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Sonic Lost Worlds Debut Trailer [Up: Wii U + 3DS screenshots]

Jofamo

Member
SEGA are not going to make a new Riders game when the last All Stars was so successful (and the last two Riders were critically panned). This is their new racing franchise, deal with it.
 

mrmickfran

Member
Man, I hope they get more strict with the ranking system this time around.

In Generations, you can make tons of mistakes and still wind up with an S rank (besides dying of course).

But in Colors, you make one mistake, and you're done. You have to be fast, you had to have a ton of rings, all while still trying to pull off tricks and getting bonuses from finding Red Rings. I always loved that feeling of having to make the "perfect run". It made getting S ranks much more enjoyable.
 

maeda

Member
I just rewatched the trailer, Sonic now seems to grab and climb the edges like Mario does in Galaxy. Nice touch!
 

Elija2

Member
But in Colors, you make one mistake, and you're done. You have to be fast, you had to have a ton of rings, all while still trying to pull off tricks and getting bonuses from finding Red Rings. I always loved that feeling of having to make the "perfect run". It made getting S ranks much more enjoyable.

Or you can just spam all the power-ups and rack up points that way.
 

Roo

Member
SEGA are not going to make a new Riders game when the last All Stars was so successful (and the last two Riders were critically panned). This is their new racing franchise, deal with it.

Sonic All Stars was critically acclaimed but sales left a lot to be desired.
 

Mark1

Member
Are we going to expect Unleashed style gameplay for the speed stages? I did like it, but I would prefer if it was something different to go with the new gameplay.
 
Are we going to expect Unleashed style gameplay for the speed stages? I did like it, but I would prefer if it was something different to go with the new gameplay.

Nah, I think the gameplay is going to stay the same throughout the game, unless they add some bullshit. The reason they have the new control system is so that you can go fast when you want, and platform more carefully when you want.
 

sibarraz

Banned
to be fair, did sega ever said that the game was a flop or are we assuming than that was the case since it didn't sell 5 million units?

The same could be said for the other said, was the game a sucess? it barely sold a million units with releases in almost all the plataforms that exist today

I'm more inclined to believe that this was a success more than a failure, but how could I know
 

Mark1

Member
Nah, I think the gameplay is going to stay the same throughout the game, unless they add some bullshit. The reason they have the new control system is so that you can go fast when you want, and platform more carefully when you want.
I hope so, I want this to be the Sonic game to prove the hedgehog can work amazingly in 3D space
 

Some Guy

Member
Tyson really understands Sonic character design. He also knows all the words to the Knuckles rap by heart. He can redesign my "deadly six" anytime, if you know what i mean. (I don't.)

I'm not entirely sure what to make of this three-tiered movement system (hold no triggers to walk, one trigger to run, both to dash), but hopefully the separation will result in tighter controls during both the more platforming-heavy and speed-heavy sequences. Really looking forward to going hands-on with it.
 
to be fair, did sega ever said that the game was a flop or are we assuming than that was the case since it didn't sell 5 million units?

The same could be said for the other said, was the game a sucess? it barely sold a million units with releases in almost all the plataforms that exist today

I'm more inclined to believe that this was a success more than a failure, but how could I know

To be fair though its not like Sega's games ever sell 5 million copies
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Riders was good, though.

It wasn't Sonic 2006 bad. But it was really bad, horrible controls, boring level design, way, way inferior to the Sumo-games. Zero Gravity was better in regards to controls and learning curve, but in turn was so easy and simple that it wasn't a good effort either. I can't judge on the Kinect game though.

Regarding the third game being a platformer: An Unleashed level pack, an Unleashed-daytime and Generations mix-up game (Nintendo-only players haven't played these games) or an Adventure 3 would all be different enough from Lost Worlds, that it would be worth it to release them close to each other.
 

Mark1

Member
It wasn't Sonic 2006 bad. But it was really bad, horrible controls, boring level design, way, way inferior to the Sumo-games. Zero Gravity was better in regards to controls and learning curve, but in turn was so easy and simple that it wasn't a good effort either. I can't judge on the Kinect game though.

Regarding the third game being a platformer: An Unleashed level pack, an Unleashed-daytime and Generations mix-up game (Nintendo-only players haven't played these games) or an Adventure 3 would all be different enough from Lost Worlds, that it would be worth it to release them close to each other.
I can't see it being a 3D platformer with an inferior (hopefully) style of gameplay. Maybe an RPG, Rush, Classic or a party/racing game.
 
Posted at Retro.

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Hmmm. Interesting.

I can't wait to see more, MAN!
 

PusherT

Junior Member
Are those actual 3DS screens? I really want a full 3D world that looks like GCN sonic games on the 3DS. Any new info on that version??
 

DaBoss

Member
I still can't get over the fact that they actually did a huge throwback by using grass patches. That is really cool of them to do.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
I wish they'd at least chosen a different colour checkerboard or pattern or something so the whole thing doesnt feel quite as shameless as it does. Hill Top Zone or Palm Tree Panic stylee.

Doing GHZ again, even though with hopefully refreshingly different gameplay, does feel somewhat creatively bankrupt.
 
A booster on a short path to a spring. Not really the think I want to see. Automation needs to stop.

So far everything else looks pretty good in terms of level design, so I hope they don't fall back into rollercoaster land.
 
I wish they'd at least chosen a different colour checkerboard or pattern or something so the whole thing doesnt feel quite as shameless as it does. Hill Top Zone or Palm Tree Panic stylee.

Doing GHZ again, even though with hopefully refreshingly different gameplay, does feel somewhat creatively bankrupt.

As a casual Sonic fan I think GHZ is one of the cooler audio-visual themes in gaming. I wouldn't mind at all if the first levels look like that. Not the whole game of course.
 

Zonic

Gives all the fucks
Awesome, maybe they'll show off another environment or showcase the mechanics and level design. Seriously looking forward to this.
 
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