• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Ryse crunching team served 11,500 dinners by ship date #rysefacts

legacyzero

Banned
RABBLE RABBLE
BAHAHAHA!!

I'm lovin it!

That faux outrage is ridiculous.

Yep. What the hell.

"A well-managed studio wouldn't need crunching in the first place"

KuGsj.gif


#fakefact

This. I hate the idea of crunch time as well, but this is a proper time for it with a new console set to launch.
 

Rubius

Member
TONIGHT WE DINE at our computers, you guys really need to do more unpaid overtime to finish that level.

But the outrage is really hilarious. Do they dont know that every video game company does crunching? Hell, the Amnesia Dark Descent coding conditions were at the limit. Big hours, small pay. At least the game got a big success.
 

Kemal86

Member
I briefly worked at a studio that spent more money on dinners for the QA team than the product actually made in sales.
 

WoolyNinja

Member
This is common with almost any programming job in a decent sized company. If you need to work extra hours and stay late the company will usually get some dinner brought in for you. Nothing to see here really. Though that # is quite impressive. I'm not sure how long this game has been in development, but if you assume 5 years, that means they gave out an average of over 6 dinners every night for 5 years.
 

feel

Member
Even though it's tough on them and their families, from what I've seen from the passionate devs working in projects they like with teams they like, they consider it an important and memorable part of the game development/shipping experience and wouldn't want it any other way.
 
TONIGHT WE DINE at our computers, you guys really need to do more unpaid overtime to finish that level.

But the outrage is really hilarious. Do they dont know that every video game company does crunching? Hell, the Amnesia Dark Descent coding conditions were at the limit. Big hours, small pay. At least the game got a big success.

The outrage isn't admitting crunch, but pointing it out as a point of pride. The Twitter account person likely does NOTHING to contribute to the product and is just an AP that orders pizza each night before she goes home for the day.

I've worked crunch. 7AM to 9PM on WEEKENDS. It's a fucking drag. And here you have a person trying to point out how awesome they are for buying us fucking dinner?

Given the choice between seeing my family or getting free dinner, I pick my family.
 
Crunch is always blamable on higher ups.

It's down to scope, management, features, and over-promising crap to the developers.

You should know your team's ability and promise honest deadlines. Not meeting those deadlines is 100% on the producers ability. That's literally their job. That's it.

When games end up in crunch, it's because deadlines are closer than anticipated, or the publisher is asking for asinine shit at the last minute and the producer didn't stand up for the developer.

Crunch inevitably happens on any project, but some studios thrive on it. Some very big famous studios, which I have people TOLD ME in person "I'd rather be homeless than work for them" even though it'd look great on their resume.

It's not good and not something to boast about. The fact that this account chose not only to ADMIT there's crunch, on the order of a full year, but as a fact of pride, is nasty.

Those people, those programmers, those artists, those QA people, don't get to see their family. And this twitter jockey is making light of that. FUCK THAT.



Before you go thinking this isn't a big deal, look at the accounts responding to this. These are the people making your games that are most upset. Unless you've dealt with crunch, you have no idea what this means.

So making a statement about how a large number of meals have been served to the crunch team means the twitter jockey is "making light" of the fact that crunching is hard work?

Hmmm, so if he said something like "our crunch team has possibly averaged 1M keypresses between x and y timeframe" that means that he also means that he doesn't care that its a tough job?

If I saw a tweet about the average amount of ammunition fired by solders from a person in the army that deals with weapon distribution, that means that the person has no respect for the people using the weapons because war is tough?


That's bullshit imo.


Maybe I should be outraged at the fact that you're using the fact that crunch time is hard to bitch about something for no reason? Why are you using the hard work these devs are doing as a platform for your whining?

Don't you care about how hard they're working right now? Have you not a shred of dignity sir?
 
Are the dinners they were served when this game started development on the 360 as a Kinect title included in this number?

WE NEED THE TRUTH?!!!

Unless they have a couple hundred to a thousand people on staff crunching, I they would need to have included those numbers from way back when they first were pitching the idea.
 
It definitely is distasteful. Joking about AAA crunch is dumb. AAA in and of itself is dumb.

Indie crunch can be far worse, but it's more rewarding.

I don't know why people think what they did was fine, as it is most definitely exploitative and fucked up. Crunch is not something to brag about.
 

foxuzamaki

Doesn't read OPs, especially not his own

This is twitter, im cynical but im not going to give all those comments the benefit of the doubt because of what I think might be making them angry. Fanboysim is a reality, it can just as easily be people just angry at them for making their game X1 exclusive.
 
Wtf??? Is this real... Lol at the first guys tweet...clearly knows a thing or 2 about a good meal or not missing many!!

Crunching on projects is normal all be it most bad planning/working.. but Jeez do these people even work at all?
 

Fafalada

Fafracer forever
Damaniel said:
Marketing can always find a way to add new functionality or pull in the release schedule if it looks like things are moving too smoothly...
Unlike most software-dev, game development teams are perfectly capable of running themselves into out-of-control crunch with NO outside help (marketing or other clients).
And some will also proudly tweet or talk about it later as well.

These responses just sound like people who have no software experience of any kind, pretending that they know better.
Games are evolving in direction where excess crunch is becoming increasingly more damaging to the business model. So it's not really about pretending to know better and more about looking to do better.
 
So making a statement about how a large number of meals have been served to the crunch team means the twitter jockey is "making light" of the fact that crunching is hard work?

Hmmm, so if he said something like "our crunch team has possibly averaged 1M keypresses between x and y timeframe" that means that he also means that he doesn't care that its a tough job?

If I saw a tweet about the average amount of ammunition fired by solders from a person in the army that deals with weapon distribution, that means that the person has no respect for the people using the weapons because war is tough?


That's bullshit imo.

You aren't in the industry, are you? Any person that actually works on games for a living knows this is a badge of shame.

It's more akin to saying "Our game had millions of fucking bugs and runs like shit, but those are big numbers!"
 
This is twitter, im cynical but im not going to give all those comments the benefit of the doubt because of what I think might be making them angry. Fanboysim is a reality, it can just as easily be people just angry at them for making their game X1 exclusive.

So is Patrick Klepek a fanboy or just angry because it's X1 exclusive?

Half of the initial respondents are in indie games or the software development business. Are they fanboys or just angry because it's X1 exclusive?
 

Five

Banned
I wonder how many of Crytek's 400 employees this includes. The crunch period could be just about a month, or it could be a lot longer for some. A month isn't really that bad, even though crunching isn't fun, but it's not very likely that all 400 are on the crunch team.
 

Rubius

Member
Oh, come the fuck on.

Only in video games news will the news that people do overtime with paid meal be the news of the day. I'm waiting on the Kotaku article about how that's the fault of the sexism in video games in less than a hour.

My Dad is accountant and do massive overtime and work from home too. Hell, yesterday I did a 13 hours shift myself, do I complain about it? Nope. It's the job.
 

JABEE

Member
It does suck for someone to be on crunch and it's a stupid Tweet. I'm sorry for the intern that posted that through their Twitter account.
 

antitrop

Member
Only in video games news will the news that people do overtime with paid meal be the news of the day. I'm waiting on the Kotaku article about how that's the fault of the sexism in video games in less than a hour.

My Dad is accountant and do massive overtime and work from home too. Hell, yesterday I did a 13 hours shift myself, do I complain about it? Nope. It's the job.

Let me tell you some stories about my days in the military...
 

RoboPlato

I'd be in the dick
A big budget game had an extended crunch development period?

I am SHOCKED.

I swear no one complaining has worked on a major project for anything before. Every job I've had has had some kind of a crunch time. It kind of sucks but it happens. Bragging about it was stupid but I don't know any business with good enough management to avoid a crunch for a deadline. It always happens, no matter how good the manager's intentions are.
 

JWong

Banned
So making a statement about how a large number of meals have been served to the crunch team means the twitter jockey is "making light" of the fact that crunching is hard work?

Hmmm, so if he said something like "our crunch team has possibly averaged 1M keypresses between x and y timeframe" that means that he also means that he doesn't care that its a tough job?

If I saw a tweet about the average amount of ammunition fired by solders from a person in the army that deals with weapon distribution, that means that the person has no respect for the people using the weapons because war is tough?


That's bullshit imo.


Maybe I should be outraged at the fact that you're using the fact that crunch time is hard to bitch about something for no reason? Why are you using the hard work these devs are doing as a platform for your whining?

Don't you care about how hard they're working right now? Have you not a shred of dignity sir?

I don't think their management cares about how hard they, the employees, are working.

OT is treated like poison. My company celebrates the fact that we start doing OT later in the project compared to previous years, not celebrating when we've done a ton of OT.
 
I don't know too many people clamoring for Ryse.

Why are you being so disrespectful to their work?

THESE GUYS ARE CRUNCHING RIGHT NOW11!

They can't see their families. They have to drink coffee instead of beer.

Why are you using their tough lives as a platform to both push your negativity agenda AND belittle their work?

Is there not something else you could be doing? Your comment is despicable and shows no respect for what this time means for them.
 
Top Bottom