This is actually really, really terrifying.
Holy shit.
It also costs 500VC, which requires two games at the default setting.
Oh man I started writing up an op last night for this exact issue and now someone has sort of done it for me. Here's some user experience from me. (It's the op pasted, sorry ) -- it's sort of half done and the intro still lacks cohesion but I cba finishing it.
This is going to focus on myplayer mode, because the shared pool of vc has prevented me from making any significant headway in the running of a franchise(myGm)..
I know I am pretty pissed off about it. I have purposely avoided games with egregious microtransaction models. For 2k to sneak this always online VC bullshit in the game after I bought it is unacceptable and despicable. For reviewers not to spill a word of it is negligent as well.
I guess I'm part of the problem though because I did get frustrated with the constant grind and used the *free $10 credit that packed in with the PS4 to get some VC that I now can't use in the career mode. I'm mad at myself for being such a mark. Never again man, never again.
I won't be buying this or other games that implement egregious microtransaction economies. Guess that means I'll need to wait a few weeks before buying games to make sure that sneak fuck developers don't try to slip it in after we took the bait. I'm so disappointed with myself.
So in this case speaking out against it and making voices heard in forums like this one and through social media, and encouraging the bigger media sites to cover the issue, is probably the most effective strategy.
I know that this year there seems to be more widespread outrage, but I feel like we are at least 2 years away before the community that cares will have an impact. And that's me being really generous and assuming they'll ever listen.
All I ever see 2k's social media cronies do is tweet out positive comments or screenshots of people going "LOL you finally followed me in the game, Ronnie2k!"
That L2DK guy or whatever popped in here once to try to advertise more shit, and when we threw negativity back in his face and the multitude of issues we had in game and league play, he said "I'll bring it up with the devs" and never came back again.
Like you said earlier, those major media outlets aren't 'hardcore' enough to give ripping reviews about what's important. Hell, you'd think reading all of the reviews about this game that 2k14 was the second coming of Christ.
Like, things are so bad that we're talking about making a manual league where we do "play with friends" only (because that's all that seems to work online) and we make our own spreadsheets, brackets, etc. We probably won't record stats cause too much time. But that is just fucking RIDICULOUS that we'd have to go to those lengths
I do hope that this outrage continues but I feel like I've been fighting the same battle for half a decade now :-/
Also I need to point out that I also have the PC version and in MyPlayer I can't play a game in the 2nd season cause when I play next game or play next key game all it does is crash. Maybe it's my computer but I never have these sorts of issues elsewhere. and we'll never get it patched. Bravo 2k!
I don't fault them that much because they're not authorized to comment on anything controversial. Of course all that does is stir up frustration by ignoring people's legitimate complaints and basically rubbing it in their faces by only referencing things like winning the VGX award for Best Sports Game!!!
I know I am pretty pissed off about it. I have purposely avoided games with egregious microtransaction models. For 2k to sneak this always online VC bullshit in the game after I bought it is unacceptable and despicable. For reviewers not to spill a word of it is negligent as well.
I guess I'm part of the problem though because I did get frustrated with the constant grind and used the *free $10 credit that packed in with the PS4 to get some VC that I now can't use in the career mode. I'm mad at myself for being such a mark. Never again man, never again.
I won't be buying this or other games that implement egregious microtransaction economies. Guess that means I'll need to wait a few weeks before buying games to make sure that sneak fuck developers don't try to slip it in after we took the bait. I'm so disappointed with myself.
I think something very similar to 2K is going to happen to MLB The Show 2014.
I think something very similar to 2K is going to happen to MLB The Show 2014.
MLB The Show 2014 Universal Currency (and other shit...sorry, love you Cabrera)
I'm not sure if you guys have played the Diamond Dynasty mode that's new in the 2012 or 2013 versions of the game yet or not. It's basically a very similar structure to what's being shown here. There are probably similar modes in other sports games, the difference here being a focus on the "universal currency" aspect of it:
- Online Required to play
- Stadiums available in other modes locked behind currency purchase in this one
- Player Packs cost currency and are randomized.
- Currency earned through playing CPU or human. Can be purchased with real money.
- Most expensive packs are worth roughly $10. Lesser packs available.
- Winning a game grants you a certain amount of currency. On hardest difficulty (really, really hard) you can earn roughly $2 worth of currency.
- Losing nets you about $.50 worth. Values change depending on team and difficulty setting.
- Values are different when playing against human. Never as much as winning against CPU on hardest difficulty; losing often grants less than losing to CPU.
- Earn more money against a human the higher your fan rating is. This is based upon player performance, and is cumulative. So a player who has played 40 games will earn more money for your team than a player with fewer games experience.
- Maximum life on cards is 40 games. All MLB cards have a maximum life of 10 games. Once that card expires you have to buy a new card to replace them. You earn less money for that player as he will start with a fan rating of 0.
and on and on, kinda basic stuff really I guess. Just a big hamster wheel, one that's pretty fun but one that's also seeing the devs constantly tweaking things to make payouts less generous. A few things they've done this year (most in past few months):
- Lowered payouts for winning games
- Increased cost of training players
- Increased penalty for over-training players
- Reduced training limit for players, making it easier to overtrain (more expensive)
- Lowering chance of getting high rated players from packs/card recycling
----
So yeah, this is a mode I've loved but they've really started stacking the deck against players. It's a completely optional mode, but then again so is every mode in a game. Saying something is optional isn't an excuse for taking advantage of fans of a series/mode.
What I'm worried about more than them tweaking things one way or the other to increase the grind is the possibility that more modes are going to require an internet connection. Before MLB 2014, the currency in Diamond Dynasty was its own thing and had no effect on anything else.
Same for franchise budget (which the game has had microtransactions for for years)
Same for RttS (which the game has had Microtransactions for for years)
But up to this point you could play franchise and RttS offline. You could set options to be more favorable for you. You could have multiple save files and re-use money in different ways to see; you could reload a file if you wanted to be cheesy and go for that 162-0 season. These things would result in you earning more currency for that mode and you'd become a baseball god after a few seasons. But still - a few seasons is a long time, god or not.
Now with a universal currency I don't know how they would plan to control for these kinds of things without having an online requirement. If you can cheese against the computer and use that money in one of the other modes like Diamond Dynasty, it creates an unfair scenario where you have an inflated budget. That would kill that mode.
But what this opens the door to is a very similar scenario we're seeing here with 2K14. Maybe not as bad, maybe just as bad, maybe worse - who knows? Only thing I know is that there's a good reason to believe MLB 2014 will be more restrictive and have more MT hooks than in previous years.
I hope I'm wrong. I've bought the game every year since 2008. I've pre-ordered it every year since then. Hell, I've bought MLB The Show Controllers and the shitty MLB The Show 2012 for the Vita.
But I know that I won't be pre-ordering the game now unless there's an explicit statement regarding these issues from the developers that doesn't sound like a bunch of BS. And that sucks, because by not pre-ordering, I lose out on "$20 worth of Universal Currency".
Fuck.
Live isn't doing this are they?
I'm not going to have anything to play this gen, am I? Turrible.
Interesting to hear about MLB 2k14's VC woes as well. I thought 2k (and take two as a whole) had a good track record with DLC before this year. GTAO has shitty VC but at least its isolated to online. Hell, Civ, Xcom, Bioshock, Borderlands most recent DLC's all seem fine, though I haven't played all of them.
Of course that type of DLC is different than microtransactions. This really seems unprecedented how it's baked into every playable mode. Scary.
I just assumed it couldn't skip until it was done loading whatever it needed to, like in other games I've played where you can't skip the first 10 seconds of a cutscene but then it becomes available.
I think something very similar to 2K is going to happen to MLB The Show 2014.....
What might ease those concerns is the save migration they're debuting (which will first come into play with MLB 15).
http://www.pastapadre.com/2013/11/0...-titles-being-introduced-with-mlb-14-the-show
The tactics by 2K are about getting people to start from scratch and feel the need to spend on VC as they attempt to progress. If SCEA was going the same route, they wouldn't let people carry their franchises and careers over from one year to the next.
Or that's just the consolation prize. I'm just being pessimistic though because so far this gen has been a huge flop for me between NBA2k and Battlefield.
I'm not going to have anything to play this gen, am I? Turrible.
What might ease those concerns is the save migration they're debuting (which will first come into play with MLB 15).
http://www.pastapadre.com/2013/11/0...-titles-being-introduced-with-mlb-14-the-show
The tactics by 2K are about getting people to start from scratch and feel the need to spend on VC as they attempt to progress. If SCEA was going the same route, they wouldn't let people carry their franchises and careers over from one year to the next.
That's an optimistic way of looking at it. You could be right. But if this is the case, how do they address the concerns about Diamond Dynasty? What are the checks against a person racking up the score against the CPU on easy with all the sliders in their favor to make a ton of money and then using that same money on their Diamond Dynasty Team?
I'm not trying to be a contrarian...this is THE reason I bought my PS4. It's my favorite series.
But the cynic in me is thinking one of the reasons for allowing players to carry over their content is because it gives more "value" to these microtransactions.
Put it another way - would people play Puzzle & Dragons and spend money on Magic Stones and Stamina if they knew in a year's time everything they had would be wiped and they had to start over?
The Show already has MTs for allowing you to heal an injured player. To add budget to a team. Every single second I'm playing Diamond Dynasty in the menus there's a flashing icon at the bottom of the screen. You can't get rid of it, no way to make it stop flashing that I've found. It's flashing like a message notification would flash. Except it's flashing and selecting it takes you to a menu where you can buy in-game credits for Money.
I hope I'm way off here and that everything is done without thoughts of extracting extra money out of fans. But I think you can understand my skepticism.
I assume the chance that there is enough backlash against the vc system to force 2k into patching it out (in at least some modes) is pretty low?
Doesn't really matter what they do, there's always virtual shit like bitcoins/paypal and everything else. So virtual currency is always gonna be there,
So everyone who can't play on HOF and make a garbage team great should just not buy or play this game? I don't know the stats but I doubt the majority of people that purchase these games play on HOF. The storyline is also broken, it crashes if you wear the wrong shoes for a cutscene(which you bought with vc), it plays cutscenes multiple times but you can't skip them, and my favourite part is the lolworthy logic that result from that storyline. It's great you wanted to make an indepth storyline about becoming a starter 2K but I wish you'd actually start me if PG#1 goes out for the season instead of scouring our roster for a 66ovr rated sub, while my 80ovr myplayer pg rides the bench.
Don't ruin your only sports game Sony.
That being said, I could easily see this being the wave of the future or all sports titles. Which is really unfortunate, because despite all the bullshit, games like NBA2K and The Show are relatively worthwhile purchases. Madden on the other hand, continues to milk morons and their wallets.
How is this not bait and switch?
Someone please explain how a shipped and finished product which is purchased at retail and then gets changed in this fashion is in any way ok.