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"y cant metroid crawl?" first time (Miiverse) players cry for help in Super Metroid

Dunan

Member
This topic reminds me that I have to come clean about something.

When playing Super Metroid, I didn't know that there was a 'run' button. The original Metroid never had one, so I had no reason to think that the sequel would.

It took me six or seven tries to get out of the doomed space station after fighting Ridley. Without running, it's hard. I finally accomplished it with 0'00"56 left on the clock.

At the time I just thought that it was a difficult game and that's how things should be.
 
When this game first released, my uncle was visiting, he was a big gamer at the time and we got to the part where you have to space jump off of the walls, and for some reason we could never figure that out. So we spent hours trying to time morph ball bomb blasts so you can propel yourself high enough. We taped parts of the controller down because our hands were sore, we left the system on overnight since we hadn't saved it, we went to great extremes. I'd like to believe we actually bombed our way up the wall but I doubt it is possible. I also would like to believe we actually figured out how to wall jump. But I think we finally called Nintendo's hint line or something. My most memorable gaming weekend.
 
I think you also need to remember that back then, instruction manuals were much more important, and most people did read them. Now (at least in the case of Virtual Console games), they are hidden away in the Home menu.
 

PKrockin

Member
Well, she can in Zero Mission.

But either way...the entire set up of the morph ball area is designed to teach you how to use it. You've just gained a new ability, and now are trapped in that area, so the logical thing would be to use it to escape.

However the people in the OP aren't even trying. I'm so confused by it.
Now, if my horrible memory serves, when you get the morph ball in Super Metroid, it just says MORPH BALL, right?

How would you even know that's a new ability and not some sort of treasure/artifact? The way it sits on a pedestal and an alarm triggers as soon as you take it reminds me of Indiana Jones.
 
The SNES also had more room to include helpful features like a map system and save options so you wouldn't have to leave the game on or use a generic password.

This is true for Super Metroid. Though Metroid II did have a save feature as well, but lacked a map, but at the same time the levels were designed in a way that they didn't need a map, so that was never a problem. The original Metroid was never designed with a password system in mind, as it was made for the Famicom Disk System in Japan. Unfortunately it was released in North America at a time when battery back-up didn't exist. so they had no choice but to release it with a password system. Though interestingly enough Zelda 1 was released on the same month and year as Metroid in North America and was the first cartridge game to have a battery back up.

The game still required critical thinking. Which is lost on 90 percent of the games today.
It's easy because you LEARNED how to get past the obstacles and you remember them.

That is sort of the problem with Super Metroid, once you memorize everything, it becomes a bit too easy on future playthroughs. Now, even if you did memorize the entire map layout in the original Metroid and knew where to go at all times, the game still feels like it has a legitimate challenge because it doesn't pad the player with health/ weapon recharges, power weapons or lots of health and reserve health. In the original game, there was more of an extra layer of twitch gaming skills required to get through it. You really did feel vulnerable at all times, even after you found every item.

That extra layer of twitch game play in Super Metroid got filtered out a bit to make it easier for people who are not familiar with the series. It's not something they took away entirely as there were still areas that requires the player to navigate through them with some precision and skill. But I always feel there were more safety nets put in place to allow a player to stumble their way through those areas as well if they weren't particular good at it.

But yeah, it does go back to what you were saying about SNES games having more room to include extra safety net features.

Even navigating using a map is lost on this generation.
When was the last time you NEEDED a map in a game that wasn't open world
Backtracking is considered lazy design so we gotta make sure you only move forward :/

It depends on what type of games you are talking about, older non open world PC games much more commonly needed a map than non open world console games. But yeah, that is something you see less and less in games today. The last partially non open world game i played was dead island on the PC which does have a map screen, but also points everything out with way points and direct paths.

Since this is mostly a Metroid thread, there is always one thing I can credit the series for doing right. The game doesn't really have backtracking, despite the fact that you revisit locations over and over again. Most times you come back to a previous location, it is through a different previous unexplored path you have never seen before and the game is always progressively moving you forward.
 

zoukka

Member
How is that any different to before though? If me and my mates were stuck on games during the 90s, we'd either phone eachother and talk through or discuss it at school the next day.

In the late 90s too, we pretty much all had the internet so any difficulties on a game usually led to a cry for help via MSN or AIM with instant results.

The threshold to ask help becomes non existent and the amount of knowledge explodes days after the game is released.
 

Viewtify

Banned
ethnic/genetic cleansing is something you should never joke about. the kind of person who would take it so lightly as to joke about it frightens me a lot more than a bunch of kids who can't figure out how to play super metroid.

i know some of you internet badasses are probably going to call me a pussy for being offended about mass murder/genocide jokes.

but how detached do you have to be to ever think of it as something that would be funny?

I cant tell if you are joking. If you aren't, you need to stop being such a drama queen.
 

cafemomo

Member
Not Super Metroid but...

nuKSFjz.png

Andrew pls
 

Rich!

Member
Now, if my horrible memory serves, when you get the morph ball in Super Metroid, it just says MORPH BALL, right?

How would you even know that's a new ability and not some sort of treasure/artifact? The way it sits on a pedestal and an alarm triggers as soon as you take it reminds me of Indiana Jones.

Well uh

It tells you what it is and how to use it in the manual.

But no one reads those.
 

PKrockin

Member
Well uh

It tells you what it is and how to use it in the manual.

But no one reads those.
Even a lot of gaffers didn't notice VC and retail games come with virtual manuals, I wouldn't expect your average person on Miiverse to know that either.

So it's a little unfair to say lol they're not even trying
even though I just did it earlier in the thread
 

LeleSocho

Banned
I don't want to believe this thread... If Mario World is hard then i guess i was a genius when i played it for the first time when i was 3
 

Tokieda

Member
Just wait till they get to the first "dash" room! you know, the one that locks the door behind you and makes you stuck unless you remember how to dash. :lol

To be fair, I was stuck in that room as a kid. Didn't play it for over 2 months, until a friend showed me how to do it :p
 

Rich!

Member
Reading a manual is counter to what Super Metroid is about anyway in my opinion.

But don't you remember those car journeys back from the store that seemed to take an age, where the only thing you could do was read the manual in excitement before you got home?

Or was that just me?
 

Jackano

Member
Yeah and Zelda can't jump.
It's ridiculous and funny but don't be too hard with those guys. Thanks to Miiverse and the virtual console, younger players will learn now, and it's a good thing!
 

Ashler

Member
Oh wow, did not expect all this.

... I still don't know how to react to this. Did this also happen to people playing the original in the 90's but with nowhere they could vent? Cause I don't remember being at all frustrated when I picked up and played the original back then... at all. I mean, this is not like Ghouls'N Ghosts.
 
I forget what part those people are stuck on, but yeah, I don't think it was a hard part of the game, sure.

However, Super Metroid is a quite difficult game full of extremely obtuse "puzzles", some of which basically just require you to randomly attack the walls and stuff until you find what you need... yeah, I would not have ever finished it without a walkthrough. Way too much randomly hidden stuff you need to find, and the map isn't helpful for that stuff most of the time. I mean, it's great that it HAS a map, and it makes the game playable... but still, there's a lot of stuff in that game that there aren't really clues for. It definitely inherited quite a bit of Metroid 1 level design, and that's not something I like.

Sure, modern games are too linear, but the ideal is somewhere in between "just randomly look around until you maybe find it" and "the game holds your hand the whole way through". Super Metroid has some parts which are way too close to the former of those styles for me to have beaten it without guides.

Exactly my thoughts.
 

Balb

Member
But don't you remember those car journeys back from the store that seemed to take an age, where the only thing you could do was read the manual in excitement before you got home?

Or was that just me?

Oh definitely. My post was just in response to the people who were saying these kids should read the digital manual :)
 

PKrockin

Member
But don't you remember those car journeys back from the store that seemed to take an age, where the only thing you could do was read the manual in excitement before you got home?

Or was that just me?
Not until the advent of DVD cases. My parents almost always bought cheap second hand games, and neither the cardboard box nor manual would ever come with them.
 

Rich!

Member
Not until the advent of DVD cases. My parents almost always bought cheap second hand games, and neither the cardboard box nor manual would ever come with them.

Ahh right. My mum refused point blank to ever buy me pre-owned stuff as a kid for some reason, always preferring to buy new regardless of extra cost. Always got sealed brand new copies until I started getting an allowance to buy whatever I wanted, which was around 2000 or so.

I still remember the time when we drove to town to get Yoshi's Island in the big box when it came out. Had been waiting months for that, and between the time we got in the car to the time we got home, I had already blazed through the big guide book AND the instruction manual.

good times!!
 
I remember my first attempts to play Metroid. The NES was my first console.

- I fell prey to the "y cant metroid crawl?" curse too: Super Mario Bros taught me that you have to walk to the right in videogames, so that's what I did... until I hit the first wall. My little mind was blown away when my sister walked LEFT and found the morph ball.
- I didn't know how to open red doors either. I knew I needed missiles because I read that in the manual... but I somehow skipped over the fact that you have to shoot 5 of them.

So yeah, let's not be too hard on those guys (i'm sure a couple of them aren't trolling).


And I feel sad for those who play Super Metroid without having played Metroid before: I SHAT BRICKS when that Chozo statue stood up! =O
 

Jay Sosa

Member
I forget what part those people are stuck on, but yeah, I don't think it was a hard part of the game, sure.

However, Super Metroid is a quite difficult game full of extremely obtuse "puzzles", some of which basically just require you to randomly attack the walls and stuff until you find what you need... yeah, I would not have ever finished it without a walkthrough. Way too much randomly hidden stuff you need to find, and the map isn't helpful for that stuff most of the time. I mean, it's great that it HAS a map, and it makes the game playable... but still, there's a lot of stuff in that game that there aren't really clues for. It definitely inherited quite a bit of Metroid 1 level design, and that's not something I like.

Sure, modern games are too linear, but the ideal is somewhere in between "just randomly look around until you maybe find it" and "the game holds your hand the whole way through". Super Metroid has some parts which are way too close to the former of those styles for me to have beaten it without guides.

would you stop that?

Obviously no one of us ever got stuck in any game ever!

Especially not when you had to kneel down for a minute and equip a specific item. Everyone knows that this is the only way to summon a magic tornado.
 

KingFire

Banned
When I was a kid I couldn't speak or understand English, so I got stuck in Ocarina of Time for months.

You guys probably also got stuck in stupid places when you were kids. Don't blame this generation just because people now can publicly say that they are stuck.

If the internet existed back then I am pretty sure we would have seen a similar situation.
 

Balb

Member
When I was a kid I couldn't speak or understand English, so I got stuck in Ocarina of Time for months.

You guys probably also got stuck in stupid places when you were kids. Don't blame this generation just because people now can publicly say that they are stuck.

If the internet existed back then I am pretty sure we would have seen a similar situation.

Agreed. Enough time has passed to where people think they've always been Metroid experts. Even at the time Super Metroid felt different than most other games in terms of what it presented to you.
 

KarmaCow

Member
When I was a kid I couldn't speak or understand English, so I got stuck in Ocarina of Time for months.

You guys probably also got stuck in stupid places when you were kids. Don't blame this generation just because people now can publicly say that they are stuck.

If the internet existed back then I am pretty sure we would have seen a similar situation.

Again, this isn't just about asking for help because Super Metroid has somewhat unintuitive parts, but rather what the people in the OP are asking about.
 

PKrockin

Member
I remember my first attempts to play Metroid. The NES was my first console.

- I fell prey to the "y cant metroid crawl?" curse too: Super Mario Bros taught me that you have to walk to the right in videogames, so that's what I did... until I hit the first wall. My little mind was blown away when my sister walked LEFT and found the morph ball.
Yeah, it's pretty cool how metroid took advantage of that convention and used it in one minute flat to demonstrate what kind of game it is.

"There's a hole here... what do I do?!"
*farts around for a little while*
"Can I go this way?"
*goes left and finds morph ball*
"Now I can roll into a ball... wait, I can use this over there!!"
 
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