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The Wonderful 101 |OT| Diplomacy has failed

I beat this game today.

This game... THIS GAME people!!

This game is absolutely amazing. Seriously. Games like this are the reason why i love Nintendo. I love over the top stuff so this is SO right up my alley.

I am NOT looking for realistic games or "cinematic" experiences when i play videogames. I want to play games like The Wonderful 101. Wacky, colorful, dosen't take itself serious. Yet the story is surprisingly deep.

In a sense Platinums games have one thing in common with Nintendos games. Its experience is completely gameplay oriented. It dosen't try to to be as much as a movie like alot of AAA games. Or try to be as realistic as possible. (Not bashing cinematic or realistic games. They just aren't my cup of tea. But if you enjoy them, great!)

This game felt so refreshing and new. It was a blast to play through each mission and operation!

The Wonderful 101 is an absolute MUST HAVE for EVERY Wii U owner because games like this is the reason you bought the Wii U!

So far, this is easily my GOTY!

And were just gettin started. Next epic game: Wind Waker HD!
 

daakusedo

Member
Apparently 10 unit combo is when keeping an enemy in the air because I spammed one on the ground and it did nothing. But then I don't know if when I use unit x to keep a foe in the air and fall on the ground to jump again in the action with uppercuts available again works.
Have to find a strong enough enemy too to survive this.
 
Just fnished the game...
Wonderful ending, wonderful credits, wonderful game and wonderful kamiya. One of the best games this generation without a doubt.
An the ending, just masterful. I've never seen an ending like this in a game, it's just like you are playing gurren-lagann. And now im going to watch Pacific Rim again in a theater, maybe thats too excitement for a day lol

Any people on the fence, anyone that thought the demo was too difficult, anyone with a wiiU out there, go and buy the game! If your ass was kicked in the demo and thought because of that the game was not for you (im not really well versed in action games and I beated the game in normal) just play at first on easy and then change to normal when you her the hang of it. The normal story is something like 30 hours (ive got 45 as reapeat some missions during my playthrough) and theres much more than that.
 

-MB-

Member
I beat this game today.

This game... THIS GAME people!!

This game is absolutely amazing. Seriously. Games like this are the reason why i love Nintendo. I love over the top stuff so this is SO right up my alley.

I am NOT looking for realistic games or "cinematic" experiences when i play videogames. I want to play games like The Wonderful 101. Wacky, colorful, dosen't take itself serious. Yet the story is surprisingly deep.

In a sense Platinums games have one thing in common with Nintendos games. Its experience is completely gameplay oriented. It dosen't try to to be as much as a movie like alot of AAA games. Or try to be as realistic as possible. (Not bashing cinematic or realistic games. They just aren't my cup of tea. But if you enjoy them, great!)

This game felt so refreshing and new. It was a blast to play through each mission and operation!

The Wonderful 101 is an absolute MUST HAVE for EVERY Wii U owner because games like this is the reason you bought the Wii U!

So far, this is easily my GOTY!

And were just gettin started. Next epic game: Wind Waker HD!

Hear hear!
 
Just fired this up for the first time. Great start. I'm sitting a three feet away from a 50 inch tv with my surround sound on loud. It's quite a action packed start, throwing you right in, I normally hate hand holding tutorials but in this case I wouldnt mind one!

One thing I know just from the first 20 minutes, this is going to be one epic game.
 
D

Deleted member 125677

Unconfirmed Member
Kamiya finally got a Wii U. Too bad he didn't get the Master race Black edition.
The white Wii U actually looks nice. Jelly.

I actually bought the white gimped version because of the color. Figured I'd need an external drive anyway, and I think the white one is way better looking.
 

Cheska

Member
Okay, this is getting not only incredibly irritating but controller-breaking frustrating. I'm on what I think is the third boss and I cannot get past this certain section.
It's where you have to use unite build to make the eye of the boss, I have all of my Wonder folk in the crater and for some reason it's not activating.

Oh and I just spilled my pumpkin spice typing this, FUUUU! >;(
 
R

Retro_

Unconfirmed Member
I actually bought the white gimped version because of the color. Figured I'd need an external drive anyway, and I think the white one is way better looking.

Me too. Sad White doesn't sell in the US for Nintendo products apparently.

I'd prefer a clean white 3DS and Wii-U.
 
Okay, this is getting not only incredibly irritating but controller-breaking frustrating. I'm on what I think is the third boss and I cannot get past this certain section.
It's where you have to use unite build to make the eye of the boss, I have all of my Wonder folk in the crater and for some reason it's not activating.

Oh and I just spilled my pumpkin spice typing this, FUUUU! >;(

Isn´t it the first Boss? ^^

This should be in the OP since many people keep asking this:

1. You don´t need 100 people to do this
2. Get ALL your people inside the eye. Sometimes someone gets stuck, espcecially during this fight. Make sure everyone is in and then and only then go into the eye yourself.
 

Frodo

Member
Okay, this is getting not only incredibly irritating but controller-breaking frustrating. I'm on what I think is the third boss and I cannot get past this certain section.
It's where you have to use unite build to make the eye of the boss, I have all of my Wonder folk in the crater and for some reason it's not activating.

Oh and I just spilled my pumpkin spice typing this, FUUUU! >;(

Are you using the Right Stick? If you are point it directly to eye and hold it until all your team members are in the place, and if it does not activate one or more of your team members might not be there, try pressing the Right stick again (without pressing Y to remove all the other members) in the same direction to include the remaining members.
 
I actually bought the white gimped version because of the color. Figured I'd need an external drive anyway, and I think the white one is way better looking.

Same here, especially since I already had a spare external drive. However, I've bought more digital goods than initially anticipated, so I probably would have been better off with the premium.
 

Cheska

Member
Isn´t it the first Boss? ^^

This should be in the OP since many people keep asking this:

1. You don´t need 100 people to do this
2. Get ALL your people inside the eye. Sometimes someone gets stuck, espcecially during this fight. Make sure everyone is in and then and only then go into the eye yourself.

Are you using the Right Stick? If you are point it directly to eye and hold it until all your team members are in the place, and if it does not activate one or more of your team members might not be there, try pressing the Right stick again (without pressing Y to remove all the other members) in the same direction to include the remaining members.

Yep, using the right stick and pointing it directly in there. I have tried recalling them all just in case someone was stuck but it's literally the same thing over and over again.
 
Yep, using the right stick and pointing it directly in there. I have tried recalling them all just in case someone was stuck but it's literally the same thing over and over again.

Try and fill them in and, when it stops and doesn't activate, push the right stick in again. Keep trying until it works or you have to dodge away. Don't recall with Y unless you have to get out of there.
 

Cheska

Member
Okay so that thing about not needing 100 people, I don't think that's true. I just broke down another capsule and got a few more peeps, and it worked instantly.
 
R

Retro_

Unconfirmed Member
I regret buying the black one.

Lol

I'm waiting as long as possible for Nintendo to reconsider before I buy into either platform.

Every other piece of tech I own is solid black. Give me a clean white Nintendo
 

Kai Dracon

Writing a dinosaur space opera symphony
One week left for the US. Damn it.

TW101 comes out on the 15th, Sunday. Wind Waker HD comes out the following Friday, the 20th.

I hearby term it the Wonderful Week.
 
R

Retro_

Unconfirmed Member
One week left for the US. Damn it.

TW101 comes out on the 15th, Sunday. Wind Waker HD comes out the following Friday, the 20th.

I hearby term it the Wonderful Week.

This is actually one time I'm thankful for Nintendo Sunday releases.

I'm going to be busy all week with school and work through Saturday, but I have every Sunday off at my current job.

Gonna be making GS employees mad nervous to open up when they see me waiting outside first thing in the morning
 
After chickening out and switching down to easy mode for my first run i've returned and vanquished normal difficulty, though the one consolation prize I have on 6-B haunts my soul, damn you genre switches!
Playing through the game again I can confirm that this game is indeed the nuts, the only thing I really don't care for are the various shmup like sections, that said they're at least better than say Bayonetta's similar genre switching escapades.
 

Proven

Member
So now that im pretty good with the game im going back to the first levels to try to get pure platinums, all is fine and dandy but it seems im too fast killing enemies now and fuck up a lot the combos medal. I try to do it like in the saur videos but I still get a shitty combo rating, even when I thought I did great.
The worst is wen you get a gold medal in time and a plastic in combo or something similar. Its like fuck, i tried to go as fast as in coild while trying to combo dammit.
Any tips on that?

I don't want to do a break down on the combo system, but the basics are:

1. Don't ever lose your combo during Mission

2. Focus on disabling the enemy so you can juggle with Wonder Rising (pressing B, then A)

You can disable an enemy with climb attacks (X button) or outright stun them with a Guts counter (ZL button).
 

NIN90

Member
What's the deal with Platinum coins? I finally got all 5 on a stage but I don't think I got anything out of it.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Rewatched the Bayonetta 2 E3 playthrough.

ibfBbYIoUswUUO.gif


Between that and The Wonderful 101, goddamn. Goddamn.
 

tassletine

Member
Platinum are under the belief that they have created a masterwork. They are right. But unfortunately they have misundertsood the critics reluctance to earn rewards from simply practicing the gameplay mechanics and didn't spend enough time making them clear.

They thought that they joy of discovery was enough, but the public want instant gratification, and unfortunately many reviewers, under tight deadlines, haven'rt even played the game through once let alone twice so they never fully understood what was being achieved. They shamefully blamed the gamepad rather than their own impatience and they missed out severely.

I feel the reviews for this are one of the biggest injustices in modern gaming. In NO way is this game bad or even mediocre. If it's not to your taste then fine but any professional reviewer should be able to see the innovation and just sheer skill and craft that went into making this despite their impatience with learning the controls.

The only mistake Platinum made was thinking that the reviewers knew what that were doing -- thank god some of them did, but most should be ashamed of themselves for being so impatient and giving such low marks to something that has obviously been polished to an inch of its life. Reviewers will look back ashamed of how they misunderstood this gem.
 

D-e-f-

Banned
Platinum are under the belief that they have created a masterwork. They are right. But unfortunately they have misundertsood the critics reluctance to earn rewards from simply practicing the gameplay mechanics and didn't spend enough time making them clear.

I feel the reviews for this are one of the biggest injustices in modern gaming. In NO way is this game bad or even mediocre. If it's not to your taste then fine but any professional reviewer should be able to see the innovation and just sheer skill and craft that went into making this despite their impatience with learning the controls.

The only mistake Platinum made was thinking that the reviewers knew what that were doing -- thank god some of them did, but most should be ashamed of themselves for being so impatient and giving such low marks to something that has obviously been polished to an inch of its life. Reviewers will look back ashamed of how they misunderstood this gem.

I feel the problem is that Platinum and a few other developers (including Nintendo's studios) do not make games for reviewers. Many many Western developers seem to tailor their game to reviewer habits or the feedback they find in reviews. At least that is my impression with all the linear corridor games, arrows pointing you to everything and often shallow gameplay that takes the sidelines over a huge focus on world building, narrative and plot. The constant pressure of deadlines, sheer flood of games they "have" to play and finish and talk about, the behind the scenes chatter that colors their impressions consciously or subconsciously all affect the review process.

The obsession with "playing a movie" is a terrible trend that sadly is very easy to market and impresses casual gamers who can't deal with mechanics other than move forward + shoot/slash/hit. This is what depresses me about the state of gaming. Obviously not every developer is guilty of this but I'm speaking in broad terms while not trying to appear pouting, arms folded and mumbling "TW101 should've gotten 10/10" or something. It's an overarching issue I have with how reviews, marketing and modern game development come together to form a union of disastrous consequence.

/rant.
 

Corky

Nine out of ten orphans can't tell the difference.
I feel the problem is that Platinum and a few other developers (including Nintendo's studios) do not make games for reviewers.

That's not a problem mate, that's one of the few bastions of glimmering hope in the game industry. That is the fact that there are actually devs putting out games like this that are made for gamers and not some gaming website. We should celebrate that fact rather than lamenting the current state of videogame journalism. Sure it could be better but it sure as hell could be worse.

Games like Viewtiful Joe, Okami, Bayonetta, Vanquish and W101 will survive over generations and cement their place in anyone's gaming library meanwhile we see the mainstream game X sequel counter reach double digits while each predecessor is forgotten faster and faster.
 

tassletine

Member
I feel the problem is that Platinum and a few other developers (including Nintendo's studios) do not make games for reviewers. Many many Western developers seem to tailor their game to reviewer habits or the feedback they find in reviews. At least that is my impression with all the linear corridor games, arrows pointing you to everything and often shallow gameplay that takes the sidelines over a huge focus on world building, narrative and plot. The constant pressure of deadlines, sheer flood of games they "have" to play and finish and talk about, the behind the scenes chatter that colors their impressions consciously or subconsciously all affect the review process.

The obsession with "playing a movie" is a terrible trend that sadly is very easy to market and impresses casual gamers who can't deal with mechanics other than move forward + shoot/slash/hit. This is what depresses me about the state of gaming. Obviously not every developer is guilty of this but I'm speaking in broad terms while not trying to appear pouting, arms folded and mumbling "TW101 should've gotten 10/10" or something. It's an overarching issue I have with how reviews, marketing and modern game development come together to form a union of disastrous consequence.

/rant.

I completely agree. Platinum and Nintendo often style their games to be as classic as a real world game like Tennis or Chess, something that can be played endlessly -- You get the thrill from how skilled you are, how you have mastered the mechanics. Every stage you get to, where you think that you have mastered it, you find one more skill to refine to urge you on,

Western game are usually just 'play your 15 hours, get to the end and then you're done'. A game like W101 constantly gives pleasure because it is just so well made. How I played the game 40 hours ago is nothing like I am playing it now. I seriously wonder if any of the reviwers ever learnt to use the x button to attack, let alone to properly learned to draw the shapes, kick robots into the air and combo. That they all blamed the gamepad is criminal as all it take is practice.
 

Neff

Member
Rewatched the Bayonetta 2 E3 playthrough.

Between that and The Wonderful 101, goddamn. Goddamn.

Yep. Wii U is now officially awesome forever. And that's before we've gotten HD Zelda, Metroid, and who knows what else.

Good times are ahead.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Though I haven't been overly pleased with many of the criticisms directed at The Wonderful 101, it's sitting on a Metacritic average of 80/100 with 38 reviews. It's a bit hyperbolic to treat the game's reception as unjust slander, when it's been generally very well received.

And to be perfectly honest (I noted this in my review too), The Wonderful 101 has a fairly steep learning curve and can be alarmingly obtuse at times. It warrants a heavy investment from the player, arguably moreso than any game Platinum has ever made. The underlying mechanics are phenomenal, but can be quite intimidating and unforgiving to learn. I know at least two seasoned gamers who adore deep, complex games (see: Bayonetta and Demon's Souls), that were also really enjoying their time with The Wonderful 101, but still felt very confused and like they were missing some essential elements until I pointed them towards Saur's videos.

Accessibility has always been a roadblock in mass market gaming, and always will be. As awesome as it is, the reality is The Wonderful 101 just might not be a very accessible game, and that can leave an unpleasant first impression.

I wouldn't necessarily have it any other way, because I love these games, but that's the way it is. The difference between something like The Wonderful 101 and much of what Nintendo develops internally is that the latter are usually extremely accessible and catered to a wider demographic. Hell, I think that's largely why Nintendo forged a two game partnership with Platinum: making games for a different demographic, and making them damn good.
 

tassletine

Member
That's not a problem mate, that's one of the few bastions of glimmering hope in the game industry. That is the fact that there are actually devs putting out games like this that are made for gamers and not some gaming website. We should celebrate that fact rather than lamenting the current state of videogame journalism. Sure it could be better but it sure as hell could be worse.

Games like Viewtiful Joe, Okami, Bayonetta, Vanquish and W101 will survive over generations and cement their place in anyone's gaming library meanwhile we see the mainstream game X sequel counter reach double digits while each predecessor is forgotten faster and faster.

We have to lament, or at least complain as these are directly tied to further games. Platinum, despite their immense confidence are not immune to criticism and they need to know that people think that this game is the shit NOW otherwise they will eventually loose confidence (look at the homoginisation of Metal Gear for proof).
I seriously think this game needs some some of apology from the mainsteam press (not that I expect it) only because they have blamed a ton of their own problems on the hardware and that is despicable.
 

Frodo

Member
Platinum are under the belief that they have created a masterwork. They are right. But unfortunately they have misundertsood the critics reluctance to earn rewards from simply practicing the gameplay mechanics and didn't spend enough time making them clear.

They thought that they joy of discovery was enough, but the public want instant gratification, and unfortunately many reviewers, under tight deadlines, haven'rt even played the game through once let alone twice so they never fully understood what was being achieved. They shamefully blamed the gamepad rather than their own impatience and they missed out severely.

I feel the reviews for this are one of the biggest injustices in modern gaming. In NO way is this game bad or even mediocre. If it's not to your taste then fine but any professional reviewer should be able to see the innovation and just sheer skill and craft that went into making this despite their impatience with learning the controls.

The only mistake Platinum made was thinking that the reviewers knew what that were doing -- thank god some of them did, but most should be ashamed of themselves for being so impatient and giving such low marks to something that has obviously been polished to an inch of its life. Reviewers will look back ashamed of how they misunderstood this gem.

I feel the problem is that Platinum and a few other developers (including Nintendo's studios) do not make games for reviewers. Many many Western developers seem to tailor their game to reviewer habits or the feedback they find in reviews. At least that is my impression with all the linear corridor games, arrows pointing you to everything and often shallow gameplay that takes the sidelines over a huge focus on world building, narrative and plot. The constant pressure of deadlines, sheer flood of games they "have" to play and finish and talk about, the behind the scenes chatter that colors their impressions consciously or subconsciously all affect the review process.

The obsession with "playing a movie" is a terrible trend that sadly is very easy to market and impresses casual gamers who can't deal with mechanics other than move forward + shoot/slash/hit. This is what depresses me about the state of gaming. Obviously not every developer is guilty of this but I'm speaking in broad terms while not trying to appear pouting, arms folded and mumbling "TW101 should've gotten 10/10" or something. It's an overarching issue I have with how reviews, marketing and modern game development come together to form a union of disastrous consequence.

/rant.

Wow. Two great posts in a row, and both express my feelings as well.

It is kinda of disheartening to think about it, but this industry is no longer made for me. I thoroughly enjoyed TW101 even when it mocked me for being bad at the game. It is challenging and the fun resides in going through the game and finding out and braving the mechanics and all the possibilities by yourself and replaying those challenges and succeeding and getting a better rank on them.

It is a generalization, but the press A for awesome, the press forward and shoot gameplay styles, while entertaining when done right, have taken their toll on the gaming space overall and now many gamers, which includes reviewers (specially when they have to rush through a game to deliver the review in time), do not have the patience to play through it. They are more sensitive to failure. They expect to be praised by their capabilities and not mocked by the lack thereof.
I can't honestly blame anyone. I just came to the realisation that now I'm a exception and not a rule. And in this economically troubled times I can't really expect games to be made for me. Overall I'm glad I got to play this game, and I have it in my collection to replay it until I fully mastered it. I'm glad Bayonetta 2 is coming out next year for when I start craving for another challenge again. I'm going to support Platinum again. And hope they will stay around for as long as I'm still playing video games so I can support them each and every time.
 

tassletine

Member
Though I haven't been overly pleased with many of the criticisms directed at The Wonderful 101, it's sitting on a Metacritic average of 80/100 with 38 reviews. It's a bit hyperbolic to treat the game's reception as unjust slander, when it's been generally very well received.

And to be perfectly honest (I noted this in my review too), The Wonderful 101 has a fairly steep learning curve and can be alarmingly obtuse at times. It warrants a heavy investment from the player, arguably moreso than any game Platinum has ever made. The underlying mechanics are phenomenal, but can be quite intimidating and unforgiving to learn. I know at least two seasoned gamers who adore deep, complex games (see: Bayonetta and Demon's Souls), that were also really enjoying their time with The Wonderful 101, but still felt very confused and like they were missing some essential elements until I pointed them towards Saur's videos.

Accessibility has always been a roadblock in mass market gaming, and always will be. As awesome as it is, the reality is The Wonderful 101 just might not be a very accessible game, and that can leave an unpleasant first impression.

I wouldn't necessarily have it any other way, because I love these games, but that's the way it is. The difference between something like The Wonderful 101 and much of what Nintendo develops internally is that the latter are usually extremely accessible and catered to a wider demographic. Hell, I think that's largely why Nintendo forged a two game partnership with Platinum: making games for a different demographic, and making them damn good.


I completely agree with what you are saying, but I expect more from professional reviewers, especially from magazines like Edge (or even Eurogamer who gave it an 8) who pride themselves on being objective. It's not the scores themselves that are the problem, it's the way the game has been reviewed. It should be clear to all that this game is not the mess it's been made out to be.

I could see that the overall critcism aimed at the game was shallow just by playing the demo. I'm not saying the game is perfect -- but it is unique and very polished, and that, and Platinum's previous record should have given the rewieers some clue to the fact that what they were criticising as 'mistakes' weren't anything of the sort. I haven't read your review by the way so no offense if you think I am aiming this as something you wrote.
 

tassletine

Member
Wow. Two great posts in a row, and both express my feelings as well.

It is kinda of disheartening to think about it, but this industry is no longer made for me. I thoroughly enjoyed TW101 even when it mocked me for being bad at the game. It is challenging and the fun resides in going through the game and finding out and braving the mechanics and all the possibilities by yourself and replaying those challenges and succeeding and getting a better rank on them.

It is a generalization, but the press A for awesome, the press forward and shoot gameplay styles, while entertaining when done right, have taken their toll on the gaming space overall and now many gamers, which includes reviewers (specially when they have to rush through a game to deliver the review in time), do not have the patience to play through it. They are more sensitive to failure. They expect to be praised by their capabilities and not mocked by the lack thereof.
I can't honestly blame anyone. I just came to the realisation that now I'm a exception and not a rule. And in this economically troubled times I can't really expect games to be made for me. Overall I'm glad I got to play this game, and I have it in my collection to replay it until I fully mastered it. I'm glad Bayonetta 2 is coming out next year for when I start craving for another challenge again. I'm going to support Platinum again. And hope they will stay around for as long as I'm still playing video games so I can support them each and every time.

I think that is a great point. In troubled economic times, people want an easy ride. Perhaps this is the reason that people haven't given this the praise it deserves.
 

Frodo

Member
I completely agree with what you are saying, but I expect more from professional reviewers, especially from magazines like Edge (or even Eurogamer who gave it an 8) who pride themselves on being objective. It's not the scores themselves that are the problem, it's the way the game has been reviewed. It should be clear to all that this game is not the mess it's been made out to be.

I could see that the overall critcism aimed at the game was shallow just by playing the demo. I'm not saying the game is perfect -- but it is unique and very polished, and that, and Platinum's previous record should have given the rewieers some clue to the fact that what they were criticising as 'mistakes' weren't anything of the sort. I haven't read your review by the way so no offense if you think I am aiming this as something you wrote.

Here: http://www.rocketchainsaw.com.au/wii-u/wonderful-101/

His review is spot on.
 

Salih

Member
while 8/10 metacritic is still a good score i still firmly believe it is underrated. It's a masterpiece and an epitome of innovative 3D action gameplay mechanics.

It's one of those games where you just know whether the reviewer grasped the idea behind this game or not by just looking at him playing the game.
 
R

Retro_

Unconfirmed Member
while 8/10 metacritic is still a good score i still firmly believe it is underrated. It's a masterpiece and an epitome of innovative 3D action gameplay mechanics.

It's one of those games where you just know whether the reviewer grasped the idea behind this game or not by just looking at him playing the game.

I don't really like dismissing reviews like this though

I mean at the end of the day reviews are just opinion pieces. Reviewers describing their personal experience with the game.

So even if they all magically "got it" or were made to get it by help from publishers and better players and all that resulted in the game achieving a higher score on metacritic, that wouldn't change that there are end users out there who still wouldn't get it and wouldn't think that way about the game, because they don't have those resources.

Reviews should be that person's honest experience as an end user. I think anything else is dishonest and is much more damaging in the long run than an 80 metacritic.

No game should be given a pass or the benefit of the doubt based on the pedigree of the developer. If it's not fun for you then you should be free to articulate that. Leave it up to the individual to decide if they agree or not.
 
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