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Adam Boyes Confirms: Call of Duty: Ghosts is Native 1080p on PS4

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Okay. So as long as Sony hasn't said that you aren't allowed to capture PS4 footage at all, then it doesn't seem like too big of a deal. It's still stupid on their part, but if it's easy to get around then it doesn't seem like something worth getting angry over.

Not just angry...full Sessler family meltdown angry...
 
Seriously...is all this really just about HDCP restrictions...I still think whatever CBOAT was alluding to is something else entirely...

Nah. I think the point Kevin Dent brought up about being asked to not to report on the publisher event is quite insulting to journalists. Even if they are video game journalists and hence their job depends largely on their relationship with big publishers, it doesn't mean they are not journalists at heart.
 
There are a couple of cheap splitters and the like that accidentally strip the HDCP

I'm more curious how reviewers don't already know how to do this?

How for instance did Digital Foundry compare PS3 and X360 multiplats without capture?

Exactly. Which is why the tweets make no sense, these reviewers can easily find a workaround.
 
Okay. So as long as Sony hasn't said that you aren't allowed to capture PS4 footage at all, then it doesn't seem like too big of a deal. It's still stupid on their part, but if it's easy to get around then it doesn't seem like something worth getting angry over.

yup, especially since they've already said they will change/fix it soon after launch
 

Symbiotx

Member
Kevin sounds like he's trying to put a pro-xbox spin on things. It doesn't sound anything like what anyone else like Cboat has been referring to.

When he got to the pricing of dev kits, I knew it was bullshit. Sony has been loaning out dev kits kits to indie studios for free, so I don't know where he's coming up with these ridiculous costs.
 

Chobel

Member
MR Kevin Dent, you said PS4 will have just a few reviews the other reviews will be for Xbox One.
How does that work when PS4 will have review embargo lift before Xbox One?
 

Metfanant

Member
correct me if im wrong...

- Sessler starts rattling off tweets about the world coming to an end...
- Gies, and some other random "journalists" respond with equally cryptic tweets about fighting against "the man"
- turns out they are bent out of shape because they cant capture video due to HDCP..even though every joe blow gamer with the ability to do a google search knows how to defeat HDCP and capture anyway
- Sony has promised that they will fix it
- Sessler's wife tweets that her saturday was ruined because Adam has some sand in his vagina over something that will be fixed in less than a month anyway??

is this for real?...are video game "journalists" this entitled?
 
Hi Guys,

I heard today that my name was mentioned over here and I wanted to give you a fuller version of my views than Twitter allows:

There was a publisher preview event on the PS4 this week –don’t ask, I can name who, if I thought that it would impact your end experience I would- and there was some issues around connectivity. This is probably not going to be a big deal for launch and my guess is that it is going to be solved by the launch.

The press are alluding to the fact that said publisher has emailed them basically saying “Don’t even admit that there was a preview event”.

I would like to breakout some other points though.

Launches:

It is my belief that both consoles will have day one patches, I reckon both will be large, but not to the extent that they will take days to download.

Both consoles are world class; they really are fantastic machines –Admittedly I have only played with the Xbox One Retail, but I spent a long time on the PS4 dev kit. Do I think that the first few months will be a pain in the ass at times for both consoles? Sure! That’s tech for ya.

I think during the first quarter of 2014 both console houses will have teams working and on site 24X7. Well, small correction, I know Xbox already have that planned and I assume Sony will do the same, as it makes sense to have that redundancy in place.

However, this is a long game plan, PS and Xbox want to blow you away for the next ten years or so. They know that launching a new architecture in going to be tough, but I reckon they will both figure it out shortly.

Res:

1080P or 720?

Right now most outlets are capturing in 720. So you play the game at 1080P and capture at 720 to reduce the bandwidth needed for the upload/download. This is 100% up to the publisher and NOT the console guys.

The logic here is that more people will be inclined to upload smaller files, thus more eyeballs.

I have played a single game in 1080P. If a publisher decides to go that route, they just hate money and you as gamers should punish them for it by not buying their game. $60? As a gamer I say “NO THANKS DAD, I AM A 1080P THUG”.

Coverage and video:

I am 100% sure that Microsoft will get a ton more coverage than Sony. There is no conspiracy theory here, the simple truth is that Sony are providing one debug unit to one video outlet in North America (I don’t know about the rest of the world) and only a select few “wordy/written/text” based outlets.

And before the question is asked, I don’t actually know why Sony doesn’t want established video outlets to have access to video footage of their console before or after launch. It has never been done before.

In my mind this is a huge mistake and I seriously doubt that, that decision was made in SCEA, but rather at the HQ in Japan. The folks over there need to settle down and have a box of juice or something, because as someone that develops games, I want to get in front of as many eyeballs as possible.

I don’t know the reason behind this, but I do know that it is like giving Xbox a free advertisement on every 3rd party game review until Sony completes their inevitable…../Drum Roll 180.

The other reason behind this is that until Sony allows video capture with unrestricted HDCP, reviewers won’t actually be able to review third party games on the PS4 as they will want to do post production.

That said, Sony are not stupid, they have already said that they will remove the HDCP restrictions –to paraphrase “We get it, you want this and we will resolve this issue after launch”.

In the meantime, any blogger, youtuber or video reviewer will be able to slap an Elgato capture card on their Xbox One and do their reviews on the Xbox SKU.

Hence, free ad’s

I really, really hope Sony HQ comes to their senses on this, because this was just stupid on their part and I know a LOT of SCEA guys who are frustrated.

On the flip side with the Xbox you can capture from day one.

Actually you can capture on both devices on day one, but if you want to do post production i.e. voiceover or edits –as most journo’s need to do, hence the video element of the review- you have to use the Xbox.

Embargoes:

I have seen a few stupid tweets saying that Sony, MSFT or both of them are issuing embargoes on 3rd party titles.

To be clear; neither Kaz nor Balmer can tell a publisher what to have for lunch, never mind tell them what they can do with their game. That is just stupid talk.

Long-Story short for developers:

I have two dogs in this race, I want both consoles to succeed because that means that I make more money and then I can make more games. I also don’t want a monopoly, both devs and gamers lose out on that score. Less games will be made.

That said, right now I am pro-Xbox from a developer perspective and I know a lot of my fellow devs feel the same way.

The reason for this is not because Steve Balmer makes my toes curl, it’s just a simple case of economics:

Developer costs using a smallish studio as an example:

Xbox One Dev Kits 10 X $500.00= $5,000.00

Sony PS4 Dev kits 10X $2,500.00= $25,000.00

So from day one that represents $20,000.00 more that I can put into the game, I know that might now sound like much, but for a small team that is HUGE.

It lowers the barrier of entry to make a game, it might work, it might not. It worked out well for Apple though.

In fairness, Sony has been great at lending developers dev kits and that is fantastic because that costs me zilch. HOWEVER, that doesn’t scale, they can’t give that to every dev in the world. They can’t give that to the kid in Iowa who is mashing the keys in his mom’s basement making a game that is going to blow us away.

Make no mistake about it, the features of both boxes will mean very little, it’s going to be all about the games that we can play.

/SuperClicheMode: Content is king.

Anyway, all of this talk about winning and losing is BS ultimately, Xbox will find their audience and Sony theirs.

At the end of the day you WANT both of them to succeed as that will force them to fight for your eyeballs. Everyone benefits from an all-out fight for your eyeballs.

The bottom-line here is that the stronger the ecosystem is the better the games will be, as more companies will invest their money to make games better.

99.999999% of devs want nothing more than to make you happy and make money in doing so.

Anyway, that’s my 2cents guys, I did proof this so bite me :D

Enjoy the rest of your weekend.

You are on fucking drugs. I mean that literally. There's no way you made this post sober.
 
Kevin sounds like he's trying to put a pro-xbox spin on things. It doesn't sound anything like what anyone else like Cboat has been referring to.

When he got to the pricing of dev kits, I knew it was bullshit. Sony has been loaning out dev kits kits to indie studios for free, so I don't know where he's coming up with these ridiculous costs.

devkits actually do cost money. and he also did mention the loaners. not defending him, but what you said doesn't discredit what he wrote about the devkits. except maybe the actual pricing of the kits. Wii U devkits are around $2000 to $5000, so I would think PS4 is around the same range.
 

Mahonay

Banned
I go away for a day, and now I'm so fucking lost.

iiWNOGLqQE58J.gif
 

hawk2025

Member



Do you mind addressing what everyone else is talking about, please? With respect to capturing footage?

We have:

- IGN with footage
- Gamestop with footage
- BF4 guy releasing footage next week

Where is this coming from?

Also, what did you mean with the paragraph regarding 720p vs 1080p? That didn't address today's events at all.



EDIT:


You are on fucking drugs. I mean that literally. There's no way you made this post sober.


Welp, nevermind. No need to answer, Kevin Dent :)
 

Borman

Member
Yeah, if I can get around HDCP issues, they shouldnt have any issues either. Its trivial really.

And Im imagining that the whole "Every XBO is a dev kit" thing may not play out quite how people want it to. I mean, they already had XNA, imagine that with more features...
 

Paz

Member
I don't know many devs ashamed of who they work for, especially on the indie side of things. If it is true, you have a dev kit. What is the latest built of the dev kit OS?

I think he was quoting me, but I was purely talking about how a lot of what you said was speculative (As you pointed out at the top of the post, for one of the points). And I said clearly in the next post I have no XBox One dev experience. If everything comes to pass as you said that would be very surprising to me, but obviously stranger things have happened in this industry.
 

ethomaz

Banned
I know about that... I'm just saying you pointed a issue that is not ready for the launch.... it is a future issue.

They will release some day in 2014.

To fair your long post didn't add or explain nothing at all... I'm even saying I can't any issue for reviewers too but I can be wrong of course.

If I was a guy that like bets then I could even bet that we will have PS4 video reviews next week already.

Edit - Well I think that put a end here.

You are on fucking drugs. I mean that literally. There's no way you made this post sober.
 

UberTag

Member
Nah. I think the point Kevin Dent brought up about being asked to not to report on the publisher event is quite insulting to journalists. Even if they are video game journalists and hence their job depends largely on their relationship with big publishers, it doesn't mean they are not journalists at heart.
If they're journalists at heart they should be in another line of work. Plenty of actual journalism jobs to be had out there.

Either that or they should be buying their own games and not soliciting publisher advertising.

Otherwise they shouldn't bitch and moan about being the PR puppets they are. They should just embrace the conflict of interests and agree to whatever their master publishers ask of them. They are willing slaves. This is what they signed up for. If they don't like it, they can quit and get a job as an actual journalist for another industry that has ACTUAL journalists.
 
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