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Albert Penello puts dGPU Xbox One rumor to rest

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Xamdou

Member
Xbox One GPU:

768 GCN shader cores with 853MHz
48 TMUs
16 ROPs
1.31 TFLOPS
40.9 GTex/s
13.6 GPix/s
8GB DDR3 with 68GB/s + eSRAM voodoo
2 compute command processors
something between 2 and 16 parallel compute queues
GPU cache bypass: no

PS4 GPU:

1152 GCN shader cores with 800MHz
72 TMUs
32 ROPs
1.84 TFLOPS
57.6 GTex/s
25.6 GPix/s
8GB GDDR5 with 176GB/s
8 compute command processors
64 parallel compute queues
GPU cache bypass: yes

Source? Is that the official spec sheet of the Xbox one GPU straight from MS?
 

x-Lundz-x

Member
Xbox One GPU:

768 GCN shader cores with 853MHz
48 TMUs
16 ROPs
1.31 TFLOPS
40.9 GTex/s
13.6 GPix/s
8GB DDR3 with 68GB/s + eSRAM voodoo
2 compute command processors
something between 2 and 16 parallel compute queues
GPU cache bypass: no

PS4 GPU:

1152 GCN shader cores with 800MHz
72 TMUs
32 ROPs
1.84 TFLOPS
57.6 GTex/s
25.6 GPix/s
8GB GDDR5 with 176GB/s
8 compute command processors
64 parallel compute queues
GPU cache bypass: yes

The GPU is the one thing MS doesn't want to talk about as evidenced by this thread. The difference here is so glaring my iPad screen might burn up.
 
MS should be focusing on Kinect, HDMI input, Xbox Live features, and other exclusive software features and exclusive games. Getting into a losing fight with PS4's hardware specs is a terrible distraction from real exclusive features that might sway some people.

I agree entirely, but those things are not going to win over the hard core, early adopter crowd that has largely turned against Microsoft.

Eventually, I think MS will focus on those factors as a differentiator, but right now they're trying to fight a battle on the wrong turf, but the sort of turf that has capital with the neogaf crowd. And they're losing, badly.

It's really a shame. Things would be so amazing if MS approached this generation the way they approached the start of the current gen (minus the red ring fiasco, of course). But it's too late now. They can't undo the quality of the hardware, but they can focus on games, developer support, features, etc.
 

Ricky_R

Member
Xbox One GPU:

768 GCN shader cores with 853MHz
48 TMUs
16 ROPs
1.31 TFLOPS
40.9 GTex/s
13.6 GPix/s
8GB DDR3 with 68GB/s + eSRAM voodoo
2 compute command processors
something between 2 and 16 parallel compute queues
GPU cache bypass: no
Technical Fellow

PS4 GPU:

1152 GCN shader cores with 800MHz
72 TMUs
32 ROPs
1.84 TFLOPS
57.6 GTex/s
25.6 GPix/s
8GB GDDR5 with 176GB/s
8 compute command processors
64 parallel compute queues
GPU cache bypass: yes

Fixed.
 

chadskin

Member
Xbox One GPU:

768 GCN shader cores with 853MHz
48 TMUs
16 ROPs
1.31 TFLOPS
40.9 GTex/s
13.6 GPix/s
8GB DDR3 with 68GB/s + eSRAM voodoo (min. 109 GB/s, max. 204 GB/s)
2 compute command processors
something between 2 and 16 parallel compute queues
GPU cache bypass: no

PS4 GPU:

1152 GCN shader cores with 800MHz
72 TMUs
32 ROPs
1.84 TFLOPS
57.6 GTex/s
25.6 GPix/s
8GB GDDR5 with 176GB/s
8 compute command processors
64 parallel compute queues
GPU cache bypass: yes
(Added eSRAM numbers)

And that, my friends, is why everyone's skeptical.
 
I don't understand how these two statements are logically consistent.


By the distributive property:

(X + X + ... + X) * 1.06 = 1.06*X + 1.06*X + ... + 1.06*X.

And that's assuming the CUs work linearly.

Unless I'm misunderstanding you, you said the exact opposite -- having additional CUs does not result in a linear increase in power.

Therefore, your statement is actually THE OPPOSITE of what you are pointing out:

(X + X + ... + X) * 1.06 > 1.06*X + 1.06*X + ... + 1.06*X.

But then, by your very own logic, having each CU running 6% faster is actually **worse** than a 6% increase overall.

Jesus guys, his argument is not that hard to understand XD

What do you think it's going to increase more performance of a processor, including flops? Upping the clock 10% or adding 10% more ALUs?

Or an even better example: Assume you have a single core processor capable of doing one operation per cycle and that it runs at 10hz. And another processor that has 10 cores, each also possible of one operation per cycle, but that only runs at 1hz.

Both will have the same theoretical performances, but in reality the single core processor will perform better on pretty much anything that doesn't run on all the 10 cores with 100% efficiency. Increase the single core processor to 11hz, and add another processor to the multicore one. The 1hz upclock will immediately improve performance of all the code the single core processor runs, adding an extra clock requires the code to be able to spread it's work to the now eleven cores.

That's over exaggeration, but the same principle applies. An upclock will make more impact on performance than simply increasing the number of execution units, unless the code can be evenly spread between all execution units and have no inter dependencies whatsoever...
 
Well after reading the whole thread i have to say it was interesting to say the least .
People going to believe what ever they want even if goes against facts and it makes no sense talking to people like that .
 
Xbox One GPU:

768 GCN shader cores with 853MHz
48 TMUs
16 ROPs
1.31 TFLOPS
40.9 GTex/s
13.6 GPix/s
8GB DDR3 with 68GB/s + eSRAM voodoo
2 compute command processors
something between 2 and 16 parallel compute queues
GPU cache bypass: no

PS4 GPU:

1152 GCN shader cores with 800MHz
72 TMUs
32 ROPs
1.84 TFLOPS
57.6 GTex/s
25.6 GPix/s
8GB GDDR5 with 176GB/s
8 compute command processors
64 parallel compute queues
GPU cache bypass: yes



On paper, the specs are quite different. I just don't understand how Albert can keep saying there, basically, is no gap in power......
 

nib95

Banned
Source? Is that the official spec sheet of the Xbox one GPU straight from MS?

Neither are exactly, but both follow the leaked specs that all turned out to be true. Should be mentioned that the specs are technically from Microsoft, but from leaked documentation some while back. Only change they've made are the upclocks which gpu wise he's mentioned.
 

Chamber

love on your sleeve
Xbox One GPU:

768 GCN shader cores with 853MHz
48 TMUs
16 ROPs
1.31 TFLOPS
40.9 GTex/s
13.6 GPix/s
8GB DDR3 with 68GB/s + eSRAM voodoo
2 compute command processors
something between 2 and 16 parallel compute queues
GPU cache bypass: no

PS4 GPU:

1152 GCN shader cores with 800MHz
72 TMUs
32 ROPs
1.84 TFLOPS
57.6 GTex/s
25.6 GPix/s
8GB GDDR5 with 176GB/s
8 compute command processors
64 parallel compute queues
GPU cache bypass: yes

Seeing it laid out that way...
ihR2zqpBH43jo.png
 

beast786

Member
To all the people who are talking FUD and misinformation.

I love NeoGAF. Every possible perspective on gaming issues and tons of insiders to give valuable insight all in one place...it's why I lurked for years. But NeoGAF is small. Hardcore gamers who obsessively read and think about gaming are a small group. If the Wii U launch showed anything it's that hardcore fans and early adopters don't make or break a console. With just TV stuff, NFL, Titanfall, Kinect and good old Madden/COD/HALO inertia, the console will do about the same no matter if they engage the hardcore or not.

If Albert is here to "save MS on GAF" and get every single person here to buy a day one edition along with a nebulously featured day one gold card, then what is that like...maximum 50K units? GAF has influence though, so maybe double that, quadruple? Maybe more if you use microsoft math (sorry Albert).

Presuming he is here to do PR work and hit a marketing home run, then the upside is maybe a few hundred thousand units...changing the decimal after the number of launch units isn't going to impress wall street.

I'm fairly certain that he's here because he worked hard to help make an awesome console and is kind of pissed that people have been ripping on the specs and theoretical performance. Having a pissed off industry insider fighting people is exactly what I love about GAF and should be respected.

He hasn't pulled out any new numbers, so maybe the specs deserved to get ripped on, but no matter what saying this is just PR misinformation is as crazy as supporting the dGPU rumor. It just makes no sense when you step back.

Well it can't be that awesome when forced to 180 on its core principles.
 

demolitio

Member
Jesus, it's amazing what can happen to a thread in just a few hours time...I go to make dinner and watch some shows and come back to see this thread take off faster than The Road Runner in the old cartoons.

I find it amazing how many people will blindly believe someone in a position of authority with no facts or explanations to back up their post or even a rebuttal to the people with some technical knowledge that called him out but then say everyone else that has even discussed it is clearly lying even when they show the math over certain points or whatever their credibility might be even though they have nothing to gain unless they're working directly for Sony when the other person clearly HAS something to gain by fooling people with big words. Why is everyone else in this thread that have shown knowledge of the subject automatically wrong and Albert automatically right when he has a reason to "close the gap" and didn't bother responding to the actual technical responses besides saying, "I know smart people" that doesn't answer a thing?

I'm not saying everything is wrong and that the PS4 is 2038% more powerful than the X1 or that we know everything, but that post says it all and the overwhelming responses questioning that post with some actual discussions taking place should be enough to make any Xbox fan question the validity of the original post whether you're getting it or not. Who cares if you want an Xbox and it's less powerful as long as it makes you happy and provides good games? Why discredit everyone else but blindly believe blatant PR just because it supports your console?

We're all gamers and consumers. I would think we'd all get pissed at misinformation regardless of who it comes from because it's shady. If Sony said their cloud is better than MS's cloud with some made up stats and claiming they have the best people in the world that ensure it's more optimized than MS while also assuming they know all about MS's service, people would call that out too. It's the principle that matters here and not whether or not it helps you sleep better at night over your console decision...

To blindly support one side or the other without even taking the time to understand other people's points is just doing a disservice to yourself and will lead to more bullshit in the future. Focus on your console's advantages instead of trying to make the same assumptions you're accusing consumers of doing when it comes to hardware. Tell us about what you're doing that will help gaming evolve instead of beating a dead horse by comparing lesser hardware on paper to the competition but saying you make it up in different ways while not being able to prove it, especially without once again making assumptions on the competitor's hardware. We know it's your baby and you want to defend your console, but this isn't how you do it and you only dig a bigger hole for yourself by insulting people's intelligence again. It's the same shit that pissed me off in May-July by making deceptive PR statements to lessen the blow while thinking everyone will fall for it. Give your consumers the respect they deserve and you'll get it right back in financial success.

Anyway, I'm going to go overclock my PC's CPU some more since that apparently does a lot more than common knowledge suggests...
 
Xbox One GPU:

768 GCN shader cores with 853MHz
48 TMUs
16 ROPs
1.31 TFLOPS
40.9 GTex/s
13.6 GPix/s
8GB DDR3 with 68GB/s + eSRAM voodoo
2 compute command processors
something between 2 and 16 parallel compute queues
GPU cache bypass: no

PS4 GPU:

1152 GCN shader cores with 800MHz
72 TMUs
32 ROPs
1.84 TFLOPS
57.6 GTex/s
25.6 GPix/s
8GB GDDR5 with 176GB/s
8 compute command processors
64 parallel compute queues
GPU cache bypass: yes
Assuming these numbers are accurate, MS wasn't kidding when they said they weren't going all out on the technical side this generation.
 

The Flash

Banned
personally, I think MS PR should focus less on bs like cloud/specs and more on the kinect. we all know thats why the system is more money, so sell us on why the kinect is a real next gen experience. I feel like the original fell short in many ways, but the concept was interesting and forward thinking for its time. tell us why this new tech will finally give us the gaming experience promised with the original. That will resonate with more people than this, which I feel is just playing to your existing fanbase. They don’t have to sell it to the people in this forum arguing that it really is more powerful and that the cloud will make our eyes melt (they are gonna buy it anyway), they need to sell it to people like me who are angry with the original direction and still can't get any clear demonstrations on what sets it apart.

Here are some videos if you are interested

http://www.youtube.com/watch?v=Hi5kMNfgDS4

http://youtu.be/ylVQxgyxZro?t=6m13s

I definitely think that the Kinect's heart monitor and motion capture capabilities could be used in games
 

nib95

Banned
Also probably should throw in the move engines since those are traditionally done in code on the GPU. Throw in the few bones that's left.

But then he has to include other things like hUMA and the PS4s secondary processing chip etc doesn't he?
 

AOC83

Banned
Holy shit.

It's nice to see Albert and Microsoft care so much about specs parity in contrast to Nintendo. I can't help but feel they should have had this mentality two years ago.

Well they are quite like Nintendo after all: Ripping people off with underpowered and overpriced hardware was their main goal.

Sweet justice it backfired for both.
 

Duxxy3

Member
On paper, the specs are quite different. I just don't understand how Albert can keep saying there, basically, is no gap in power......

The only way there is basically no gap in power between the two is if you are comparing them to something like a GTX 780. When the gap between the two GPU's and the 780 is gigantic, who cares about the minimal difference between the PS4 and Xbox one.

Sorry to bring PC hardware in here, but that is the first example that came to me.
 

Xamdou

Member
Neither are exactly, but both follow the leaked specs that all turned out to be true. Should be mentioned that the specs are technically from Microsoft, but from leaked documentation some while back. Only change they've made are the upclocks which gpu wise he's mentioned.

I see, gotcha.

Looks like MS focused more on the NFL deal, extra entertainment services, Kinect integration, $100 higher price tag than the competition rather than the heart of the gaming console itself: the GPU. Really a sad turn of events leading up to the next-gen of gaming.
 

FINALBOSS

Banned
The only way there is basically no gap in power between the two is if you are comparing them to something like a GTX 780. When the gap between the two GPU's and the 780 is gigantic, who cares about the minimal difference between the PS4 and Xbox one.

Sorry to bring PC hardware in here, but that is the first example that came to me.

Painfully obvious that the majority do.

It just seriously boggles my fucking mind that MS was all about saying they didn't target the best specs and that they weren't important.

What exactly is the point of getting in a pissing match vs the PS4 now? Especially when they can't win. What's the end game?

I'll tell you why: To muddy the waters just enough to any potential buyers JUST to get the console through their front door. After that it's a "who gives a shit, they already bought it" kind of thing.
 

Jeels

Member
No sorry that shit doesn't fly. You can't say Sony has the better developers, the more powerful console by 50% and it's clearly the easier console to develop for and then turn around and call launch game comparisons a trap. That's bull shit pure and simple.

Do you know anything about games at a console's launch at all? You don't have to be that old to know this. PS3 is a great example.
 

nib95

Banned
By the way, given that everything else in that leaked Microsoft documentation turned out to be true, it seems the focus is very services heavy and that the Fortezella or whatever they're called augmented reality glasses will be coming sometime next year. Guess they might announce it at E3 next year, unless they've now delayed it.
 
The only way there is basically no gap in power between the two is if you are comparing them to something like a GTX 780. When the gap between the two GPU's and the 780 is gigantic, who cares about the minimal difference between the PS4 and Xbox one.

Sorry to bring PC hardware in here, but that is the first example that came to me.

I do very much. If I want to play console only titles I want to play them with the best possible performance/IQ available. That's why I want to make sure I get the stronger system this time.
 

Iacobellis

Junior Member
By the way, given that everything else in that leaked Microsoft documentation turned out to be true, it seems the focus is very services heavy and that Fortezella or whatever the glasses are called will be coming sometime next year. Guess they might announce it at E3 next year, unless they've now delayed it.

I have a feeling most of their vision is going to be reworked after the lukewarm reception the Xbox One has been getting.
 
Make a specific claim and take out subjectivity (semantics of the meaning of "virtually") and then I tell you what my response will be.


Here's the best i can do.

If a PS4/XB1 game is 1080p native i believe it will be 1080p native on the other system unlike this gen where we would see varying resolutions between the systems.
If a PS4/XB1 game is 55fps-60fps it will be 55fps-60fps on the other system unlike bigger frame-rate differences this gen.

Basically what i'm saying is i believe the difference between multi-plats next gen will be a lot closer than multi-plat's were this gen.
Both systems having 1080p/60fps (ya, i know about KI's 720p & DC's 30fps) games at launch shows me that 3rd parties won't have any trouble reaching those numbers smoothly on both systems. I know their's more to graphics than just frame-rate & resolution but those are obviously the biggest things people care about.
 

Kuro

Member
http://youtu.be/eNWAcEu1jpU?t=24m48s

Hear what Carmack had to say about the differences in hardware capabilities. He admitted to not carrying out "really rigorous" bench marking but that signifies he has ran benchmarks of some kind.

He emphasised "They are very close, they are both very good"

You have to understand what kind of scale Carmack is using. He could be going by a scale of 1tfl to 5tf(titan) where 1.3tf vs 1.8tf is "close".
 

jusufin

Member
Here are some videos if you are interested

http://www.youtube.com/watch?v=Hi5kMNfgDS4

http://youtu.be/ylVQxgyxZro?t=6m13s

I definitely think that the Kinect's heart monitor and motion capture capabilities could be used in games

This is the kind of stuff I was talking about! This is what they need to be emphasizing instead of these lame attempts to muddy the water. I don’t even know who they are trying to sway with specs, don’t they see the results of these threads? Every Time they make a comment like this, people bring out the lists and the x1 starts to look weak. Reading these kind of threads only makes people more certain of the power gap.
 
Painfully obvious that the majority do.

It just seriously boggles my fucking mind that MS was all about saying they didn't target the best specs and that they weren't important.

What exactly is the point of getting in a pissing match vs the PS4 now? Especially when they can't win. What's the end game?

I'll tell you why: To muddy the waters just enough to any potential buyers JUST to get the console through their front door. After that it's a "who gives a shit, they already bought it" kind of thing.
I dont know, dont seem like so many people really care as how many people care as of what the stats are on paper. Come launch day people probably wont be caring at all. Even though the launch units will sell out. If somebody sees a a huge leap in graphics between the two they can just find out at launch an pick which system they want from there. The whole argument is kinda pointless really.
 
Well it can't be that awesome when forced to 180 on its core principles.

Well I think that had more to do with a "two part story" that was made up of two horrible, confusing, unclear launch events, supporting those events with three really good documents that you had to go to their website to read and then having random execs, clarify random points, in random media until most people had no idea what the product was.
 
Painfully obvious that the majority do.

It just seriously boggles my fucking mind that MS was all about saying they didn't target the best specs and that they weren't important.

What exactly is the point of getting in a pissing match vs the PS4 now? Especially when they can't win. What's the end game?

I'll tell you why: To muddy the waters just enough to any potential buyers JUST to get the console through their front door. After that it's a "who gives a shit, they already bought it" kind of thing.

That post is nonsense. You'd think Albert was talking directly to the gaming masses by coming to this forum.

Gamers buy games, the only way any console is getting into my home is if it has games I want to play. You'll find most people who exist outside the gaming entusiast bubble feel the sake way.
 
I see, gotcha.

Looks like MS focused more on the NFL deal, extra entertainment services, Kinect integration, $100 higher price tag than the competition rather than the heart of the gaming console itself: the GPU. Really a sad turn of events leading up to the next-gen of gaming.



That is something that could be argued, yes. I guess the true specs will be revealed when DF and other sites have both consoles for testing and complete tear downs.
 

FINALBOSS

Banned
I dont know, dont seem like so many people really care as how many people care as of what the stats are on paper. Come launch day people probably wont be caring at all. Even though the launch units will sell out. If somebody sees a a huge leap in graphics between the two they can just find out at launch an pick which system they want from there. The whole argument is kinda pointless really.

Are you joking?

It's always been about who had the better looking games and who was the best.

It started with the bit wars during the SNES/Genesis era and has NEVER stopped.

That post is nonsense. You'd think Albert was talking directly to the gaming masses by coming to this forum.

Gamers buy games, the only way any console is getting into my home is if it has games I want to play. You'll find most people who exist outside the gaming entusiast bubble feel the sake way.

Pretty obvious that muddying the waters via console power isn't the only thing that comes into the purchasing decision of a consumer. But it's a good thing the PS4 is 100 bucks cheaper then, isn't it.

But the people who read these types of forums, it is very much an attempt to muddy the waters to get the console in the door because these hardcore-consumers actually care about the specs.
 

Duxxy3

Member
You have to understand what kind of scale Carmack is using. He could be going by a scale of 1tfl to 5tf(titan) where 1.3tf vs 1.8tf is "close".

That was my point earlier.

When the scale is set to 1-2tf, the difference between the two is huge.

When the scale is set to 1-5tf, the difference is not much.

But that 1-5 scale is not appropriate for the reality of console hardware.
 

MercuryLS

Banned
I see, gotcha.

Looks like MS focused more on the NFL deal, extra entertainment services, Kinect integration, $100 higher price tag than the competition rather than the heart of the gaming console itself: the GPU. Really a sad turn of events leading up to the next-gen of gaming.

Yeah it is. At least Sony focused on making a focused games machine. They're the only ones that got it right this gen IMO.
 

Klocker

Member
Seeing it laid out that way...
ihR2zqpBH43jo.png

The whole point is that the esram and other helper chips and the way the memory system was designed to remove bottlenecks and clock increases have increased the efficiency to the point where it keeps fed so that the numbers do not mean as much in real world rendering ...that's what he's saying the numbers in a way can lie.
 

x-Lundz-x

Member
I see, gotcha.

Looks like MS focused more on the NFL deal, Kinect integration, and extra entertainment services rather than the heart of the gaming console itself: the GPU. Really a sad turn of events leading up to the next-gen of gaming.

They thought Xbox on! And the price is right would make us all weak in the knees.....

And I'm willing to bet all this voice command business is going to work pitifully in real world compared to staged demos. Look how apple pumped Siri, about how amazing it would work. Look at what isn't being advertised anymore now, Siri. Because its crap and doesn't work well in reality and no one uses it. After the gimmick wore off....nada. Not one person know actually uses this for anything meaningful. The same fate is going to happen with Kinect. It's a gimmick.
 
Are you joking?

It's always been about who had the better looking games and who was the best.

It started with the bit wars during the SNES/Genesis era and has NEVER stopped.



Pretty obvious that muddying the waters via console power isn't the only thing that comes into the purchasing decision of a consumer. But it's a good thing the PS4 is 100 bucks cheaper then, isn't it.

But the people who read these types of forums, it is very much an attempt to muddy the waters to get the console in the door because these hardcore-consumers actually care about the specs.
Joking about what exactly?
 

AlexMogil

Member
So when these systems are released and the multi-platform games for both look virtually identical, what will the response be?


Well according to a post I just read, one company is potentially paying to make multiplats look crippled on the hardware that is more powerful on paper. This can be assumed to be true because of on disc content and reasons.

So at this point I guess the teams are ready to take the field but the goalposts have been moved into the drama department.
 
unfortunately, now over on the misterX blog they are spinning your comment as confirmation of a FIRST dGPU, and denial of a THIRD overall GPU...

they are looking at it as

APU (CPU+GPU) + discreet GPU (in the 3+Tflop range)

they are actually saying your comment confirms that ^^^ you just denied the existence of a SECOND discreet GPU

That's... not true i hope?
 

Bsigg12

Member
Where exactly did thse Xbox1 GPU specs come from ... I don't remember MS releasing any info on it??

Partly from the Hotchips slides from a few weeks ago.

As a note, they didn't cover the entire SoC at Hotchips either, just the overview really. Not trying to tinfoil hat anything though.

Edit: I think I'm confusing what was shown at Hotchips with some of the old leaks.
 

Xamdou

Member
Yeah it is. At least Sony focused on making a focused games machine. They're the only ones that got it right this gen IMO.

I have to admit that the specs of the PS4 GPU is very impressive, much more than the Xbox one. In terms of multi-platform games, the graphical difference plus frame-rates will be very noticeable. I don't really care about Sony's exclusives with the exception of Ni No kuni and The Last of Us, but the PS4 is the the clear winner of the graphics wars and launch pricing.
 
Do you know anything about games at a console's launch at all? You don't have to be that old to know this. PS3 is a great example.

PS3 is a piss poor example. It was definitively harder to develop for compared to the 360. In terms of development ease the PS4 has the clear advantage.

It's not me who has no idea what I'm talking about or little sense of gaming history. My post stands and it's logic is unassailable.
 

eastmen

Banned
That was my point earlier.

When the scale is set to 1-2tf, the difference between the two is huge.

When the scale is set to 1-5tf, the difference is not much.

But that 1-5 scale is not appropriate for the reality of console hardware.

Sure he can also be talking about 3 titans in a single machine. Hell he might even have prototype next gen cards .

But I he never mentioned that did he. He only mentions the two consoles and thus he is only comparing the two.

The two are very close . Its the only way to actually read those comments from carmack unless you have an agenda and you introduce things into his words that aren't there.
 
It's really a shame. Things would be so amazing if MS approached this generation the way they approached the start of the current gen (minus the red ring fiasco, of course). But it's too late now.
Yes it seems rather obvious that the Xbox One is a result of MS higher-ups demanding a multitasking media set top box first, gaming machine second. Too bad J. Allard wasn't there to keep the focus on games performance first and foremost.

Xbox One GPU:768 GCN shader cores with 853MHz
etc.
secret sauce: no :(
 

eastmen

Banned
No. PS4 is significantly optimized for maximum GPGPU performance. Devs will unload many compute jobs to the powerful GPU. To put that into perspective: Using two GCN CUs for GPGPU is like adding a second 8-core Jaguar to the PS4 system.

Sony also designed the PS4 with a technique called "asynchronous fine-grain compute" in mind which allows devs to use the compute grunt without a penalty for graphics performance. To do that you split your compute load into as many smaller jobs as possible and "feed" it to your shader cores when they are underutilized during rendering tasks.

Sure back this up. I'd love to see a link talking about 2 GCN cu's for gpgpu is as powerful as an 8 core jaguar. Please do link.
 
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