• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Digital Foundry: Forza 5 1080p/60FPS gameplay and performance analysis videos

wait...


i thought i saw..


isn't that...


dat_3d_crowd18ss5.jpg


I more shocked that shot is from Forza 5. Say it isn't so.
 

Ty4on

Member
nib95, all I can see is compression artifacts.

Why don't you all download high-quality footage before jumping to conclusions?

Besides, it replay vs gameplay.

We don't have any high quality footage of the E3 build that I know of, but there are some clear differences. Look at the windows, shadows and building geometry. Buildings are a lot flatter in the finished version/review version. I also haven't seen God rays there.
 

Zen

Banned
nib95, all I can see is compression artifacts.

Why don't you all download high-quality footage before jumping to conclusions?

Besides, it replay vs gameplay.

There's a few shots showing how they've removed trees casting shadows and the like. You can tell even with youtube shot comparisons. The thread talking about downgrades just got closed despite being pretty conclusive.

http://www.neogaf.com/forum/showpost.php?p=90611423&postcount=203


See trees, road, shadows, etc.
 

Hoo-doo

Banned
nib95, all I can see is compression artifacts.

Why don't you all download high-quality footage before jumping to conclusions?

Besides, it replay vs gameplay.

It's not, it's the same footage as the Fallon gameplay demo.

And compression or not, the downgrades are kind of obvious.
 
60fps lock is always good. It's a bit disingenuous to sell us so many previews that looked significantly better, only to receive a massive downgrade afterward for launch.
 

nib95

Banned
It's not, it's the same footage as the Fallon gameplay demo.

And compression or not, the downgrades are kind of obvious.

Here are the differences I've noted. Correct me if I am wrong.

Downgrades.

- Overall lighting and dynamic range
- Textures on certain buildings
- Geometry
- Shaders
- Ambient Occlusion
- Quality of crowd models
- Motion blur reduction
- Shadow quality
- Post processing (reduction of fog etc)
- Anti Aliasing
- Number of trees and quality of foliage

Upgrades.

- Certain buildings now have windows
- Bloom has been reduced
- Road textures in areas are better
 

adelante

Member
60fps lock is always good. It's a bit disingenuous to sell us so many previews that looked significantly better, only to receive a massive downgrade afterward for launch.

Well stuff always happens between the game's reveal til it's launch so this is no surprise. Also of important note, when the game was shown at E3 and Gamescom, there were only a handful of cars on the track. Optimization, along with them wanting to have a full grid of 16, running at no less than 60fps, had led to this.
 

Sirolf

Member
WOW..The downgrade is absolutely massive on Prague.
It's not in the same league of the E3 build at all !
 

Doc Evils

Member
Here are the differences I've noted. Correct me if I am wrong.

Downgrades.

- Overall lighting and dynamic range
- Textures on certain buildings
- Geometry
- Shaders
- Ambient Occlusion
- Quality of crowd models
- Motion blur reduction
- Shadow quality
- Post processing (reduction of fog etc)
- Anti Aliasing
- Number of trees and quality of foliage

Upgrades.

- Certain buildings now have windows
- Bloom has been reduced
- Road textures in areas are better

It's night and day, even from youtube grab.

Can't image what high res grabs will look like.
 
Random aside: why would you use such disinterested looking poses for your cutout crowd? They're all at the race side to stare vacantly away from the track...
 
There are some pretty big changes in old Forza builds vs current Forza builds as seen in this thread:

http://www.neogaf.com/forum/showthread.php?t=666961&page=5

Those changes are pretty obvious from the linked material. Unfortunately the thread was locked by m0dus because he seems to think people are making unfair assumptions about the new Forza build based on low quality material, that's why I will refrain from calling these changes downgrades until we can get higher quality material. Maybe someone can contact Eurogamer to make some comparisons with better material.

Edit: Seems like I am a little late lol.
 
The last thread was closed because of those screenshots, but considering the NEW youtube footage is higher bitrate than the original, I don't see how we CAN'T use the new ones for comparison. It doesn't make sense.
 
Is this why the Forza5 reviews were embargoed till so late? Because they thought reviewers might notice?

Luckily for MS, the reviewers so far seem oblivious to the downgrade.
 
Downgrade is obvious. Microsoft definitely overshot with this game.

There's no way they could have made this game look like the E3 build at 1080p 60 fps.

If they hadn't harped so loudly about 1080p for this game, they may have tried to do 900p or 720p like most other Xbox One games.
 
The last thread was closed because of those screenshots, but considering the NEW youtube footage is higher bitrate than the original, I don't see how we CAN'T use the new ones for comparison. It doesn't make sense.

The closed thread also had direct-feed grabs from DF's footage and was still closed.
 

Demon Ice

Banned
Here are the differences I've noted. Correct me if I am wrong.

Downgrades.

- Overall lighting and dynamic range
- Textures on certain buildings
- Geometry
- Shaders
- Ambient Occlusion
- Quality of crowd models
- Motion blur reduction
- Shadow quality
- Post processing (reduction of fog etc)
- Anti Aliasing
- Number of trees and quality of foliage

Upgrades.

- Certain buildings now have windows
- Bloom has been reduced
- Road textures in areas are better

Astounding that a 1st party exclusive closed-track racer using static, pre-baked lighting still needs to make so many sacrifices to hit 1080p60 on XB1. This gen is going to be interesting.
 

nib95

Banned
Gemüsepizza;90615077 said:
There are some pretty big changes in old Forza builds vs current Forza builds as seen in this thread:

http://www.neogaf.com/forum/showthread.php?t=666961&page=5

Those changes are pretty obvious from the linked material. Unfortunately the thread was locked by m0dus because he seems to think people are making unfair assumptions about the new Forza build based on low quality material, that's why I will refrain from calling these changes downgrades until we can get higher quality material. Maybe someone can contact Eurogamer to make some comparisons with better material.

Edit: Seems like I am a little late lol.

I've already looked at higher quality footage from DF. It doesn't change anything, only confirms it. Compression or not, that thread with the YouTube comparison shots was still a good indicator. Both the comparison shots were from YT grabs and the downgrades being discussed were still quite clearly evident.
 

Ty4on

Member
wait...


i thought i saw..


isn't that...

It looks like the whole crowd is just random people that I think are T10 employees :p
The last thread was closed because of those screenshots, but considering the NEW youtube footage is higher bitrate than the original, I don't see how we CAN'T use the new ones for comparison. It doesn't make sense.

The differences seen here are not in IQ or textures, but in geometry and especially lightning and is easy to see even with a low quality video. This could be a from a 360p video and the difference would still be big.
gvB0705.png

The crowd in the first picture look 3D as well rather than cutouts?

I see that too, but they look 3D in the second pic too so either not a downgrade or impossible (for me at least) to tell.
 

Hoo-doo

Banned
Kind of odd to close the thread when the differences are easily discernible, even with compression.

They had to sacrifice a lot to keep this 1080p, i'd guess.
 

R0nn

Member
My god that downgrade is much bigger than I had anticipated. The lighting model is like night and day. The retail version looks so sterile compared to the E3 build.

Wait for some better screenshots/videos, the DF footage is terrible quality.

Honestly, one does not really need better quality footage to see the immediate differences between the two builds. So many effects from the initial build are missing in the final, it really isn't funny.
 

twobear

sputum-flecked apoplexy
Is this why the Forza5 reviews were embargoed till so late? Because they thought reviewers might notice?

Luckily for MS, the reviewers so far seem oblivious to the downgrade.

Well it's kind of difficult to write about in a review, no? Do you dock marks from a game for not looking as good as when it was initially revealed? For deception about the looks? What if it still looks quite good (Forza doesn't, obviously, but it's 1080p60fps, so I guess that's something), even despite the downgrades? What if in every way it was exemplary, but didn't look as good as the initial reveal; would that be reason enough to dock points?

These aren't rhetorical questions, they're all things that need serious thought with respect to these kinds of issues.
 

ekim

Member
I'm wondering why they changed the color saturation that much. The green from the trees looks completely different.
 
I see that too, but they look 3D in the second pic too so either not a downgrade or impossible (for me at least) to tell.
In the second picture I can tell they're the same flat photo cutouts as in the other picture posted above with Dan Greenwalt circled. It doesn't look like that in the first one, although it could be the low quality material.

(I assume people will be driving around the track fast enough they won't actually notice these things anyway while playing, just something that was noticeable in these pictures).
 
Like I said in the last thread. Thuway and CBOAT said they're would be downgrades.

In fact, I was told there would be downgrades by Thuway even before FM5 was originally shown. He said their kits used much more powerful GPU's while Sony had weaker GPU in their kit.
 

Naminator

Banned
Here are the differences I've noted. Correct me if I am wrong.

Downgrades.

- Overall lighting and dynamic range
- Textures on certain buildings
- Geometry
- Shaders
- Ambient Occlusion
- Quality of crowd models
- Motion blur reduction
- Shadow quality
- Post processing (reduction of fog etc)
- Anti Aliasing
- Number of trees and quality of foliage

Upgrades.

- Certain buildings now have windows
- Bloom has been reduced
- Road textures in areas are better

You're trying pretty hard I see.

Fight the good fight bro!
 
The crowd in the first picture look 3D as well rather than cutouts?
Dan didn't let anyone 3D scan him.

Well it's kind of difficult to write about in a review, no? Do you dock marks from a game for not looking as good as when it was initially revealed? For deception about the looks? What if it still looks quite good (Forza doesn't, obviously, but it's 1080p60fps, so I guess that's something), even despite the downgrades? What if in every way it was exemplary, but didn't look as good as the initial reveal; would that be reason enough to dock points?

These aren't rhetorical questions, they're all things that need serious thought with respect to these kinds of issues.
They should be rhetorical, because ofcourse they shouldn't. They need to review solely the product they have in hand. What people will buy. Any other factor should be irrelevant to a review.
 
That video confirms that the game has had a pretty significant downgrade since the main gameplay reveal. In terms of overall lighting, textures, geometry, AO etc. But on the positive side, at least it holds a constant 60fps.

I'd rather they do what they needed to hit 1080p 60 than keep all the 'pretties' and drop either of those targets. Turn 10 get a 'good job!' from me.
 

coldfoot

Banned
Well it's kind of difficult to write about in a review, no? Do you dock marks from a game for not looking as good as when it was initially revealed? For deception about the looks? What if it still looks quite good?
Polygon punishes the entire Killzone franchise because of that:
The original Killzone was impossibly positioned as a competitor to Halo; Killzone 2 and its infamous “target render” reveal video was caught between impossible expectations and the somewhat subdued reality
5/10
 

Ty4on

Member
I'm wondering why they changed the color saturation that much. The green from the trees looks completely different.

If you look at the last two comparisons (four pictures) in this post I'd say that personally the finished FM5 looks better with the less saturated colors. Earlier Forzas (especially 3) were way too colorful.
 

twobear

sputum-flecked apoplexy
They should be rhetorical, because ofcourse they shouldn't. They need to review solely the product they have in hand. What people will buy. Any other factor should be irrelevant to a review.

I mostly agree. But to say 'I guess the downgrades went unnoticed by reviewers' implies that the reviewers should take them into account or mention them.
 
I'm wondering why they changed the color saturation that much. The green from the trees looks completely different.

To me it appears the trees in the E3 version were self shadowing. That's why they appear darker and fuller. The new shots look totally flat.
 
Top Bottom