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Media Create Sales: Week 40, 2013 (Sep 30 - Oct 06)

extralite

Member
I don't know, I think Capcom has been saving some Monster Hunter 4 copies to ship this weekend, like a new, glorious 500k shipment! Trying to get that Pokemon audience (kids).


It's a long week end (Monday is a holiday), like a mini golden week. I guess the new shipment as well as the new Vita model all coincide with this long week end as people have time to spend on games.
 

Chris1964

Sales-Age Genius
new releases

{2013.10.16}

[360] Monster Hunter Frontier G3: Premium Package <ACT> (Capcom) (¥6.090)


{2013.10.17}

[3DS] Sentouchuu: Densetsu no Shinobi no Survival Battle! <ACT> (Bandai Namco Games) (¥4.980)

[PSV] FIFA 14 <SPT> (Electronic Arts) (¥5.775)

[PSP] FIFA 14 <SPT> (Electronic Arts) (¥3.990)
[PSP] J-League Pro Soccer Club! 8: Euro + <SPT> (Sega) (¥5.229)

[WIU] Rayman Legends <ACT> (Nintendo) (¥5.985)

[PS3] Beyond: Two Souls <ADV> (Sony Computer Entertainment) (¥5.980)
[PS3] Saint Seiya: Brave Soldiers # <ACT> (Bandai Namco Games) (¥7.480)
[PS3] Saint Seiya: Brave Soldiers [Limited Box] <ACT> (Bandai Namco Games) (¥13.480)
[PS3] FIFA 14 # <SPT> (Electronic Arts) (¥7.665)
[PS3] FIFA 14 [Ultimate Edition] <SPT> (Electronic Arts) (¥8.715)

[360] FIFA 14 # <SPT> (Electronic Arts) (¥7.665)
[360] FIFA 14 [Ultimate Edition] <SPT> (Electronic Arts) (¥8.715)
 

sörine

Banned
EA isn't publishing FIFA14 on 3DS in Japan? That seems sort of crazy considering the hardware sales?


SCII actually sold best on PS2 in all markets in the long run and people won't buy every new SC game for Link every time.
Not true, going by the last known NPD figures at the end of 2006, the Gamcube version was about 50k ahead of the PS2 version and was still doing more sales each month. In Japan it was reversed, with PS2 being around 50k ahead. I don't believe we ever got numbers for Europe but it wouldn't surprise me if PS2 was well ahead of Gamecube given the extreme userbase disparity there.
 

Chris1964

Sales-Age Genius
Sales targets from publishers:

[PS3] Beyond: Two Souls - 100k
[PS3] Saint Seiya: Brave Soldiers - 70k
[PS3] Saint Seiya: Brave Soldiers [Limited Box]- 12k printed

sörine;85800112 said:
EA isn't publishing FIFA14 on 3DS in Japan? That seems sort of crazy considering the hardware sales?

Are you kidding me?
 

sörine

Banned
Are you kidding me?
Looking it up EA hasn't ever released FIFA on 3DS in Japan it seems. Last year though FIFA sold more in Japan on Wii U than 360, but they still bother with 360 releases.

Do you think FIFA would sell less on 3DS in Japan than 360?
 

Chris1964

Sales-Age Genius
sörine;85801753 said:
Looking it up EA hasn't ever released FIFA on 3DS in Japan it seems. Last year though FIFA sold more in Japan on Wii U than 360, but they still bother with 360 releases.

Do you think FIFA would sell less on 3DS in Japan than 360?

EA still bothers with 360 in Japan probably because of western sales of it and relationships with MS. That they don't bother with 3DS version is the expected not the crazy.

Next week there should be 2 reports from Famitsu, one with the new Vita model and the other with Pokemon and 3DS.
 

sörine

Banned
EA still bothers with 360 in Japan probably because of western sales of it and relationships with MS. That they don't bother with 3DS version is the expected not the crazy.
Okay, that makes sense then. It just seemed weird to me that they wouldn't bother with 3DS given it's position in Japan and the fact they're still doing 360 and PSP releases that sell almost nothing.
 

Rolf NB

Member
Rayman is coming out? Like Rayman Rayman, not a rerelease or package?

Is it expected to bomb?
Not sure if serious. Have you not heard of Rayman Legends? It's a new game, and pretty awesome too.

Whatever it sells, anybody who's going to say it did "ok" or better will have to append "for a Wii U game", that's for sure :\
 

Mory Dunz

Member
Not sure if serious. Have you not heard of Rayman Legends? It's a new game, and pretty awesome too.

Whatever it sells, anybody who's going to say it did "ok" or better will have to append "for a Wii U game", that's for sure :\

I know what it is. I was asking if this was the first release of Legends in Japan, because it's been out in other places for a while I feel, and not a "new edition" or something release.

No one seemed to be talking about it here.
 

L Thammy

Member
I know what it is. I was asking if this was the first release of Legends in Japan, because it's been out in other places for a while I feel, and not a "new edition" or something release.

No one seemed to be talking about it here.

I wonder why.

This week's Rabbids Land.
 

Vinnk

Member
Not sure if serious. Have you not heard of Rayman Legends? It's a new game, and pretty awesome too.

Whatever it sells, anybody who's going to say it did "ok" or better will have to append "for a Wii U game", that's for sure :\

I was planning to append with "_____for a Rayman game in Japan", but Wii U works too. It's not going to be pretty.
 

test_account

XP-39C²
I wonder why Rayman cant (presumingly) do good numbers in Japan. Its a great game, so why little interest for it? Simply just because of low marketing?
 
I wonder why Rayman cant (presumingly) do good numbers in Japan. Its a great game, so why little interest for it? Simply just because of low marketing?

it doesn't exactly set the world on fire in the west either

I would say lack of exposure and marketing would be a big issue for most western games in japan and the same would go for most mid teir japanese games in the west.

This is less of an issue for small/niche games because their audience will seek them out
 

hatchx

Banned
I think a game like Rayman could do well in Japan but it would need a really good marketing campaign.

It's really too bad because it's a great game.

I really just don't think the Rayman mascot is popular. Not with Americans, not with Japanese, not with kids. Everyone knows who Rayman is, but as a mascot character he generates very little excitement.
 

Yanikun

Banned
Rayman looks very French. I'm not sure the art style speaks to Japanese audiences who are exposed to a very different kind of animation.
 
I wonder why Rayman cant (presumingly) do good numbers in Japan. Its a great game, so why little interest for it? Simply just because of low marketing?

I bet the only reason it's getting a Japanese release is because NCL decided to publish it.

No figures about the Pokélaunch yet ? I have waited for preliminary numbers the entire day.

Well, we know it's above 1.55 million in Japan (latest preorder figures).
 

Chris1964

Sales-Age Genius
Media Create Sales: Week 40, 2013 (Sep 30 - Oct 06)

SOFTWARE
Code:
--------------------------------------------------------------------------
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |
--------------------------------------------------------------------------
|  ALL  |    454.000 |    903.000 |  1.450.707 | 32.232.000 | 36.035.000 |
--------------------------------------------------------------------------

Next week software gap should close by at least 2 millions (week 41, 2012 had 823k of software)
 

extralite

Member
sörine;85800112 said:
Not true, going by the last known NPD figures at the end of 2006, the Gamcube version was about 50k ahead of the PS2 version and was still doing more sales each month. In Japan it was reversed, with PS2 being around 50k ahead. I don't believe we ever got numbers for Europe but it wouldn't surprise me if PS2 was well ahead of Gamecube given the extreme userbase disparity there.

I thought I remembered someone posting here in these threads that the PS2 version ended up outselling the GC one even in the US but I can't find that post. Apparently it's wrong anyway but world wide sales favored the PS2 version.

Well, the PS2 sold for a long time and they eventually bundled Soul Calibur II with some other games and stuff so I'm not surprised that it eventually sold better on PS2, but in the initial period after launch, it sold best on GC. That's a fact. And then they announced that the sequel would be on PS2 only. So, so weird.


The sales of Legendia should have been a hint. Sure, Abyss was a better game than Legendia and was more like Symphonia, but those are just more reasons why it should have been multiplatform.


You're right that Symphonia clearly was a special case, its sales are probably like twice that of any other Tales game in the US, but why do you think that another Gamecube Tales game wouldn't have sold? I mean, as I said, do Abyss as GC/PS2, on both systems. Only a Japanese company would be so likely to pass up the easy sales they'd have had on the GC had they ported it, simply because so many of them prefer to make each game exclusive to one system...

I mean, even if Soul Calibur III and Tales of the Abyss probably wouldn't have sold as well on GC as SCII and Symphonia did, I have a very hard time imagining that they wouldn't have sold more than well enough to easily justify the ports, and make profit on top of that as well.


Usually not, but it looks like Xillia is doing pretty decently... still well behind Symphonia, but it seems to have done better than most US Tales games, anyway. That's good.

Sorry, I hadn't seen your reply until now. Apparently what I said about SC2 in the US was wrong. Yet looking at WW sales Namco's decision still makes sense.

And I notice that you argue that Namco made decisions based just on the Japanese market when Western sales would dictate different decisions. But in reality those better Western sales are better American sales as Europe was more in line with Japan. So Namco is actually not doing what you think they are, making decisions based on just one market.

As for ports, in today's two HD console climate we are puzzled by the lack of more multi versions in the gens before but at the time it was the exception not the rule. In most cases publishers like Capcom or Namco who decided to give the GC a chance ported their stuff to PS2 to not lose sales. So they ported to the more successful console to maximize sales, not to less successful ones even though it would have meant some extra sales.

As console architecture has become standardized and PC-like it's very easy to do multiversions. Western publishers who have done this since late PS2 started out on PC so it was more natural to them. Console developers tended to tailor make games for the platform they worked on. It's more expensive and harder to justify the investment of a port with that approach.
 

Chris1964

Sales-Age Genius
I thought I remembered someone posting here in these threads that the PS2 version ended up outselling the GC one even in the US but I can't find that post. Apparently it's wrong anyway but world wide sales favored the PS2 version.

Last known NPD figures are 855k for PS2 and 872k for GCN
 

Evenflow

Member
Rayman can't do good numbers anywhere.
Ubisoft had a chunk of gold realeasing Legengs on U exclusively in Feb to a starving for games perfectly targeted audience that just purchased like 2 million copies of Nsmbu on a system that sold 3 million. Imagine Ubisoft is a dog. It grabbed the chunk of gold, burried it, pissed on it, then shit on top of it. Nintendo is the dog owner digging through the shit and piss trying to salvage the gold. (note this is mostly a US reference... but it applies worldwide to be honest, the game is gold, ubisoft shit the bed, i'm sure the game would have been realesed sooner in Japan if not for the "ps360" delay)
 
Your favoured failing platform is selling worse.
No, your favoured failing platform is selling worse.
No, your favoured failing platform is selling worse.
No, your favoured failing platform is selling worse.

Maybe PS4 can join in next year.
 
Your favoured failing platform is selling worse.
No, your favoured failing platform is selling worse.
No, your favoured failing platform is selling worse.
No, your favoured failing platform is selling worse.

Maybe PS4 can join in next year.
Complaining about it all day isn't gonna change anything.
 
Ubisoft had a chunk of gold realeasing Legengs on U exclusively in Feb to a starving for games perfectly targeted audience that just purchased like 2 million copies of Nsmbu on a system that sold 3 million. Imagine Ubisoft is a dog. It grabbed the chunk of gold, burried it, pissed on it, then shit on top of it. Nintendo is the dog owner digging through the shit and piss trying to salvage the gold. (note this is mostly a US reference... but it applies worldwide to be honest, the game is gold, ubisoft shit the bed, i'm sure the game would have been realesed sooner in Japan if not for the "ps360" delay)

Like the game starved audience who runned to buy W101 , Yakuza or any other Wii U third party release ?
 

Biker19

Banned
I imagine those WiiU numbers are going to be the average for the rest of the gen. Thing's DOA.

I would have to agree. Nobody's buying this thing at all, & so far, it's had atrocious software support. Heck, the Gamecube saw more software support in it's first year than the Wii U. Gamecube!
 

B.O.O.M

Member
Your favoured failing platform is selling worse.
No, your favoured failing platform is selling worse.
No, your favoured failing platform is selling worse.
No, your favoured failing platform is selling worse.

Maybe PS4 can join in next year.

lol so true.

But god I hope PS4 does better..well at least in the EU and NA compared to the embarrassing wiiu numbers. If PS4/XBone does those numbers or similar ones then the home console market is fucked..and I don't want that

I'm really curious to see what exclusive content MS snatches up for the JP launch, Should also be a good indication on how serious they are about the market
 

Celine

Member
Nintendo does have stuff lined up for 2014 for 3DS.
There's a new Kirby game, Super Smash Bros, Mario Party Island Tour, Mario Golf World Tour, Yoshi's New Island, and The Legend of Zelda A Link Between Worlds is coming out December 26.

There won't be anything as big as Pokemon X/Y, sure, but they can definitely keep the momentum going.
And Nintendo will likely release the 2DS in 2014 in Japan.
 

RalchAC

Member
The idea that the product has been out on the market for 10 months for the Wii U or two years for the Vita, and people en masse are simply undecided about whether they want it or not is nonsense. People either have decided not to get the product, or the product doesn't even enter contemplation. The latter does not imply indecision, it implies disinterest.

The Vita has more than enough exposure last year. There were a lot of adds promoting Call of Duty, FIFA, AssCreed and other games. And it still didn't sell, so you are probably right. It's a very bad situation, but they can still make it sell "decently" (maybe) if they:

1.- Drop the price fast for both the console and memory cards and, at the same time, broaden the appeal of the console. They seem to be trying that (with games like Invizimals). It might work, it might not, but I don't think they are doing it wrong.
2.- I don't think it's a "normal" situation. Sony has been planning some crazy stuff like Remote-Play and the TVita. Those are not going to set the charts on fire alone, but it could be a nice start if done right.

Still, both are chances, not facts. But Sony seems to be going down with that route, so something good could happen. And about the WiiU, it's not that people is undecided, is that people don't know what is it. Just go out there and ask. Even a friend that boughts a vg magazine every month thinks Nintendo still hasn't released a new homeconsole. People can't decide if they want something if they aren't aware of it. I haven't watched a WiiU add in months, and retailers had NSMBU in the WiiU stands, which isn't the best game to show that it isn't a Wii.

For a massive turn around, both will need a buckload of money. Neither Nintendo (pretty conservative in those things) neither Sony (we are seeing signs of recover, but they are still fucked) are going to spent that amount of money if their "secondary markets".

Comments like "the product is fine" are exactly what I was talking about with regard to an inability to separate personal attachment from examination of the market situation.

People usually can't separate personal attachment from examination of the market situation. It happens with everyone and is unconcious. I love my Vita, as do other people and I'd be happy if other people discovered how awesome it is. So seeing such an IMHO amazing product (it's flawed, but it's still amazing) being rejected by the market hurts a little.

Rayman looks very French. I'm not sure the art style speaks to Japanese audiences who are exposed to a very different kind of animation.

After seeing Pupeteer shrinking, I don't know if the problem with it is being "french" or simply being a platformer without a recognizable brand name for them. Without a marketing push, people won't know what the hell is Rayman, in the same way most people won't buy Tales of Xillia in the west simply be looking at the cover.

even bad vita releases make the top 50 so no

Being in a Japanese Top50 is not such a huge deal. Most times Top30 is at around 7-10k. Last Vita game with decent legs we've seen was Toukiden, and before that... who knows.

If you look at the Top50, 40-50% are usually 3DS games, 25-30% are PS3 games and the rest is splitted between other platforms. Most Vita games are niche, so they sell well week 1, decently week 2 and then dissapear. That is far from "good", but is still better than nothing.

I think we will know how bad everything is about the Vita around the end of the year. But Pokemon / Monster Hunter sure are draining the little life it had had for the past few months.
 

Tizoc

Member
it doesn't exactly set the world on fire in the west either

I would say lack of exposure and marketing would be a big issue for most western games in japan and the same would go for most mid teir japanese games in the west.

This is less of an issue for small/niche games because their audience will seek them out

They need to do what they did with Crash back in the 90s:
www.youtube.com/watch?v=JteH1IJYrEU
www.youtube.com/watch?v=meVcAWBkT5I
www.youtube.com/watch?v=j3HCKgkUyUQ&#8206;
www.youtube.com/watch?v=zKmRDVEmAmM&#8206;
www.youtube.com/watch?v=hm50icpT7M4
www.youtube.com/watch?v=7chB5PyH9As

...but really what kind of marketing are we talking about that would put more exposure to the game at least for its intended demograph? There was a trailer for the new Inazuma Eleven anime movie AND Despecible me 2 in Japan but heck if I know where or when it was shown in Japan to begin with.
 

test_account

XP-39C²
it doesn't exactly set the world on fire in the west either

I would say lack of exposure and marketing would be a big issue for most western games in japan and the same would go for most mid teir japanese games in the west.

This is less of an issue for small/niche games because their audience will seek them out
That is true. Rayman Origins did sell a million copies in total worldwide, but that took some time though + discounted prices. I wonder how it would sell if it get a big marketing campaign (not just in the west, but also in Japan).


I think a game like Rayman could do well in Japan but it would need a really good marketing campaign.
I would hope so.


It's really too bad because it's a great game.

I really just don't think the Rayman mascot is popular. Not with Americans, not with Japanese, not with kids. Everyone knows who Rayman is, but as a mascot character he generates very little excitement.
Rayman looks very French. I'm not sure the art style speaks to Japanese audiences who are exposed to a very different kind of animation.
These could be reasons indeed.


Rayman can't do good numbers anywhere.
Rayman Origins did sell over 300k in France as Celine mentioned, and it did sell 1 million copies worldwide. But yeah, it doesnt exactly sell that good, that is true. I was mostly thinking about some of the earlier predictions, like that Rayman Legends wouldnt sell even 10k in Japan. I dont remember what Rayman Origins sold in Japan, but it was pretty low numbers from what i can remember.


I bet the only reason it's getting a Japanese release is because NCL decided to publish it.
Based on what Rayman Origins sold in Japan, this sounds plausible indeed. If this is the case, i'm glad that Nintendo decide to publish it in Japan. Even if it sells poorly, well, at least some more people get to enjoy it, that is something positive at least :)
 

Frodo

Member
Where was the complaint? I was just commenting on the comical futility.Cboat has indicated a Platinum game iirc.

Watch it be Okami 2. Just you wait.

He did say people would go crazier than they did with Bayonetta 2, so... Has to be that or Rising 2, which I doubt, because it is Metal Gear.
 

Principate

Saint Titanfall
Watch it be Okami 2. Just you wait.

He did say people would go crazier than they did with Bayonetta 2, so... Has to be that or Rising 2, which I doubt, because it is Metal Gear.

Doesn't Capcom still own that IP, maybe they'll sell or loan it but it seems very weird. Also outside of Rising, Bayonetta was their biggest IP so outside of rising itself I'm not sure that quote will be accurate anyway.

Kinda want it to be Vanquish. Vanquish would suit Microsoft's demographic more last I saw it sold around 800k which was ages ago so it's wasn't exactly a large bomb.
 
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