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Massive Gaming YouTube Channels Getting 100s of Flagged Videos Continuously

Game Guru

Member
I've said it before and I will say it again... Current copyright and patent law is broken, designed for a world where not everyone could release media and inventions actually took a long time to improve on. In a world where anyone can create media with a push of a button and inventions get improved on every other month, the laws themselves hamper the fostering of the arts and the progress of technology rather than help it. Both need to be revamped to take into account the current digital environment.
 

daman824

Member
Gaming is starting to get really depressing. Between this, microtransactions, and always online, I really think I might just call it quits soon and either stop gaming on anything that isn't a nintendo system or pc, or just be done for good. It's like publishers aren't even trying to hide it anymore.
 

Sean

Banned
Are they Google/Youtube hired workers???
No they are not, just opportunist who YT/Google will make sure they stop eating off them.

Google didnt pay Millions in cash money for YT to have some guy name GhostRobo who didnt pay a dime get money off them.

I say YT starts a paid subscription for these ghost robo types, or give 50% of the money they "make" off their site go to YT/Google you know the owners of the site mr robo uses?, fair.

Google already takes a 45% cut off every video ad on YouTube, period.

If GhostRobo monetizes his videos, Google gets paid. If Nintendo then claims that video and put their own ads on it, Google still gets paid. No matter what Google comes out the winner here.
 
Hahaha, nice. This is obviously Google's trawling going haywire, but it's a scary proposition. Don't like a review? Hit it with copyright infringement.

According to a video posted earlier, they hit a guy's parody video with an infringement notice because he used the SMB 1 World 1-1 theme, and when he contested it saying it was fair use, they rejected it and reinstated the claim. Apparently Nintendo is one of the biggest instigators of this algorithm.
 

Exile20

Member
It's really silly how some people don't think of some of the youtube content is not a real job. Yes some of these let's plays are lazy as fuck, but the ones who have value created are worthwhile jobs.

Some go through some great editing and optimizations on their videos those take work.

But isn't the issue, they are using someone else's work to edit and optimize? If they took a camera and go to a forest an video tape trees and post the video. They still put work in it.

Honestly I never understood it, gamers claim to the Dev/Publishes work. No one is stopping you from posting videos.

The same goes to playing video game competition for money.

Which other jobs people can make money from others people work?

I actually love watching LPs but I understand why the pub/devs are doing this.
 
Hahaha, nice. This is obviously Google's trawling going haywire, but it's a scary proposition. Don't like a review? Hit it with copyright infringement.

The response I was given for this years ago is that back when they were on the air, guys like Siskel and Ebert actually did have to go through legal channels to get the proper approval for the video footage they use. They were, of course, attached to a major network and had legal team that made sure everything went through all the right channels.

What I was told is that reviews themselves are not subject to copyright infringement. You can film yourself standing in a blank room reading your review outloud and that will be perfectly legal.

It's when you add footage from the media in review that copyright comes in to play, because now you are using copyrighted imagery, copyrighted sound, etc. Fair use is supposed to cover criticism, of course, but the more footage you use the less it counts as fair use (for example, the Mr. Plinkett Star Wars reviews are no longer on Youtube because they're almost as long as the movies themselves and break down everything literally shot for shot).

It sucks, but it's probably that way because up until about 9 years ago there weren't exactly a huge influx of video reviews. You had a few TV shows attached to major networks who could deal with the red tape and nobody else had the equipment or the means of distribution to bother with production.

Of course, things are changing, but the big lumbering copyright holders are slow on the uptake, and Youtube would rather service those with deep pockets than guys like you or me.
 

Exile20

Member
It's definitely a gray area and yeah, it's not a 1:1 comparison to skateboarding -- interactive media has elements of linear media and elements of skill/performance, and copyright law was written before games were a consideration. Under current law, Let's Play videos would almost certainly not be successfully defended in court because the law is written with things like film in mind.

Personally, I think the laws need to be updated and gameplay should be fair use (when the input determines what happens in the video, that input is creating the content in my opinion -- video games are interactive, so in my view non-interactive video isn't the copyrighted content unless it's a trailer or someone else's VIDEO being copied). When the user is showing cutscenes (youtube is video, cutscenes are video, so that's 1:1 in my eyes) or just letting the music play, then that's where I'd draw the line (though admittedly, as with a lot of copyright law, it'd still be a fuzzy line).

The laws are severely outdated. Music remixes are super popular and that's still a gray area legally. Society has evolved and copyright laws need to catch up.

In that case the LP should play abandonwares then, those are free to use although under copyright. It is the game that people are drawn to then the player secondly.

For example if I make a game using Maya, I need a commercial license. I created the work from scratch using the tools. I can't download the student version for free to make a commercial game. People are not going to buy my game based on the tools I used but on the content I created. It works the same way here.
 

Hazaro

relies on auto-aim
Google already takes a 45% cut off every video ad on YouTube, period.

If GhostRobo monetizes his videos, Google gets paid. If Nintendo then claims that video and put their own ads on it, Google still gets paid. No matter what Google comes out the winner here.
Except if people can't afford to make good or a lot of content, viewership goes down = less ads = less money.

So Google stands to lose out here, but I can't imagine it's about the revenue, but rather pressure from large media groups wanting to crack down and think they can enforce things.
 

tranciful

Member
As an indie developer going public with a new project soon and down the road expecting to depend on Youtube people to help get the word out, I'm kind of worried some of these Youtubers will die out and that avenue will simply be a lot smaller than it is now. As much as Jim Sterling would have you believe, the games themselves do draw some attention and help make the Youtubers money. Without the draw of popular games, I'm afraid the viewership will fall (along with the financial viability of making Let's Plays). Indie devs like me will have more open policies, sure, but the question is whether Let's Play market can survive on those games alone. I think some good things will come of this move (more exposure for indie games), but I think it will probably be a net negative thing for the industry.
 
Make one video of the game footage, and a separate video with your commentary to be played simultaneously. Then you make money for your commentary video and not the game video. You could link to a video doubler site.
 
I have no problems with companies taking claims against lets players, and youtube personalities with large chunks of video game content in their video, if they havent had the legal permission from the companies. They are the ones that decided to nest their livelyhood in an "at best" grey area of the DMCA. According to that piece of legal law, fair use is one of the only ways to use content, and only in very short segments, as it says. This has been an issue ramping up for awhile now, and honestly, lets players should be happy they were able to make money for the short period they were, considering they were resting on a base of a legal grey area.
 
I have no problems with companies taking claims against lets players, and youtube personalities with large chunks of video game content in their video, if they havent had the legal permission from the companies. They are the ones that decided to nest their livelyhood in an "at best" grey area of the DMCA. According to that piece of legal law, fair use is one of the only ways to use content, and only in very short segments, as it says. This has been an issue ramping up for awhile now, and honestly, lets players should be happy they were able to make money for the short period they were, considering they were resting on a base of a legal grey area.

Here are my questions:

1) Is there any guideline that states how much of a content sample (in terms of seconds/minutes) has to run before it crosses the "infringement" threshold?
2) More importantly, does YT's algorithm have a generalized set of guidelines? (based on current anecdotal evidence, that is highly doubtful)
3) Likewise, what is the policy if I play commentary over a silent clip of a video game? Or a trailer? Or use a sample of copyrighted music in a parody video that's flagged for infringement?
 

kazebyaka

Banned
i think LPs are similar to running commentary over a movie. You won't get the same experience as watching movie yourself in a theatre, but you probably will never watch it again after getting through this commentary video since you already saw a movie. Videogames are no different. I understand why publishers may want it down.
 
If something could come along and be more popular than YouTube that would be nice.
Yes, for the love of god. I have literally had to block IP ranges from my firewall to be able to watch videos properly because of stupid cache server issues. Even then the player is fidgety with quality, typically I have to reload a video to force it to go to 1080p, etc.
I'm curious to hear what game devs think of this. Anyone care to chime in?
Seconded
Make one video of the game footage, and a separate video with your commentary to be played simultaneously. Then you make money for your commentary video and not the game video. You could link to a video doubler site.
Brilliant idea.

I made some comments about this issue in another thread, but again I don't understand why twitch is exempt from any scrutiny from publishers.

Someone streaming themselves playing a game with commentary is no different than a commentary video uploaded to youtube from the standpoint of publishers. Even from a functional standpoint it is the same.

Twitch people can even add another layer of monetization to their content through subscriptions, so why is it off the radar of publishers? Not to mention being pushed in next-gen consoles.

Just to make things clear though, I fully support what LP'ers are doing, they put effort into making a name for themselves with their commentary, just as they do compiling, editing and uploading their videos. That effort is rewarded with views, and in turn ad revenue.

They're not so much earning money from a game as they are the way they transform it with their own content.

In any case, good to see Seamus (SSOH) is taking it in his stride.
tweetoczj8.png
 
Here are my questions:

1) Is there any guideline that states how much of a content sample (in terms of seconds/minutes) has to run before it crosses the "infringement" threshold?
2) More importantly, does YT's algorithm have a generalized set of guidelines? (based on current anecdotal evidence, that is highly doubtful)
3) Likewise, what is the policy if I play commentary over a silent clip of a video game? Or a trailer? Or use a sample of copyrighted music in a parody video that's flagged for infringement?

Here is a guideline for Fair Use in the DMCA:

"Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include—
(1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
(2) the nature of the copyrighted work;
(3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
(4) the effect of the use upon the potential market for or value of the copyrighted work.
The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors."

Now in regards to your questions:

1) There is no hard line that content is judged on, and this is why it is currently a grey area. The law was set up to be flexible to different situations. Law suits are what usually determine the general area of this idea, as it then sets a legal precidence for others to use. In general though the courts look at the amount used in relation to the overall piece. An example from a recent court case:

http://en.wikipedia.org/wiki/Lenz_v._Universal_Music_Corp.

I believe the amount she used was 29 seconds of infringing content without permission. But again this is on a case by case basis.

2) I do not know the inner workings of youtube's algorithms, but those algorithms are the only reason that youtube still exists and is able to have content. Massive lawsuits were upcoming against youtube, and they would unable to police every single video, so they developed the algorithms as an alternative to the big industries. This also isnt related to fair use neccesarily, but the faultiness of the youtube system.

3) The wikipedia link I posted earlier gives an example of a 29 second video, but again this is case by case basis. I know most people say that youtubers dont have the money for a lawsuit, but this is the only way legal precidence is set in the current legal climate.

Don't misunderstand me, I think the DMCA is outdated in our current world of technology and internet that were barely in their infancy when the DMCA was created. Its just that in the current legal climate, youtubers that use large swaths of content without permission are working in a legal greay area. Hope this helps.
 
Now in regards to your questions:

1) There is no hard line that content is judged on, and this is why it is currently a grey area. The law was set up to be flexible to different situations. Law suits are what usually determine the general area of this idea, as it then sets a legal precidence for others to use. In general though the courts look at the amount used in relation to the overall piece. An example from a recent court case:

http://en.wikipedia.org/wiki/Lenz_v._Universal_Music_Corp.

I believe the amount she used was 29 seconds of infringing content without permission. But again this is on a case by case basis.

2) I do not know the inner workings of youtube's algorithms, but those algorithms are the only reason that youtube still exists and is able to have content. Massive lawsuits were upcoming against youtube, and they would unable to police every single video, so they developed the algorithms as an alternative to the big industries. This also isnt related to fair use neccesarily, but the faultiness of the youtube system.

3) The wikipedia link I posted earlier gives an example of a 29 second video, but again this is case by case basis. I know most people say that youtubers dont have the money for a lawsuit, but this is the only way legal precidence is set in the current legal climate.

Don't misunderstand me, I think the DMCA is outdated in our current world of technology and internet that were barely in their infancy when the DMCA was created. Its just that in the current legal climate, youtubers that use large swaths of content without permission are working in a legal greay area. Hope this helps.

Exactly. I agree with you.
 
According to a Nintendo rep, YouTube's ContentID is working exactly as it's intended.

I think the system is working as YouTube had designed it, and, as such, you'll need to follow the procedures that YouTube have put in place for resolving these issues as outlined in Content ID Claim Basics ( http://www.youtube.com/yt/copyright/content-id-disputes.html )
[snip]
We're not opposed to fair use (BTW, I am neither agreeing nor disagreeing with you whether your usage constitutes fair use), but we want to protect against infringement, and Content ID is the system that YouTube has put in place for us to use. I'm not sure we could use Content ID any differently, without weakening our ability to protect against copyright infringement.

Full response here:
https://plus.google.com/+UltimatePisman/posts/Wfjf6DUDv89

So anyone who thinks Nintendo's "innocent" in this is fooling themselves.
 

DDayton

(more a nerd than a geek)
I honestly don't understand why people expected full playthroughs of video games to be considered "fair use." Snippets, sure -- but using a huge portion of someone else's copywritten work for profit seems rather wrong.

As someone else mentioned, though, they could always go the "Rifftracks" route...
 

DDayton

(more a nerd than a geek)
The main issue is this extends far beyond "full playthroughs of video games" as they're hardly the only types of videos affected

I had the impression it was primarily impacting significant video chunks -- yes, there are false positives (like sanctioned reviews), but I assume those will be reversed.
 
this marks the end of youtube, i have been noticing a lot of videos disappearing this week. all of the VGX trailers are being deleted left and right.
 

NoPiece

Member
To be fair, tougher content ID behavior doesn't discourage sharing in general, only monetization. I doubt that's what Microsoft or Sony assumes that's how a typical console owner will use sharing functionality.

That's not exactly true. Content ID is the same system YouTube uses to automatically remove content. The content owner gets to choose whether to monetization, track, or block. Block meaning remove your content, and likely your account). I guarantee you the game publishers would like to nuke all these videos, but are going slowly to avoid backlash. In a year or so, i'll bet most of the videos flagged today will be gone.
 
I had the impression it was primarily impacting significant video chunks -- yes, there are false positives (like sanctioned reviews), but I assume those will be reversed.

You realize the reversal rests entirely in the hands of the company ContentID assigns it too. They have no incentive to release any claims, even ones that clearly fall under Fair Use.

Beyond that, they have a 30-day period in which to respond. That's 30-days a video isn't making any revenue.
 

CTE

Member
I don't see Twitch being next as some have speculated in this thread. If anything they will take notice and do what they have to to keep things on track. Maybe allow for review streams or other gaming related content.

I spend more of my time on Twitch instead now.
 

Fox Mulder

Member
Gaming is starting to get really depressing. Between this, microtransactions, and always online, I really think I might just call it quits soon and either stop gaming on anything that isn't a nintendo system or pc, or just be done for good. It's like publishers aren't even trying to hide it anymore.

I agree, all the buttfucking is getting old.

I have zero interest in corporate sanitized PR for games. I think the people that take time out of their lives to make quality videos and grow an audience with their personalities are vital to gaming as a hobby. You don't see Sega, Nintendo, or Sony really doing anything similar themselves online. But fuck free publicity, shut it down.
 
I agree, all the buttfucking is getting old.

I have zero interest in corporate sanitized PR for games. I think the people that take time out of their lives to make quality videos and grow an audience with their personalities are vital to gaming as a hobby. You don't see Sega, Nintendo, or Sony really doing anything similar themselves online. But fuck free publicity, shut it down.

Yeah, if I'm not allowed to snark throughout a showing of The Avengers, I'm being held down. Damn you Disney and your corporate sanitized PR for movies!
 

Dusk Golem

A 21st Century Rockefeller
I see these guys frequently mentioned, but never for sone reason vimeo. Whats is it about dailymotion that everyone mentions them?

It should be mentioned Vimeo has a policy on their site against video game videos. Not specifically JUST video games, but if you look at their FAQ, under videos they don't want on their site, video game videos is one of the first mentioned.
 

malfcn

Member
I never understand how *full play-throughs* counted as fair use.
Also, isn't it part of the IP holders responsibility to protect its content or else lose control over the rights?
Part of the problem is you have decent and great LPers or reviewers and then the Beavis and Butthead players. There is a difference from someone showing off strategy or reviewing a game, and someone recording the whole game with "heheheh uh ahahahah uh uh uh uehehehee" and claiming it's fair use.

I don't want to see all the content go byebye. There is some good stuff on there, and again I understand some uploaders are actually doing a lot of work to provide the videos. But a lot of it is garbage. The ID system is probably less of a cost than hiring people to patrol videos or the cost of lost revenue or potential lawsuits.

Something will have to change or be more clearly defined soon. That is most likely a certain prediction.
 
So what does this mean for share button YouTube uploading?

Doesn't change anything; so far it only affects people who got money off their videos. If you don't monetize your videos, adds will appear on them, ad revenue will go to the content owners as long as they're OK with it, and that's it.
 

Kadayi

Banned
No, plenty of them go out and buy retail discs like these Youtubers, including the few remaining Blockbuster stores.

I'll have to take your word on that, but just because they do doesn't make it legal in the eyes of the law.
 

Game Guru

Member
Yeah, if I'm not allowed to snark throughout a showing of The Avengers, I'm being held down. Damn you Disney and your corporate sanitized PR for movies!

You joke, but yeah, you are legally allowed to snark throughout a showing of The Avengers AND make money off of it. The difference, in this case, is that what Mike and his pals sell is an MP3 commentary and don't actually include any copyrighted material from the movie itself, which they can do because a movie is an unchanging, non-interactive experience. Of course, the problem games, and only games as opposed to other media, have is that you need the video feed to understand what is being snarked about since, well, games are interactive so each person's experience should theoretically be different.
 

Dead Man

Member
I honestly don't understand why people expected full playthroughs of video games to be considered "fair use." Snippets, sure -- but using a huge portion of someone else's copywritten work for profit seems rather wrong.

As someone else mentioned, though, they could always go the "Rifftracks" route...

If your game is ruined for someone by them watching somebody else play it, it ain't much of a game. It's a movie.

Gaming is starting to get really depressing. Between this, microtransactions, and always online, I really think I might just call it quits soon and either stop gaming on anything that isn't a nintendo system or pc, or just be done for good. It's like publishers aren't even trying to hide it anymore.

Yep. PC pretty much exclusively for me from now on. I'll get a PS4 after a few price drops for a couple games, but my online gaming will be on PC. Open systems have enough shit to deal with, but at least you are not locked into the butt fucking.
 

ryanmac

Banned
To play devil's advocate.. if I'm a 50-year-old video game executive and someone told me a 16-year-old kid is making a six-figure salary off showing video clips of my product on YouTube, I would probably want to do something about it too.

There is more to this than just the perspective of a gamer. We all love watching these videos and it will suck if a lot of them go away, but don't act like content creators don't have their own take on this.

Yes, YouTube gameplay gives a game exposure, but maybe there should be a line drawn about showing a complete playthrough of a game.
 

Dead Man

Member
To play devil's advocate.. if I'm a 50-year-old video game executive and someone told me a 16-year-old kid is making a six-figure salary off showing video clips of my product on YouTube, I would probably want to do something about it too.

There is more to this than just the perspective of a gamer. We all love watching these videos and it will suck if a lot of them go away, but don't act like content creators don't have their own take on this.

Yes, YouTube gameplay gives a game exposure, but maybe there should be a line drawn about showing a complete playthrough of a game.

Yeah, if you are a bitter old man you might hate a kid making money.
 

Kadayi

Banned
If your game is ruined for someone by them watching somebody else play it, it ain't much of a game. It's a movie.

Please, plenty of games have linear narratives. In fact it's the most prevalent form of ending because multiplicity is damn hard to achieve.
 

Dead Man

Member
Please, plenty of games have linear narratives. In fact it's the most prevalent form of ending because multiplicity is damn hard to achieve.

Notice I said nothing about linear narrative. If the gameplay attached to the narrative is not worth playing, that is the problem.
 
Considering all the confusion from developer/publisher side as well, I'm thinking this system is wide open to abuse by third parties. So it's tyrannical and incompetent. Oh well, ell oh ell.

edit: Also, the GAF backlash exhibited by who I presume are our younger and more impulsive members, is a combination of salt, bile and jealousy. This whole thing was a business and a livelihood for many people. Have some decency, just because you didn't have what it takes to become a professional Youtuber, doesn't mean there's anything wrong with it.
 

lexi

Banned
To play devil's advocate.. if I'm a 50-year-old video game executive and someone told me a 16-year-old kid is making a six-figure salary off showing video clips of my product on YouTube, I would probably want to do something about it too.

There is more to this than just the perspective of a gamer. We all love watching these videos and it will suck if a lot of them go away, but don't act like content creators don't have their own take on this.

Yes, YouTube gameplay gives a game exposure, but maybe there should be a line drawn about showing a complete playthrough of a game.

Well, they didn't draw a line. They gradient filled the entire fucking thing. Content Creators can go fuck themselves, they already have the backing of EXTREMELY generous copyright law.
 

Arcayne

Member
So no cutscenes, no trailers, and no in-game music. Wtf, do they want me to play "let the bodies hit the floor" or something? Wait thats copyright too. FFS.
 

daninthemix

Member
Surely it's got to end up with some sort of revenue sharing system.

The commentators need something to make it worth the effort they put in, and the game publishers need something to keep them sweet.

You could argue till the cows come home as to whether LPs generate additional exposure and therefore sales, or whether they decrease sales because some viewers no longer feel the need to purchase the game.
 
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