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NPD Sales Results for February 2013 [Up5: Dead Space 3, Crysis 3, Official PS3/WiiU]

netBuff

Member
I disagree completely. How long has it been since the most powerful console actually ended up being the market leader?

Games sell consoles. The Wii U just doesn't have enough games to make people want to buy the console.

A system's processing capabilities certainly is a big selling point. But there are always other factors at play as well. At least with the Xbox 360, more people seem to have chosen the system most third-party games run better on.

I'm not necessarily talking about power: The Wii U doesn't have anything that would draw in consumers - it doesn't offer a meaningful "new experience" that would justify the console, and it also doesn't offer significantly more processing power that would enable games to display a great leap forward.

By this logic, shouldn't Vita be selling like a million a day? Why 3DS is selling at all?

I'm not making generalized statements encompassing all console hardware, I'm remarking the observation that the unappealing hardware is a big part of Wii U's failing.
 
The Wii was so focused on a novelty item that otherwise, it was a turbocharged Gamecube - not even clearly more powerful than the most powerful system of the previous generation (the Xbox).

The Wii U is unquestionably more powerful than the 360 and PS3.

If the Wii U gets compelling software, nothing else will matter. Nintendoland wasn't it. NSMBU wasns't it. If Nintendo can find "it," whatever it is, people will buy the Wii U to play it. ("It" could even be a steady release of above-average games, but Nintendo hasn't even provided that).

True, but the ps3 and Xbox 360 are on their way out, with replacements as early as this year. There is a big question in many peoples heads about it's ability to stand next to the ps4 and Durango when the time comes.

Compelling software will help, but the xbox and playstation will surly have that as well. The wii sold gangbusters based on an easy to advertise, unique, and then unheard of novelty factor. The Wii U doesn't have that, and while the tablet can do some interesting things, it doesn't have that same marketable wow factor as the wii mote.

I do believe nintendo will ultimately be profitable with the wii U, and I expect it to match gamecube levels of sales or better. I just don't see it dominating the market like the early wii did.
 
Essentially, it shows is that there's a major handheld decline and that the Wii U has failed to reignite the hardware market in the same way that the 360 did. I don't think that necessarily translates to Durango or PS4.

Thank you for your analysis, it is very thorough and it gives a better perspective on things.

I think PS4 and Durangomay be fine depending on price, launch games, media services (expected in this day and age), hype, and flow of games following launch.

It shows a VERY clear picture that tablets/smartphones have taken a HUGE chunk of the dedicated handheld market. Nintendo is still kind of ok for the time being, Sony has taken a huge blow right now on this for Vita and if they are to try to revive vita, it'll have to include a tablet and smartphone SKU. This thing will affect Nintendo a lot harder on their next handheld though. I know Nintendo said they will be staying with dedicated handheld and not even worry about going tablet/smartphone, but they should definitely consider it.

just-dance-franchise-unit-share.png

Unless the PS4Eye is packed in every box and able to do more than what Kinect 1 can, I can't help but think all that casual market (Just Dance, Fitness, etc) will be going to Durango next gen. I definitely don't think they will be going to WiiU.

Exactly.

I can't believe how stubborn these companies are with trying that $40 price point for a handheld game. The general public has clearly rejected that pricing structure.

Vita and 3DS games need a better pricing structure. Nintendo and Sony need to see that the days they can charge $30 for Brain Training is done. PvZ being $15 on PSN while $3 on iOS is unacceptable. I'm perfectly ok with a pricing structure where $40 is the ceiling, no $50 games like COD and Uncharted please and free is the floor. Basically something like:

  • $39.99 - these games have to be games that can't be found or played on iOS/android AND have high production values. Uncharted, Resident Evil, Mario, Assassin's Creed
  • $29.99 - these games also have to be games that can't be found or played on iOS/android but its production values are lower and/or the games are a little more niche. Sly Cooper, Etrian Odyssey, Castlevania, LBP
  • $19.99 - these games can have similar games found on iOS/android, but obviously have higher production values. Hot Shots, Sly Cooper, Kid Icarus, Star Fox, Sports games
  • $9.99 - these games can be found on iOS/android and even with higher production values it won't make much of a difference to most end users. Luminees, Brain Training, Smart As
  • Free - $9.99 - anything that can be found on iOS/android. Either the same game or some differences. Indie games, Angry Birds, Plants vs Zombies

I am not sure how Nintendo and Sony thinks that releasing some mobile games for $40 will get them a lot of sales in this day and age. EA is guilty of this too thinking that releasing a sports game for $40 while releasing basically the same game on iOS for $4.99 is acceptable.
 

Taurus

Member
The Wii U doesn't provide sufficient reason for anyone who has been gaming on a PS3 or 360 for the last 7 years to want to upgrade to the new console. Next generation games sell next generation consoles.
HD Nintendo games for the first time ever won't be a reason for people to buy a Wii U? We'll see about that.
 
So 3DS looks to be the only handheld not suffering major generational declines going by shinra's numbers? Nice to know there's still some hope for a dedicated handheld market. :)
 

Taurus

Member
I'm not making generalized statements encompassing all console hardware, I'm remarking the observation that the unappealing hardware is a big part of Wii U's failing.
Unappealing software catalogue is a big part of Wii U's failing. Hardware has nothing to do with it. Wii U would be in even more shittier situation if it was more powerful=more expensive with that game catalogue.
 

Cheebo

Banned
So 3DS looks to be the only handheld not suffering major generational declines going by shinra's numbers? Nice to know there's still some hope for a dedicated handheld market. :)

It is suffering a major decline currently. Last feb it sold 260k, this feb it sold 190k. Neither GBA or DS had year over year declines this early in their lifespan.

The contracting of the handheld market didn't hit 3DS as hard as say Vita but it is taking a big hit regardless. There is at this point likely no chance even with a Pokémon turn-around that it will outsell GBA, DS is out of the question.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
It's not about being the most powerful console - people constantly bring up this silly "weakest always wins" notion and it ignores the actual point.

Please, show me where I said "weakest console always wins." I'll wait.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
It is suffering a major decline currently. Last feb it sold 260k, this feb it sold 190k. Neither GBA or DS had year over year declines this early in their lifespan.

The contracting of the handheld market didn't hit 3DS as hard as say Vita but it is taking a big hit regardless. There is at this point likely no chance even with a Pokémon turn-around that it will outsell GBA, DS is out of the question.

Nintendo is incredibly foolish if they think a system released in the new iOS/smartphone world (with $1 games) had any chance of outselling the GBA/DS, which were released basically unopposed. Incredibly foolish.
 
It is suffering a major decline currently. Last feb it sold 260k, this feb it sold 190k. And is falling behind both GBA and DS at this point in it's lifespan. Neither GBA or DS had year over year declines this early in their lifespan.
Generational decline is good relative to DS/GBA/PSP looking at Shinra's figures, that's all. The overall handheld market is declining sharply, except 3DS is holding up uniquely well. Funny, you'd think it would be much more vulnerable to iOS/Android mass exodus trending than the "console gamer focused" Vita is, but I guess that isn't the case?

As far as 3DS being down vs Feb 12, last year had a couple major releases (RE Revelations, Mario & Sonic 3, etc) as well as a big advertising push for Valentines. It was also still riding high on 11's system driving holiday duo (Mario Kart 7 & 3D Land). This year was pretty much nothing except Fire Emblem, which was fucked at retail anyway.
 

Cheebo

Banned
Nintendo is incredibly foolish if they think a system released in the new iOS/smartphone world (with $1 games) had any chance of outselling the GBA/DS, which were released basically unopposed. Incredibly foolish.

The fact they set their 3DS target for FY2013 at 17 million and then had to slash the target twice, despite missing their target for it in the last fiscal years as well says to me they still are oblivious to what smartphones and tablets did to the handheld market in the west.
 

jvm

Gamasutra.
i guess it was, before things somehow turned to shit. i'm not even sure how the psp failed in the us. it seemed like it had everything going for it until april 2006 when interest simply died.
The DS Lite launched in June 2006. That certainly turned my head, and I had had a PSP since August 2005. I held out until October 2006 on the DSL, but for at least a year I was pretty interested in that over the PSP.

Perhaps others had a similar experience? Hard to know. The PSP and PSP Go were delightful pieces of hardware, and I still enjoy them. The PSV, regrettably, appears headed for even more "beautiful niche" status. :(
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
The fact they set their 3DS target for FY2013 at 17 million and then had to slash the target twice, despite missing their target for it in the last fiscal years as well says to me they still are oblivious to what smartphones and tablets did to the handheld market in the west.

They are oblivious. While I openly disagree with your assessment of the handheld (I really think it's doing fine, and it has a great selection of games coming out soon as well--Animal Crossing and Pokemon included), Nintendo needs some new faces in leadership that really know how to assess the current market. I can't believe how off-base they are in some of their beliefs right now.
 
The contracting of the handheld market didn't hit 3DS as hard as say Vita but it is taking a big hit regardless. There is at this point likely no chance even with a Pokémon turn-around that it will outsell GBA, DS is out of the question.
They're already at 30m 3DS in under 2 years. GBA is going to be surpassed without question, by virtue of shelf life alone.
 
With as well as the 360 is still performing it makes sense for MS to hold off any next gen announcements as long as possible because as soon as they announce nextbox that will bring 360 sales to a screeching halt without the aid of a price drop.
 

Dunlop

Member
With as well as the 360 is still performing it makes sense for MS to hold off any next gen announcements as long as possible because as soon as they announce nextbox that will bring 360 sales to a screeching halt without the aid of a price drop.

The PS3 is still selling strong after the PS4 announcement. I think MS is smart to hold off to hype the hype sustained to where the system is actually going to be sold.
 

maltrain

Junior Member
These sales, month after month, demonstrate to me that USA people know nothing -in general- about games. I mean... Aliens in sixth place? REALLY? CoD in second after all this time?

Too shame... I hope next gen things change and all this FPS crap stop for good...
 

Minions

Member
The PS3 is still selling strong after the PS4 announcement. I think MS is smart to hold off to hype the hype sustained to where the system is actually going to be sold.

Part of that is due to the lack of backwards compatibility (which they already announced). Unless people want to wait and buy the ps3 games on gaikai, they can buy a ps3 now if they intend to play any current generation games.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
They're already at 30m 3DS in under 2 years. GBA is going to be surpassed without question, by virtue of shelf life alone.

It's Cheebo. He's...let's just say "incredibly bearish" on the 3DS for some reason.
 

jcm

Member
Generational decline is good relative to DS/GBA/PSP looking at Shinra's figures, that's all. The overall handheld market is declining sharply, except 3DS is holding up uniquely well. Funny, you'd think it would be much more vulnerable to iOS/Android mass exodus trending than the "console gamer focused" Vita is, but I guess that isn't the case?

As far as 3DS being down vs Feb 12, last year had a couple major releases (RE Revelations, Mario & Sonic 3, etc) as well as a big advertising push for Valentines. It was also still riding high on 11's system driving holiday duo (Mario Kart 7 & 3D Land). This year was pretty much nothing except Fire Emblem, which was fucked at retail anyway.

It has already had a massive pricecut and hardware refresh, and it's down YOY something like 9 straight months. Yet you think it's holding up well because it sales are flat against the DS, as long as you look at a much earlier point in the DS's lifespan?

With as well as the 360 is still performing it makes sense for MS to hold off any next gen announcements as long as possible because as soon as they announce nextbox that will bring 360 sales to a screeching halt without the aid of a price drop.

I think the 360 will sell well into the next model's life. The people buying the PS3 and 360 now are not the crowd who will be buying the pS4 and 720 at launch.
 

donny2112

Member
the market has rejected the $40 pricepoint for handheld games for well over a decade at this point.

Animal Crossing 3DS is $35 on Amazon, right now, and it does not show it as a decrease from the expected sale price (i.e. no % off comment). Makes me hopeful that Nintendo is exploring reducing the MSRP for 3DS games some, where possible. It's not like they need U.S. sales to make Animal Crossing extremely profitable, at this point. :lol
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Animal Crossing 3DS is $35 on Amazon, right now, and it does not show it as a decrease from the expected sale price (i.e. no % off comment). Makes me hopeful that Nintendo is exploring reducing the MSRP for 3DS games some, where possible. It's not like they need U.S. sales to make Animal Crossing extremely profitable, at this point. :lol

Yes, it's something I noticed too. Especially since that day preorders strangely (XD) increased by amazing amounts. Strangely eh. If you look, Pokémon Mystery Dungeon is priced 34.99 $ as well. And Lego City Undercover for 3DS is 29.99. FINALLY a Lego game with the right price.
 

bill0527

Member
I'm not a total gearhead, but let me ask -- in light of the statement you've made -- would Mario Kart Wii or New Super Mario Bros. or even Wii Sports have been impossible on the GameCube? In the technical graphics/sound sense. I realize that the Wii remote was a key part of the appeal of these games, but I'm just curious whether you think that statement applies to the Wii.

The Wii remote for Wii Sports was EVERYTHING to that game.

If you could only play Wii Sports on a standard controller, it would have been a joke of a game and considered the worst launch game of all time. Of that I have no doubt.
 

jvm

Gamasutra.
The Wii remote for Wii Sports was EVERYTHING to that game.

If you could only play Wii Sports on a standard controller, it would have been a joke of a game and considered the worst launch game of all time. Of that I have no doubt.
I was replying to shinra-bansho's comment: "Next generation games sell next generation consoles."

I'm taking this to refer to generational leaps on the traditional technology measures we've looked at: graphics, sounds, networking.

And then I'm asking: did the Wii achieve this? Do people really feel it was a generational leap over the GameCube by those metrics.

I was simply acknowledging that this is kind of an academic question, since the controller was so essential to those games. For the sake of discussion, could everything else except the controller have been done on the GameCube?
 

donny2112

Member
And then I'm asking: did the Wii achieve this? Do people really feel it was a generational leap over the GameCube by those metrics.

shinra-bansho recognized the Wii as an exception to that statement in an earlier post. Probably answers your question, then.

Edit:
As has been said during the gen, though, Wii had next-gen controls on an effectively last-gen console.
 

jvm

Gamasutra.
shinra-bansho recognized the Wii as an exception to that statement in an earlier post. Probably answers your question, then.
Ok.

I'm still not sure I have a solid understanding of how much more technically advanced a Wii was over a GameCube. I'll ask a developer.
 

donny2112

Member
Ok.

I'm still not sure I have a solid understanding of how much more technically advanced a Wii was over a GameCube. I'll ask a developer.

CPU and GPU were GameCube x 1.5 in clockspeed, I think. RAM was ~2-3x. Overall, I consider it an Xbox 1.1, but Xbox still had some PC stuff (e.g. easier to use shaders) as an advantage.
 

TheNatural

My Member!
Sure, here you go:
Total Feb 2005: 1.2mm
Total Feb 2006: 1.1mm

Where is your god now? (Just kidding. Always wanted to say that.)

Anyway, the breakdown I have:

PS2: down almost 240K
Xbox: down almost 125K
GC: down almost 50K
NDS: up almost 15K
GBA: down about 10K

One key difference is that the Xbox 360 added 160K while the Wii U only added 66K. In fact, Microsoft's hardware sales were up from 210K to 250K, combining the two in 2006.

I should add that February 2005 was a particularly strong month for the PS2. Like freakishly big. I think that sales figures from around that period are kind of skewed by shortages after the PS2 Slim introduction, production issues, shipping issues, and so forth.

What did the Wii do?

I only ask because there's an interesting scenario presenting this year. Nintendo needs revenue from the console side. Wii U's release list is barren and these low sales look likely to continue up at least until holiday when some major games could come out.

At the same time, Wii is completely dead - but still selling more than Wii U. And they've released the Wii Mini in Canada and it's coming out in the UK this week. It looks like they're waiting for the distribution chains to clear out the original stock and then replacing it with a cheaper model they can make a profit on.

I think Nintendo may make a push for a budget Wii Mini line with some Nintendo Selects titles this year to get some cash flow in and make some profit. Nintendo really could have used this budget line push last year.
 

Pociask

Member
CPU and GPU were GameCube x 1.5 in clockspeed, I think. RAM was ~2-3x. Overall, I consider it an Xbox 1.1, but Xbox still had some PC stuff (e.g. easier to use shaders) as an advantage.

I would note that none of that added heft was being used to any appreciable effect in Wii Sports. Wii Sports didn't push more systems than Rogue Leader because it got better at pushing polygons.

Software pushes hardware. For another example, look at Guitar Hero and Rock Band. People piled up tons of pieces of plastic that was essentially used for a single game (or, at most, a single game franchise). Did they buy Guitar Hero to get to use that cool plastic guitar? No, they bought the plastic to play Guitar Hero.

People bought Wii's out the gate to play Wii Sports. It was the hot item for casuals, and a kind of Bible for hard care video game evangelists. If Nintendo had launched the Wii with Wii Play instead of Wii Sports, it would not have succeeded anymore than the Wii U and Nintendoland, I'd guess. (obviously other circumstances have changed as well, so a direct comparison is impossible).
 

TheNatural

My Member!
Are you asking about the 2005-2006 figures? Wii wasn't out in the months quoted.

If you mean what did it do Feb 2012 to Feb 2013, it went down from about 230K to 100K.

Ah ok thanks. 40K plus more than Wii U is pretty crazy considering Wii has been a dead system for essentially a year. I think they're going to try to push some more money out of it.
 
It has already had a massive pricecut and hardware refresh, and it's down YOY something like 9 straight months. Yet you think it's holding up well because it sales are flat against the DS, as long as you look at a much earlier point in the DS's lifespan?
I'm simply looking at Shinra's comparison for generational shift, and the numbers look okay. DS also had a (much smaller) price cut and a (much more significant) hardware refresh at this point in it's cycle (as did GBA going back further). I'm just saying 3DS is holding remarkably well in an iOS/Android dominated environment, while Vita/PSP/DS aren't. The latter are responsible for virtually all the decline in the handheld market looking at shinra's figures. What other conclusion would you arrive at looking at them?
 

jcm

Member
I'm simply looking at Shinra's comparison for generational shift, and the numbers look okay. DS also had a (much smaller) price cut and a (much more significant) hardware refresh at this point in it's cycle (as did GBA going back further). I'm just saying 3DS is holding remarkably well in an iOS/Android dominated environment, while Vita/PSP/DS aren't. The latter are responsible for virtually all the decline in the handheld market looking at shinra's figures. What other conclusion would you arrive at looking at them?

I would draw the same conclusion that Nintendo has drawn. The 3DS's sales ex-Japan have been worse than expected, and need help.

Also, as far as I know, the first hardware refresh for the DS in the US was the DS Lite in June 2006, so it's not included in Shinra's numbers. If you want a like-to-like comparison for the Nintendo handhelds, Feb 2007 is a better comparison, since they are both post-revision, and include about 2 years on the market. I think Shinra's numbers were chosen to show the state of the market just prior to a home console refresh, not to show how the 3DS is holding up compared to the DS. That looks like this:

Code:
Feb-07			   Feb-13					    
NDS    485,000    3DS     189,000
GBA    136,000    NDS	  101,000
Total  510,000    Total	  290,000
 
It has already had a massive pricecut and hardware refresh, and it's down YOY something like 9 straight months. Yet you think it's holding up well because it sales are flat against the DS, as long as you look at a much earlier point in the DS's lifespan?

It's a vindication of hardware being sold by software, for my money. NSMB2 (a samely, uninspiring sequel) and a divisive Paper Mario were the only major offerings past Kid Icarus last year. Of course the Mario Kart/ 3D Land momentum was squandered. This year with its Animal Crossing/ Pokemon/ Luigi's Mansion/ Mario and Luigi/ probable Zelda or Kirby combos will sell more, I'm fully confident.
 

Kenaras

Member
I was replying to shinra-bansho's comment: "Next generation games sell next generation consoles."

I'm taking this to refer to generational leaps on the traditional technology measures we've looked at: graphics, sounds, networking.

I think that comment is usually true, but too specific. More generally, a true system seller requires two things: 1) "I really want to play this game," and 2) "My current system isn't capable of running something like this game." Wii Sports clearly passed both tests last generation. To a lesser extent so did Gears of War, for different reasons. If a game passes the first test but not the second, it can still sell systems - but it won't sell anywhere near as many.

The Wii U lacks a game like this. Nintendo Land might pass the second test, but appears to be failing the first. New Super Mario Bros. U might pass the first, but fails the second.
 

jcm

Member
It's a vindication of hardware being sold by software, for my money. NSMB2 (a samely, uninspiring sequel) and a divisive Paper Mario were the only major offerings past Kid Icarus last year. Of course the Mario Kart/ 3D Land momentum was squandered. This year with its Animal Crossing/ Pokemon/ Luigi's Mansion/ Mario and Luigi/ probable Zelda or Kirby combos will sell more, I'm fully confident.

That's basically what Nintendo says, too. It will be interesting to see if they (and you) are right.

To export the momentum to the overseas markets, we plan to actively release our key titles for Nintendo 3DS which could potentially lead the markets this year.
"Pokémon X/Pokémon Y," to be launched in October worldwide, could be the most-anticipated one and "Animal Crossing: New Leaf," released in Japan last year, will be available in the first half of this year.

We have already announced that "Fire Emblem Awakening," "Pokémon Mystery Dungeon: Gates to Infinity," "Luigi’s Mansion: Dark Moon," "Brain Age: Concentration Training" and "LEGO City Undercover: The Chase Begins" will be released in the first half of this year. For the overseas Nintendo 3DS markets, this year will be a good harvest time of what we have developed for these two years. We plan to intensively and actively sell approximately 10 key titles on our own in order to change the Nintendo 3DS system from a handheld device just to play the Mario series to the one to enjoy a variety of games. Naturally, we will keep the momentum of already-released titles with much sales potential by, for example, having them digitally distributed.
 
I'm not a total gearhead, but let me ask -- in light of the statement you've made -- would Mario Kart Wii or New Super Mario Bros. or even Wii Sports have been impossible on the GameCube? In the technical graphics/sound sense. I realize that the Wii remote was a key part of the appeal of these games, but I'm just curious whether you think that statement applies to the Wii.
It's already been somewhat clarified, but I should have thrown in that caveat in that post too. No, I think the Wii was the exception to that rule - it didn't sell on a generational leap in hardware, in the traditional sense. It sold on the novelty of a new gimmick/feature/way to play - be that to existing gamers or in bringing in the expanded audience. In that sense it provided games that weren't possible before though I guess.

Please, show me where I said "weakest console always wins." I'll wait.
No, instead you implied hardware power didn't matter, because the weakest console has won for a while, ignoring the nuances of why those consoles have become market leaders (and the Dreamcast in general.)

So 3DS looks to be the only handheld not suffering major generational declines going by shinra's numbers? Nice to know there's still some hope for a dedicated handheld market. :)
I don't know if I'd interpret it like that. I would imagine the 3DS has taken whatever part of the PSP's market still remained as well. The 3DS has essentially cornered a shrinking market.
 

Cheebo

Banned
I would draw the same conclusion that Nintendo has drawn. The 3DS's sales ex-Japan have been worse than expected, and need help.

Also, as far as I know, the first hardware refresh for the DS in the US was the DS Lite in June 2006, so it's not included in Shinra's numbers. If you want a like-to-like comparison for the Nintendo handhelds, Feb 2007 is a better comparison, since they are both post-revision, and include about 2 years on the market. I think Shinra's numbers were chosen to show the state of the market just prior to a home console refresh, not to show how the 3DS is holding up compared to the DS. That looks like this:

Code:
Feb-07			   Feb-13					    
NDS    485,000    3DS     189,000
GBA    136,000    NDS	  101,000
Total  510,000    Total	  290,000
It's really kind of nuts to see how 3DS is barely above where GBA was in 2007, a few years after Nintendo largely abandoned it software wise.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
That was fast O_O

Nintendo Charts from www.nintendo.com/game - February 2013

February 2013 Wii Top 10

Just Dance 4
Mario Kart Wii
New Super Mario Bros. Wii
Skylanders Giants
Super Mario Galaxy
Super Smash Bros. Brawl
Zumba Fitness Core
Donkey Kong Country Returns
The Hip Hop Dance Experience
Disney Epic Mickey 2: The Power of Two

TTM (March 2012 - February 2013) Wii Top 10

Just Dance 4
Just Dance 3
Mario Party 9
Skylanders Giants
LEGO Batman 2: DC Super Heroes
Super Mario Galaxy
uDraw Studio: Instant Artist
Zumba Fitness 2
Super Smash Bros. Brawl
New Super Mario Bros. Wii

February 2013 3DS Top 10

Fire Emblem Awakening - more than 95k / 117k (not sure if they count bundles or not)
New Super Mario Bros. 2
Paper Mario: Sticker Star
Mario Kart 7
Super Mario 3D Land
Angry Birds Trilogy
Sonic & All-Stars Racing Transformed
Scribblenauts Unlimited
Etrian Odyssey IV: Legends of the Titan - less than 15k
Disney Epic Mickey: The Power of lllusion

TTM (March 2012 - February 2013) 3DS Top 10

New Super Mario Bros. 2 - over 1.500.000
Mario Kart 7
Super Mario 3D Land
Paper Mario: Sticker Star
Angry Birds Trilogy - 477k
Kid Icarus: Uprising
Kingdom Hearts 3D [Dream Drop Distance] - over 300k
Mario & Sonic at the London 2012 Olympic Games
Mario Tennis Open
The Legend of Zelda: Ocarina of Time 3D

The TTM Chart is identical to the January one, so maybe there's an error. It wouldn't be the first time (jvm knows this XD )

February 2013 NDS Top 10

Pokémon Black Version 2
Pokémon White Version 2
New Super Mario Bros.
Mario Kart DS
LEGO Battles: Ninjago
LEGO Batman 2: DC Super Heroes
Super Mario 64 DS
Plants vs Zombies
Wreck-It Ralph
Monster High: Skultimate Roller Maze

TTM (March 2012 - February 2013) NDS Top 10

Pokémon Black Version 2
Pokémon White Version 2
New Super Mario Bros.
LEGO Battles: Ninjago
Mario Kart DS
LEGO Batman 2: DC Super Heroes
Plants vs Zombies
Pokémon Conquest
Super Mario 64 DS
Monster High Ghoul Spirit

February 2013 Wii U Top 10

New Super Mario Bros. U
Sonic & Sega All Star Racing Transformed
Scribblenauts Unlimited
Zombi U
Call of Duty Black Ops II
Just Dance 4
Batman Arkham City Armored Edition
Skylanders Giants
Disney Epic Mickey 2: The Power of Two
Wipeout 3
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
No, instead you implied hardware power didn't matter, because the weakest console has won for a while, ignoring the nuances of why those consoles have become market leaders (and the Dreamcast in general.)

Not even close to true. That is only one factor--I'm well aware of the other nuances.
 
Not even close to true. That is only one factor--I'm well aware of the other nuances.
Being the weakest, in and of itself, isn't an advantage.

It may or may not translate to an advantage in price or timing. Because the Wii U isn't a traditional generational leap and the hook Nintendo decided to throw in hasn't caught fire it hasn't translated into either advantage.

So reiterating the statement you disagree with completely, but seems quite grounded: The Wii U's hardware is a major reason for its current failings.
 
Here are some general figures + new data (in bold), courtesy of creamsugar.
Original Top 10 charts posted by Mpl90.

February 2013 3DS Top 17

1. Fire Emblem Awakening - more than 95k / 117k (not sure if they count bundles or not)
2. New Super Mario Bros. 2 - >10k
3. Paper Mario: Sticker Star - >10k
4. Mario Kart 7 - >10k
5. Super Mario 3D Land - >10k
6. Angry Birds Trilogy - >10k
7. Sonic & All-Stars Racing Transformed - >10k
8. Scribblenauts Unlimited - >10k
9. Etrian Odyssey IV: Legends of the Titan - >10k, less than 15k
10. Disney Epic Mickey: The Power of lllusion - >10k-<15k
11. Wreck-it Ralph - >10k-<15k
12. Legend of Zelda: Ocarina of Time 3D, The - >10k-<15k
13. Kingdom Hearts 3D: Dream Drop Distance - >10k-<15k
14. LEGO Batman 2: DC Super Heroes - >10k-<15k
15. Professor Layton and the Miracle Mask - >10k-<15k
16. Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?! - >10k-<15k
17. Mario & Sonic at the London 2012 Olympic Games - >10k-<15k

All 3DS games under Mario & Sonic (#17.) sold less than 10k this month.
 
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