schaft0620
Member
I don't see why anyone would care about the light, I sit 5-10 ft away from my TV and I get no reflection unless there is nothing on the screen.
It should be possible on the DS4, Yoshida tweeted about that some time ago.
https://twitter.com/yosp/status/410146907093495812
I don't see why anyone would care about the light, I sit 5-10 ft away from my TV and I get no reflection unless there is nothing on the screen.
It should be possible on the DS4, Yoshida tweeted about that some time ago.
https://twitter.com/yosp/status/410146907093495812
Well it depends on whether you think system/power/game notification and status is just "light" or not.
The lights are being used by the console and it's games. That's the point. It's not just a light.
The problem is that the light function is already written into both the OS code and also the various game codes. So you'd have to retroactively go back and make sure that turning off the light wouldn't do something unexpectedly bad with every game that uses it (which is many of them) and also making sure it doesn't do something bad with the various OS level notifications and stuff. It's more complex than just "turn it off". The PC mod doesn't really have that problem, because nothing there is already DESIGNED to use the lightbar.
Sorry, it's an LED. A game that doesn't use it with the camera will not be affected because there is no logical reason for it to other than poor engineering.
I refuse to believe they'd be that stupid.
Several games use it without the camera.
None of them have a technical dependency on it. I could break the LEDs and the game would know no different.
To people talking about the glow when watching Netflix etc - can't you just not have the light facing the screen? I have a bluetooth speaker that glows bright green when I'm charging it, and it illuminates my entire room at night. So I turn it over. Then it doesn't.
Allow software to override the system option. It's easier to do this now than when a lot of games are released and need to be patched.We aren't talking about a hardware solution (removing/breaking the lights), we are talking about writing SOFTWARE code to disable the lights. Writing a code to disable something that many other pieces of software are trying to use is not that easy.
They managed to do it on the PC rather easilyWe aren't talking about a hardware solution (removing/breaking the lights), we are talking about writing SOFTWARE code to disable the lights. Writing a code to disable something that many other pieces of software are trying to use is not that easy.
We aren't talking about a hardware solution (removing/breaking the lights), we are talking about writing SOFTWARE code to disable the lights. Writing a code to disable something that many other pieces of software is trying to use is not that easy.
I could put the controller in a drawer.
But I shouldn't have to.
Allow software to override the system option. It's easier to do this now than when a lot of games are released and need to be patched.
It's easy if you've not done something monumentally stupid in the design. Something I'd have thought Sony had learned from after 7 years of awful software engineering.
We aren't talking about a hardware solution (removing/breaking the lights), we are talking about writing SOFTWARE code to disable the lights. Writing a code to disable something that many other pieces of software are trying to use is not that easy.
if ( LED_LIGHT == "off" )
{
LED_DEPENDENT_GAMES = "Re-enabling LED, please wait."
LED_LIGHT = "on"
}
They managed to do it on the PC rather easily
Someone should buy these... then put it over the DS4 lightbar.Get yourself these and change your life. I'm serious. And get this specific brand; it has a concave space that lets you open your eyes. Thank me later.
Yes, allow the user to turn it off in the system options, but allow software to override it and turn it on if the game requires it.I'm pretty sure that's not a solution for most people unless I'm misreading many of the complaints in this thread. Many people don't want the light on while gaming - but games that use the light bar would override their preference and use it anyways?
Well yeah, but can't you just rotate it 90 degrees, too?
Yes, allow the user to turn it off in the system options, but allow software to override it and turn it on if the game requires it.
What on PS4 really uses the lightbar besides the camera? I really hope you dont mean "use" as in how Killzone changes the color of the light based on your health.
Why not use boolean?
Also where would you put that code exactly?
But how paramount is the light in those games? For one, the light is not visible when holding the controller--if it's not reflecting off your screen or you're in a well lit room (where the light isn't illuminating half of it), you won't notice it. I just cannot see the light being fundamental in any game to the point where disabling it hurts the experience, let alone break the game.Yes, the light is used in several games for status notification and other things. A lot of the new games like Transistor and Thief are going to be using it a lot. The controller itself uses the light for power notifications.
I don't see why anyone would care about the light
Whether this is "monumentally stupid" or not is a matter of perspective.
People cannot expect a perfect solution that will satisfy everybody, that much is always the case when it comes to designing software. If it solves it for the Netflix people and it does not add much pain for everybody else, then it's good.So that would fix the Netflix people's problems, but nobody else's.
Probably in the startup sequence for LED Dependent Games. A simple hook into the OS would not be hard to implement for enabling or disabling the LED Light, unless Sony's OS architecture is really messy.
But how paramount is the light in those games? For one, the light is not visible when holding the controller--if it's not reflecting off your screen or you're in a well lit room (where the light isn't illuminating half of it), you won't notice it. I just cannot see the light being fundamental in any game to the point where disabling it hurts the experience, let alone break the game.
Would you mind sharing specific examples that go against this train of thought?
I did, and yes my tweet sounds stupid but whatever
People cannot expect a perfect solution that will satisfy everybody, that much is always the case when it comes to designing software. If it solves it for the Netflix people and it does not add much pain for everybody else, then it's good.
My television has a white, illuminated brand name logo that is right below the screen and is not able to turn off. It's annoying, but I tend to just ignore it. My screen, however, is matte. I will not buy a glossy television if I can help it. My living room has poor light control, thus effectively negating any image benefits of a plasma television.
So my solution for you guys is to get brighter living rooms. That way you will stop buying glossy televisions, and the DS4 light will not be a problem.
If you can turn the light off, how does it not solve the issue for those cases for software that does not require the use of the light bar?You must be a Netflix person and not a battery life person or a plasma television gamer.
I use those words because that is the only reason why disabling the light bar would be a problem. If disabling the light bar doesn't break the game or severely hurt its playability -- AKA necessary -- then why would it matter if the user has it disabled?You are using words like paramount and necessary. I'm not saying that the light is anything like that. Just that the games USE it. If it's daylight, and you have a glossy screen tv, you likely are seeing your entire living room reflected in the television. I don't think anyone is complaining about seeing the reflected light in a fully lit room. As you said, nobody notices it.
In the dark the light will ambiently light up your hands, or your lap if you hold the controller the way I do while I'm gaming. In Killzone that was kind of cool, because when I take damage, my legs turn red. I thought it was neat. And a lot of game designers seem to think so too, because they keep announcing games that do similar things.
It's not a critical function or anything, but the game designers are coding it in because Sony told them they could.
I meant more about asking him about why we don't have the Red and Blue DS4s in NA.
If one perspective is of good system design and software engineering and the other is "bad design is ok!" Then yeah, I suppose
I use those words because that is the only reason why disabling the light bar would be a problem. If disabling the light bar doesn't break the game or severely hurt its playability -- AKA necessary -- then why would it matter if the user has it disabled?
Making your legs turn red is not in any way a necessary feature in the game. To say you shouldn't be able to disable the light bar because of that is ridiculous.
And I realize the light can be visible; my point was that during regular play there are times when the light isn't visible and yet those games function just as well. I was simply pointing out that games can work under those conditions, so being able to disable the light bar wouldn't be much different.
I use those words because that is the only reason why disabling the light bar would be a problem..
This exactly. Imagine you could never turn the volume off on your television. Having no audio may not be how the games are intended to be played, but there is an option to remove audio because it is a easy, common courtesy that should be applied to annoyingly bright lights.
I never tried to argue that it was simple, only that there is nothing preventing it functionality wise. To me this is like discussing the viability of disabling rumble: games use it, but is never important to the user experience.No, actually I've already discussed why it would be a "problem". It's a problem because as the sole area of notification on the controller, and the fact that it was opened up to the developers to use, there is already existing code in place, and a lot of future code coming that uses the lightbar. Disabling it with software would require that you feed the system conflicting code that attempts to override all the current code that utilizes it. Having a basic knowledge of software coding, superseding old code is not ever as simple as you'd like it to be. I'm not saying it's not entirely doable. I'm just saying that it's not like some five minute coding job that some people think it is.