Can't see 2 platformers in such a short span, maybe if it was late 2014.
Isn't 2 sonic racers also too close if it gets released this year?
Can't see 2 platformers in such a short span, maybe if it was late 2014.
Isn't 2 sonic racers also too close if it gets released this year?
Yeah, that's from Tyson Hesse, the Boxer Hockey guy (also, Nipples the Enchilada and Arms). I'm pretty sure all his Sonic stuff is great.
Excellent artist.
If it's like Colors it'll drop to $20 within a year.FYI Amazon have put up the Wii U version for $50. I preordered to lock that price in.
But in Colors, you make one mistake, and you're done. You have to be fast, you had to have a ton of rings, all while still trying to pull off tricks and getting bonuses from finding Red Rings. I always loved that feeling of having to make the "perfect run". It made getting S ranks much more enjoyable.
yup and the when he runs on walls the animation looks a lot like rainbow mario, looks really fun.I just rewatched the trailer, Sonic now seems to grab and climb the edges like Mario does in Galaxy. Nice touch!
3DS version will.I hope it has bonus stages.
Or you can just spam all the power-ups and rack up points that way.
SEGA are not going to make a new Riders game when the last All Stars was so successful (and the last two Riders were critically panned). This is their new racing franchise, deal with it.
Are we going to expect Unleashed style gameplay for the speed stages? I did like it, but I would prefer if it was something different to go with the new gameplay.
Sonic All Stars was critically acclaimed but sales left a lot to be desired.
Uh...I would hope so.
point is, if they would have done bad, they woudn't have been included
I hope so, I want this to be the Sonic game to prove the hedgehog can work amazingly in 3D spaceNah, I think the gameplay is going to stay the same throughout the game, unless they add some bullshit. The reason they have the new control system is so that you can go fast when you want, and platform more carefully when you want.
to be fair, did sega ever said that the game was a flop or are we assuming than that was the case since it didn't sell 5 million units?
The same could be said for the other said, was the game a sucess? it barely sold a million units with releases in almost all the plataforms that exist today
I'm more inclined to believe that this was a success more than a failure, but how could I know
Were you formerly employed by Enron?
Riders was good, though.
I can't see it being a 3D platformer with an inferior (hopefully) style of gameplay. Maybe an RPG, Rush, Classic or a party/racing game.It wasn't Sonic 2006 bad. But it was really bad, horrible controls, boring level design, way, way inferior to the Sumo-games. Zero Gravity was better in regards to controls and learning curve, but in turn was so easy and simple that it wasn't a good effort either. I can't judge on the Kinect game though.
Regarding the third game being a platformer: An Unleashed level pack, an Unleashed-daytime and Generations mix-up game (Nintendo-only players haven't played these games) or an Adventure 3 would all be different enough from Lost Worlds, that it would be worth it to release them close to each other.
Posted at Retro.
Hmmm. Interesting.
I can't wait to see more, MAN!
Lol, interesting discovery, but damn are we starved for details.
One new screen:
From facebook.
https://twitter.com/RichIGN/status/342338077940936704
Looks like we'll be getting more info later this week.
https://twitter.com/RichIGN/status/342338077940936704
Looks like we'll be getting more info later this week.
I wish they'd at least chosen a different colour checkerboard or pattern or something so the whole thing doesnt feel quite as shameless as it does. Hill Top Zone or Palm Tree Panic stylee.
Doing GHZ again, even though with hopefully refreshingly different gameplay, does feel somewhat creatively bankrupt.