I know you guys like Cerny and all, very likeable person. But this game isn't looking so hot, gameplay wise doesn't seem very interesting. It needs a lot more time in the oven so hopefully it won't be a launch title.
Pixel Junk Eden, published by Sony in 2008, was and is still the best pure, hardcore platformer of the entire generation. As a pure platformer even besting the Mario Galaxy games.
Cerny said that in every level there is a different mechanic to the way you use Knack (Stealth Knack, Ice Knack, Regular Knack and more)
There's nothing special about the cave level. Very routine for this sort of game.Did you watch the cave level and the giant-knack-in-town part?
I agree the first bit might be sorta sparse, but I think the following levels are really cool.
I want katamari knack
Out of all the launch titles, this still will be my number one to buy.
I wanna see more levels like this:
[IMG/]http://i.minus.com/ibf6Qph1q2MlEV.gif[/IMG]
I'm sorry but what!? As much as I loved Eden, you can not compare it to Super Mario Galaxy.
Always open to possibilities.The cave level looks awesome in my opinion, maybe once they show different levels you'll change your mind.
IT looks like a fun game, I just hope there is enough variety to sustain the experience all the way through.
It's still not a platformer...
The Katamari aspect only seems to be the 'sense of scale' changing when you get bigger.
At the moment, we know of Ice Knack, Fire Knack, Timber/Wood Knack, Vampire Knack, Stealth Knack, and Giant Knack. I wonder how many others there will be.
Looks pretty good but is this going to be a $60 game?
It's not an FPS. What recent games of this kind have given you the expectation that fallen enemies should remain persistent? Even God of War still has disappearing dead enemies.Love it. This is straight out of the PSone/N64 era. Just fix those disappearing dead enemies, it's too distracting.
Looks pretty good but is this going to be a $60 game?
Pixel Junk Eden, published by Sony in 2008, was and is still the best pure, hardcore platformer of the entire generation. As a pure platformer even besting the Mario Galaxy games.
I dont get the reference to Crash. You only really killed enemies by jumping or spinning in crash, and the focus was more on different enemies and timing it right to kill them.
Knack seems to focus more an all these player abilities and the enemies are just punch bags.
This is the same video from the previous Knack thread, so there isn't a whole lot else to say. It still seems like a stale, bland brawler with light platforming to me. Not sure why the reactions in this thread are so much more positive compared to the last, unless there's an entirely different audience here.
This is the same video from the previous Knack thread, so there isn't a whole lot else to say. It still seems like a stale, bland brawler with light platforming to me. Not sure why the reactions in this thread are so much more positive compared to the last, unless there's an entirely different audience here.
Definitely getting this, but agree the game looks a little underwhelming. The visuals are insane though.
Insane? What do better looking games look like, schizophrenic?
I agree, nothing about the gameplay seems appealing in the least. It looks sort of like playing a LEGO game without the charm.
Can you give an example of a cartoon like game having better visuals?
Can you give an example of a cartoon like game having better visuals?
Insane? What do better looking games look like, schizophrenic?
I like the visual fidelity in this game, but Puppeteer certainly looks more striking compared to what has been shown in this demo. Hopefully, there are levels with more impressive scale and design.
Most good platformers like R&C games, Mario games and the new Banjo game. Technically Knack looks ok, but the art is as bland as in modern Sonic games.
Woops sorry didn't mean to piss you off for some unknown reason. The game has amazing image quality, super colorful, very smooth, and a million different things going on at once. It's 90s dreamworks quality in realtime without a hitch.
edit-
Sure the art style in puppeteer looks better... not even in the discussion in terms of pure power though.
Insane? What do better looking games look like, schizophrenic?
Mark Cerny is a very cool guy but that game looks deadly boring.