Please tell me it's a studio working on next-gen games, just sitting in a fucking truck hence 'mobile'?
dying
Enjoy your bankruptcy Capcom.
Good timing after that "I still like Capcom" thread from the other day.
use profits from Monster Hunter to establish new in-house mobile game teams.
Spin-Offs are already announced for mobile iirc.Please don't develop Monster Hunter for mobile. PLEASE.
I wonder what's Nintendo's feeling right now.
umm....Well at least EA, Ubisoft, and Activision aren't putting all their eggs into the mobile basket...because they still care about gamers
Honestly not surprised. Nintendo and Sony fucked up by letting mobile games dominate the Japanese market.
:lol
"You know, maybe we should do this mobile thing. Everyone says we should. Let's put EAD Tokyo on the scene and test the waters with a new mainline Mario game."
Are mobile games really that lucrative for publishers? Games like Angry Birds and games that are easy to play with a phone definitely sell well and why wouldn't they? However, how successful are games that Capcom would make? How did that Deus Ex mobile game fare and other games with a long story?
To me it just seems like a mobile phone game should be basic and very simple that you can play for 5 minutes and have a good time. There's no way that I'd want to play Dragons Dogma 2 on my phone because I'd probably have sensory overload with incoming texts, notifications and other distractions. It just seems bad to me and not very appealing.
Well Nintendo is giving him a Viking Funeral with Smash.
no parents gonna buy their kid a cellphone just to play a videogame"You know, maybe we should do this mobile thing. Everyone says we should. Let's put EAD Tokyo on the scene and test the waters with a new mainline Mario game."
Well at least EA, Ubisoft, and Activision aren't putting all their eggs into the mobile basket...because they still care about gamers
Well at least EA, Ubisoft, and Activision aren't putting all their eggs into the mobile basket...because they still care about gamers
That'll be the official day I quit my gaming hobby."You know, maybe we should do this mobile thing. Everyone says we should. Let's put EAD Tokyo on the scene and test the waters with a new mainline Mario game."
no parents gonna buy their kid a cellphone just to play a videogame
i wouldnt anyways if i was a parent
i honestly dont see how mobile games are fun anyways
your severely limited with what you can do cause of the controls
Children play on either their parents phones or use tablets and most people like mobile games becaise they are cheap/free, addictive, convenient since people always carry a phone around and short games that they can play minutes at a time.no parents gonna buy their kid a cellphone just to play a videogame
i wouldnt anyways if i was a parent
i honestly dont see how mobile games are fun anyways
your severely limited with what you can do cause of the controls
If they're are best hope and our true defenders
.............................
Honestly not surprised. Nintendo and Sony fucked up by letting mobile games dominate the Japanese market.
What could they have done to stop mobile games from catching on?
There's nothing either of them could have done to stop or slow this. As I've had it explained to me, Japanese lifestyle is filled with commutes and so mobile is their chosen form of gaming. How do you interest someone in console gaming who is barely home, doesn't want to the high price for a console game, and would rather play on their phone?
They're gonna make a Mega Man spinoff shit mobile game, I can feel it. Just to piss on fans even more.
Pretty sure Nintendo will stay on consoles onlyYeah, that's not a good sign at all. Are there any big Japanese gaming companies who aren't shifting over to mobile? Jesus, I don't even want to think about how low their output will be this gen. It really sucked being a fan of Japanese games and constantly being teased for stuff that's mobile-only.
Reinvesting 4 billion yen into mobile games doesn't seem like the answer. Aren't mobile games suppose to cost next to nothing to make so why invest that much money?
Are mobile games really that lucrative for publishers? Games like Angry Birds and games that are easy to play with a phone definitely sell well and why wouldn't they? However, how successful are games that Capcom would make? How did that Deus Ex mobile game fare and other games with a long story?
To me it just seems like a mobile phone game should be basic and very simple that you can play for 5 minutes and have a good time. There's no way that I'd want to play Dragons Dogma 2 on my phone because I'd probably have sensory overload with incoming texts, notifications and other distractions. It just seems bad to me and not very appealing.
They're gonna make a Mega Man spinoff shit mobile game, I can feel it. Just to piss on fans even more.
But he said parent's aren't going to buy their kids cellphones *FOR GAMES*. And they don't. No one buys a phone to watch Netflix, but people download it there. Doesn't mean they bought the phone for it.But parents do buy their kids cellphones. And they do buy their kids videogames on those cell phones. A new Mario on a cell phone?! Bought with a touch of a finger.
You see, all of this? This is what people like Jason Rubin (the guy behind the shit fest Nintendo comments as of late) wants. Capcom has valuable IPs. Why not share them with a huge base? Right? Right?
<fucking grumbles and walks away> =(
Too late
IT WAS A GOOD RUN.
They couldn't have prevented mobile games from gaining a foothold, especially since games for feature phones were a thing years before iOS and Android. It's undeniable though that the 3DS had a slow start and the Vita was (relatively speaking) a disaster. They both underestimated mobile gaming and are paying the price right now.
The problem is quiet a few big developers only see two paths to make money
Make a AAAA game on the PS3/360/PC/PS4/X1 that is drastically over budget and needs to sell insane numbers to make a profit cause they're chasing that CoD money that will get bought used or discounted almost instantly if it doesn't become a massive hit at $60
or
Make a cheap ass F2P mobile game with iap that doesn't require any quality control or effort that can perpetually make you money.
You notice some of the companies pushing mobile hard are the AAAA "wait you mean we can't sell 10 million copies of Tomb Raider?" aka SE and Capcom while companies like Namco and Atlus just continue to do their thing and do well by it.