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Nosgoth (Square Enix/Psyonix, Legacy of Kain, F2P) Announcement Trailer

That is completely not true. Every game except Blood Omen 1 is available on Steam and GOG, and that one is available on the Playstation Store along with Soul Reaver.

Yeah and all those games have shit for controller support which means they're nothing like the original versions.
 

soultron

Banned
It looks interesting to me, but I'm usually pretty positive on games before I play them. I also haven't played any of the LOK games, so I'm also not let down by any nostalgia.

Asymmetric teams is something I applaud in MP games. Furthermore, within the teams themselves, having classes that can do different types of navigation (vertical climbing, flying, etc.) is pretty neat.

And, as someone who doesn't play MOBAs, I'm really glad this isn't one. It's not a military setting either, nor is it a WOW/DOTA/LOL fantasy-type setting.

All around, it looks much more exciting than a lot of MP games, in my opinion. The only thing I'm a bit cautious about is F2P, but if handled correctly, it might be inoffensive and unobtrusive.
 
F2P has nothing to do with this game being shit. F2P has nothing to do with any game being shit. We have had enough game to show it can be done really well and be best in class. This just looks shitty any way you spin it F2P aside.
 
It looks interesting to me, but I'm usually pretty positive on games before I play them. I also haven't played any of the LOK games, so I'm also not let down by any nostalgia.

Asymmetric teams is something I applaud in MP games. Furthermore, within the teams themselves, having classes that can do different types of navigation (vertical climbing, flying, etc.) is pretty neat.

And, as someone who doesn't play MOBAs, I'm really glad this isn't one. It's not a military setting either, nor is it a WOW/DOTA/LOL fantasy-type setting.

All around, it looks much more exciting than a lot of MP games, in my opinion. The only thing I'm a bit cautious about is F2P, but if handled correctly, it might be inoffensive and unobtrusive.

Yeah, just look to SEs past success with stuff like Final Fantasy ATB for how inoffensive and unobtrusive their monetization can be!
 
I get what they're doing here, but at the end of the day, nobody asked for this. It's like coming out with a Halo themed candy crush clone. You can promise all the lore you want, but other than a few people who check it out from morbid curiosity, it's not really appealing to any target demographic.

I'm sorry, but this is going to fail miserably.
 

RaikuHebi

Banned
1370741814-please-be-excited.png
 

soultron

Banned
Yeah, just look to SEs past success with stuff like Final Fantasy ATB for how inoffensive and unobtrusive their monetization can be!

I'm hoping the F2P strategy will be tailored towards a core, non-mobile market and their consumption habits. So, nothing like SE mobile games.

One can hope.

That said, I'm not someone who ever really spends money in an F2P game (unless it's straight gangster like Ski Safari or the Adult Swim mobile games -- those are great.) so I don't really care as long as the F2P stuff stays out of my way.
 

Maxim726X

Member
The decision to make any game is based on a number of factors – the right idea, the right team, the right market conditions all need to be in place to make it happen. The Legacy of Kain franchise is one we are huge fans of and we would genuinely love to bring another narrative experience in that world if all the elements were in place.

Has a continuation of the original universe/plot line ever been discussed internally?
 

Nokterian

Member
We honestly feel that the Legacy of Kain universe is rich and deep enough to support all kinds of gameplay experience, and we want to introduce it to a wider audience than just fans of single player games.

Yeah singleplayer games..how do they work? Looking how much success The Witcher even Skyrim for example are. You shouldn't thought of hey people still like to play singleplayer games? If you want to introduce people to this universe a singleplayer game is a better answer then multiplayer. Or even a HD remake of all those Blood omen,soul reaver games that i would buy again in a hearbeat.
 
Yeah singleplayer games..how do they work? Looking how much success The Witcher even Skyrim for example are. You shouldn't thought of hey people still like to play singleplayer games?

Legacy of Kain done by CDPROJEKT would be awesome!
Hell even Bioware. Just take this franchise away from Square Enix!
Deus Ex too since apparently Human Revolution was a fluke!
 

Monkeythumbz

Communications Manager, nDreams
I think it probably is, but I don't think that's what they spent on it.

So Legacy of Kain: Dead Sun was a game in development at Climax for 3 years, and Psyonix was contracted to make a disconnected multiplayer mode for it.

Dead Sun was canceled, and Psyonix's game got a major boost in development time and budget, because Square Enix liked what they were doing.

However, since it was at one point the same project, they seem to have wrote off all the money they spent on the singleplayer (Dead Sun), as none of that is ever shipping.



I think it's the circumstance of how it came to be due to Dead Sun.

You will notice they removed "Legacy of Kain" from the official title though, as I think they realized that.



I don't think Square Enix's community managers make high level business decisions.
Yeah, all of this is pretty much bang on in terms of accuracy.

Honestly, the saddest thing about this
(disregarding the brutal slaughter of the Legacy of Kain series)
is the unimaginative weapons. A flamethrower, grenade launcher and a crossbow that fires like a machinegun...

Really?
We want to strike a balance between what's fun to play with and what makes sense in terms of the game's lore and setting.

Since you're answering questions - why did you chose to present the game with a map that has nothing in common with the previous LoK games? Why not use a (not even THE) cathedral, temple or some outlandish place that at least looks like LoK?

When you take the risk to alienate an entire fanbase with a title, one would guess that the first impression was rather important to you.

Hey man, its cool that you came in and tried to ease the fans' fears and all that but... You're fighting a losing battle bro. I don't consider myself a HUGE LoK fan, but I have played each installment of the series save for the first and enjoyed every minute of it, and this isn't what I want from the series. Theres almost nothing a multiplayer game can give me that I'd want from the LoK universe. The strength of the series were its storytelling, worldbuilding, its puzzles. This game doesn't seem to offer any of that. I just get the feeling you're leveraging the LoK universe, its starved fans, for some quick cash.
I am a HUGE LoK fan (that's why I'm the CM) and I honestly hope that when you get the chance to try the game for yourself, you might change your mind. Anyway, thanks for your kind words, I sincerely appreciate your candour.

I only have a single question. What is your honest answer as to why you folks disabled the like bar, and first had comments be approve only, and then entirely disabled?
I didn't want a wall of negativity to be the first thing people who are new to the game saw when they watched the video on our YouTube channel. I'd much rather people be allowed to come to their own conclusions about the game rather than have their opinions coloured in advance. After all, there are loads of places for people to vent about the game or to express their displeasure to us directly on multiple forums and even our own official forum, Facebook page and Twitter feed. I hope you understand.

Come on man, you know why.
Indeed, but I'm not ashamed of my decision and I stand by it. I have to think of what's best for the game, after all. What's best for the game is always my number one priority.

Want to see if I get the same bs response I got on their facebook page. There's only so many places a CM can be! A CM doesn't have to moderate youtube comments or a like bar, they're there to get a tone of a video. The only reason you would disable it is if you're aware that the reaction would be overwhelmingly negative and have no confidence in the product, and are afraid that reaction will damage the games success, like it did with something with DmC. Hoping for maybe a more straightforward and honest answer than I got earlier, but hey, its this guys job to do damage control right?
Ha, I didn't realize you were the same guy! Okay, well you have my answer now. And yes, it's just me interacting with everyone online right now and I can only be in so many places at once. Although, truth be told, GAF is my favorite. I've been here since '06/'07 in various guises.

Hey Square Enix Guy....
I have a name, I'm called George.

How does one introduce new players to a series in which all the old games of it's original genre, type, and tone, are not available on modern platforms (save for the GOG ports for PC) and that series is no longer being made? It's like saying that King of Fighters Maximum Impact is there to help introduce people to Fatal Fury or Art of Fighting.
While I haven't played the games you mentioned, it's because we want to bring more people in for any possible future titles set in the IP so that we can have the widest audience possible.

Page 4 done! Page 5 WHAT? Onwards!
 
We honestly feel that the Legacy of Kain universe is rich and deep enough to support all kinds of gameplay experience, and we want to introduce it to a wider audience than just fans of single player games.


As I mentioned earlier, hand cannons and flamethrowers were present in the first Soul Reaver.


What? It's the truth!


The last LoK game was made a long time ago and the original development teams and talent have all since moved on (or, in Tony Jay's case, sadly passed away). As such there is no talent from those titles directly involved with Nosgoth. With Nosgoth we’re making a different kind of game and so we made sure our development partners were experts in that field, which is why we chose to work with Psyonix.


Because I really believe in this game and I want it to succeed. I'd like for all of you to give it a chance before slamming it so hard. This isn't too dissimilar to the reaction Blood Omen fans had to the original Soul Reaver, IMHO.


Seriously, that's what I thought at first too. But the first time you climb up the side of a building and execute a Savage Pounce with the Reaver before ripping your opponent's face to shreds with your claws, or the first time you immolate a Tyrant with the Alchemist's (totally lore-accurate) flamethrower, those concerns melt away.


SEE? Somebody gets that comparison now!! You have no idea how happy you've just made me.

Shit, there's a page 4? Slow down you guys!
I've read the thread and answer me this....

Why choose a game like this for another Legacy of Kain/Nosgoth universe title? Why wasn't a single player adventure game very similar to past titles made instead of this? I mean, it's been so long since Defiance that coming out with a multiplayer arena battle game is just pure stupidity. I think less people, including myself, would be less hostile to this MP game if it were included as part of a SP campaign or if it were released shortly after a SP Kain/Nosgoth title. But instead, years later when everyone is yearning for another LoK/SR type of adventure (see Darksiders as a somewhat decent example of something similar) we get an MP game the majority of fans not only don't care about, but reject.

Again, the game would be okay if....
- It were released as part of an SP adventure.
- Released alongside or shortly after an SP game.
- Was not associated with the LoK universe in any shape or form.

This is equivalent of releasing Halo Wars if Halo 3 came out in 2002. Makes no sense.
 
While I haven't played the games you mentioned, it's because we want to bring more people in for any possible future titles set in the IP so that we can have the widest audience possible.

Page 4 done! Page 5 WHAT? Onwards!

Future F2P multiplayer cash-ins or future actual games? You're aware of the incredibly awful stigma (with good reason) that the phrase "wider audience" contains right? It plays directly into the reasonable assumption that this is merely a shameless grab for a slice of the DOTA2 pie. It's disingenuous at best to imply that, hey, if this game that has nothing to do with anything you care about save for the IP does well, maybe you'll get your old franchise back! It reeks of the Capcom Test with stuff like Umbrella Chronicles.

As to your earlier response, I appreciate your honesty in trying to avoid the wall of negativity. That being said, I hope you don't get your hopes up that that wall goes away. DmC attempted to do everything to assuage the haters (which were damn near everyone) that hey! Look! Its still the thing you wanted!, and it was still a sales failure (in comparison to its earlier games) despite getting higher review scores because people didn't want it to exist. And I can tell you certainly that I much rather this not exist than I did with DmC, particularly after the cancellation of Dead Sun.
 

ash_ag

Member
There have been some good F2P games of different genres (Valve's efforts come in mind) and this appears to bring something new into the menu; a third-person game with melee combat could turn out alright if Square Enix does comply with formats that work for customers (like Team Fortress 2's model).

I'll also say that Monkeythumbs is a really good CM. I'm not very familiar with the Legacy of Kain universe yet, but having started Blood Omen recently, and after seeing people's reaction to the setting, I was a worried that they're indeed no very faithful to the world setting of the series. Thankfully, it seems that the game does have some sense, which is a relief.

I hope that a singe-player game does become a thing eventually. Human Revolution was a gem that had very few flaws, and the Tomb Raider reboot was also a success in my opinion. This might be a spin-off of sorts, but it doesn't shut out the likelihood of a new entry, does it?
 

marrec

Banned
Yeah that doesn't magically make it a smart decision.

Well we don't really know if it was a 'smart decision'. If Dead Sun had come out, not having some kind of multiplayer component would be seen by many as not a smart decision, so it made sense at the time to develop a multiplayer companion to the game.

Once it was clear that Dead Sun was not living up to expectations, they dropped it and had to make a decision about Nosgoth. Do they change up everything about the game or continue developing as is and release it as a stand alone multiplayer title. If you look at it that way, it seems a very smart decision to continue development and not scrap all the art assets in favor of some different IP.
 

Monkeythumbz

Communications Manager, nDreams
It looks interesting to me, but I'm usually pretty positive on games before I play them. I also haven't played any of the LOK games, so I'm also not let down by any nostalgia.

Asymmetric teams is something I applaud in MP games. Furthermore, within the teams themselves, having classes that can do different types of navigation (vertical climbing, flying, etc.) is pretty neat.

And, as someone who doesn't play MOBAs, I'm really glad this isn't one. It's not a military setting either, nor is it a WOW/DOTA/LOL fantasy-type setting.

All around, it looks much more exciting than a lot of MP games, in my opinion. The only thing I'm a bit cautious about is F2P, but if handled correctly, it might be inoffensive and unobtrusive.
So, as I said on the Square Enix blog, Nosgoth is a free-to-play game - but it's NOT pay-to-win.

We made the decision to go to free-to-play to break down barriers and let as many players into the game as possible. One of the key goals has been to create a fair experience that doesn't penalise players who don’t spend money in the game, as such Nosgoth doesn’t include items, weapons or abilities that are inherently better (aka supremacy goods).

I'm printing that out.

Has a continuation of the original universe/plot line ever been discussed internally?
Nosgoth is a continuation of the original universe. You know what, I'll give a big speil on exactly where/when Nosgoth is set in the timeline at the start of the live Q&A on on Monday 30th September. Regarding the original plot line with Kain and Raziel... hey, I'm just a community guy, I don't find out about stuff until way past the green light process. I'd be surprised if it hadn't, though.

I've read the thread and answer me this....

Why choose a game like this for another Legacy of Kain/Nosgoth universe title? Why wasn't a single player adventure game very similar to past titles made instead of this? I mean, it's been so long since Defiance that coming out with a multiplayer arena battle game is just pure stupidity. I think less people, including myself, would be less hostile to this MP game if it were included as part of a SP campaign or if it were released shortly after a SP Kain/Nosgoth title. But instead, years later when everyone is yearning for another LoK/SR type of adventure (see Darksiders as a somewhat decent example of something similar) we get an MP game the majority of fans not only don't care about, but reject.

Again, the game would be okay if....
- It were released as part of an SP adventure.
- Released alongside or shortly after an SP game.
- Was not associated with the LoK universe in any shape or form.

This is equivalent of releasing Halo Wars if Halo 3 came out in 2002. Makes no sense.

We know that while there are lots of fans of single-player gaming, an increasing number of gamers are looking for a more connected and social experience. Sometimes they don’t play the single-player part part of a game at all, focusing just on the multiplayer portion. We were interested in exploring whether the world of Legacy of Kain could offer something to these gamers, and the more we thought about it the stronger the idea sounded.

Previous games in the franchise have very much focused on the Vampires and other inhuman races of Nosgoth. We wanted to show more of the Human side – at various points in history they’ve fought fiercely enough to nearly wipe out the Vampires after all, so it’s not like they’re not a formidable fighting force. Equally we thought it would be interesting to experience Nosgoth not from the vantage point of the world’s rulers but from the perspective of the people who fought in these wars. Multiplayer gameplay seemed like a good fit that would let new players into this universe. It was obvious gameplay needed to be asymmetrical, that our two sides needed to feel very different – this wasn’t just about the lore, but about making sure the gameplay felt new and exciting.

Future F2P multiplayer cash-ins or future actual games? You're aware of the incredibly awful stigma (with good reason) that the phrase "wider audience" contains right? It plays directly into the reasonable assumption that this is merely a shameless grab for a slice of the DOTA2 pie. It's disingenuous at best to imply that, hey, if this game that has nothing to do with anything you care about save for the IP does well, maybe you'll get your old franchise back! It reeks of the Capcom Test with stuff like Umbrella Chronicles.

As to your earlier response, I appreciate your honesty in trying to avoid the wall of negativity. That being said, I hope you don't get your hopes up that that wall goes away. DmC attempted to do everything to assuage the haters (which were damn near everyone) that hey! Look! Its still the thing you wanted!, and it was still a sales failure (in comparison to its earlier games) despite getting higher review scores because people didn't want it to exist. And I can tell you certainly that I much rather this not exist than I did with DmC, particularly after the cancellation of Dead Sun.

Future F2P multiplayer cash-ins or future actual games? You're aware of the incredibly awful stigma (with good reason) that the phrase "wider audience" contains right? It plays directly into the reasonable assumption that this is merely a shameless grab for a slice of the DOTA2 pie. It's disingenuous at best to imply that, hey, if this game that has nothing to do with anything you care about save for the IP does well, maybe you'll get your old franchise back! It reeks of the Capcom Test with stuff like Umbrella Chronicles.

As to your earlier response, I appreciate your honesty in trying to avoid the wall of negativity. That being said, I hope you don't get your hopes up that that wall goes away. DmC attempted to do everything to assuage the haters (which were damn near everyone) that hey! Look! Its still the thing you wanted!, and it was still a sales failure (in comparison to its earlier games) despite getting higher review scores because people didn't want it to exist. And I can tell you certainly that I much rather this not exist than I did with DmC, particularly after the cancellation of Dead Sun.

Okay, firstly I LOVED the new DmC, so consider me a Dino afficionado. Plus, I'm a huge fan of Ninja Theory's work (heh, just when you thought I couldn't make myself any more unpopular in this thread...). I'm well aware that we've a massively uphill journey before we enter Open Beta, however I'm hoping that at that stage - when everybody will be able to play the game for free - opinions might change, simply because the game is such fun to play. Fun has to be a priority when making a game, after all.

As for the "wider audience" thing... please read between the lines.
 

soultron

Banned
So, as I said on the Square Enix blog, Nosgoth is a free-to-play game - but it's NOT pay-to-win.

We made the decision to go to free-to-play to break down barriers and let as many players into the game as possible. One of the key goals has been to create a fair experience that doesn't penalise players who don’t spend money in the game, as such Nosgoth doesn’t include items, weapons or abilities that are inherently better (aka supremacy goods).

I just managed to get around to reading this on the FAQ page on the website (that has a lot of good details, for those interested, like system specs, etc.), yeah.

Thanks for the info. I'm still waiting to see what this translates to, but I'm cool with that answer. Colour me excited to see more of the game.
 
Okay, firstly I LOVED the new DmC, so consider me a Dino afficionado. Plus, I'm a huge fan of Ninja Theory's work (heh, just when you thought I couldn't make myself any more unpopular in this thread...). I'm well aware that we've a massively uphill journey before we enter Open Beta, however I'm hoping that at that stage - when everybody will be able to play the game for free - opinions might change, simply because the game is such fun to play. Fun has to be a priority when making a game, after all.

As for the "wider audience" thing... please read between the lines.

I can read between the lines just fine, I just prefer to have people speak those things out loud where they can be accountable. You seem like a nice guy, even if your taste in character action is complete trash. That being said, even if the game is fun, that doesn't change the fact that many, many folks don't want it to exist. It's a negative sum game where this game existing actively damages the chance for the old series to return more than it does give hope that new games will arise.

Instead this game fits much more snugly into the trend Square Enix has been pushing itself and its subsidiaries lately. Focus less on core games, more on casual, mobile, free to play garbage that can churn out a quick buck at the expense of their prior fanbases. They're basically mining old series as if they're inexhaustible and are turning something like Final Fantasy into what happened to Guitar Hero.

That being said, certainly appreciate your candor and your attempt to answer everybodys questions, especially those from bitter, cynical pricks like myself, and I wish you the best in managing what is going to be a neverending torrent of shit from people like myself and anyone that is within our power to get to listen to us.
 

Monkeythumbz

Communications Manager, nDreams
This might be a spin-off of sorts, but it doesn't shut out the likelihood of a new entry, does it?
No, not at all.

Monkey, are you guys porting this game to Linux?

See: Valve's latest announcements.
No plans as yet, but anything's possible.

It's already slipped my mind, but do we know for sure that Humans are played from third-person perspective?
You do now ;)

That being said, certainly appreciate your candor and your attempt to answer everybodys questions, especially those from bitter, cynical pricks like myself, and I wish you the best in managing what is going to be a neverending torrent of shit from people like myself and anyone that is within our power to get to listen to us.
Thanks! And so, TO TWITTER!
 

JDSN

Banned
This is like losing contact with a friend and then a decade later seeing him sucking dick under a bridge from the comfort of your BMW.
 

soultron

Banned
I love how Snapshot King has an opinion on MT's opinion about DmC and then paint MT's entire taste in character action games -- as if it consists entirely of DmC -- as "trash." Talk about laser-focused cynicism.
 

Bravocado

Member
Everybody else in this thread has articulated all my points way better than I ever could, but I'll go anyway: this is disgraceful to the creative vision of the original games. For every new player you'll lure by using a vaguely recognizable fiction they've heard murmurs about, you slap the face of a an old-timer like me, who would have rather seen a well-intentioned amateur Kickstarter than another franchise murder in the name of a quick buck. As a fan of Chrono Trigger, Final Fantasy and Kain/Raziel, I am disgusted. Sorry, like the others said, no matter how good you try to make this, it shouldn't even exist. I'd rather have nothing than watch you milk my nostalgia and trample the essence of this universe's original makers. With that said, best of luck in future endeavors and thanks anyway for trying to defend this thing nobly.
 
We know that while there are lots of fans of single-player gaming, an increasing number of gamers are looking for a more connected and social experience. Sometimes they don’t play the single-player part part of a game at all, focusing just on the multiplayer portion. We were interested in exploring whether the world of Legacy of Kain could offer something to these gamers, and the more we thought about it the stronger the idea sounded.

Previous games in the franchise have very much focused on the Vampires and other inhuman races of Nosgoth. We wanted to show more of the Human side – at various points in history they’ve fought fiercely enough to nearly wipe out the Vampires after all, so it’s not like they’re not a formidable fighting force. Equally we thought it would be interesting to experience Nosgoth not from the vantage point of the world’s rulers but from the perspective of the people who fought in these wars. Multiplayer gameplay seemed like a good fit that would let new players into this universe. It was obvious gameplay needed to be asymmetrical, that our two sides needed to feel very different – this wasn’t just about the lore, but about making sure the gameplay felt new and exciting.
So basically this is selling out? I hate this cliched term as it gets thrown around a lot but even I have to admit it seems more and more true that it's all about "catering to the Call of Duty crowd".

So, basically, after this many years without a LoK game and this is what gets decided on because of 'oh, socializing!' Last I checked, there are tons of single player games that are highly successful so it still boggles my mind why you'd want to settle on an MP game of a series known for its SP campaigns, especially when it comes to story, exploration and voice acting.

But, I can't help but feel enraged when I read this from you:

Sometimes they don’t play the single-player part part of a game at all, focusing just on the multiplayer portion. We were interested in exploring whether the world of Legacy of Kain could offer something to these gamers, and the more we thought about it the stronger the idea sounded.
This is completely blowing off the fans. Well, guess what.... Screw those people who don't play the single player because you know what? That's not who Legacy of Kain and the Nosgoth universe is for in the first damn place!
 

Nokterian

Member
I can read between the lines just fine, I just prefer to have people speak those things out loud where they can be accountable. You seem like a nice guy, even if your taste in character action is complete trash. That being said, even if the game is fun, that doesn't change the fact that many, many folks don't want it to exist. It's a negative sum game where this game existing actively damages the chance for the old series to return more than it does give hope that new games will arise.

Instead this game fits much more snugly into the trend Square Enix has been pushing itself and its subsidiaries lately. Focus less on core games, more on casual, mobile, free to play garbage that can churn out a quick buck at the expense of their prior fanbases. They're basically mining old series as if they're inexhaustible and are turning something like Final Fantasy into what happened to Guitar Hero.

That being said, certainly appreciate your candor and your attempt to answer everybodys questions, especially those from bitter, cynical pricks like myself, and I wish you the best in managing what is going to be a neverending torrent of shit from people like myself and anyone that is within our power to get to listen to us.

I agree with this,since they called Tomb Raider a failure (3.4 million copies sold a failure really?). To me there hurting just capcom does like ignoring Megaman totally and not listening to there fans what they really want.

And to think of a game like Star Citizen..you know since publishers are not intrested in space games but look on how that game funding is going..not to shabby right?

You do know monkeythumbz that not whole world is searching for connected and social stuff right? You do know why singleplayers are still populair. Even looking at kickstarter Mighty No.9, Wasteland 2 etc.

Like the new Batman game,they stuffed in MP nobody asked for and the previous game was a major succes as a singleplayer game.
 

Lost Fragment

Obsessed with 4chan
Well we don't really know if it was a 'smart decision'. If Dead Sun had come out, not having some kind of multiplayer component would be seen by many as not a smart decision, so it made sense at the time to develop a multiplayer companion to the game.

Once it was clear that Dead Sun was not living up to expectations, they dropped it and had to make a decision about Nosgoth. Do they change up everything about the game or continue developing as is and release it as a stand alone multiplayer title. If you look at it that way, it seems a very smart decision to continue development and not scrap all the art assets in favor of some different IP.

It might be a smart decision if you'd rather get that short-term money at the cost of damaging a storied brand.

This is Square, though. With the way they've treated Final Fantasy this generation, I guess it shouldn't come as a surprise. And being a Japanese company, they probably don't completely understand the, erm, legacy that the LoK series has.
 
I love how Snapshot King has an opinion on MT's opinion about DmC and then paint MT's entire taste in character action games -- as if it consists entirely of DmC -- as "trash." Talk about laser-focused cynicism.

If you profess to love a literal heaping pile of shit that has an ice cream label on it, and then admit to loving that companys former food products such as ostrich and cow dung, would you feel confident in labeling their taste in ice cream as poor?
 

soultron

Banned
Everybody else in this thread has articulated all my points way better than I ever could, but I'll go anyway: this is disgraceful to the creative vision of the original games. For every new player you'll lure by using a vaguely recognizable fiction they've heard murmurs about, you slap the face of a an old-timer like me, who would have rather seen a well-intentioned amateur Kickstarter than another franchise murder in the name of a quick buck. As a fan of Chrono Trigger, Final Fantasy and Kain/Raziel, I am disgusted. Sorry, like the others said, no matter how good you try to make this, it shouldn't even exist. I'd rather have nothing than watch you milk my nostalgia and trample the essence of this universe's original makers. With that said, best of luck in future endeavors and thanks anyway for trying to defend this thing nobly.

The beauty of a game like this is that -- even if you absolutely hate it when you finally get a chance to play it -- it costs you nothing.

Furthermore, as with any series that's had a sizable gap in releases, legacy (pardon the pun) fans are always going to find something wrong with it. Always.

I recognize that I'm an outsider here, but I feel that even if the supposed SP portion of this game were to come out, people would still (find even the smallest reason to) hate it. And this MP portion would be bemoaned as tacked on, crap, etc.
 

nampad

Member
Psyonix, the maker of the best hidden gem PSN game, Supersonic Acrobatic Rocket Powered Battle Cars?

Yada yada Legacy of Kain, knowing the developer at least gives me hope this could be good. Wished they were developing a sequel to SARPBC for the PS4/Vita though. Haven't heard anything regarding it for a long time.
 
The beauty of a game like this is that -- even if you absolutely hate it when you finally get a chance to play it -- it costs you nothing.

Furthermore, as with any series that's had a sizable gap in releases, legacy (pardon the pun) fans are always going to find something wrong with it. Always.

I recognize that I'm an outsider here, but I feel that even if the supposed SP portion of this game were to come out, people would still (find even the smallest reason to) hate it. And this MP portion would be bemoaned as tacked on, crap, etc.

As I said before, it's a negative sum game, like DmC was, but worse. Because it costs nothing, the ability to vote with your dollar is minimized so bitching really, reaaaally hard and discouraging others from being interested and the devs and publishers feel bad for making/greenlighting it becomes more important.

As for what it costs me, it costs me in terms of time before a real LoK gets made as well as likelyhood that it does.
 

Monkeythumbz

Communications Manager, nDreams
I swear to god I hear them say it was a MMO. Sorry guys.
No, not me, I've only ever said that it isn't an MMO.

So, basically, after this many years without a LoK game and this is what gets decided on because of 'oh, socializing!' Last I checked, there are tons of single player games that are highly successful so it still boggles my mind why you'd want to settle on an MP game of a series known for its SP campaigns, especially when it comes to story, exploration and voice acting.

This is completely blowing off the fans. Well, guess what.... Screw those people who don't play the single player because you know what? That's not who Legacy of Kain and the Nosgoth universe is for in the first damn place!
I prefer to think of this as the Star Wars: Battlefront of the Legacy of Kain IP, via Unreal Championship (*not* Tournament) 2, only with team-based asymmetrical combat.
 

PierrePressure

Neo Member
With the right developer, there is a space in the market for a new entry in the LOK series.

Squeenix have got the developers in-house for crying out loud!
 
I prefer to think of this as the Star Wars: Battlefront of the Legacy of Kain IP, via Unreal Championship (*not* Tournament) 2.
Bad analogy because there are tons of Star Wars games and a few at that time released. Also, Star Wars games are licensed games that easily get away with cross genre (FPS, TPS, strategy, RPG, MMO, etc.) Legacy of Kain is not Star Wars. It was much more similar to Zelda than anything else.

Besides, again, it's not even so much that LoK is going this direction as it is the fact after all these years of people yearning for a new LoK game that instead we get a battle arena. Like I said, if this game was released shortly after or alongside a new single player game, there would be less hostility.

However, it seems this is just being ignored and once again, there are clueless people in whatever position making these decisions.

You're not going to entice people into Nosgoth this way. You're going to detract them.
 
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