charlemagne and how he deteriorated over time. I used to carry the torch around because as he got worse he would shield himself more and more from the flame. Also when he wields that huge two-handed sword he would start to drag it along the ground kinda like pyramid head. Another fave character was Dr Edwin Lindsay (1983 AD) because of all his awesome tools and cuz it was the first time I really felt like I was using Indiana Jones in a game. Edward Riovas (1952 AD) despite not being my fave character/chapter has some of the best voice acting i've ever heard during those grisly autopsy reports. Man those were awesome. I used to fire those up for mates when they would come around just to show off the game.

I even loved the little things like the voice that says "Nintendo" when loading up and the quote "You too will come to understand, fear as I have....BOOM" (awesome bass drop at the end). The magic system got a bit convoluted towards the end along with some of the bosses but it was those early moments that really blew me away. It was the game that got me into H.P Lovecraft books where I discovered the brilliant short story "In the Walls of Eryx".

I play my games quite loud and my dad got into the habit of just knocking on my door to let me know sometimes especially if it was late and everyone was asleep. So playing this really late one night, I heard the knock, so I turn it down a couple of notches. A few minutes later I hear the knock again so I turn it down even more (very quiet by this stage), when I heard the third knock I was like "WHAT!!" got up and opened the door to find nobody there. I was like "weird", but when I sat back down to play I realised it was the damn sanity meter on the game...lol. Awesome stuff!
 

Majukun

Member
never liked the original game as much as many people did...gameplay was clunky and the sanity effects were a bit lame because a menace was never real..it would have been cool if sometimes something WAS REALLY happening,to keep you on the edge.

also i would have kept hidden the sanity meter,so that you wouldn't have know for sure when you were on the verge of insanity...knowing when the meter was empty ruined the surprise
 
Man, if Retro Studies was behind this I would be a happy camper. ED was one of the best games on the GCN and I can only imagine it being way better with Retro tweaking every aspect of the design. I'll be disappointed if this isn't announced now.
 
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